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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
5 hours ago, CliftonJD said:

found the first or so far the only city slut bug in winterhold. no errors on screen or in the log, as if the dialogue doesn't do anything...

easy fix:BB_HookerWinterhold_TIF.psc

BB_HookerWinterhold_TIF.pex 729 B · 0 downloads

 

In the original there was a bug where the windhelm hookers got linked to winterhold... 

 

I'm still struggling with my mod setup. LAL refuses to work here. Not a big problem, but bothering...

I have some problems with setting up the Cold Harbor Daedras so that they can wear the DD/PH Devices or any other armor. The CC Seducers and Angels work, but with the same settings the body tints get wrecked up, and I don't find a way to fix that. 

Posted (edited)
On 5/3/2022 at 4:17 PM, Antiope_Apollonia said:

PAHE_Lakeview_Manor_Cellar Refurnished.zip

Were you trying to link a file?

Edit: I found that mod, and I don't think I ever installed it. If I did, 

Edited by bubbadogslaw
Posted
11 hours ago, bubbadogslaw said:

Were you trying to link a file?

Edit: I found that mod, and I don't think I ever installed it. If I did, 

its posted on the download page with the others

Posted
On 5/17/2022 at 2:45 AM, Pfiffy said:

In the original there was a bug where the windhelm hookers got linked to winterhold... 

 

I'm still struggling with my mod setup. LAL refuses to work here. Not a big problem, but bothering...

I have some problems with setting up the Cold Harbor Daedras so that they can wear the DD/PH Devices or any other armor. The CC Seducers and Angels work, but with the same settings the body tints get wrecked up, and I don't find a way to fix that. 

starting to notice a bad pattern the past few saves since i started assigning slaves to work in cities. i had even thought once it was from installing another mod mid-save, but this time haven't done that. if @Nonseen is available to help with this, we need some beta testers to confirm my results. basically we need somebody to assign (non-unique) slaves as independent sluts in each of the locations they meet the conditions for and watch for the slave duplicates to appear. if i'm right, there's no need to use the ignore outfits toggle on slaves that will be sluts, they'll be easier to spot with the naked bug.

 

basically what's happening is at some point you run into a group of bandits, during random spawns, that are allied to the player against other foes

Posted
3 hours ago, CliftonJD said:

starting to notice a bad pattern the past few saves since i started assigning slaves to work in cities. i had even thought once it was from installing another mod mid-save, but this time haven't done that. if @Nonseen is available to help with this, we need some beta testers to confirm my results. basically we need somebody to assign (non-unique) slaves as independent sluts in each of the locations they meet the conditions for and watch for the slave duplicates to appear. if i'm right, there's no need to use the ignore outfits toggle on slaves that will be sluts, they'll be easier to spot with the naked bug.

 

basically what's happening is at some point you run into a group of bandits, during random spawns, that are allied to the player against other foes

That sounds bad... Is it possible to limit the add-on to unique chars until we have a solution??? I finally managed to get the devices working on my non-vanilla Dremoras, but I had a lot of struggle with the body tinting. It is still not perfect, but it will do until a new start.

I wonder If I can get a level 63 Slave so wrapped up that it will not kill any potential Slave before I can enslave them. 

The Dwarven pet suit is breaking very easy for me. 

 

 

Posted
36 minutes ago, Pfiffy said:

The Dwarven pet suit is breaking very easy for me. 

hmm, how broken, is it just the pet pose that's broken....they like to stand up alot after wearing the suits for while, could call it a feature tho same as "you start to get used to being tied"

48 minutes ago, Pfiffy said:

That sounds bad... Is it possible to limit the add-on to unique chars until we have a solution???

original mod was setup that only uniques(or followers) could get the dialogue. not really much point to the addon if it needs uniques only, just makes it so you don't need to bribe them. solution would be to remove the quest alias flag to "stores text" from the quest aliases that have it. looks like that's each of the 6 sluts in the 6 slut quests and the brawl quest for sure, not sure of any other quests with that flag

 

no idea yet if anything in the mod requires that flag to be set so they will need to be retested completely from a clean save once we clean those flags. if you haven't made any changes yet, try this: SexLab TDF Aggressive Prostitution.esp

 

Posted
8 hours ago, CliftonJD said:

hmm, how broken, is it just the pet pose that's broken....they like to stand up alot after wearing the suits for while, could call it a feature tho same as "you start to get used to being tied"

Well it worked as long as I only had two slaves, with one of them wearing it. But now that I have 6 Hookers and 12 Slaves in DD devices it seems like the pet suit refuses to work at all. Too many NPC's I guess... Anyway: after cleaning up the 3 of 6 Cells in the Daedric Museum of Artifacts that Slave already maxed out combat and is ready to get the Sextraining for becoming the first HSH trainer. 

