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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted (edited)

@CliftonJD Hey mate, guess what? I got my new char out of Old Hroldan Inn and all the way to Markarth without the game freezing or crashing or my gpu driver having a heartattack! YAY! So after checking the meshes and the skeletons, I read thru the CF and MNC pages about ten times each and then went and read thru all the readme files that come with all the downloads, and found something interesting I had not noticed before. I found a few ini entries for the skyrim.ini file that according to what I read is supposed to help CF "work better", and ease the load on the papyrus abit. I had a couple of the lines already in my ini file but I didn't have all of them, and I had 3 lines that from what I read, should not have been there or at least there is a debate that they shouldn't be there. So I added the missing lines to my ini and removed the 3 that was suggested, saved everything, closed down my PC and gave her a fresh restart. Once everything booted up I restarted Skyrim, loaded my new character save file in the Old Hroldan Inn, waited a couple minutes, walked outside, stood there a couple minutes, then ran down the road heading for Markarth. Fought a few things along the way to Markarth, almost died, fucked some random hunter at the shrine of Dibella that's beside the road, because why not, and she eventually made it all the way to Markarth without the game freezing, crashing, or the gpu drivers crashing. Woohoo!

 

I managed to play a total of 16hrs, taking a break to eat, piss, shit etc. only having the game paused for at most an hour at a time while doing other things. No bazillion mb log file either. Yeah it's close to 8mb, but that's small compared to the one the other day that was almost 100 damn mb, LOL. I've been going thru this file and damn I didn't realize just how much spam CF puts in a log, sheesh, no wonder my papyrus was having a hissy fit. It would seem those changes to the ini did in fact help it out, which is good. But I have also noticed some errors that I'm not sure if I've seen before or not, memory sucks so I may or may not have seen these before and have had them explained, idk.

 

[08/28/2022 - 12:16:55PM] error: Cannot cast from None to Actor[]
stack:
	[PHHSHScenesSLA (720BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 16
	[alias PlayerAlias on quest PHHSHStorage (72008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 45
[08/28/2022 - 12:17:10PM] [Zad]: Set slot mask to [0]: 0
[08/28/2022 - 12:17:26PM] [DCUR] Periodical update starts
[08/28/2022 - 12:17:29PM] [DCUR] Sex attacks are disabled!
[08/28/2022 - 12:17:35PM] error: Array index 2 is out of range (0-1)

I think I've seen the phhshstorage part but the scenesla one I think is new? Don't know.

 

[08/28/2022 - 12:17:35PM] error: Array index 2 is out of range (0-1)
stack:
	[GTB_MCMQuest (9A000808)].GTB_MCMScript.OnPageReset() - "GTB_MCMScript.psc" Line 70
	[GTB_MCMQuest (9A000808)].GTB_MCMScript.SetPage() - "SKI_ConfigBase.psc" Line 865
	[GTB_MCMQuest (9A000808)].GTB_MCMScript.OpenConfig() - "SKI_ConfigBase.psc" Line 832
	[SKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140

No clue what this is, pretty sure I've not seen that one before.

 

[08/28/2022 - 12:31:49PM] error: Cannot cast from None to Actor[]
stack:
	[PHHSHScenesSLA (720BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 16
	[alias PlayerAlias on quest PHHSHStorage (72008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 45

Think this is the same as the one above? Still can't remember if I've seen it before or if you have explained it before or not. Oh, and she did end up getting a couple of slaves during the play session as even with the "brawl bug fix" installed, I suffered from it, or at least I think that's what caused Uthgerd to have a hissy fit when I didn't have the 100g to bet her I could beat her, and walked away only to come back a few in game hrs later and have her attack me for real. Had to put her down and instead of killing her I made her a slave, haha teach that hot headed bitch to attack me for no reason.

 

[08/28/2022 - 12:32:32PM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 40
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[08/28/2022 - 12:32:32PM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 41
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[08/28/2022 - 12:32:32PM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 42
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[08/28/2022 - 12:32:32PM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 43
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[08/28/2022 - 12:32:32PM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 44
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[08/28/2022 - 12:32:32PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
	[None].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 226
	[None].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?

No clue what this is as I'm almost positive it's the first time for me seeing it.

 

Anyway there are other errors and stack dumps that have me confused and instead of me listing all of them I'm just gonna link my log file below for you to take a look at if you don't mind. Thanks for all you're help and the work you do it is very much appreciated.

 

Papyrus.0.log

 

I think I may have used the wrong tags for that code, was supposed to be hidden with the click thing, oops, not sure which one does that, my poor brain has been under way too much IRL stress lately.

Edited by Martok73
Posted (edited)

CliftonJD

 

I stripped some 100 mods, all post Jan 2022 from the Jan 2022 profile and resaved several times.

WRT the inability to rape slaves I went back to this profle (pre 8.1.2 PAH from Jan 2022) and I managed to get a few rapes in. However, the lag between saying so and the notification: "PAH Rape: rapetrain for Salonia" took 40-60 secs to appear while the actual animations took another 45-90 secs to appear. If I persevered in the rapes with her the "Okay slave" line, whichever line I chose just froze with no response and I had to TAB out. At no time could I get "0" to work but the chosen animation was described onscreen.

 

I replaced the older version with 8.1.2 and then 8.1.4 and it was as dead as the dodo with no response at all to the rape lines. I actually fell asleep while waiting but her score had not changed.

 

Using a barebones profile with only 76 total mods PAH old and 8.1.4 worked perfectly so it is not a PAH problem.

Only 300 mods to go*sighs*.

Still could not access "0" and change animation though. I am told that it is only present when Defeat is not disabled. I shall see.

 

Another perhaps less useful point was that the Slavers Spellbook mod is a save corrupter.

Edited by Will55
Posted
13 hours ago, Martok73 said:

because why not, and she eventually made it all the way to Markarth without the game freezing, crashing, or the gpu drivers crashing. Woohoo!

good to hear it

13 hours ago, Martok73 said:
[08/28/2022 - 12:16:55PM] error: Cannot cast from None to Actor[]
stack:
	[PHHSHScenesSLA (720BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 16
	[alias PlayerAlias on quest PHHSHStorage (72008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 45
[08/28/2022 - 12:17:10PM] [Zad]: Set slot mask to [0]: 0
[08/28/2022 - 12:17:26PM] [DCUR] Periodical update starts
[08/28/2022 - 12:17:29PM] [DCUR] Sex attacks are disabled!
[08/28/2022 - 12:17:35PM] error: Array index 2 is out of range (0-1)

I think I've seen the phhshstorage part but the scenesla one I think is new? Don't know.

that's the hsh arousal script, but i can't tell if its reading the player as none or just that the player isn't aroused and maybe the script wasn't written to handle an unaroused player. 

