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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
9 hours ago, sidfu1 said:

add the sexlab no strip keyword

 

schacken is a mod stealing website. any links to them are auto blocked  on LL  i recommend to not use that site at all.

https://schaken-mods.com/files/file/2148-slavers-guild/

not only did they get permission first, but they also asked about making it a new place to sell slaves

7 hours ago, Sant69 said:

I tried, but the PAH strip does not seem to be affect by sexlab stript keyword. it just strips away everything

pahe is designed that it should be supporting the sexlab no strip keyword. if that's not helping your wigs, send me a copy of the esp used for the wigs

5 hours ago, sidfu1 said:

congrats now your save has a very good chance of being broken. if your gonna use the dev you can not downgrade to stable. the differnce in code and such is to great. it had already been explains before what to do with clothing  tell the salve to wear anything they want then they equip things.

this is the pahe thread so nothing here has been said with dom clothing. usually when we find dom is involved we can point them in that direction, but until then we can't assume they've seen the dom chat related to the issue

Posted
19 hours ago, CliftonJD said:

https://schaken-mods.com/files/file/2148-slavers-guild/

not only did they get permission first, but they also asked about making it a new place to sell slaves

So I take it that means it's safe and you approve? I thought it looked interesting, but perhaps just abit "big" for my tastes, and it kinda 'sticks out" like a sore thumb with the texture set used for the castle itself. What's your opinions and how do you feel about it, I'm curious as I may or may not try it out given your opinions on it. ?

Posted
14 hours ago, Sant69 said:

I use wig from this mod https://www.nexusmods.com/skyrimspecialedition/mods/31300 and others too but they all get stripped away when ask regardless of how I set them up in sexlab

ok assuming you realize setting it up thru sexlab would mean every variant of the wigs from that mod would need to be setup that way, not really sure why setting that up wouldn't prevent stripping

it does however add its own new keyword to the wigs so that is what i'll add a no strip rule to in pahe

2 hours ago, Martok73 said:

So I take it that means it's safe and you approve? I thought it looked interesting, but perhaps just abit "big" for my tastes, and it kinda 'sticks out" like a sore thumb with the texture set used for the castle itself. What's your opinions and how do you feel about it, I'm curious as I may or may not try it out given your opinions on it. ?

ya, i think its safe and approve of it, but agree it seems a bit big. only downside i can see to it being made for that older version of pahe is that it doesn't recognize the outfits to be an issue so it adds some of its own....lets just hope its not spawning bandit slaves like hsh would do. curious why it would require home sweet home, but seems it adds the yokes from hsh to its outfits...hadn't looked close enough at hsh to notice it had made its own yokes or the next question would be why not just use the yokes from mods designed for yokes...

Posted
11 hours ago, CliftonJD said:

ya, i think its safe and approve of it, but agree it seems a bit big. only downside i can see to it being made for that older version of pahe is that it doesn't recognize the outfits to be an issue so it adds some of its own....lets just hope its not spawning bandit slaves like hsh would do. curious why it would require home sweet home, but seems it adds the yokes from hsh to its outfits...hadn't looked close enough at hsh to notice it had made its own yokes or the next question would be why not just use the yokes from mods designed for yokes...

I wonder if it has cells setup similar to the way that the Restless Hunter does that comes with HSH? You know, with already installed house cell markers so you can transfer slaves from PAHE to HSH inside the castle without having to place your own cells? IDK, I wonder why it made it's own yokes and doesn't use the ones from ZAZ? It has ZAZ as a requirement as well, could've easily used those, or DD ones, wonder why it made it's own? HSH spawns bandit slaves in the Restless Hunter for the auctions "if" you ask Pardo about having an auction and bring in 3 slaves to sell, then it will spawn it's own in, IIRC that is. I know that for the one single playthrough where I saved Merian's sister and turned in the slavers to the Jarl, then took the rest out and put Pardo out of business, they don't spawn anything in. But if you have auctions, then they do and if you check the option in the MCM to base them off of bandits, then I think they use the bandit base id.

 

Wonder if the author is going to update it to work with 8.1.5? Castle is freaking huge, wish the wall textures fit better with the rest of Skyrims architecture tho, damn thing looks out of place imho.

