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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
On 3/1/2022 at 3:28 PM, TrollAutokill said:

Are those from new game or is this an old game? For me those are unusable because of too many script errors from disabled mods.

 

15 hours ago, Martok73 said:

If you are using that one, I would suggest this version and the compatibility patch for HSH that comes from another page.

 

3 hours ago, DonQuiWho said:

cannot be initialized because the script no longer contains that property

this is just an fyi for future reference, 1 or 2 of those errors maybe the mod author missed something during an update, but to get the log flooded with so many like that is something serious. to have that happen on Property PAHFunctions says its most likely pointed at hsh so the error as a whole with how much of it says most likely an outdated or conflicting mod

3 hours ago, DonQuiWho said:

Thanks for taking the trouble to help out though.  Much appreciated

welcome :)

Posted
On 2/28/2022 at 9:38 PM, Martok73 said:

It's better than nothing at all :) TY

 

Ok, sounds like good advice so that's what I'll try next. coc to qasmoke, then restart PAHE, watch the console, cross my fingers and see what happens. After moving the rest of my slaves into one of my HSH House Cells. :) 

remind me what's the current behavior when removing a negative combat slave from hsh

Posted
3 hours ago, DonQuiWho said:

 

Thanks

 

Those are idfentical to the ones I have installed

 

As @CliftonJD pointed out above, the PAH compatibility file seemed to cause an error and by removing it from MO2 LH Pane, to stop the overwrite of the base mod, I got rid of a heap of the errors I was seeing.... being 

 

  Reveal hidden contents

    Line 378: [03/01/2022 - 07:01:53PM] warning: Property PAHFunctions on script zfplockcontrolscript attached to ZFPLock (B2019893) cannot be initialized because the script no longer contains that property
    Line 707: [03/01/2022 - 07:01:53PM] warning: Property PAHFunctions on script zfpaliascontrolscript attached to ZFPAliases (B200FBD3) cannot be initialized because the script no longer contains that property
    Line 1264: [03/01/2022 - 07:01:56PM] warning: Property PAHFunctions on script zfplockcontrolscript attached to ZFPLock (B2019893) cannot be initialized because the script no longer contains that property
    Line 1332: [03/01/2022 - 07:01:56PM] warning: Property PAHFunctions on script zfpaliascontrolscript attached to ZFPAliases (B200FBD3) cannot be initialized because the script no longer contains that property

 

As stated on the mod page, external patches may well work with a particular version of PAHE, but there is no guarantee that that will remain so when PAHE is updated.  

 

I also moved HSH well up my load order

 

I'm now down to basically what seems to be a single error that, allowing for the various scripts' log timing, seems to stop HSH loading properly, and hence probably why the MCM is not showing up


    Line 1527: [03/03/2022 - 12:38:12AM] ERROR: phhshplayerscript.OnPlayerLoadGame() being called on an invalid object, aborting function call
    Line 1532:     [alias PlayerAlias on quest PHHSHStorage (77008402)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
    Line 1834: [03/03/2022 - 12:38:15AM] ERROR: phhshplayerscript.OnItemAdded() being called on an invalid object, aborting function call
    Line 2042: [03/03/2022 - 12:38:21AM] ERROR: phhshstoragefunctions.IsInPermaCell() being called on an invalid object, aborting function call

    [aygasCore (B000182B)].aygashshfunctions.IsPlayerHouse() - "aygashshfunctions.psc" Line 44

 

I have also realised why this may be happening, relating to the way that HSH/DOM storagefunctions are dealing with one of my player homes - I have a few PAH slaves sitting in a 'non standard' player home - someone set up a nice cottage in Riverwood but, as I understand it, managed to included half of the rest of the Riverwood environment 'within' it. 

 

@TrollAutokill kindly helped me with this before but TBH, I'm old, and had forgotten about that ?

 

That might well be what is screwing things up, so I'm going to take those PAH slaves out of that, put them in a proper player home, .... and see what happens ?