13 hours ago, Martok73 said:
[08/28/2022 - 12:31:49PM] error: Cannot cast from None to Actor[]
stack:
	[PHHSHScenesSLA (720BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 16
	[alias PlayerAlias on quest PHHSHStorage (72008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 45

Think this is the same as the one above? Still can't remember if I've seen it before or if you have explained it before or not. Oh, and she did end up getting a couple of slaves during the play session as even with the "brawl bug fix" installed, I suffered from it, or at least I think that's what caused Uthgerd to have a hissy fit when I didn't have the 100g to bet her I could beat her, and walked away only to come back a few in game hrs later and have her attack me for real. Had to put her down and instead of killing her I made her a slave, haha teach that hot headed bitch to attack me for no reason.

ya, its the same error as above it minus the lines for zad and dcur. you can adjust the setting from hsh but i'm not sure even that would help against a none error, i uninstalled that "feature" of hsh. if the fomod doesn't give that option, copy the phhshSLAL.pex file from the 00 Required\scripts folder of the zip to your data\scripts folder

 

the brawl bug fix never seemed to work when i used it with death alternative and sd+ but i never tried sd without da so i don't know for sure which it is or if its the combination of the 2. think uthgerd is the most sensitive to reacting to that bug

Posted (edited)
3 hours ago, Will55 said:

stripped some 100 mods, all post Jan 2022 from the Jan 2022 profile and resaved several times.

WRT the inability to rape slaves I went back to this profle (pre 8.1.2 PAH from Jan 2022) and I managed to get a few rapes in. However, the lag between saying so and the notification: "PAH Rape: rapetrain for Salonia" took 40-60 secs to appear while the actual animations took another 45-90 secs to appear.

that's a sign of busy papyrus engine. try lowering cloak settings of any mods that use a cloak

3 hours ago, Will55 said:

Another perhaps less useful point was that the Slavers Spellbook mod is a save corrupter.

it just needs a disclaimer on the page that its only usable with the pahe version mentioned on that mod's download page...oh and if you were using that with current pahe, that could be your issue

Edited by CliftonJD
Posted
7 hours ago, CliftonJD said:

good to hear it

that's the hsh arousal script, but i can't tell if its reading the player as none or just that the player isn't aroused and maybe the script wasn't written to handle an unaroused player. 

ya, its the same error as above it minus the lines for zad and dcur. you can adjust the setting from hsh but i'm not sure even that would help against a none error, i uninstalled that "feature" of hsh. if the fomod doesn't give that option, copy the phhshSLAL.pex file from the 00 Required\scripts folder of the zip to your data\scripts folder

 

the brawl bug fix never seemed to work when i used it with death alternative and sd+ but i never tried sd without da so i don't know for sure which it is or if its the combination of the 2. think uthgerd is the most sensitive to reacting to that bug

What exactly is that "feature" trying to do anyway? or rather what is it? Not sure what the feature is or what it does so no clue what to look for in the fomod so probably will be easier just to copy it from the zip file as you suggest.

 

Yeah for some reason, the brawl bug can spread like a virus. So new char, 0 bounty 0 crime stats, didn't have 100 gold to bet with Uthgerd, she gets pissed and attacks me for real the very next time I see her, first time she did it I enslaved her, then thought about the console command to resetai which sometimes works, so I reloaded that save file, and when she attack this time I popped the console and reset her ai, she calmed down and was fine. But get this shit about a week later in game I walked into Dragonsreach and the whole damn place attacked me. I'm like WTF??? I have no idea as to why they all turned on me like that and if it had not been for having SL Defeat installed and very quick with the console to reset as many of their ai's as possible, I would have been stuck in a death loop in Dragonsreach. Somehow I managed to reset Balgruuf, Irilith, Proventus, and a couple guards, but they still beat me down to bleedout, then thankfully decided "I'd had enough" and left me alone. Once I was able to get up everything was back to normal and I could talk to them like nothing ever happened. So yeah no clue how or why that happened but it did. As for DA I never could get it to work right in my load order so I had to drop it and now only have SD+ installed.

 

Did you have a chance to look over the log? if so see anything else in there that I might be able to "fix" or address?

 

Oh, lastly, on this new char I tested those quest triggers again and I can confirm that Vex, Tonilia, Babette, and Gabriella all four can trigger their respective quest to "pay the fine" for DB and TG. It just depends on which npc you talk to first after attacking/killing another member of the guild. So for the DB I killed off Arnbjron, and Veresta(spelling), then enslaved Gabriella and she was ok, lead her back into the main room and talked to Babette, she gave her opening intro dialog and was ok, so I proceeded to enslave her, well she didn't like that cause as soon as the dialog window closed after her enslavement and I tried to talk to her again without even attacking another member she triggered the quest "Honor thy Family". I made a bat file to "complete" it, which sadly still removes the damn gold from my inventory, ugh, but finishes the quest so they behave normally. After running the bat file which is nothing but the console command to complete the quest she behaved as any other normal slave does and was just fine.

 

For the TG killing Maul and Brjnolf and enslaving Sapphire has no effect on Vex or Tonilia which was confirmed on this now 3rd test. I brought Vex and Tonilia to bleedout and enslaved them both at the same time successfully and they had no reaction to Dirge and the bartender being dead in the Flagon. I had them follow me and talked to them fine, and tied them up using the PAHE tie up dialog. I went into the Cistern and killed everyone there, went back into the Flagon and this time talked to Tonilia first and as soon as I tried the quest "Reparations" triggered and she refused to talk to me and sent me to talk to Vex. I tried talking to Vex and the only dialog I got was to "pay" and even using the console command to complete the quest still takes the 1k gold from my inventory ugh. Once the quest was finished and out of my log, both Vex and Tonilia responded as any other slave would and was just fine and the quest never triggered again. Neither of them have any of their vanilla TG dialog after being enslaved unlike Astrid, Gabriella and Babette how does retain a few vanilla dialog lines after enslavement. I do wish tho that Astrid, Babette and Vex had voiced slave lines, it's rough not hearing them speak, but understandable since they have unique voices. Tonilia and Gabriella both have voiced lines however it is a mix of the generic slave voice and their own voice, but at least they talk, lol.

 

Anyway that's my findings so def want to look at those 4 npcs and fix their quest triggers like you did with Astrid.

Posted

Hi,

 

I have been meaning to mention this for a while, for both here and HSH.

 

Many have mentioned about the slaves "crowding" around when out and about, or worse when in a cave and trying to get past and they ALWAYS stand in the way.

 

Well I had a mod that allows followers to be "walk-through" that I found aways back on Nexus, and wondered if anyone could adjust it, to also allow PAHE / HSH slaves to also not ALWAYS get in the way of doors/corridors/tunnels/caves. Also good that it does not take an ESP slot it's an SKSE script. 

 

Link is below for LE and SSE - Disable Follower Collision

 

https://www.nexusmods.com/skyrimspecialedition/mods/35925

 

https://www.nexusmods.com/skyrim/mods/98804

 

Posted
2 hours ago, kohlteth said:

 

 

Well I had a mod that allows followers to be "walk-through" that I found aways back on Nexus, and wondered if anyone could adjust it, to also allow PAHE / HSH slaves to also not ALWAYS get in the way of doors/corridors/tunnels/caves. Also good that it does not take an ESP slot it's an SKSE script. 