Posted

to Pfiffy:

 

Would it be possible to make the Tundra Homestead a brothel with 3 permanent hookers

and allow it to be early ingame for a low level char (cost 7500g)

I ask as in the mod'd verson I have placed some 30 beds in the cellar for slaves but being

on a virtual highway (always seems to be someone walking past the place) it seems an

ideal place for such a business.

In addition, it can be bought without any quest requirement and IMHO would be an ideal

place to start up the pimp business for a new char a swell as a holding cell for slaves.

 

As it was it only had beds for 6 (1x2 and 4x1), but with a bit of "markfordelete" the non-cellar part could be turned into 5x2 allowing 4 working beds for the resident ceiling gazers.

 

Not a big need I admit. but I am just curious.

Posted

WRT Schaken mods, I have tried multiple times to get into that site but as i use a VPN they reject the attempt and when I drop the VPN they call me a spammer and I cannot even approach an account.

I sent multiple(~3) mails to them and all were ignored. So maybe they do ask permission but IMHO they stink.

IIRC on some other SL page they were accused of pushing down the age limit block as some of the anime models look about 10-12 yrs, but no certainty was attached to this as it is standard for many Asian RPG modders and he might have eaten sour grapes as have I.

Posted
13 hours ago, Martok73 said:

 

Wonder if the author is going to update it to work with 8.1.5?

should still work with the current version

 

Posted
15 hours ago, CliftonJD said:

should still work with the current version

 

Ok, might give it a try on one of my test saves I've been using with TDF testing and DB TG enslavement testing. We'll see, still think it's freakin huge, lol.

Posted

Posting this here as the brainy ones come here, and I have not seen hide nor hair of Musje in ages, does anyone know how to make the "cell scan" where it picks up the markers for Cells/Wall/Bedroom etc bigger as if you have a larger place and try to put the markers out it misses them if you have a reasonable distance apart.

 

On a PAHE related thing, anyone know a way to get the Fellglow slave camp to sell the slaves over a limit into AYGAS or somewhere as I think I sold too many and now it's like wading through molasses when I go there. 

 

And does anyone know why with recent versions of PAHE it takes forever to get slaves in or out of HSH, I sense something in HSH is out of date but do not know if HSH and it's spinoffs will get updated ever. (like maybe 3-5 mins every time I try to put one into HSH) 

 

OR if I ditch HSH and just use the "Sandbox" feature in PAHE, anyone know if it is possible to increase the limit on total number of slaves in PAHE or is that a Skyrim Engine limit?

 

 

Posted
19 hours ago, Will55 said:

to Pfiffy:

 

Would it be possible to make the Tundra Homestead a brothel with 3 permanent hookers

and allow it to be early ingame for a low level char (cost 7500g)

I ask as in the mod'd verson I have placed some 30 beds in the cellar for slaves but being

on a virtual highway (always seems to be someone walking past the place) it seems an

ideal place for such a business.

In addition, it can be bought without any quest requirement and IMHO would be an ideal

place to start up the pimp business for a new char a swell as a holding cell for slaves.

 

As it was it only had beds for 6 (1x2 and 4x1), but with a bit of "markfordelete" the non-cellar part could be turned into 5x2 allowing 4 working beds for the resident ceiling gazers.

 

Not a big need I admit. but I am just curious.

The independent Hookers are made for additional places, so you can add up to 20 Hookers there with the 'Work right here' option if you want to... I would rather add more independents than make add-ons for other mods. 
 

Posted
6 hours ago, Martok73 said:

Ok, might give it a try on one of my test saves I've been using with TDF testing and DB TG enslavement testing. We'll see, still think it's freakin huge, lol.

lol

5 hours ago, kohlteth said:

Posting this here as the brainy ones come here, and I have not seen hide nor hair of Musje in ages, does anyone know how to make the "cell scan" where it picks up the markers for Cells/Wall/Bedroom etc bigger as if you have a larger place and try to put the markers out it misses them if you have a reasonable distance apart.