 

Thanks for taking the trouble to help out though.  Much appreciated

 

 

 

Well, after having spent about 12/15 hours on this, and trying all of that, the game still won't fire up HSH properly. 

 

And I see no point wasting time trying to find if any other individual mod is causing it, so I think I'll go back to the start and creat a completely new game. 

 

Thanks to everyone who tried to help me tho'.  Appreciated the replies and suggestions

 

DQW

 

Posted
52 minutes ago, DonQuiWho said:

 

Well, after having spent about 12/15 hours on this, and trying all of that, the game still won't fire up HSH properly. 

 

And I see no point wasting time trying to find if any other individual mod is causing it, so I think I'll go back to the start and creat a completely new game. 

 

Thanks to everyone who tried to help me tho'.  Appreciated the replies and suggestions

 

DQW

 

i think now that you've narrowed down the problematic mod, you need to use this:

On 3/1/2022 at 3:28 PM, TrollAutokill said:

Are those from new game or is this an old game? For me those are unusable because of too many script errors from disabled mods.

 

One way to go for is to:

 

1a) do a clean start (you can use the save file from DoM downloads or use alternate start) with all mods you want BUT not PAHE and nothing from the pahe suite. Run FNIS.

 

1b) Do nothing, not even using alternate start, wait for all mods to finish loading, config MCM as you want, save, quit, save config file and post.

 

2a) Turn on PAHE, run FNIS, load, wait, config, nothing else, save, quit.

 

2b) Reload, try to enslave a few (3 is good). Save, quit and post logfile.

 

3) If everything went fine redo 2a and 2b with HSH+AYGAS+PAHE

 

4) Same a above, adding DoM

 

5) If everything went fine you can try an old save. But first clean it with resaver, removing all mods from it. Then start Skyrim with absolutely no mods, load and save. Then start over from 1a.

 

 

Posted (edited)
2 hours ago, CliftonJD said:

i think now that you've narrowed down the problematic mod, you need to use this:

 

 

Thanks for that suggestion.  I feel bad about troubling you again,  but I don't understand the logic involved in that ?

 

Why start up with everything else first?  If something else is breaking the 'PAH suite', surely you'd be very likely to just get the same result, ie it probably still won't fire up properly when you add it 'afterwards'

 

(And, FWIW, I have now recently cleaned more saves than I can remember changing nappies, looked at more source code - both as it appears in HSH/AYGAS and DOM - than I might wish, and I even started this game again a few times as a 'new game' from Save 3 in Helgen with only slight changes in mods loaded/mod Load Order, and both with/without the PAHE suite, and it still broke (insofar as there was no HSH MCM) each time PAHE/HSH/AYGAS got anywhere near it ?)

 

PAH itself works fine.  DOM seems to run too.  AYGAS' MCM is there.  HSH is in game, shows up as installed on AYGAS' internal mod check, but it just won't start its MCM as it comes up with the same Mod killing error every time

 

So,

I was actually going to start the game with all my basic mods, check that seemed solid, then add the main Sexlab Framework Mods, Sexlab, ZAZ, DD, Aroused, and check that all worked, add SLAL and SlaveTATs stuff and check again, and then add the PAH suite BEFORE I added any other Sexlab based mods at all. If it didn't work at that point, I'd at least know that it was most likely to be a vanilla mod conflict borking PAHE etc.   If it actually was working OK at that point, then I'd finish up by adding add other Sexlab things one at a time/in small batches, until something broke, and then I would have some certainty as to what was squiff, and maybe even why ?

 

EDIT:  I'm planning to use SE versions of PAHE 8.1, HSH 1.26, AYGAS 0.58b, DOM 2.6.2 as my 'PAHE suite'.  That should work, shouldn't it?

 

Anyway, does that not make any sense?

 

 

 

 

Edited by DonQuiWho
Posted
1 hour ago, DonQuiWho said:

 

Thanks for that suggestion.  I feel bad about troubling you again,  but I don't understand the logic involved in that ?