 

Link is below for LE and SSE - Disable Follower Collision

 

https://www.nexusmods.com/skyrimspecialedition/mods/35925

 

https://www.nexusmods.com/skyrim/mods/98804

 

The line, especially that highlighted,: "this mod disables collisions between the player and allied NPCs. Allied NPCs include followers, actors commanded by the player, and actors commanded by followers", should imply that slaves are okay with this mod. I cannot test it myself right now (160 mods still to eliminate) but IMVHO it should work.

Posted (edited)
On 8/30/2022 at 1:49 AM, CliftonJD said:

that's a sign of busy papyrus engine. try lowering cloak settings of any mods that use a cloak

it just needs a disclaimer on the page that its only usable with the pahe version mentioned on that mod's download page...oh and if you were using that with current pahe, that could be your issue

Thank you for the reply!

 

Do you mean "cloak" as in rape participants wearing cloaks (and hence removing them first) or something more subtle? I had no idea that the cloak mods had settings (again, yet to add them on and test but I cannot even recall a cloak MCM)

 

I think that you are correct as I had forgotten why I had pahe_slso installed and its removal was ONE of the factors involved and perhaps the only one. So far i have not used the slaver spellbook files as well, as i still have ~100+ to wade through and these ones will be at the end, but it sounds like both files could be the problem.

 

Weird!! I edited and saved this reply and the changes disappeared.

Try again!

 

The culprit is pahe_slso_ and slaver spellbook is innocent. pahe_slso_ takes over the "0" key and also prevents any rape animations which is quite ironic IMO.

I am yet to test it with a real run through char as I am sick of it all after some near 600 mods sifted but will test it tomorrow.

Edited by Will55
Posted
10 minutes ago, Will55 said:

Do you mean "cloak" as in rape participants wearing cloaks (and hence removing them first) or something more subtle? I had no idea that the cloak mods had settings (again, yet to add them on and test but I cannot even recall a cloak MCM)

 

I do not think that they meant Mods that add clothing "Cloaks", for a better explanation that I can ever give read the description on this mod and what it helps with as far as Cell-Cloaks etc . 

 

https://www.nexusmods.com/skyrimspecialedition/mods/68139

Posted
1 hour ago, kohlteth said:

 

I do not think that they meant Mods that add clothing "Cloaks", for a better explanation that I can ever give read the description on this mod and what it helps with as far as Cell-Cloaks etc . 

 

https://www.nexusmods.com/skyrimspecialedition/mods/68139

Thank you!

In case you haven't guessed I am a coding moron and wish to stay that way (life is far too short). 

I grabbed that mod and installed it as even the elephant grew impatient waiting for an animation to load.?

Posted
17 hours ago, Martok73 said:

What exactly is that "feature" trying to do anyway? or rather what is it? Not sure what the feature is or what it does so no clue what to look for in the fomod so probably will be easier just to copy it from the zip file as you suggest.

this:825190932_hsharousal.JPG.fc14c5317e2d6af0925d68b124e2fd0e.JPG

17 hours ago, Martok73 said:

 

Did you have a chance to look over the log? if so see anything else in there that I might be able to "fix" or address?

send a fresh copy for further examination of any other bugs

17 hours ago, Martok73 said:

Anyway that's my findings so def want to look at those 4 npcs and fix their quest triggers like you did with Astrid.

ok, have those 4 added to my list and of them some are ready for next update

5 hours ago, Will55 said:

 

Do you mean "cloak" as in rape participants wearing cloaks (and hence removing them first) or something more subtle? I had no idea that the cloak mods had settings (again, yet to add them on and test but I cannot even recall a cloak MCM)

some mods have cloak settings to adjust in the mcm and some mods have cell scans. cursed loot has a "low performance mode" in debug settings and sexlab aroused has a setting for cell scan frequency. think there's a similar setting for creature framework and for nasty critters if you have either of those

Posted
3 hours ago, CliftonJD said:

this:825190932_hsharousal.JPG.fc14c5317e2d6af0925d68b124e2fd0e.JPG

Ok, makes sense, lol.

 

3 hours ago, CliftonJD said:

send a fresh copy for further examination of any other bugs

The log I linked at the very bottom of that post was from the fresh char and only her, but I can link another one of her's if need be.

 

3 hours ago, CliftonJD said:

ok, have those 4 added to my list and of them some are ready for next update

Awesome :D

 

 

Here is another log from the same new character, testing a few different things over the course of about 4ish hours.

Papyrus.0.log

Posted

OK so here is a 3ba only version of pahcore.pex for dairy of mine that will work with the 2.12 version. just leaving it here so no one used my old scripts. I might this weekend make a patch for regular pahe when I have time. Ill pack it into the bsa as well.

pahcore.psc pahcore.pex

Posted

CliftonJD

 

In addition to pahe_slso_slso_exposure_rate_ also locks up the "0" access but does not prevent the rapes.

I should be more paranoid about what I read WRT mods that interact with complex mods. Mea Culpa!

Posted
17 hours ago, Martok73 said:

 

 

Here is another log from the same new character, testing a few different things over the course of about 4ish hours.

Papyrus.0.log 1.62 MB · 0 downloads

crap load of missing properties on rdo scripts, but i haven't used it in a while so that might be normal behavior for it

no idea what mod this is:

Spoiler

[08/29/2022 - 03:03:28AM] error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [None].footprintsFootstepsScriptQuadruped.GetTargetActor() - "<native>" Line ?
    [None].footprintsFootstepsScriptQuadruped.onBeginState() - "footprintsFootstepsScriptQuadruped.psc" Line 146
    [None].footprintsFootstepsScriptQuadruped.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].footprintsFootstepsScriptQuadruped.OnCellDetach() - "footprintsFootstepsScriptQuadruped.psc" Line ?
[08/29/2022 - 03:03:28AM] error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [None].footprintsFootstepsScriptHorse.GetTargetActor() - "<native>" Line ?
    [None].footprintsFootstepsScriptHorse.onBeginState() - "footprintsFootstepsScriptHorse.psc" Line 113
    [None].footprintsFootstepsScriptHorse.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].footprintsFootstepsScriptHorse.OnCellDetach() - "footprintsFootstepsScriptHorse.psc" Line ?
[08/29/2022 - 03:03:28AM] error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [None].footprintsFootstepsScriptQuadruped.GetTargetActor() - "<native>" Line ?
    [None].footprintsFootstepsScriptQuadruped.onBeginState() - "footprintsFootstepsScriptQuadruped.psc" Line 146
    [None].footprintsFootstepsScriptQuadruped.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].footprintsFootstepsScriptQuadruped.OnCellDetach() - "footprintsFootstepsScriptQuadruped.psc" Line ?
[08/29/2022 - 03:03:28AM] error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [None].footprintsFootstepsScriptQuadruped.GetTargetActor() - "<native>" Line ?
    [None].footprintsFootstepsScriptQuadruped.onBeginState() - "footprintsFootstepsScriptQuadruped.psc" Line 146
    [None].footprintsFootstepsScriptQuadruped.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].footprintsFootstepsScriptQuadruped.OnCellDetach() - "footprintsFootstepsScriptQuadruped.psc" Line ?
[08/29/2022 - 03:03:28AM] error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [None].footprintsFootstepsScriptQuadruped.GetTargetActor() - "<native>" Line ?
    [None].footprintsFootstepsScriptQuadruped.onBeginState() - "footprintsFootstepsScriptQuadruped.psc" Line 146
    [None].footprintsFootstepsScriptQuadruped.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].footprintsFootstepsScriptQuadruped.OnCellDetach() - "footprintsFootstepsScriptQuadruped.psc" Line ?
[08/29/2022 - 03:03:28AM] error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [None].footprintsFootstepsScriptQuadruped.GetTargetActor() - "<native>" Line ?
    [None].footprintsFootstepsScriptQuadruped.onBeginState() - "footprintsFootstepsScriptQuadruped.psc" Line 146
    [None].footprintsFootstepsScriptQuadruped.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].footprintsFootstepsScriptQuadruped.OnCellDetach() - "footprintsFootstepsScriptQuadruped.psc" Line ?
[08/29/2022 - 03:03:28AM] error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [None].footprintsFootstepsScriptHorse.GetTargetActor() - "<native>" Line ?
    [None].footprintsFootstepsScriptHorse.onBeginState() - "footprintsFootstepsScriptHorse.psc" Line 113
    [None].footprintsFootstepsScriptHorse.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].footprintsFootstepsScriptHorse.OnCellDetach() - "footprintsFootstepsScriptHorse.psc" Line ?
 

 

lol, an interesting tidbit from sd here:

Spoiler


[08/29/2022 - 03:07:12AM]             _SD::actorFactionInList akActor:[WIDeadBodyCleanupScript < (0001A67F)>] found:False
[08/29/2022 - 03:07:13AM] [SD] Humanoid Enslavement check with actor [ [WIDeadBodyCleanupScript < (0001A67F)>] ] - SUCCEEDED
[08/29/2022 - 03:07:14AM]             _SD::actorFactionInList akActor:[WIDeadBodyCleanupScript < (0001A67F)>] found:False
[08/29/2022 - 03:07:14AM]             _SD::actorInBannedFactions akActor:[WIDeadBodyCleanupScript < (0001A67F)>] found:False

probably harmless, but still interesting to see it analyzing DeadBodyCleanupScript as the player owner or potential owner

 

next problem here:

Spoiler

[08/29/2022 - 03:40:16AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._RASS_Breath_NPC.RegisterForSingleUpdate() - "<native>" Line ?
    [None]._RASS_Breath_NPC.OnUpdate() - "_RASS_Breath_NPC.psc" Line ?
[08/29/2022 - 03:40:16AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._RASS_Breath_NPC.RegisterForSingleUpdate() - "<native>" Line ?
    [None]._RASS_Breath_NPC.OnUpdate() - "_RASS_Breath_NPC.psc" Line ?
[08/29/2022 - 03:40:16AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._RASS_Breath_NPC.RegisterForSingleUpdate() - "<native>" Line ?
    [None]._RASS_Breath_NPC.OnUpdate() - "_RASS_Breath_NPC.psc" Line ?
[08/29/2022 - 03:40:16AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._RASS_Breath_NPC.RegisterForSingleUpdate() - "<native>" Line ?
    [None]._RASS_Breath_NPC.OnUpdate() - "_RASS_Breath_NPC.psc" Line ?
[08/29/2022 - 03:40:16AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._RASS_Breath_NPC.RegisterForSingleUpdate() - "<native>" Line ?
    [None]._RASS_Breath_NPC.OnUpdate() - "_RASS_Breath_NPC.psc" Line ?
[08/29/2022 - 03:40:16AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._RASS_Breath_NPC.RegisterForSingleUpdate() - "<native>" Line ?
    [None]._RASS_Breath_NPC.OnUpdate() - "_RASS_Breath_NPC.psc" Line ?
[08/29/2022 - 03:40:16AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._RASS_Breath_NPC.RegisterForSingleUpdate() - "<native>" Line ?
    [None]._RASS_Breath_NPC.OnUpdate() - "_RASS_Breath_NPC.psc" Line ?
[08/29/2022 - 03:40:16AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._RASS_Breath_NPC.RegisterForSingleUpdate() - "<native>" Line ?
    [None]._RASS_Breath_NPC.OnUpdate() - "_RASS_Breath_NPC.psc" Line ?
[08/29/2022 - 03:40:16AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._RASS_Breath_NPC.RegisterForSingleUpdate() - "<native>" Line ?
    [None]._RASS_Breath_NPC.OnUpdate() - "_RASS_Breath_NPC.psc" Line ?
[08/29/2022 - 03:40:16AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._RASS_Breath_NPC.RegisterForSingleUpdate() - "<native>" Line ?
    [None]._RASS_Breath_NPC.OnUpdate() - "_RASS_Breath_NPC.psc" Line ?
[08/29/2022 - 03:40:16AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._RASS_Breath_NPC.RegisterForSingleUpdate() - "<native>" Line ?
    [None]._RASS_Breath_NPC.OnUpdate() - "_RASS_Breath_NPC.psc" Line ?
[08/29/2022 - 03:40:16AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._RASS_Breath_NPC.RegisterForSingleUpdate() - "<native>" Line ?
    [None]._RASS_Breath_NPC.OnUpdate() - "_RASS_Breath_NPC.psc" Line ?
[08/29/2022 - 03:40:16AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._RASS_Breath_NPC.RegisterForSingleUpdate() - "<native>" Line ?
    [None]._RASS_Breath_NPC.OnUpdate() - "_RASS_Breath_NPC.psc" Line ?
[08/29/2022 - 03:40:16AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._RASS_Breath_NPC.RegisterForSingleUpdate() - "<native>" Line ?
    [None]._RASS_Breath_NPC.OnUpdate() - "_RASS_Breath_NPC.psc" Line ?
[08/29/2022 - 03:40:16AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._RASS_Breath_NPC.RegisterForSingleUpdate() - "<native>" Line ?
    [None]._RASS_Breath_NPC.OnUpdate() - "_RASS_Breath_NPC.psc" Line ?

 

minor problem here:

Spoiler


[08/29/2022 - 03:45:32AM] error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].agud_NPCWeapon.Dispel() - "<native>" Line ?
    [None].agud_NPCWeapon.RemoveAllGUDNPCWeapons() - "agud_NPCWeapon.psc" Line 286
    [None].agud_NPCWeapon.OnItemRemoved() - "agud_NPCWeapon.psc" Line ?
[08/29/2022 - 03:45:32AM] error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].agud_NPCWeapon.Dispel() - "<native>" Line ?
    [None].agud_NPCWeapon.RemoveAllGUDNPCWeapons() - "agud_NPCWeapon.psc" Line 286
    [None].agud_NPCWeapon.OnItemRemoved() - "agud_NPCWeapon.psc" Line ?