 

On a PAHE related thing, anyone know a way to get the Fellglow slave camp to sell the slaves over a limit into AYGAS or somewhere as I think I sold too many and now it's like wading through molasses when I go there. 

nice plan or interesting idea i hadn't thought of, not sure how that would be done tho

5 hours ago, kohlteth said:

 

And does anyone know why with recent versions of PAHE it takes forever to get slaves in or out of HSH, I sense something in HSH is out of date but do not know if HSH and it's spinoffs will get updated ever. (like maybe 3-5 mins every time I try to put one into HSH) 

are you using this with dom?

if you're not using it with dom, but you previously were using it with dom, try a reinstall of hsh

 

if you're not using this with dom, than it still sounds like a memory issue or script delay. i found that while you could technically put all your slaves in the same holding cell, its best to split them up for managing the transfer of slaves between pahe and hsh. as example, i store my first 20+ slaves in blackreach near the great lifts, but i found as i kept putting them there, eventually it got harder to use the lifts and slave transfer took longer so i split them between 2 camps until those are full and both camps are moved further away from the lift. as a rule of thumb try to limit the number of slaves between each camp down to what can be displayed in a single mcm screen without scrolling down

6 hours ago, kohlteth said:

 

OR if I ditch HSH and just use the "Sandbox" feature in PAHE, anyone know if it is possible to increase the limit on total number of slaves in PAHE or is that a Skyrim Engine limit?

current limitation on the array size, would need to learn combining multiple arrays to increase that

Posted
10 hours ago, Pfiffy said:

The independent Hookers are made for additional places, so you can add up to 20 Hookers there with the 'Work right here' option if you want to... I would rather add more independents than make add-ons for other mods. 
 

Very sensible!

Thank you for the reply.

 

However, I have a problem with the following hookers. NPs withe actual mechanism of hooking etc but the actual keenness of the hookers to score clients is a bit of a problem.

I parked my 5 >25 clients in the Bannered Mare and I intend to dump 3 of them (score >100 with clients >90) at Riften when I return there next. I pushed the 6th up to 10 with the companions then wait/relax'd her and told her to look for work like the others. She is quite pretty and not a DW type so she has no combat proficiency. I then did the skeever/mead quest for the TG and be damned if I didn't have all 6 running around in the caves following me and naturally one of the poison ones damn near killed her. Yes, I realize that they are Following hookers, but it would be nice if they simply stayed in one spot to work much as i appreciate their dedication. after all hooking and slavery are meant to be add-ons , not take over the game. So, is it possible to have a  switch or something that reduces their range or do I just have to de-clock them, unfollow them and then tell them to work here. If so, then can I re-recruit them as followers when i return? I tried this several times earlier on the year and it failed utterly as i could not move them nor re-recruit them.

 

I realize that this may well be impossible to change but I had to ask as 3 followed me to Eldergreen and one stayed there (FGS! Why?) and had to be consoled out and if I head into any real dungeon (now ALL extremely dangerous and combat ultra-heavy)  it will be chaos and will mean that following hookers and game progression cannot coincide so I will just have to drop all new hookers and place them before being thane anywhere yet which is a right PitA.

I probably expect too much but I had to ask as maybe i am doing something wrong or missing something. After today's RL issues that could be possible.

Posted
8 hours ago, CliftonJD said:

are you using this with dom?

if you're not using it with dom, but you previously were using it with dom, try a reinstall of hsh

 

if you're not using this with dom, than it still sounds like a memory issue or script delay. i found that while you could technically put all your slaves in the same holding cell, its best to split them up for managing the transfer of slaves between pahe and hsh. as example, i store my first 20+ slaves in blackreach near the great lifts, but i found as i kept putting them there, eventually it got harder to use the lifts and slave transfer took longer so i split them between 2 camps until those are full and both camps are moved further away from the lift. as a rule of thumb try to limit the number of slaves between each camp down to what can be displayed in a single mcm screen without scrolling down

 

Um yes I have been using PAHE with DoM/AYGAS/HSH is that why the slow transfer? 

 

as I currently have Cells which never go above maybe 15-20 max in:- 

 

  • "The Bondage house" a nifty lil place you can put the random NPC you meet on ice until ready to enslave, - 
  • "Deus Mons Catacombs" - as has a huge empty area (Unfinished before mod was kinda left)  perfect for a training room and NPC companions can live in the main house (Castle) above through the wardrobe entrance. The Player Home itself is not bad but the NPC can be hostile if activated to former bandits - https://www.nexusmods.com/skyrimspecialedition/mods/6101

 

 

  • "Slavers Guild" the one from Schacken Mods (The Private guildmaster area has a good area and the harem area when combined with the teleport pads from The CrossRoads Cellar to get between areas and locations across Skyrim) only issue is the "new slave intake" area is too big for HSH markers to use properly. 