 

Why start up with everything else first?  If something else is breaking the 'PAH suite', surely you'd be very likely to just get the same result, ie it probably still won't fire up properly when you add it 'afterwards'

 

(And, FWIW, I have now recently cleaned more saves than I can remember changing nappies, looked at more source code - both as it appears in HSH/AYGAS and DOM - than I might wish, and I even started this game again a few times as a 'new game' from Save 3 in Helgen with only slight changes in mods loaded/mod Load Order, and both with/without the PAHE suite, and it still broke (insofar as there was no HSH MCM) each time PAHE/HSH/AYGAS got anywhere near it ?)

 

PAH itself works fine.  DOM seems to run too.  AYGAS' MCM is there.  HSH is in game, shows up as installed on AYGAS' internal mod check, but it just won't start its MCM as it comes up with the same Mod killing error every time

 

So,

I was actually going to start the game with all my basic mods, check that seemed solid, then add the main Sexlab Framework Mods, Sexlab, ZAZ, DD, Aroused, and check that all worked, add SLAL and SlaveTATs stuff and check again, and then add the PAH suite BEFORE I added any other Sexlab based mods at all. If it didn't work at that point, I'd at least know that it was most likely to be a vanilla mod conflict borking PAHE etc.   If it actually was working OK at that point, then I'd finish up by adding add other Sexlab things one at a time/in small batches, until something broke, and then I would have some certainty as to what was squiff, and maybe even why ?

 

EDIT:  I'm planning to use SE versions of PAHE 8.1, HSH 1.26, AYGAS 0.58b, DOM 2.6.2 as my 'PAHE suite'.  That should work, shouldn't it?

 

Anyway, does that not make any sense?

 

 

 

 

The point of starting with everything else but PAHE is to make sure you start on a good base AND that page will find itta mods easily.

Posted (edited)
12 hours ago, DonQuiWho said:

Those are idfentical to the ones I have installed

They may look identical, but it is possible that they were corrupted during the download process, as that can and does happen more than you'd think. I do not use MO2, nor DoM, nor AYGAS, but I know that DoM has to be installed and loaded after PAHE, and so does AYGAS because PAHE is required for both. What I'd suggest at this point after reading all the other comments made by Clifton and TAK, is something that TAK already suggested.

 

Uninstall everything related to SexLab, then start a new save file and make sure all other mods are working as intended. Once that is done, install SexLab and all of it's requirements in the correct order, and use a mod like SL Matchmaker to test SL and confirm it is working. At this point you can install SL Aroused, SlaveTats, ZaZ, DD, SL Fame, and any other sex mods and their respective requirements but do not install anything for PAHE, HSH, DoM, AYGAS yet, go in game and make sure that everything else is working as intended before installing anything at all having to do with slaves.

 

Once you have everything else you want installed concerning sex and have confirmed it is working the way it is supposed to work, then and only then would I install the slave mods. At that point you should already have all of the requirements installed for them and if not, go ahead and install any missing requirements for your slave mods first. Test in game again making a manual save after each test so that all previously installed mods are loaded properly.

 

Now once you have done all of that and know for a fact that everything is working as intended, then install PAHE and only PAHE. PAHE has it's own included esp file patches for various other mods so make sure they are enabled for any other mod you have installed up to this point. Again go in game load up the last save from your previous test you just made and capture a few generic npcs and test out PAHE and confirm that it is working as intended. Make another manual save (system menu, save, new save).

 

Install HSH and only HSH, Again go in game load up the save you just made with a working PAHE, and test it. Transfer the slaves you just captured from PAHE into HSH. I would suggest for testing purposes to go into the HSH MCM and check the box to make the quest optional, that way you can immediately use the Restless Hunter Inn to transfer you slaves from PAHE into HSH for testing purposes. You can also do everything else in HSH to your slaves while they are kept in the Restless Hunter Inn so you will be able to test it out pretty well even on a level one character. Hard part of all this will be getting the slaves so ya might wanna use console commands to beef up your character abit. When done testing HSH make another Manual Save.