 

minor issue with xpmse:

Spoiler

[08/29/2022 - 03:49:35AM] error:  (0001B138): cannot find variable named FNISaa_crc.
stack:
    [ (0001B138)].WIDeadBodyCleanupScript.SetAnimationVariableInt() - "<native>" Line ?
    <unknown self>.fnis_aa.SetAnimGroupEX() - "FNIS_aa.psc" Line 69
    <unknown self>.xpmselib.SetAA() - "XPMSELib.psc" Line 242
    [None].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1558
    [None].XPMSEWeaponStyleScaleEffect.CleanupFNISaa() - "XPMSEWeaponStyleScaleEffect.psc" Line 511
    [None].XPMSEWeaponStyleScaleEffect.CleanupAll() - "XPMSEWeaponStyleScaleEffect.psc" Line 418
    [None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[08/29/2022 - 03:49:35AM] error:  (0001B138): cannot find variable named FNISaa_magidle_crc.
stack:
    [ (0001B138)].WIDeadBodyCleanupScript.SetAnimationVariableInt() - "<native>" Line ?
    <unknown self>.fnis_aa.SetAnimGroupEX() - "FNIS_aa.psc" Line 70
    <unknown self>.xpmselib.SetAA() - "XPMSELib.psc" Line 242
    [None].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1558
    [None].XPMSEWeaponStyleScaleEffect.CleanupFNISaa() - "XPMSEWeaponStyleScaleEffect.psc" Line 511
    [None].XPMSEWeaponStyleScaleEffect.CleanupAll() - "XPMSEWeaponStyleScaleEffect.psc" Line 418
    [None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[08/29/2022 - 03:49:36AM] [CF][Creature Apply] Not activating ["Aventus Aretino" [Actor < (0001B121)>]]; creature isn't registered; race=["Nord Child" [Race <NordRaceChild (0002C65B)>]] skin=["" [Armor < (0A0012CF)>]]
[08/29/2022 - 03:49:36AM] error:  (000A05D1): cannot fetch variable named FNISaa_maceqp of type int, returning 0.
stack:
    [ (000A05D1)].WIDeadBodyCleanupScript.GetAnimationVariableInt() - "<native>" Line ?
    [None].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1627
    [None].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1633
    [None].XPMSEWeaponStyleScaleEffect.SaveFNISaas() - "XPMSEWeaponStyleScaleEffect.psc" Line 522
    [None].XPMSEWeaponStyleScaleEffect.CleanupFNISaa() - "XPMSEWeaponStyleScaleEffect.psc" Line 498
    [None].XPMSEWeaponStyleScaleEffect.CleanupAll() - "XPMSEWeaponStyleScaleEffect.psc" Line 418
    [None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

 

civil war siege scripts keep coming up

creature framework error here:

Spoiler

08/29/2022 - 04:22:06AM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
    [None].CFEffectCreature.UnregisterForAllModEvents() - "<native>" Line ?
    [None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 37
[08/29/2022 - 04:22:06AM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
    [None].CFEffectCreature.RegisterForModEvent() - "<native>" Line ?
    [None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 38
[08/29/2022 - 04:22:06AM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
    [None].CFEffectCreature.RegisterForModEvent() - "<native>" Line ?
    [None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 39
[08/29/2022 - 04:22:06AM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
    [None].CFEffectCreature.RegisterForModEvent() - "<native>" Line ?
    [None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 40
[08/29/2022 - 04:22:06AM] [CF][Creature] Update being forced on ["Horse" [Actor < (DE0BBF86)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[08/29/2022 - 04:22:06AM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
    [None].CFEffectCreature.RegisterForModEvent() - "<native>" Line ?
    [None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 41
[08/29/2022 - 04:22:06AM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
    [None].CFEffectCreature.RegisterForModEvent() - "<native>" Line ?
    [None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 42
[08/29/2022 - 04:22:06AM] error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].CFEffectCreature.UnregisterForUpdate() - "<native>" Line ?
    [None].CFEffectCreature.OnForceUpdate() - "CFEffectCreature.psc" Line 85
    [None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 45
[08/29/2022 - 04:22:06AM] error: Unable to call UnregisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
    [None].CFEffectCreature.UnregisterForModEvent() - "<native>" Line ?
    [None].CFEffectCreature.OnForceUpdate() - "CFEffectCreature.psc" Line 86
    [None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 45
[08/29/2022 - 04:22:06AM] error: Unable to call UnregisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
    [None].CFEffectCreature.UnregisterForModEvent() - "<native>" Line ?
    [None].CFEffectCreature.OnForceUpdate() - "CFEffectCreature.psc" Line 87
    [None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 45

 

minor sexlab issue with expressions here:

Spoiler

 
[08/29/2022 - 04:43:21AM] error: Invalid expression - must be in the rage of 0 to 16, inclusive
stack:
    [ (00000014)].Actor.SetExpressionOverride() - "<native>" Line ?
    <unknown self>.sslBaseExpression.ApplyPresetFloats() - "sslBaseExpression.psc" Line 270
    [alias RegistrySlot367 on quest SexLabQuestRegistry (100664FB)].sslBaseExpression.ApplyPhase() - "sslBaseExpression.psc" Line 95
    [alias RegistrySlot367 on quest SexLabQuestRegistry (100664FB)].sslBaseExpression.Apply() - "sslBaseExpression.psc" Line 64
    [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.RefreshExpression() - "sslActorAlias.psc" Line 2399
    [alias ActorAlias003 on quest SexLabThread00 (10061EEF)].sslActorAlias.OnUpdate() - "sslActorAlias.psc" Line ?
 