 

  •  "Temple of Molag Bal" as the main area is good for general Companion living and such and the Cave of Violation area is great to drop captured bandits and falmer (I use the female falmer mod so they look good) off for training before they get transferred to serve elsewhere - 
  • and Finally "Luscious Island - 24 Maidens and The Island of Bellaria COMBO" again from Schacken as it gives 24 amazingly beautiful NPC companion ( epic quality slavemeat) and one of the best player homes / Worldspaces I have seen yet with access to major quest locations when fulfilled. 

 

  • Along with of course all of Anuketh's NPC companions who (most) stay free, unless they keep getting in my way then they may be not so free for long :)

 

Sorry for my ramble but wanted to also share any neat places I found for anyone looking for good places to use for storage/ training etc. 

(another good one is Slaveway Manor - Smaller and Slaver's Keep but that one very limited ) 

 

 

 

Posted
19 hours ago, Will55 said:

Very sensible!

Thank you for the reply.

 

However, I have a problem with the following hookers. NPs withe actual mechanism of hooking etc but the actual keenness of the hookers to score clients is a bit of a problem.

I parked my 5 >25 clients in the Bannered Mare and I intend to dump 3 of them (score >100 with clients >90) at Riften when I return there next. I pushed the 6th up to 10 with the companions then wait/relax'd her and told her to look for work like the others. She is quite pretty and not a DW type so she has no combat proficiency. I then did the skeever/mead quest for the TG and be damned if I didn't have all 6 running around in the caves following me and naturally one of the poison ones damn near killed her. Yes, I realize that they are Following hookers, but it would be nice if they simply stayed in one spot to work much as i appreciate their dedication. after all hooking and slavery are meant to be add-ons , not take over the game. So, is it possible to have a  switch or something that reduces their range or do I just have to de-clock them, unfollow them and then tell them to work here. If so, then can I re-recruit them as followers when i return? I tried this several times earlier on the year and it failed utterly as i could not move them nor re-recruit them.

 

I realize that this may well be impossible to change but I had to ask as 3 followed me to Eldergreen and one stayed there (FGS! Why?) and had to be consoled out and if I head into any real dungeon (now ALL extremely dangerous and combat ultra-heavy)  it will be chaos and will mean that following hookers and game progression cannot coincide so I will just have to drop all new hookers and place them before being thane anywhere yet which is a right PitA.

I probably expect too much but I had to ask as maybe i am doing something wrong or missing something. After today's RL issues that could be possible.

Well, I use EFF and force all Hookers to be Followers. If I enter a dungeon or simply don't want them to be around, I tell them to wait, do my job an then tell them to follow again. I didn't stumble into problems so far.... 

Posted (edited)
15 hours ago, kohlteth said:

 

Um yes I have been using PAHE with DoM/AYGAS/HSH is that why the slow transfer? 

 

when using it with dom, both pahe and home sweet home use different rule set in addition to heavier scripting in dom, all of which could lead to your slow transfers...not sure if anything can be done, but you'll need to ask in the dom thread for any assistance. also not sure if "Slavers Guild v1.0.0  and is on Schacken mods" is compatible with the changes in dom so be sure to mention that in the dom thread

 

ps...you can quote my post from the previous page if he asks about where to get the guild

2 hours ago, ElderGleam-Boy said:

Sorry to bother, I wanna like to ask is it still have a glitch that import battle slaves into the follower management framework(NFF)?

don't know on nff, never tried it. works fine with eff or with aft, or even immersive aft

Edited by CliftonJD
Posted (edited)
On 9/27/2022 at 2:05 AM, Pfiffy said:

Well, I use EFF and force all Hookers to be Followers. If I enter a dungeon or simply don't want them to be around, I tell them to wait, do my job an then tell them to follow again. I didn't stumble into problems so far.... 

Thank you for the reply.

I use EFF also and i am quite happy with it and as well, I have no slave hookers, as of yet although going by their SLA most would love it.

 

I realized the problem: I was too greedy to stop them working while I did my quest bits and I had them on EFF relax/wait in an inn as well as TDF "look for your own work" and it was this combination that did not work.