 

Now keep in mind up to this point your load order should be the same as your install order as you want it to be the same. SexLab and it's requirements installed and loaded first, then anything that depends on SexLab such as SLAL, SL Aroused, SlaveTats, ZaZ, DD, etc.... You'll want all those installed and loaded before any slave mods. When you start installing your slave mods you want to always start with PAHE, then install HSH and make sure they are the same in your load order with PAHE loading before HSH. Once you have the above complete, and have everything tested and working in that order with your latest test save, then you can start installing and testing the rest of the mods you want to use.

 

I would suggest downloading the two files that I linked in that previous post and use those instead of any that you have, just because I know without a doubt that they are not corrupt and working as intended, or at least they are for me. Which btw the steps above is the same steps I myself used to get everything I have up and running, and I currently am sitting on just over 500 active mods and have 15 more that I am going to add in stages for my next play through.

 

Install the ZaP Helper Addon if you want to use it followed by the ZPFE Compatibility patch. Make sure they load after everything else above, then go in game load up the last test save you just made, and test it out. When you load in you'll need to wait about 5 mins for everything to boot for the ZaP Helper and the compatibility patch, but once that is done and you are no longer getting screen spam, go into your spells and select place furniture and delete furniture. Go back to the Restless Hunter in case you left before saving and use the spell to place any ZaZ furniture device, doesn't matter what it is but I suggest something simple like a pillory or x-cross. Go back into your spells and select the spell to "select" the furniture, (cast the spell on the furniture you just placed), then you can simply talk to one of your slaves you have stored there and find the dialog that tells the npc/slave you are keeping them. I can't remember the exact dialog but it will have [] brackets in front of it and have a second dialog to either confirm putting them into the furniture or letting them go. Once the slave is in the furniture, go thru the dialog again and select the [lock] dialog to lock them into it. Go back to your spells and select the "align all locked npcs" and use that spell to realign the slave so it fits properly into the furniture you chose to test with. Honestly for me this is the most complicated to test to make sure it is working as intended, but once that is done and you have a slave or other npc successfully locked into a ZaZ furniture device that you placed, and realigned them, you can be sure the mod is working as intended and can go ahead and make another manual save.

 

At this point is where my experience is done as I do not use DoM nor AYGAS, but if you have completed everything above and have a working test save with everything else working as intended then installing the last two mods should work just fine. Going by the description on each of those two's mod pages I would suggest installing AYGAS first and any patches for any mods you have installed only if the patches match the version of the mods you are currently using. If the patches don't match the versions of the mods you are using you can try them if you choose or leave them be. Me personally I would start with AGYAS and install it, and if it has patches listed on it's page for PAHE or HSH I'd install those as well. Then I'd load up the last test save I had just made and wait a few minutes for everything to load then proceed to testing the functions of AYGAS. If at this point the save isn't working or you are getting odd or strange things happening, such as a MCM menu not populating, then I would exit the game without saving anything and uninstall the AYGAS patches only. Then go back into the game and load up the previous test save and test the functions of AYGAS again, if everything works, then the issue was the patches for AYGAS, if it doesn't work as intended but the save was fine prior to installing AYGAS, then I would guess the issue is with AYGAS itself, or your load order is not the same as your install order. Which I know some people disagree with me, but that is ok, as I only speak from my personal experience and for me I try my best to install mods in the exact order that I want them to load in. So far this practice has worked great for me and I am hoping it will work for you as well. I do know people that are using all of these mods including AYGAS and DoM without any issues so I know that they will work together it is just a matter of finding the right install and load order to get them playing nice.

 

Keep in mind that it is completely possible that at any point in downloading a mod the file can become corrupted which will cause issues when trying to install it and use it. I always suggest manually downloading any mod you plan on using in any given play through of Skyrim so as to minimize the chance of file corruption. It can still happen with manual downloads but is less likely.

