kitehxh Posted April 16, 2022 Posted April 16, 2022 6 hours ago, CliftonJD said: is this after untieing the slave and asking them to wait or is this more in general happening any time you ask them to wait yes this is always happen when i ask them to wait/do something,no matter what they do before,but i just found a way to fix this,right after they execute the animation,i have to cancel the command it will return to normal. thanks for the reply bro
TrollAutokill Posted April 16, 2022 Posted April 16, 2022 3 hours ago, Jasmine92 said: I'm trying a relatively fresh game (only 4 or 5 hours old) with AYGAS, HSH, PAHE 8.1.2 and DoM 2.9.0 (installed in that order) and after using the PAHE option "OK Slave" -> "I'm going to have sex with you" I start getting errors in the Papyrus log and things become slow (responsiveness to dialogues, not being able to open the dialog at all for a particular slave, sexlab scenes taking a while to start): (mind you pahslave.pex from PAHE 8.1.2 is been overwritten by DoM 2.9.0) Reveal hidden contents [04/16/2022 - 01:24:45AM] Error: (0300AF05): has no 3D stack: <unknown self>.PO3_SKSEFunctions.GetMotionType() - "<native>" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanMess() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanTheMess() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.BehaviourOnUpdate() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line ? [04/16/2022 - 01:24:45AM] Error: (0300AF6F): has no 3D stack: <unknown self>.PO3_SKSEFunctions.GetMotionType() - "<native>" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanMess() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanTheMess() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.BehaviourOnUpdate() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line ? [04/16/2022 - 01:24:45AM] Error: (0300AF10): has no 3D stack: <unknown self>.PO3_SKSEFunctions.GetMotionType() - "<native>" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanMess() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanTheMess() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.BehaviourOnUpdate() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line ? Any ideas whats causing this? Should PAH overwrite DoM or vice versa? PAHE first, DoM always after, overwriting. Plugin order should not matter, but it doesn't hurt to use the same rule.
InterruptingOctopus Posted April 16, 2022 Posted April 16, 2022 before i install, may i ask if the lakeview manor addon conflicts with hearthfire extended?
Ondy Posted April 17, 2022 Posted April 17, 2022 How do i train slaves? and what do they do (The Training)??
ranma013 Posted April 17, 2022 Posted April 17, 2022 (edited) On 4/15/2022 at 3:48 PM, ranma013 said: Hello When an NPC wants to use a slave (and a pahe prostitute slave), the 2 npc remain motionless for a long time and there is no silent voice. more than 30 min after they go to bed and activates the sexlab animation Have you had this problem too? sounds like you've got some bad script lag, likely a clogged papyrus log to clean up ___________ I disabled a lot of mods and animation to lighten the papyrus, but the npc who want to use slaves stay in front without using a silent voice or an animation and when I click on them it says '' the person is busy ''. even followers who want to use them on the road stay ahead of slaves. not just prostitutes If someone has some solution I am interested. Thank you guys for your help Edited April 17, 2022 by ranma013
terrorofmorrowind Posted April 18, 2022 Posted April 18, 2022 So I noticed in patch 8.1.0 you fixed the mcm issue of AYGAS. What was causing it being faulty in the first place? I'm just really curious as it loved to crash my game on loading of a save a by alot. It stopped ever since I updated to the newest version which is 8.1.2. Was it a typo or perhaps a missing line somewhere. I had been breaking my head on this for ages. I'm so glad it's fixed now!
Amazonian Ara Posted April 19, 2022 Posted April 19, 2022 (edited) Has anyone played with this new mod Conquest of Skyrim? https://www.nexusmods.com/skyrimspecialedition/mods/65628?tab=posts&BH=1 Looks like an almost fully functioning conquest system already. I'd love to have some sort of way to turn my occupied mines over to using slaves as part of the workforce and sentence prisoners to slavery. Edited April 19, 2022 by Amazonian Ara 1
trgdolors Posted April 19, 2022 Posted April 19, 2022 (edited) Again, it would be very handy to have a way in PAH to put multiple slaves or even any NPCs INTO the "PAH Clone Cell". It would reduce some grind and help move people around faster. Since we can take them out of that cell, it would really be nice to also be able to put them into it. Maybe through dialogue and/or a spell. Thanks for considering it! Edited April 19, 2022 by trgdolors
CliftonJD Posted April 20, 2022 Author Posted April 20, 2022 On 4/15/2022 at 6:43 PM, Jasmine92 said: I'm trying a relatively fresh game (only 4 or 5 hours old) with AYGAS, HSH, PAHE 8.1.2 and DoM 2.9.0 (installed in that order) and after using the PAHE option "OK Slave" -> "I'm going to have sex with you" I start getting errors in the Papyrus log and things become slow (responsiveness to dialogues, not being able to open the dialog at all for a particular slave, sexlab scenes taking a while to start): (mind you pahslave.pex from PAHE 8.1.2 is been overwritten by DoM 2.9.0) Reveal hidden contents [04/16/2022 - 01:24:45AM] Error: (0300AF05): has no 3D stack: <unknown self>.PO3_SKSEFunctions.GetMotionType() - "<native>" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanMess() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanTheMess() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.BehaviourOnUpdate() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line ? [04/16/2022 - 01:24:45AM] Error: (0300AF6F): has no 3D stack: <unknown