8 hours ago, CliftonJD said:

original mod was setup that only uniques(or followers) could get the dialogue. not really much point to the addon if it needs uniques only, just makes it so you don't need to bribe them. solution would be to remove the quest alias flag to "stores text" from the quest aliases that have it. looks like that's each of the 6 sluts in the 6 slut quests and the brawl quest for sure, not sure of any other quests with that flag

 

no idea yet if anything in the mod requires that flag to be set so they will need to be retested completely from a clean save once we clean those flags. if you haven't made any changes yet, try this: SexLab TDF Aggressive Prostitution.esp

 

If it is just that... Now that i have 2 weeks off, I can start a real testing round. 

Posted
42 minutes ago, Pfiffy said:

Well it worked as long as I only had two slaves, with one of them wearing it. But now that I have 6 Hookers and 12 Slaves in DD devices it seems like the pet suit refuses to work at all. Too many NPC's I guess... Anyway: after cleaning up the 3 of 6 Cells in the Daedric Museum of Artifacts that Slave already maxed out combat and is ready to get the Sextraining for becoming the first HSH trainer. 

If it is just that... Now that i have 2 weeks off, I can start a real testing round. 

 

Saw that in passing and wondered if this mod, if you're not already using it, might help you with NPC/DD use and reliability of action?

 

Posted
10 hours ago, Pfiffy said:

Well it worked as long as I only had two slaves, with one of them wearing it. But now that I have 6 Hookers and 12 Slaves in DD devices it seems like the pet suit refuses to work at all. Too many NPC's I guess...

ahh, check the dd mcm for number of npc's. think its listed as polling

10 hours ago, Pfiffy said:

If it is just that... Now that i have 2 weeks off, I can start a real testing round. 

hopefully that should do it, pahe had that same issue years ago. pahe used to use that for saving the display name to be read from dialogue, but we had the additional flag set to "uses stored text". have a feeling those 2 don't really serve any function if they aren't both used, just causes more harm than good

Posted

I solved this problem.

I always BSA unpack when MOD installing.

This was a bad thing.

 

I tried reinstall without BSA unpack.

then testing method correctly worked.

 

Sorry to bother.

Posted

`

On 5/20/2022 at 9:45 AM, zeplover said:

I solved this problem.

I always BSA unpack when MOD installing.

This was a bad thing.

 

I tried reinstall without BSA unpack.

then testing method correctly worked.

 

Sorry to bother.

if/when you choose to bsa unpack, you need to unpack both bsa's and unpack them in order. most common mistake is only unpacking the master file bsa, by doing that the master file scripts prevent the sl extension scripts from working. start with master paradise halls bsa, then also unpack the sl extension bsa and choose to overwrite all files

Posted
On 5/18/2022 at 3:39 PM, Pfiffy said:

That sounds bad... Is it possible to limit the add-on to unique chars until we have a solution??? I finally managed to get the devices working on my non-vanilla Dremoras, but I had a lot of struggle with the body tinting. It is still not perfect, but it will do until a new start.

I wonder If I can get a level 63 Slave so wrapped up that it will not kill any potential Slave before I can enslave them. 

107896189_myfriend.JPG.e55d4c0557719bea00dfd7b2ceaa3ca1.JPG

On 5/18/2022 at 4:53 PM, CliftonJD said:

original mod was setup that only uniques(or followers) could get the dialogue. not really much point to the addon if it needs uniques only, just makes it so you don't need to bribe them. solution would be to remove the quest alias flag to "stores text" from the quest aliases that have it. looks like that's each of the 6 sluts in the 6 slut quests and the brawl quest for sure, not sure of any other quests with that flag

so i'm thinking what if we set it up for half uniques only and half only non-uniques. the original 3 could be left as they are, but set them to only non-uniques, then the 3 newer hookers could be set to uniques only so we get 3 of each...atleast until we get a better solution

Posted
1 hour ago, TheLoverLabCriminal said:

oh mb I meant if there is possible to make it work with ostim as an addon or convert it

somebody else is working on a non-sl version, can't remember if it was ostim tho

Posted
17 hours ago, CliftonJD said:

107896189_myfriend.JPG.e55d4c0557719bea00dfd7b2ceaa3ca1.JPG

so i'm thinking what if we set it up for half uniques only and half only non-uniques. the original 3 could be left as they are, but set them to only non-uniques, then the 3 newer hookers could be set to uniques only so we get 3 of each...atleast until we get a better solution

If I remove the store dialogue option, do I need a clean save even if I didn't have any Slaves recruited? I don't think that we need this: It wasn't in the bas mod and came with the add on.... I added the option to all Hookers... Has anybody tested it without? 