 

Now once you have AYGAS installed and working as intended and are satisfied with your testing results, then go ahead and make another manual save. Assuming the above suggestions worked that is.

 

Once that is done you can move on to the final mod DoM and install it, make sure you are installing the version that is compatible with the version of PAHE that you have installed and have working from all of the above suggested instructions. Go in game and test it, make sure everything in DoM is working as intended like the MCM and the extra stuff it adds to the slaves. Once you are happy with the results you can either make another manual test save, (which I totally would), load into the save file that was giving you so much trouble to begin with and see if everything up to this point has "fixed" the issues and if it works now. I would do this just to see if all of the above resolved the issue anyway whether you plan on continuing that save file or not. I think it would be good to know if everything posted here helped or not cause I would be curious to find out honestly. Or if once the test save is working as intended then you will be able to exit the game, not touch anything else, and start a brand new character with everything you want working as intended. Keep in mind that if you choose to abandon the save file you were having issues with or if that file still does not work or has become corrupted, that once you start a new character fresh, whether using a mod like Alternate Start Live Another Life or something similar, or just using the vanilla start (I do not suggest using a vanilla start and highly recommend using some kind of alternate start mod), Once you have control of your character stand idle for at least 15-20 minutes depending on the power of your PC to allow all of your mods to go thru there start up sequence and fully load in. Do not touch or do anything at all during this process because doing so can cause mod corruption or failure to startup properly. Once all of the screen spam is done, open the console and watch it for a few minutes to make sure everything is finished, then close the console and wait another 3-5 minutes just to make absolutely sure everything has loaded..... Then and only then open your MCM and begin configuring your mods with the options and setting you prefer. Once done with that, make a manual save, exit the game, restart and load up the save you just made and allow another 5 minutes for everything to load. Once complete go back into the MCM and setup any mods that did not show up in the initial setup, when finished, make another manual save, exit game and repeat. Do this until every mod that you know for fact has a MCM menu is visible and populated and you have selected all the options you wish. After all of that, make one more final manual save and exit the game. Go outside, get something to eat, drink and celebrate because if everything went as it should and is supposed to, you will now have a fresh level one character fully ready to do whatever they desire in Skyrim.

 

I hope that this very long detailed post helps you to get everything up and running and moving forward, and with some patience and time hopefully fix your broken save in the process. At the very least give you a fresh start with a working Adult Mod List. This is going to take several hours so go slow and be meticulous and have patience. Minus DoM and AYGAS, cause I don't use those, the suggested instructions I've given you here is the exact process I went thru for mine and just this part alone took me about 12 hrs as I went slow, took my time and did not rush thru anything. So have patience and persistence and good luck. Please let me know if this works as I am curious to see if someone else repeating my own process can duplicate my results.

 

 

 

  

4 hours ago, DonQuiWho said:

EDIT:  I'm planning to use SE versions of PAHE 8.1, HSH 1.26, AYGAS 0.58b, DOM 2.6.2 as my 'PAHE suite'.  That should work, shouldn't it?

I would also suggest using Skyrim SE v1.5.97 and not AE cause we know that 1.5.97 works with all of these mods. I also suggest using SKSE 2.0.19 as I personally have had some issues with 2.0.20 but none with 2.0.19.

Edited by Martok73
Posted

i have found that some of the hsh requirements aren't listed, but internally it still looks for those files and other functions start to fall apart once it can not find the file. for a while there when i first started pahe, enslavement would fail if it couldn't find nil0. 

Quote

Cannot open store for class "HR_HavokChainScript", missing file?

does anybody here know where you would obtain that file to get any mod content it belongs to or should i just send my copy of the file and see if that helps with the issue

Posted
12 hours ago, Martok73 said:

They may look identical, but it is possible that they were corrupted during the download process, as that can and does happen more than you'd think. I do not use MO2, nor DoM, nor AYGAS, but I know that DoM has to be installed and loaded after PAHE, and so does AYGAS because PAHE is required for both. What I'd suggest at this point after reading all the other comments made by Clifton and TAK, is something that TAK already suggested.