self>.PO3_SKSEFunctions.GetMotionType() - "<native>" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanMess() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanTheMess() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.BehaviourOnUpdate() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line ? [04/16/2022 - 01:24:45AM] Error: (0300AF10): has no 3D stack: <unknown self>.PO3_SKSEFunctions.GetMotionType() - "<native>" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanMess() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanTheMess() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.BehaviourOnUpdate() - "pahslave.psc" Line ? [alias Slave001 on quest PAH (1A01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line ? Any ideas whats causing this? Should PAH overwrite DoM or vice versa? those are dom bugs with "cleaning" On 4/18/2022 at 7:35 AM, terrorofmorrowind said: So I noticed in patch 8.1.0 you fixed the mcm issue of AYGAS. What was causing it being faulty in the first place? I'm just really curious as it loved to crash my game on loading of a save a by alot. It stopped ever since I updated to the newest version which is 8.1.2. Was it a typo or perhaps a missing line somewhere. I had been breaking my head on this for ages. I'm so glad it's fixed now! the update to pahe concerning the aygas mcm was a change to how we clean up retired functions of the older versions. were these ctd's in aygas a new thing concerning a recent update or an ongoing problem for a long time? if its a new or recent problem, could be that aygas was looking for the old way of doing things. but if this was an on-going problem for a long time, could mean there was already an issue with how aygas looked at the pahe mcm, retiring those old functions and leaving them readable to aygas fixed it 23 hours ago, trgdolors said: Again, it would be very handy to have a way in PAH to put multiple slaves or even any NPCs INTO the "PAH Clone Cell". It would reduce some grind and help move people around faster. Since we can take them out of that cell, it would really be nice to also be able to put them into it. Maybe through dialogue and/or a spell. Thanks for considering it! you're not making sense how moving any slaves to the clone cell would speed anything up. use the slave cart addon for moving slaves 1
Antiope_Apollonia Posted April 20, 2022 Posted April 20, 2022 On 4/19/2022 at 9:21 PM, trgdolors said: Again, it would be very handy to have a way in PAH to put multiple slaves or even any NPCs INTO the "PAH Clone Cell". The "PAH Clone Cell" isn't a real place per se where slaves could go. It's just a jury rigged solution for PAHE to be able to do things out of sight of the rest of the world. It's a necessary mechanic, not an actual location. Unless it were part of another mechanic—like already exists with DoM's "put her into a sack"—then to send slaves there would basically be tantamount to removing them from the game, then respawning them later. That'd be pretty unimmersive. On 4/19/2022 at 9:21 PM, trgdolors said: It would reduce some grind and help move people around faster. How? What "grind" exists in slaves following you around? Sure, I guess, it would be easier to just remove slaves from the game until you're in a safe location rather than having to deal with them trying to escape after you capture them out in the field, but... so? If you don't want the experience of training slaves and dealing with their reactions, maybe PAHE isn't the mod for you? 1
trgdolors Posted April 21, 2022 Posted April 21, 2022 OK, sorry. Maybe I misunderstood what the PAH clone cell is. Would someone please direct me to where the slave cart add-on is? I have looked and cannot find it. Thanks!
CliftonJD Posted April 21, 2022 Author Posted April 21, 2022 11 minutes ago, trgdolors said: OK, sorry. Maybe I misunderstood what the PAH clone cell is. Would someone please direct me to where the slave cart add-on is? I have looked and cannot find it. Thanks! 2
DonQuiWho Posted April 21, 2022 Posted April 21, 2022 8 hours ago, trgdolors said: OK, sorry. Maybe I misunderstood what the PAH clone cell is. Would someone please direct me to where the slave cart add-on is? I have looked and cannot find it. Thanks! I see Clifton has given you a link. The cart works very well if 1 - you don't try to use it to win the Epsom Derby or Grand National, or pretend its a Tesla 4WD 2 - you park it away from objects that prevent the occupants easily mustering at its side when you order your slaves to come out. Parking beside walls etc does not work too well Hope that helps 1
terrorofmorrowind Posted April 21, 2022 Posted April 21, 2022 20 hours ago, CliftonJD said: those are dom bugs with "cleaning" the update to pahe concerning the aygas mcm was a change to how we clean up retired functions of the older versions. were these ctd's in aygas a new thing concerning a recent update or an ongoing problem for a long time? if its a new or recent problem, could be that aygas was looking for the old way of doing things. but if this was an on-going problem for a long time, could mean there was already an issue with how aygas looked at the pahe mcm, retiring those old functions and leaving them readable to aygas fixed it you're not making sense how moving any slaves to the clone cell would speed anything up. use the slave cart addon for moving slaves I always had issues with it ever since I start using it on skyrim SE. 1
terrorofmorrowind Posted April 21, 2022 Posted April 21, 2022 3 hours ago, DonQuiWho said: I see Clifton has given you a link. The cart works very well if 1 - you don't try to use it to win the Epsom Derby or Grand National, or pretend its a Tesla 4WD 2 - you park it away from objects that prevent the occupants easily mustering at its side when you order your slaves to come out. Parking beside walls etc does not work too well Hope that helps aka don't use it at all. ?