 

What was interesting, and I have noticed this several times before, was the different keenness and obsession with work of the different hookers. Nivenor, Haelga and Drifa (all experienced women from Riften) rattled up 100 clients with ease while of the others, 2 IWs and one Beth NPC:  one was quite slack when working by herself (no clients while i was away), one was ultra keen and had 100 in no time and the other was middling. It seems that some variation is built into NPCs and i wonder whether on purpose of by accident.

 

Nivenor top scored by the proverbial mile, so she is the hooker in the Riften inn pro temp (no city house yet) while Haelga is back to random man eating and Drifa goes back to trying to make her husband happier. These experienced women are often not that attractive (even with look mods and my makeup/dress ones) but they sure work hard and well just as they do in RL.

Edited by Will55
Posted
On 9/27/2022 at 12:40 AM, CliftonJD said:

when using it with dom, both pahe and home sweet home use different rule set in addition to heavier scripting in dom, all of which could lead to your slow transfers...not sure if anything can be done, but you'll need to ask in the dom thread for any assistance. also not sure if "Slavers Guild v1.0.0  and is on Schacken mods" is compatible with the changes in dom so be sure to mention that in the dom thread

 

ps...you can quote my post from the previous page if he asks about where to get the guild

don't know on nff, never tried it. works fine with eff or with aft, or even immersive aft

 

So PDHE can now be used with other follower management framework mod(Only refers to those battle slaves)? Because the previous Q&A said that it does not work together, there will have some brutal bug... and eventually fuck up your saves.

Posted

I have a question about slaves in combat:
When I gave my slave, the alternate start default starting slave of Whiterun, a weapon and a shield, she equipped both withour problem and drew them, as a normal follower would.

Then, with "fight for me" enabled, when I entered combat, the slabe switched to fisted meelee, even though she should have used the weapon.

 

Is this a mod conflict, a design choice, or has it something to do with the dwarven bondage suit?

Posted

Anyone has advice/can point me in the right direction on how to make a few changes to the mod? SSEdit is pretty easy to use, but seems too limited for more substantial changes. With Creation Kit, I've only noticed this can be changed through "quests".

I'm looking for:

1. Add a dialogue option ( for npcs with 4 rank relationship) to go through voluntary training. Probably through persuasion check ( for "immershun")

2. Change some of the lines to be more appropriate for it ( this should be direct and easy)

3. Rearrange some of the dialogue ( and same for Pahe Home Sweet Home), better group it together and reduce "clutter"

4. Possibly a patch for Notice me Senpai, so npc is registered as fully trained slave ( after finishing training from that mod), and add some dialogue lines/gameplay options from PAHE to them

Posted
30 minutes ago, ShiroKane Towa said:

 

So PDHE can now be used with other follower management framework mod(Only refers to those battle slaves)? Because the previous Q&A said that it does not work together, there will have some brutal bug... and eventually fuck up your saves.

previous question was specific to importing slaves to nff, never had any issue with other follower frameworks working along side pahe managing followers. we do however have problems if you intentionally force any follower frameworks to manage slaves

10 minutes ago, ANNOProfi said:

I have a question about slaves in combat:
When I gave my slave, the alternate start default starting slave of Whiterun, a weapon and a shield, she equipped both withour problem and drew them, as a normal follower would.

Then, with "fight for me" enabled, when I entered combat, the slabe switched to fisted meelee, even though she should have used the weapon.

 

Is this a mod conflict, a design choice, or has it something to do with the dwarven bondage suit?

all depends which of the dwarven suits dd thinks she's wearing, she has both variants with her. the dwarven pet suit is defined by dd as not allowed to use weapons, but you can remove her pet suit leaving her with the dwarven slave suit. the dwarven slave suit is designed to improve her sex training and her combat sex training and prevents escape. the dwarven pet suit can do those things as well as improved combat training but has the handicap during combat. 

Posted
34 minutes ago, CliftonJD said:

previous question was specific to importing slaves to nff, never had any issue with other follower frameworks working along side pahe managing followers. we do however have problems if you intentionally force any follower frameworks to manage slaves

all depends which of the dwarven suits dd thinks she's wearing, she has both variants with her. the dwarven pet suit is defined by dd as not allowed to use weapons, but you can remove her pet suit leaving her with the dwarven slave suit. the dwarven slave suit is designed to improve her sex training and her combat sex training and prevents escape. the dwarven pet suit can do those things as well as improved combat training but has the handicap during combat. 