 

Uninstall everything related to SexLab, then start a new save file and make sure all other mods are working as intended. Once that is done, install SexLab and all of it's requirements in the correct order, and use a mod like SL Matchmaker to test SL and confirm it is working. At this point you can install SL Aroused, SlaveTats, ZaZ, DD, SL Fame, and any other sex mods and their respective requirements but do not install anything for PAHE, HSH, DoM, AYGAS yet, go in game and make sure that everything else is working as intended before installing anything at all having to do with slaves.

 

Once you have everything else you want installed concerning sex and have confirmed it is working the way it is supposed to work, then and only then would I install the slave mods. At that point you should already have all of the requirements installed for them and if not, go ahead and install any missing requirements for your slave mods first. Test in game again making a manual save after each test so that all previously installed mods are loaded properly.

 

Now once you have done all of that and know for a fact that everything is working as intended, then install PAHE and only PAHE. PAHE has it's own included esp file patches for various other mods so make sure they are enabled for any other mod you have installed up to this point. Again go in game load up the last save from your previous test you just made and capture a few generic npcs and test out PAHE and confirm that it is working as intended. Make another manual save (system menu, save, new save).

 

Install HSH and only HSH, Again go in game load up the save you just made with a working PAHE, and test it. Transfer the slaves you just captured from PAHE into HSH. I would suggest for testing purposes to go into the HSH MCM and check the box to make the quest optional, that way you can immediately use the Restless Hunter Inn to transfer you slaves from PAHE into HSH for testing purposes. You can also do everything else in HSH to your slaves while they are kept in the Restless Hunter Inn so you will be able to test it out pretty well even on a level one character. Hard part of all this will be getting the slaves so ya might wanna use console commands to beef up your character abit. When done testing HSH make another Manual Save.

 

Now keep in mind up to this point your load order should be the same as your install order as you want it to be the same. SexLab and it's requirements installed and loaded first, then anything that depends on SexLab such as SLAL, SL Aroused, SlaveTats, ZaZ, DD, etc.... You'll want all those installed and loaded before any slave mods. When you start installing your slave mods you want to always start with PAHE, then install HSH and make sure they are the same in your load order with PAHE loading before HSH. Once you have the above complete, and have everything tested and working in that order with your latest test save, then you can start installing and testing the rest of the mods you want to use.

 

I would suggest downloading the two files that I linked in that previous post and use those instead of any that you have, just because I know without a doubt that they are not corrupt and working as intended, or at least they are for me. Which btw the steps above is the same steps I myself used to get everything I have up and running, and I currently am sitting on just over 500 active mods and have 15 more that I am going to add in stages for my next play through.

 

Install the ZaP Helper Addon if you want to use it followed by the ZPFE Compatibility patch. Make sure they load after everything else above, then go in game load up the last test save you just made, and test it out. When you load in you'll need to wait about 5 mins for everything to boot for the ZaP Helper and the compatibility patch, but once that is done and you are no longer getting screen spam, go into your spells and select place furniture and delete furniture. Go back to the Restless Hunter in case you left before saving and use the spell to place any ZaZ furniture device, doesn't matter what it is but I suggest something simple like a pillory or x-cross. Go back into your spells and select the spell to "select" the furniture, (cast the spell on the furniture you just placed), then you can simply talk to one of your slaves you have stored there and find the dialog that tells the npc/slave you are keeping them. I can't remember the exact dialog but it will have [] brackets in front of it and have a second dialog to either confirm putting them into the furniture or letting them go. Once the slave is in the furniture, go thru the dialog again and select the [lock] dialog to lock them into it. Go back to your spells and select the "align all locked npcs" and use that spell to realign the slave so it fits properly into the furniture you chose to test with. Honestly for me this is the most complicated to test to make sure it is working as intended, but once that is done and you have a slave or other npc successfully locked into a ZaZ furniture device that you placed, and realigned them, you can be sure the mod is working as intended and can go ahead and make another manual save.