Posted

Came across something yesterday when trying to work out why I was still getting weird bandit spawns, incl dead, T-posed, etc, apparently being generated by OBIS

 

Suddenly realised that on searching these bandits' corpses, quite a few were wearing Zaz devices, similar to those I use on the other PAHE bandit slaves, that would have been nearby when OBIS was doing its 'cloning scan' thing

 

My guess is that OBIS scans pick up PAHE enslaved bandits in the locality.  Some of the OBIS clones will then carry on to fight the player and followers as usual - especially those that have their 'own' OBIS given names - but some of the other OBIS clones 'glitch out' for some reason, probably some fundamental incompatibility between what they are trying to create and the PAHE (+ DOM?) base from which they are trying to make a cloned copy

 

On looking again at the OBIS Nexus thread, the latest version (2.61) has a description that says that local bandits in possession of the OBIS added 'glowing pearls' will NOT be cloned by OBIS, the pearls being OBIS' means of not cloning the same bandit over and over again. 

 

I have always taken these pearls away from the bandits that I enslaved as they have useful alchemical properties, and I'm wondering if this is possibly a cause of OBIS doing this weird stuff.   OBIS seems to work as it says on the tin in the other parts of Skyrim when, and where, there are no PAHE NPCs nearby   Has anyone any experience of 'leaving' the pearls in their PAHE bandit slaves inventories and thus not having them/seeing them OBIS cloned?

 

Or is this something that everyone else has known about for yonks, and I just woke up to it yesterday?  ?

 

TIA for any help anyone can offer

 

PS,  The 'glowing pearls' thing was an addition to OBIS in 2.61 to try to alleviate a similar problem someone else had reported, but although asked what mod was being cloned by OBIS, no answer seemed forthcoming.  I was wondering if it was someone who just couldn't admit to using PAHE ?

Posted
44 minutes ago, DonQuiWho said:

Came across something yesterday when trying to work out why I was still getting weird bandit spawns, incl dead, T-posed, etc, apparently being generated by OBIS

 

Suddenly realised that on searching these bandits' corpses, quite a few were wearing Zaz devices, similar to those I use on the other PAHE bandit slaves, that would have been nearby when OBIS was doing its 'cloning scan' thing

 

My guess is that OBIS scans pick up PAHE enslaved bandits in the locality.  Some of the OBIS clones will then carry on to fight the player and followers as usual - especially those that have their 'own' OBIS given names - but some of the other OBIS clones 'glitch out' for some reason, probably some fundamental incompatibility between what they are trying to create and the PAHE (+ DOM?) base from which they are trying to make a cloned copy

 

On looking again at the OBIS Nexus thread, the latest version (2.61) has a description that says that local bandits in possession of the OBIS added 'glowing pearls' will NOT be cloned by OBIS, the pearls being OBIS' means of not cloning the same bandit over and over again. 

 

I have always taken these pearls away from the bandits that I enslaved as they have useful alchemical properties, and I'm wondering if this is possibly a cause of OBIS doing this weird stuff.   OBIS seems to work as it says on the tin in the other parts of Skyrim when, and where, there are no PAHE NPCs nearby   Has anyone any experience of 'leaving' the pearls in their PAHE bandit slaves inventories and thus not having them/seeing them OBIS cloned?

 

Or is this something that everyone else has known about for yonks, and I just woke up to it yesterday?  ?

 

TIA for any help anyone can offer

 

PS,  The 'glowing pearls' thing was an addition to OBIS in 2.61 to try to alleviate a similar problem someone else had reported, but although asked what mod was being cloned by OBIS, no answer seemed forthcoming.  I was wondering if it was someone who just couldn't admit to using PAHE ?

Yes PAHE makes use of OBIS pearls to tell OBIS not to consider this particular actor. You should definitely NOT remove them from your slaves inventory.

Posted
4 hours ago, TrollAutokill said:

Yes PAHE makes use of OBIS pearls to tell OBIS not to consider this particular actor. You should definitely NOT remove them from your slaves inventory.

 

A BIG 'Thank You' for that!   ???

 

@CliftonJD

 

FWIW, is it worth specifically including something about this on the mod description front page, pointing out the potential for conflict/trouble with OBIS if ppl don't know this and take steps to manage it in their game?

