Jump to content

Paradise Halls Enhanced (pahe) Special Edition with the customary addons


Recommended Posts

Posted
6 hours ago, CliftonJD said:

is this after untieing the slave and asking them to wait or is this more in general happening any time you ask them to wait

yes this is always happen when i ask them to wait/do something,no matter what they do before,but i just found a way to fix this,right after they execute the animation,i have to cancel the command it will return to normal.

thanks for the reply bro

 

Posted
3 hours ago, Jasmine92 said:

I'm trying a relatively fresh game (only 4 or 5 hours old) with AYGAS, HSH, PAHE 8.1.2 and DoM 2.9.0 (installed in that order) and after using the PAHE option "OK Slave" -> "I'm going to have sex with you" I start getting errors in the Papyrus log and things become slow (responsiveness to dialogues, not being able to open the dialog at all for a particular slave, sexlab scenes taking a while to start): (mind you pahslave.pex from PAHE 8.1.2 is been overwritten by DoM 2.9.0)

 

  Reveal hidden contents
[04/16/2022 - 01:24:45AM] Error:  (0300AF05): has no 3D
stack:
	<unknown self>.PO3_SKSEFunctions.GetMotionType() - "<native>" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanMess() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanTheMess() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.BehaviourOnUpdate() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line ?
[04/16/2022 - 01:24:45AM] Error:  (0300AF6F): has no 3D
stack:
	<unknown self>.PO3_SKSEFunctions.GetMotionType() - "<native>" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanMess() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanTheMess() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.BehaviourOnUpdate() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line ?
[04/16/2022 - 01:24:45AM] Error:  (0300AF10): has no 3D
stack:
	<unknown self>.PO3_SKSEFunctions.GetMotionType() - "<native>" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanMess() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanTheMess() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.BehaviourOnUpdate() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line ?

 

Any ideas whats causing this? Should PAH overwrite DoM or vice versa?

PAHE first, DoM always after, overwriting. Plugin order should not matter, but it doesn't hurt to use the same rule.

Posted (edited)
On 4/15/2022 at 3:48 PM, ranma013 said:

Hello

 

When an NPC wants to use a slave (and a pahe prostitute slave), the 2 npc remain motionless for a long time and there is no silent voice. more than 30 min after they go to bed and activates the sexlab animation
Have you had this problem too?

sounds like you've got some bad script lag, likely a clogged papyrus log to clean up

 

 

___________

I disabled a lot of mods and animation to lighten the papyrus, but the npc who want to use slaves stay in front without using a silent voice or an animation and when I click on them it says '' the person is busy ''. even followers who want to use them on the road stay ahead of slaves. not just prostitutes
If someone has some solution I am interested.

 

Thank you guys for your help

Edited by ranma013
Posted

So I noticed in patch 8.1.0 you fixed the mcm issue of AYGAS. What was causing it being faulty in the first place? I'm just really curious as it loved to crash my game on loading of a save a by alot. It stopped ever since I updated to the newest version which is 8.1.2. Was it a typo or perhaps a missing line somewhere. I had been breaking my head on this for ages. I'm so glad it's fixed now!

Posted (edited)

Again, it would be very handy to have a way in PAH to put multiple slaves or even any NPCs INTO the "PAH Clone Cell". It would reduce some grind and help move people around faster. Since we can take them out of that cell, it would really be nice to also be able to put them into it. Maybe through dialogue and/or a spell.

 

Thanks for considering it!

Edited by trgdolors
Posted
On 4/15/2022 at 6:43 PM, Jasmine92 said:

I'm trying a relatively fresh game (only 4 or 5 hours old) with AYGAS, HSH, PAHE 8.1.2 and DoM 2.9.0 (installed in that order) and after using the PAHE option "OK Slave" -> "I'm going to have sex with you" I start getting errors in the Papyrus log and things become slow (responsiveness to dialogues, not being able to open the dialog at all for a particular slave, sexlab scenes taking a while to start): (mind you pahslave.pex from PAHE 8.1.2 is been overwritten by DoM 2.9.0)

 