 

At this point is where my experience is done as I do not use DoM nor AYGAS, but if you have completed everything above and have a working test save with everything else working as intended then installing the last two mods should work just fine. Going by the description on each of those two's mod pages I would suggest installing AYGAS first and any patches for any mods you have installed only if the patches match the version of the mods you are currently using. If the patches don't match the versions of the mods you are using you can try them if you choose or leave them be. Me personally I would start with AGYAS and install it, and if it has patches listed on it's page for PAHE or HSH I'd install those as well. Then I'd load up the last test save I had just made and wait a few minutes for everything to load then proceed to testing the functions of AYGAS. If at this point the save isn't working or you are getting odd or strange things happening, such as a MCM menu not populating, then I would exit the game without saving anything and uninstall the AYGAS patches only. Then go back into the game and load up the previous test save and test the functions of AYGAS again, if everything works, then the issue was the patches for AYGAS, if it doesn't work as intended but the save was fine prior to installing AYGAS, then I would guess the issue is with AYGAS itself, or your load order is not the same as your install order. Which I know some people disagree with me, but that is ok, as I only speak from my personal experience and for me I try my best to install mods in the exact order that I want them to load in. So far this practice has worked great for me and I am hoping it will work for you as well. I do know people that are using all of these mods including AYGAS and DoM without any issues so I know that they will work together it is just a matter of finding the right install and load order to get them playing nice.

 

Keep in mind that it is completely possible that at any point in downloading a mod the file can become corrupted which will cause issues when trying to install it and use it. I always suggest manually downloading any mod you plan on using in any given play through of Skyrim so as to minimize the chance of file corruption. It can still happen with manual downloads but is less likely.

 

Now once you have AYGAS installed and working as intended and are satisfied with your testing results, then go ahead and make another manual save. Assuming the above suggestions worked that is.

 

Once that is done you can move on to the final mod DoM and install it, make sure you are installing the version that is compatible with the version of PAHE that you have installed and have working from all of the above suggested instructions. Go in game and test it, make sure everything in DoM is working as intended like the MCM and the extra stuff it adds to the slaves. Once you are happy with the results you can either make another manual test save, (which I totally would), load into the save file that was giving you so much trouble to begin with and see if everything up to this point has "fixed" the issues and if it works now. I would do this just to see if all of the above resolved the issue anyway whether you plan on continuing that save file or not. I think it would be good to know if everything posted here helped or not cause I would be curious to find out honestly. Or if once the test save is working as intended then you will be able to exit the game, not touch anything else, and start a brand new character with everything you want working as intended. Keep in mind that if you choose to abandon the save file you were having issues with or if that file still does not work or has become corrupted, that once you start a new character fresh, whether using a mod like Alternate Start Live Another Life or something similar, or just using the vanilla start (I do not suggest using a vanilla start and highly recommend using some kind of alternate start mod), Once you have control of your character stand idle for at least 15-20 minutes depending on the power of your PC to allow all of your mods to go thru there start up sequence and fully load in. Do not touch or do anything at all during this process because doing so can cause mod corruption or failure to startup properly. Once all of the screen spam is done, open the console and watch it for a few minutes to make sure everything is finished, then close the console and wait another 3-5 minutes just to make absolutely sure everything has loaded..... Then and only then open your MCM and begin configuring your mods with the options and setting you prefer. Once done with that, make a manual save, exit the game, restart and load up the save you just made and allow another 5 minutes for everything to load. Once complete go back into the MCM and setup any mods that did not show up in the initial setup, when finished, make another manual save, exit game and repeat. Do this until every mod that you know for fact has a MCM menu is visible and populated and you have selected all the options you wish. After all of that, make one more final manual save and exit the game. Go outside, get something to eat, drink and celebrate because if everything went as it should and is supposed to, you will now have a fresh level one character fully ready to do whatever they desire in Skyrim.