 

It's been driving me nuts for weeks, and while it may be mentioned on the thread somewhere, as LL's search has gone more Tits Up than nipples on a High Wire, any help there is not too easy to find

 

....now I just need to find a hundred slaves or so and reverse pickpocket them ... ?   LOL

Posted
On 5/22/2022 at 5:03 AM, Pfiffy said:

If I remove the store dialogue option, do I need a clean save even if I didn't have any Slaves recruited? I don't think that we need this: It wasn't in the bas mod and came with the add on.... I added the option to all Hookers... Has anybody tested it without? 

if you didn't have any slaves recruited you won't run into the bug and you're right the bug wouldn't exist without the addon so now that we know that quest data is used for storing the name in dialogue we can restore the quests back to normal in the main mod and let the addon make the changes.

all quests restored to normal: SexLab TDF Aggressive Prostitution.esp

 

the slave patch now limits the dialogue to 3 non-uniques and 3 uniques with the quests set to save data only for the 3 uniques: pahe-tdf-patch.esp

37 minutes ago, DonQuiWho said:

 

A BIG 'Thank You' for that!   ???

 

@CliftonJD

 

FWIW, is it worth specifically including something about this on the mod description front page, pointing out the potential for conflict/trouble with OBIS if ppl don't know this and take steps to manage it in their game?

 

It's been driving me nuts for weeks, and while it may be mentioned on the thread somewhere, as LL's search has gone more Tits Up than nipples on a High Wire, any help there is not too easy to find

 

....now I just need to find a hundred slaves or so and reverse pickpocket them ... ?   LOL

i added that feature by request, but i only know that it adds the pearls to them during enslavement, don't know for sure if it does anything for obis as intended. not even seeing any mention of the pearls on the obis page

Posted
1 hour ago, CliftonJD said:

the slave patch now limits the dialogue to 3 non-uniques and 3 uniques with the quests set to save data only for the 3 uniques: 

Does that mean that we can only have 3 non unique slave hookers? or does it just mean that the dialog will only use the name we give them for the 1st three? I'm confused.

Posted
3 hours ago, CliftonJD said:

i added that feature by request, but i only know that it adds the pearls to them during enslavement, don't know for sure if it does anything for obis as intended. not even seeing any mention of the pearls on the obis page

 

Thanks/  You gave me a good laugh when I realised that I had been removing things from the enslaved which you had added!  LOL

 

OK, I'll give it a whirl anyway, and see what happens with them left in the slaves inventory

 

And you're right, the ref to 'pearls' isn't on the main OBIS page, it's in the pinned items on the Comments thread

 

===============

 

tonycubed2
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14 July 2021, 12:59AM

Change log

2.61  - 

a) fixes cool down not working . Resulted in less or no spawns. Or non stop depending.  Fully tested
b) giving follower bandits a glowing pearl will exempt them from cloning. Untested 
c) mod only cloned Npcs from this mod, seemingly.  Added bandits with bandit faction. I think that it still needs a little testing. Ran out of time. This update took me two days. Testing on item A was long
d) added more debug messages. Useful to mainly me and Jebbalon
Posted
1 hour ago, Martok73 said:

Does that mean that we can only have 3 non unique slave hookers? or does it just mean that the dialog will only use the name we give them for the 1st three? I'm confused.

a bug was discovered that saving the slave name to the quest for use in the dialogues results in respawns of the random bandit allied to the player against other foes, but changing the tdf quests so they no longer save that data results in the dialogues not showing the name. so the slave patch is now half and half, meaning 3 non-uniques and 3 uniques at a time. you can still fire those and hire others, but the max at a time is 3 and 3. that also doesn't count how many city hookers you can have, so if your hookers get enough clients and/or training, you can send them to work alone or in a city opening a slot for a new hooker

9 minutes ago, DonQuiWho said:

 

Thanks/  You gave me a good laugh when I realised that I had been removing things from the enslaved which you had added!  LOL

 

OK, I'll give it a whirl anyway, and see what happens with them left in the slaves inventory

 

And you're right, the ref to 'pearls' isn't on the main OBIS page, it's in the pinned items on the Comments thread

 

===============

 

tonycubed2
  • premium
  • 21,542 posts
  • 960 kudos

14 July 2021, 12:59AM

Change log

2.61  - 

a) fixes cool down not working . Resulted in less or no spawns. Or non stop depending.  Fully tested
b) giving follower bandits a glowing pearl will exempt them from cloning. Untested 
c) mod only cloned Npcs from this mod, seemingly.  Added bandits with bandit faction. I think that it still needs a little testing. Ran out of time. This update took me two days. Testing on item A was long
d) added more debug messages. Useful to mainly me and Jebbalon

lol and thanks for finding it, note too that he listed it as untested as well

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