  Reveal hidden contents
[04/16/2022 - 01:24:45AM] Error:  (0300AF05): has no 3D
stack:
	<unknown self>.PO3_SKSEFunctions.GetMotionType() - "<native>" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanMess() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanTheMess() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.BehaviourOnUpdate() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line ?
[04/16/2022 - 01:24:45AM] Error:  (0300AF6F): has no 3D
stack:
	<unknown self>.PO3_SKSEFunctions.GetMotionType() - "<native>" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanMess() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanTheMess() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.BehaviourOnUpdate() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line ?
[04/16/2022 - 01:24:45AM] Error:  (0300AF10): has no 3D
stack:
	<unknown self>.PO3_SKSEFunctions.GetMotionType() - "<native>" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanMess() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.CleanTheMess() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.BehaviourOnUpdate() - "pahslave.psc" Line ?
	[alias Slave001 on quest PAH (1A01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line ?

 

Any ideas whats causing this? Should PAH overwrite DoM or vice versa?

those are dom bugs with "cleaning"

 

On 4/18/2022 at 7:35 AM, terrorofmorrowind said:

So I noticed in patch 8.1.0 you fixed the mcm issue of AYGAS. What was causing it being faulty in the first place? I'm just really curious as it loved to crash my game on loading of a save a by alot. It stopped ever since I updated to the newest version which is 8.1.2. Was it a typo or perhaps a missing line somewhere. I had been breaking my head on this for ages. I'm so glad it's fixed now!

the update to pahe concerning the aygas mcm was a change to how we clean up retired functions of the older versions. were these ctd's in aygas a new thing concerning a recent update or an ongoing problem for a long time?

if its a new or recent problem, could be that aygas was looking for the old way of doing things. but if this was an on-going problem for a long time, could mean there was already an issue with how aygas looked at the pahe mcm, retiring those old functions and leaving them readable to aygas fixed it

23 hours ago, trgdolors said:

Again, it would be very handy to have a way in PAH to put multiple slaves or even any NPCs INTO the "PAH Clone Cell". It would reduce some grind and help move people around faster. Since we can take them out of that cell, it would really be nice to also be able to put them into it. Maybe through dialogue and/or a spell.

 

Thanks for considering it!

you're not making sense how moving any slaves to the clone cell would speed anything up. use the slave cart addon for moving slaves

Posted
On 4/19/2022 at 9:21 PM, trgdolors said:

Again, it would be very handy to have a way in PAH to put multiple slaves or even any NPCs INTO the "PAH Clone Cell".

The "PAH Clone Cell" isn't a real place per se where slaves could go.  It's just a jury rigged solution for PAHE to be able to do things out of sight of the rest of the world.  It's a necessary mechanic, not an actual location.  Unless it were part of another mechanic—like already exists with DoM's "put her into a sack"—then to send slaves there would basically be tantamount to removing them from the game, then respawning them later.  That'd be pretty unimmersive.

 

On 4/19/2022 at 9:21 PM, trgdolors said:

It would reduce some grind and help move people around faster.

How?  What "grind" exists in slaves following you around?  Sure, I guess, it would be easier to just remove slaves from the game until you're in a safe location rather than having to deal with them trying to escape after you capture them out in the field, but... so?  If you don't want the experience of training slaves and dealing with their reactions, maybe PAHE isn't the mod for you?

Posted

OK, sorry. Maybe I misunderstood what the PAH clone cell is. Would someone please direct me to where the slave cart add-on is? I have looked and cannot find it.

 

Thanks!

Posted
11 minutes ago, trgdolors said:

OK, sorry. Maybe I misunderstood what the PAH clone cell is. Would someone please direct me to where the slave cart add-on is? I have looked and cannot find it.

 

Thanks!

 

Posted
8 hours ago, trgdolors said:

OK, sorry. Maybe I misunderstood what the PAH clone cell is. Would someone please direct me to where the slave cart add-on is? I have looked and cannot find it.

 

Thanks!

 

I see Clifton has given you a link. 