CliftonJD Posted April 22, 2022 Author Posted April 22, 2022 9 hours ago, terrorofmorrowind said: I always had issues with it ever since I start using it on skyrim SE. always nice when you hear some spring cleaning has fixed somebody's ctd...even better when the ctd was another mod 1
DonQuiWho Posted April 22, 2022 Posted April 22, 2022 21 hours ago, terrorofmorrowind said: aka don't use it at all. ? So you can't drive? 2
Pfiffy Posted April 23, 2022 Posted April 23, 2022 On 4/5/2022 at 10:27 PM, CliftonJD said: got it working at my end, seems you already made an updated version of ana_hire_fire as bb_hirefire. adding that new script to the city management quest seems to fix it for me. so far tested falkreath and the first independent hooker You have it working? You have it really working? Real life kept me busy for weeks now and I have not been able to track down the error that kept me from entering the the jarls longhouse in falkreath... Please send me your version.
Jasmine92 Posted April 23, 2022 Posted April 23, 2022 On 4/22/2022 at 3:02 PM, DonQuiWho said: So you can't drive? Oh you can, last time i tried it (couple of month ago, but I think there where no updates since then) you could order slaves to get into the cart and then get into the drivers seat and ride it. However as DonQuiWho said, the Skyrim physics are quite finicky and you can end up in a rather sudden Micheal Bay situation if not driving careful. 1
Gukahn Posted April 23, 2022 Posted April 23, 2022 3 minutes ago, Jasmine92 said: Oh you can, last time i tried it (couple of month ago, but I think there where no updates since then) you could order slaves to get into the cart and then get into the drivers seat and ride it. However as DonQuiWho said, the Skyrim physics are quite finicky and you can end up in a rather sudden Micheal Bay situation if not driving careful So..Need for Speed Skyrim Edition? (don't tell Todd everybody..) 1
CliftonJD Posted April 23, 2022 Author Posted April 23, 2022 (edited) 1 hour ago, Pfiffy said: You have it working? You have it really working? Real life kept me busy for weeks now and I have not been able to track down the error that kept me from entering the the jarls longhouse in falkreath... Please send me your version. i tested the 2 you mentioned and these so far: so far all tested locations are working and have working mcm locations for the new mcm page. any location that has an mcm slot also auto-detects pahe slaves and removes them from the roster, hope i didn't miss any:TDF20220423.zip the tdf patch should work for all 6 hookers, but only tested upto 4 slaves as hookers so far. have not yet tested firing the city hookers and returning any slaves to pahe Edited April 23, 2022 by CliftonJD
Pfiffy Posted April 24, 2022 Posted April 24, 2022 10 hours ago, CliftonJD said: i tested the 2 you mentioned and these so far: so far all tested locations are working and have working mcm locations for the new mcm page. any location that has an mcm slot also auto-detects pahe slaves and removes them from the roster, hope i didn't miss any:TDF20220423.zip the tdf patch should work for all 6 hookers, but only tested upto 4 slaves as hookers so far. have not yet tested firing the city hookers and returning any slaves to pahe WOW! Ok. So the additional script did the trick? It didn't for me, but maybe I just didn't test it enough. The MCM looks quite good. Is this from Oldrim or SSE? Question: MCM locations are the defined locations where the sluts work on their own?
cantgetright008 Posted April 24, 2022 Posted April 24, 2022 On 4/19/2022 at 10:49 AM, Amazonian Ara said: Has anyone played with this new mod Conquest of Skyrim? https://www.nexusmods.com/skyrimspecialedition/mods/65628?tab=posts&BH=1 Looks like an almost fully functioning conquest system already. I'd love to have some sort of way to turn my occupied mines over to using slaves as part of the workforce and sentence prisoners to slavery. That looks fire!
terrorofmorrowind Posted April 24, 2022 Posted April 24, 2022 On 4/22/2022 at 2:27 AM, CliftonJD said: always nice when you hear some spring cleaning has fixed somebody's ctd...even better when the ctd was another mod yeah it wasn't you fault. this time. I'm joking ofcourse. ? 1
DashMeUp Posted April 24, 2022 Posted April 24, 2022 Is there anyway to prevent captures from losing their figures when enslaved? They always become skinnier after being enslaved.
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