 

issue with RaceMenu high heels here:

Spoiler

08/29/2022 - 04:51:03AM] error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].RaceMenuHHScaleEffect.Dispel() - "<native>" Line ?
    [None].RaceMenuHHScaleEffect.RemoveEffect() - "RaceMenuHHScaleEffect.psc" Line 87
    [None].RaceMenuHHScaleEffect.OnCellDetach() - "RaceMenuHHScaleEffect.psc" Line 53
[08/29/2022 - 04:51:03AM] error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].RaceMenuHHScaleEffect.Dispel() - "<native>" Line ?
    [None].RaceMenuHHScaleEffect.RemoveEffect() - "RaceMenuHHScaleEffect.psc" Line 87
    [None].RaceMenuHHScaleEffect.OnCellDetach() - "RaceMenuHHScaleEffect.psc" Line 53
[08/29/2022 - 04:51:03AM] error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].RaceMenuHHScaleEffect.Dispel() - "<native>" Line ?
    [None].RaceMenuHHScaleEffect.RemoveEffect() - "RaceMenuHHScaleEffect.psc" Line 87
    [None].RaceMenuHHScaleEffect.OnCellDetach() - "RaceMenuHHScaleEffect.psc" Line 53
[08/29/2022 - 04:51:03AM] error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].RaceMenuHHScaleEffect.Dispel() - "<native>" Line ?
    [None].RaceMenuHHScaleEffect.RemoveEffect() - "RaceMenuHHScaleEffect.psc" Line 87
    [None].RaceMenuHHScaleEffect.OnCellDetach() - "RaceMenuHHScaleEffect.psc" Line 53
[08/29/2022 - 04:51:03AM] error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].RaceMenuHHScaleEffect.Dispel() - "<native>" Line ?
    [None].RaceMenuHHScaleEffect.RemoveEffect() - "RaceMenuHHScaleEffect.psc" Line 87
    [None].RaceMenuHHScaleEffect.OnCellDetach() - "RaceMenuHHScaleEffect.psc" Line 53
[08/29/2022 - 04:51:03AM] error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].RaceMenuHHScaleEffect.Dispel() - "<native>" Line ?
    [None].RaceMenuHHScaleEffect.RemoveEffect() - "RaceMenuHHScaleEffect.psc" Line 87
    [None].RaceMenuHHScaleEffect.OnCellDetach() - "RaceMenuHHScaleEffect.psc" Line 53
[08/29/2022 - 04:51:03AM] error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].RaceMenuHHScaleEffect.Dispel() - "<native>" Line ?
    [None].RaceMenuHHScaleEffect.RemoveEffect() - "RaceMenuHHScaleEffect.psc" Line 87
    [None].RaceMenuHHScaleEffect.OnCellDetach() - "RaceMenuHHScaleEffect.psc" Line 53
[08/29/2022 - 04:51:03AM] error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].RaceMenuHHScaleEffect.Dispel() - "<native>" Line ?
    [None].RaceMenuHHScaleEffect.RemoveEffect() - "RaceMenuHHScaleEffect.psc" Line 87
    [None].RaceMenuHHScaleEffect.OnCellDetach() - "RaceMenuHHScaleEffect.psc" Line 53
[08/29/2022 - 04:51:03AM] error:  (000DC550): cannot enable an object with an enable state parent.
stack:
    [ (000DC550)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC550)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40
[08/29/2022 - 04:51:03AM] [CF][Creature] Finished on ["Horse" [Actor < (00068D74)>]]
[08/29/2022 - 04:51:03AM] error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].RaceMenuHHScaleEffect.Dispel() - "<native>" Line ?
    [None].RaceMenuHHScaleEffect.RemoveEffect() - "RaceMenuHHScaleEffect.psc" Line 87
    [None].RaceMenuHHScaleEffect.OnUnload() - "RaceMenuHHScaleEffect.psc" Line 49
[08/29/2022 - 04:51:03AM] error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].RaceMenuHHScaleEffect.Dispel() - "<native>" Line ?
    [None].RaceMenuHHScaleEffect.RemoveEffect() - "RaceMenuHHScaleEffect.psc" Line 87
    [None].RaceMenuHHScaleEffect.OnUnload() - "RaceMenuHHScaleEffect.psc" Line 49
[08/29/2022 - 04:51:03AM] error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].RaceMenuHHScaleEffect.Dispel() - "<native>" Line ?
    [None].RaceMenuHHScaleEffect.RemoveEffect() - "RaceMenuHHScaleEffect.psc" Line 87
    [None].RaceMenuHHScaleEffect.OnUnload() - "RaceMenuHHScaleEffect.psc" Line 49
[08/29/2022 - 04:51:03AM] error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].RaceMenuHHScaleEffect.Dispel() - "<native>" Line ?
    [None].RaceMenuHHScaleEffect.RemoveEffect() - "RaceMenuHHScaleEffect.psc" Line 87
    [None].RaceMenuHHScaleEffect.OnUnload() - "RaceMenuHHScaleEffect.psc" Line 49
[08/29/2022 - 04:51:03AM] error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].RaceMenuHHScaleEffect.Dispel() - "<native>" Line ?
    [None].RaceMenuHHScaleEffect.RemoveEffect() - "RaceMenuHHScaleEffect.psc" Line 87
    [None].RaceMenuHHScaleEffect.OnUnload() - "RaceMenuHHScaleEffect.psc" Line 49

 

after that its too much normal operation of cf to read thru the log

 

Posted
17 hours ago, FriedTm said:

OK so here is a 3ba only version of pahcore.pex for dairy of mine that will work with the 2.12 version. just leaving it here so no one used my old scripts. I might this weekend make a patch for regular pahe when I have time. Ill pack it into the bsa as well.

pahcore.psc 147.06 kB · 0 downloads pahcore.pex 120.14 kB · 1 download

while i can't integrate his works into the main mod, i can however open up a new portal for you to work with for next update

7 hours ago, Will55 said:

CliftonJD

 

In addition to pahe_slso_slso_exposure_rate_ also locks up the "0" access but does not prevent the rapes.

I should be more paranoid about what I read WRT mods that interact with complex mods. Mea Culpa!

slso exposure might just need to be reinstalled after removing the slaver's spellbook addons

Posted
13 hours ago, CliftonJD said:

crap load of missing properties on rdo scripts, but i haven't used it in a while so that might be normal behavior for it

yeah I've been getting those for awhile now, ever since I got the update about a year or so ago, but the mod seems or at least appears to be running fine.

 

13 hours ago, CliftonJD said:

o idea what mod this is:

  Reveal hidden contents

[08/29/2022 - 03:03:28AM] error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [None].footprintsFootstepsScriptQuadruped.GetTargetActor() - "<native>" Line ?
    [None].footprintsFootstepsScriptQuadruped.onBeginState() - "footprintsFootstepsScriptQuadruped.psc" Line 146
    [None].footprintsFootstepsScriptQuadruped.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].footprintsFootstepsScriptQuadruped.OnCellDetach() - "footprintsFootstepsScriptQuadruped.psc" Line ?
[08/29/2022 - 03:03:28AM] error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [None].footprintsFootstepsScriptHorse.GetTargetActor() - "<native>" Line ?
    [None].footprintsFootstepsScriptHorse.onBeginState() - "footprintsFootstepsScriptHorse.psc" Line 113
    [None].footprintsFootstepsScriptHorse.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].footprintsFootstepsScriptHorse.OnCellDetach() - "footprintsFootstepsScriptHorse.psc" Line ?
[08/29/2022 - 03:03:28AM] error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [None].footprintsFootstepsScriptQuadruped.GetTargetActor() - "<native>" Line ?
    [None].footprintsFootstepsScriptQuadruped.onBeginState() - "footprintsFootstepsScriptQuadruped.psc" Line 146
    [None].footprintsFootstepsScriptQuadruped.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].footprintsFootstepsScriptQuadruped.OnCellDetach() - "footprintsFootstepsScriptQuadruped.psc" Line ?
[08/29/2022 - 03:03:28AM] error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [None].footprintsFootstepsScriptQuadruped.GetTargetActor() - "<native>" Line ?
    [None].footprintsFootstepsScriptQuadruped.onBeginState() - "footprintsFootstepsScriptQuadruped.psc" Line 146
    [None].footprintsFootstepsScriptQuadruped.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].footprintsFootstepsScriptQuadruped.OnCellDetach() - "footprintsFootstepsScriptQuadruped.psc" Line ?
[08/29/2022 - 03:03:28AM] error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [None].footprintsFootstepsScriptQuadruped.GetTargetActor() - "<native>" Line ?
    [None].footprintsFootstepsScriptQuadruped.onBeginState() - "footprintsFootstepsScriptQuadruped.psc" Line 146
    [None].footprintsFootstepsScriptQuadruped.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].footprintsFootstepsScriptQuadruped.OnCellDetach() - "footprintsFootstepsScriptQuadruped.psc" Line ?
[08/29/2022 - 03:03:28AM] error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [None].footprintsFootstepsScriptQuadruped.GetTargetActor() - "<native>" Line ?
    [None].footprintsFootstepsScriptQuadruped.onBeginState() - "footprintsFootstepsScriptQuadruped.psc" Line 146
    [None].footprintsFootstepsScriptQuadruped.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].footprintsFootstepsScriptQuadruped.OnCellDetach() - "footprintsFootstepsScriptQuadruped.psc" Line ?
[08/29/2022 - 03:03:28AM] error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [None].footprintsFootstepsScriptHorse.GetTargetActor() - "<native>" Line ?
    [None].footprintsFootstepsScriptHorse.onBeginState() - "footprintsFootstepsScriptHorse.psc" Line 113
    [None].footprintsFootstepsScriptHorse.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].footprintsFootstepsScriptHorse.OnCellDetach() - "footprintsFootstepsScriptHorse.psc" Line ?
 

 

That is probably the mod I have installed that makes all actors leave footprints in the snow/ash, or anywhere that it makes sense to have visible footprints. It's weird, sometimes it gives errors like in this log, and sometimes it runs fine with no errors, so no clue as to what the exact trigger for it to throw an error is.

 

13 hours ago, CliftonJD said:

lol, an interesting tidbit from sd here:

  Reveal hidden contents


[08/29/2022 - 03:07:12AM]             _SD::actorFactionInList akActor:[WIDeadBodyCleanupScript < (0001A67F)>] found:False
[08/29/2022 - 03:07:13AM] [SD] Humanoid Enslavement check with actor [ [WIDeadBodyCleanupScript < (0001A67F)>] ] - SUCCEEDED
[08/29/2022 - 03:07:14AM]             _SD::actorFactionInList akActor:[WIDeadBodyCleanupScript < (0001A67F)>] found:False
[08/29/2022 - 03:07:14AM]             _SD::actorInBannedFactions akActor:[WIDeadBodyCleanupScript < (0001A67F)>] found:False

probably harmless, but still interesting to see it analyzing DeadBodyCleanupScript as the player owner or potential owner

Yeah that threw me for a loop when I saw it, gave me one of those WTF? moments, lol.

 

13 hours ago, CliftonJD said:

next problem here:

  Reveal hidden contents

That is the R.A.S.S. mod, it adds things like wet effects when it rains or you swim to npcs and the player, and also gives a "cold breath" effect in cold regions where you can see your breath, just like IRL when it's cold outside. I have no idea what's up with it either because in game it works perfectly and does exactly what it is supposed to. This is the first time I've seen this error in any save of mine. I also didn't even notice it when I looked over the logs so I'm really glad you took a look at it, just wish I knew what caused it and how to fix it.

 

13 hours ago, CliftonJD said:

minor problem here:

  Reveal hidden contents

That's most likely from All Geared Up Derivative, I like the mod and it "works" but I've seen this one a few times and have no clue how to fix it aside from uninstalling ALLGUD.

 

13 hours ago, CliftonJD said:

lol, an interesting tidbit from sd here:

  Reveal hidden contents


[08/29/2022 - 03:07:12AM]             _SD::actorFactionInList akActor:[WIDeadBodyCleanupScript < (0001A67F)>] found:False
[08/29/2022 - 03:07:13AM] [SD] Humanoid Enslavement check with actor [ [WIDeadBodyCleanupScript < (0001A67F)>] ] - SUCCEEDED
[08/29/2022 - 03:07:14AM]             _SD::actorFactionInList akActor:[WIDeadBodyCleanupScript < (0001A67F)>] found:False
[08/29/2022 - 03:07:14AM]             _SD::actorInBannedFactions akActor:[WIDeadBodyCleanupScript < (0001A67F)>] found:False

probably harmless, but still interesting to see it analyzing DeadBodyCleanupScript as the player owner or potential owner

I see this error when I have play sessions longer than about 2 hrs, do you have any idea what I can do to either reduce it's frequency or stop it all together? Not using XMPSE tho is not an option so I would love to either fix it or reduce how often the error occurs. It's weird cause sometimes it doesn't even show up at all even with playing for 4 or 5 hours, but if I play for 8hrs yeah it's almost always there. I don't even know what the error means :(

 

13 hours ago, CliftonJD said:

civil war siege scripts keep coming up

Yeah I have no clue what's up with that shit as I have only done the CW twice in the 11yrs I've been playing the game. None of my current save files have started it and most likely won't at all either. I went as far as to remove CW Neutrality, then clean the save, and run it awhile then save again and checked it just to make sure nothing was left of that mod, which there is only 2 scripts so that part was easy. I have no idea what is causing those errors nor how to stop them either. Any ideas are appreciated.

 

13 hours ago, CliftonJD said:

creature framework error here:

  Reveal hidden contents

No clue what I'm even looking at here? What does it mean and how do I fix it?

 

13 hours ago, CliftonJD said:

minor sexlab issue with expressions here:

  Reveal hidden contents

Does that have anything to do with SexLab Utility Plus mod? I think it adds more expressions for sex scenes and does some other stuff too. Can't remember it was just part of the SexLab install guide I used when I installed SL awhile back and I do remember updating it recently too, like maybe a month ago?

 

13 hours ago, CliftonJD said:

civil war siege scripts keep coming up

I've had this come up in several logs before, it doesn't always happen but it's happened a good bit. No clue what's causing it and I've copied a portion of my logs and posted them to the mods page a couple times and never got a reply at all, so I have no idea how to fix it or if it is even harmful or not. I've got a couple mods that require it so I kinda gotta keep it.

 

14 hours ago, CliftonJD said:

after that its too much normal operation of cf to read thru the log

LOL, yeah CF spams the shit outta a log file, wish there was a way to reduce that without uninstalling it. I do greatly appreciate you looking over the log tho and pointing out the things you saw. Now how do I go about fixing the issues or are they enough of an issues to worry about in the long run or just minor things?