Then there is an issue with another mod, because she did not spawn with the dwarven slave suit, only the pet suit and the gag helmet.
 

In a previous save, I started again in Whiterun, but then she had both dwarven suits and a dwarven shield with her, but now, after installing AYGAS, Serial Strip, I'll take the Display Model and SlaveLight, she does not, as described above.

 

That aside, thanks, now I know that the pet suit does not use weapons, not that it needs to at least early game, I don't know if it's supposed to do that much damage, but in the same save, the slave one shot every enemy yet, including a 250HP bandit leader.

Posted
53 minutes ago, CliftonJD said:

previous question was specific to importing slaves to nff, never had any issue with other follower frameworks working along side pahe managing followers. we do however have problems if you intentionally force any follower frameworks to manage slaves

all depends which of the dwarven suits dd thinks she's wearing, she has both variants with her. the dwarven pet suit is defined by dd as not allowed to use weapons, but you can remove her pet suit leaving her with the dwarven slave suit. the dwarven slave suit is designed to improve her sex training and her combat sex training and prevents escape. the dwarven pet suit can do those things as well as improved combat training but has the handicap during combat. 

 

What is the difference between " importing" and "force manage" ? I still can't figure out if slaves can be manage with a follower manager or not...
If I want to use the framework to manage. Doesn't that mean I have to import(manually) it? If I do so, Isn't this a "force manage"?

Sorry to ask so many questions, but I don't really understand the framework management aspect.

Posted
24 minutes ago, Scroolose said:

Anyone has advice/can point me in the right direction on how to make a few changes to the mod? SSEdit is pretty easy to use, but seems too limited for more substantial changes. With Creation Kit, I've only noticed this can be changed through "quests".

I'm looking for:

 

2. Change some of the lines to be more appropriate for it ( this should be direct and easy)

3. Rearrange some of the dialogue ( and same for Pahe Home Sweet Home), better group it together and reduce "clutter"

4. Possibly a patch for Notice me Senpai, so npc is registered as fully trained slave ( after finishing training from that mod), and add some dialogue lines/gameplay options from PAHE to them

between slaver's spell book and dom both patching in, i had to make stricter mod permissions against changes to avoid hidden conflicts and help with debugging when something goes wrong or doesn't behave as expected: 

On 7/3/2018 at 9:22 PM, CliftonJD said:

 

PERMISSIONS

 


- You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission.
- You can NOT repost or reupload this mod without my explicit permission.

- You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of pahe's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do.

- You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.

- You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.

slaver's spellbook was abandoned for long enough we recently had a user complaining that basic pahe functions weren't working no matter what we tried to fix it - that mod is now added to the obsolete mod list. dom is more currently being maintained, but the lines between pahe and dom became so blurred the users can't tell who to turn to when something goes wrong.

1 hour ago, Scroolose said:

Add a dialogue option ( for npcs with 4 rank relationship) to go through voluntary training. Probably through persuasion check ( for "immershun")

this is acceptable or you can send me the dialog to be added into the main framework. unfortunately dialogue isn't something i'm able to teach if you need help starting a new dialogue. if you learn to create the dialogue and need help scripting it, that's a bit different based on what voluntary training would consist of. are these lovers meant to become ordinary  slaves or would this be a new type of voluntary slavery that's not bound by the usual escape laws. ordinary slavery of lovers is ok, but voluntary slavery ignoring usual escape laws would require an update to pah core before it can be implemented

1 hour ago, Scroolose said:

Change some of the lines to be more appropriate for it ( this should be direct and easy)

what type of changes are you proposing

1 hour ago, Scroolose said:

Possibly a patch for Notice me Senpai, so npc is registered as fully trained slave ( after finishing training from that mod)

if you find out what that mod considers to be fully trained, we might be able to work with that, but the usual slave method in pahe tens to wipe their memory of past lives or past assaults so this to would require changes to the core

2 hours ago, Scroolose said:

and add some dialogue lines/gameplay options from PAHE to them

not too certain what you would gain by it, but that is also acceptable, tho again not something i could teach

 

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