 

The cart works very well if

 

1 - you don't try to use it to win the Epsom Derby or Grand National, or pretend its a Tesla 4WD 

2 - you park it away from objects that prevent the occupants easily mustering at its side when you order your slaves to come out.  Parking beside walls etc does not work too well 

 

Hope that helps

Posted
20 hours ago, CliftonJD said:

those are dom bugs with "cleaning"

 

the update to pahe concerning the aygas mcm was a change to how we clean up retired functions of the older versions. were these ctd's in aygas a new thing concerning a recent update or an ongoing problem for a long time?

if its a new or recent problem, could be that aygas was looking for the old way of doing things. but if this was an on-going problem for a long time, could mean there was already an issue with how aygas looked at the pahe mcm, retiring those old functions and leaving them readable to aygas fixed it

you're not making sense how moving any slaves to the clone cell would speed anything up. use the slave cart addon for moving slaves

I always had issues with it ever since I start using it on skyrim SE.

Posted
3 hours ago, DonQuiWho said:

 

I see Clifton has given you a link. 

 

The cart works very well if

 

1 - you don't try to use it to win the Epsom Derby or Grand National, or pretend its a Tesla 4WD 

2 - you park it away from objects that prevent the occupants easily mustering at its side when you order your slaves to come out.  Parking beside walls etc does not work too well 

 

Hope that helps

aka don't use it at all. ?

Posted
9 hours ago, terrorofmorrowind said:

I always had issues with it ever since I start using it on skyrim SE.

always nice when you hear some spring cleaning has fixed somebody's ctd...even better when the ctd was another mod:O

Posted
On 4/5/2022 at 10:27 PM, CliftonJD said:

got it working at my end, seems you already made an updated version of ana_hire_fire as bb_hirefire. adding that new script to the city management quest seems to fix it for me. so far tested falkreath and the first independent hooker

You have it working? You have it really working? Real life kept me busy for weeks now and I have not been able to track down the error that kept me from entering the the jarls  longhouse in falkreath... Please send me your version.

Posted
On 4/22/2022 at 3:02 PM, DonQuiWho said:

 

So you can't drive?

Oh you can, last time i tried it (couple of month ago, but I think there where no updates since then) you could order slaves to get into the cart and then get into the drivers seat and ride it. However as DonQuiWho said, the Skyrim physics are quite finicky and you can end up in a rather sudden Micheal Bay situation if not driving careful.

Posted
3 minutes ago, Jasmine92 said:

Oh you can, last time i tried it (couple of month ago, but I think there where no updates since then) you could order slaves to get into the cart and then get into the drivers seat and ride it. However as DonQuiWho said, the Skyrim physics are quite finicky and you can end up in a rather sudden Micheal Bay situation if not driving careful

So..Need for Speed Skyrim Edition?

(don't tell Todd everybody..)

Posted (edited)
1 hour ago, Pfiffy said:

You have it working? You have it really working? Real life kept me busy for weeks now and I have not been able to track down the error that kept me from entering the the jarls  longhouse in falkreath... Please send me your version.

i tested the 2 you mentioned and these so far:1877762562_5slutsmcm.JPG.550c72a491d16cb69f8119f769be56b2.JPG

so far all tested locations are working and have working mcm locations for the new mcm page. any location that has an mcm slot also auto-detects pahe slaves and removes them from the roster, hope i didn't miss any:TDF20220423.zip

the tdf patch should work for all 6 hookers, but only tested upto 4 slaves as hookers so far. have not yet tested firing the city hookers and returning any slaves to pahe

 

Edited by CliftonJD
Posted
10 hours ago, CliftonJD said:

i tested the 2 you mentioned and these so far:1877762562_5slutsmcm.JPG.550c72a491d16cb69f8119f769be56b2.JPG

so far all tested locations are working and have working mcm locations for the new mcm page. any location that has an mcm slot also auto-detects pahe slaves and removes them from the roster, hope i didn't miss any:TDF20220423.zip

the tdf patch should work for all 6 hookers, but only tested upto 4 slaves as hookers so far. have not yet tested firing the city hookers and returning any slaves to pahe

 

WOW!

 

Ok. So the additional script did the trick? It didn't for me, but maybe I just didn't test it enough. The MCM looks quite good. Is this from Oldrim or SSE?

 

Question: MCM locations are the defined locations where the sluts work on their own?

 

 

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...