Posted
13 hours ago, CliftonJD said:

while i can't integrate his works into the main mod, i can however open up a new portal for you to work with for next update

All I ask is make it something optional for those that want to use it and not another requirement please ?. I don't use CBBE 3BA and I do not plan to either, I am very happy with BHUNP and my clothes, armor, replacers and additions have been bodyslide fitted to it. If I changed over to CBBE 3BA I'd have to replace around 100-150 or so mods with the counterpart of what I already have. So PLEASE let it be optional since you can't integrate it anyway, ? and thank you ?

Posted
9 hours ago, Martok73 said:

Not using XMPSE tho is not an option so I would love to either fix it or reduce how often the error occurs.

coc qasmoke then look at the mcm for xpmse and choose to disable the cloak effect

9 hours ago, Martok73 said:

Not using XMPSE tho is not an option so I would love to either fix it or reduce how often the error occurs.

on that i don't know either

9 hours ago, Martok73 said:

I do greatly appreciate you looking over the log tho and pointing out the things you saw. Now how do I go about fixing the issues or are they enough of an issues to worry about in the long run or just minor things?

on their own those are all minor issues, but it gives you an idea why you can't play for many hours before it gets out of hand. unfortunately the only solution i know would be to report those errors and hope they can fix it for the future. weigh the value of those mods against their potential spammery, sorry i don't have better idea for you on that

Posted
9 hours ago, Martok73 said:

All I ask is make it something optional for those that want to use it and not another requirement please ?. I don't use CBBE 3BA and I do not plan to either, I am very happy with BHUNP and my clothes, armor, replacers and additions have been bodyslide fitted to it. If I changed over to CBBE 3BA I'd have to replace around 100-150 or so mods with the counterpart of what I already have. So PLEASE let it be optional since you can't integrate it anyway, ? and thank you ?

cbbe 3ba is just an added body type option for users of the body randomizer mod to keep their body morphs during cloning, but yes it will remain optional and has no effect if you don't use the body randomizer mod mentioned

Posted
7 hours ago, CliftonJD said:

coc qasmoke then look at the mcm for xpmse and choose to disable the cloak effect

Ok, so what does the cloak effect do?

 

7 hours ago, CliftonJD said:

on that i don't know either

I'm confused, you quoted the same line twice, huh?

 

7 hours ago, CliftonJD said:

on their own those are all minor issues, but it gives you an idea why you can't play for many hours before it gets out of hand. unfortunately the only solution i know would be to report those errors and hope they can fix it for the future. weigh the value of those mods against their potential spammery, sorry i don't have better idea for you on that

Yeah, I've reported errors and bugs to mod authors on Nexus so many times over the years, to only never get any response or reply, I honestly think I'd get the same results if I told a tree outside, lol. It really sucks as some of the mods that are giving issues in the log are required for other mods I use to function, so I'm stuck ya know. It's like a Jenga tower, pull one out and they all fall down :frown:

 

7 hours ago, CliftonJD said:

cbbe 3ba is just an added body type option for users of the body randomizer mod to keep their body morphs during cloning, but yes it will remain optional and has no effect if you don't use the body randomizer mod mentioned

Whew, yay, thank you, I don't use that mod so g2g. ?

Posted

This is kind of frustrating: Trying to diagnose some faulty animations, I uninstalled my LL mods and reinstalled them, taking careful note of the load order. But when I tried to load an old save, I got the message that "My Home Is Your Home (MHiYH 2plus) dialogue patch" was not installed. I loaded anyway and the game crashed.  Checking the files on Vortex, I saw that it WAS installed. Never mind, I uninstalled it and replaced it with a fresh copy.  Then the same thing happened.  This one lousy little patch has bugged me somehow. I can't get it to install so that the game recognizes it, and I can't load any saves.

 

Posted

Okay finally have some slaves. BUT nothing still restrains them for longer than 5-10 minutes. Currently the one in my Dwarven Devious slave suit, supposedly restrained with iron cuffs is cooking, the one with iron anklets, cuffs and collar is using the enchantment table while the one in the dwarven pet suits is using the alchemy table. There seems no easy way of increasing pose and submission via restraint and only beatings will increase submission which IMO appalls. I am hesitant to bring in DOM and its micromanagement but I ahve no idea of what to do here. Surely this Houdini rubbish should have a cause?

Posted
15 hours ago, Martok73 said:

m confused, you quoted the same line twice, huh?

oops...

10 hours ago, Faustling said:

This is kind of frustrating: Trying to diagnose some faulty animations, I uninstalled my LL mods and reinstalled them, taking careful note of the load order. But when I tried to load an old save, I got the message that "My Home Is Your Home (MHiYH 2plus) dialogue patch" was not installed. I loaded anyway and the game crashed.  Checking the files on Vortex, I saw that it WAS installed. Never mind, I uninstalled it and replaced it with a fresh copy.  Then the same thing happened.  This one lousy little patch has bugged me somehow. I can't get it to install so that the game recognizes it, and I can't load any saves.

 

do you have "My Home Is Your Home" installed for the patch to run?

if you do atleast have the mod required to patch, i don't know enough about vortex to know if its the same problem i get manually installing mods in se. some of the basic requirement mods i was never able to get loaded in se until i switched to mo2 to run those mods thru it

4 hours ago, Will55 said:

Okay finally have some slaves. BUT nothing still restrains them for longer than 5-10 minutes. Currently the one in my Dwarven Devious slave suit, supposedly restrained with iron cuffs is cooking, the one with iron anklets, cuffs and collar is using the enchantment table while the one in the dwarven pet suits is using the alchemy table. There seems no easy way of increasing pose and submission via restraint and only beatings will increase submission which IMO appalls. I am hesitant to bring in DOM and its micromanagement but I ahve no idea of what to do here. Surely this Houdini rubbish should have a cause?

dwarven slave suits and dwarven pet suits should be preventing escape on their own. dwarven pet suits should give some small pose training during combat if they fight. iron cuffs are the most effective of the zaz cuffs, but some of their effectiveness is lost if they weren't applied using the dialogue to restrain them. if they're sandboxing or using equipment while cuffed, they likely won't be treated as cuffed.

 

if you're having trouble with these rules, post your papyrus log and if you're thinking about dom, whole different escape rules apply so none of those cuffs will secure them from escape and less things will effect submission

Posted
On 8/25/2022 at 6:20 PM, CliftonJD said:

hydra slavegirls are ok to use as decoration or decor, but i haven't retested all of them for enslavement since i started cleaning the slavegirl factions during enslavement. if you can get around those errors and the bug still repeats, try to send a new log of when the name is lost

 

@CliftonJD The log I sent you caught the moment where the slave loses its name perfectly. I would load the save and within 10 secs, the slave would become uninteractable and nameless.

After experimenting with the issue, I found out that if I make my slave a milkmaid (using MME) and give them lactacid, the issue appears within a minute. Is MME supported ?

Log reattached for convenience.

Papyrus.0.log

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