 

I hope that this very long detailed post helps you to get everything up and running and moving forward, and with some patience and time hopefully fix your broken save in the process. At the very least give you a fresh start with a working Adult Mod List. This is going to take several hours so go slow and be meticulous and have patience. Minus DoM and AYGAS, cause I don't use those, the suggested instructions I've given you here is the exact process I went thru for mine and just this part alone took me about 12 hrs as I went slow, took my time and did not rush thru anything. So have patience and persistence and good luck. Please let me know if this works as I am curious to see if someone else repeating my own process can duplicate my results.

 

 

 

  

I would also suggest using Skyrim SE v1.5.97 and not AE cause we know that 1.5.97 works with all of these mods. I also suggest using SKSE 2.0.19 as I personally have had some issues with 2.0.20 but none with 2.0.19.

 

Hi

 

I'm not really sure quite what to say.  I'll confine myself to saying 'Thank you' for your very full explanation and the supplementary advice, and I am sure that it will be very helpful to those of us who are struggling in times of trouble

 

DQW

Posted (edited)
12 hours ago, CliftonJD said:

i have found that some of the hsh requirements aren't listed, but internally it still looks for those files and other functions start to fall apart once it can not find the file. for a while there when i first started pahe, enslavement would fail if it couldn't find nil0. 

does anybody here know where you would obtain that file to get any mod content it belongs to or should i just send my copy of the file and see if that helps with the issue

 

I think that's a hangover from the LE version, and the (HDT) assets involved came from

 

 

That's still available, but not updated to SE, per the compatibility post listing.  Implied there that it needs nif conversions

 

You'll find the reference to their use in HSH on the explanation page on the LE HSH page here

 

The chains nice, if they worked, but very very fickle, and use depended on the slave being sent into a ragdolled paralysis before application, and that state removed for them to then 'work'. I spent hours trying to work out what was wrong - there are a number of posts on the thread, ?, but I wouldn't suggest reading them unless you want to do a Rip Van Winkle act for the next 10 years.  IIRC, the problems all seemed to come down to Skyrim/LE's flaky paralysis and ragdoll issues, and the timing involved in changing states.  You kept getting the LE parlaysis associated moonwalking bug, that not even the LE ragdoll paralysis mods, there are 2 or 3 around on Nexus, ever managed to fix properly

 

Hope that helps

 

DQW

 

EDIT:  PS   I don't know what whoever did the SE conversion of HSH did about them, be that just a straight lift over, or if there was any fiddling about to exclude any more weird and wonderful stuff.  I doubt if they would have tried to do the latter, from what I remember of the original

Edited by DonQuiWho
Posted
On 3/3/2022 at 6:33 PM, CliftonJD said:

i have found that some of the hsh requirements aren't listed, but internally it still looks for those files and other functions start to fall apart once it can not find the file. for a while there when i first started pahe, enslavement would fail if it couldn't find nil0. 

does anybody here know where you would obtain that file to get any mod content it belongs to or should i just send my copy of the file and see if that helps with the issue

I don't have that file that I can find, and I have never seen that error message in my log file either. I'd be wondering where the error is coming from like what mod is causing it, cause I don't think it has anything to do with HSH seeing as I have PAHE, HSH, and a boat load of other adult mods and have never seen that error in my logs.

 

13 hours ago, DonQuiWho said:

 

Hi

 

I'm not really sure quite what to say.  I'll confine myself to saying 'Thank you' for your very full explanation and the supplementary advice, and I am sure that it will be very helpful to those of us who are struggling in times of trouble

 

DQW

Uh, you're welcome, abit confused now honestly... I know the post was long but I was sincerely trying to help resolve your issues, so I hope it helps and you get everything sorted.

 

12 hours ago, DonQuiWho said:

 

I think that's a hangover from the LE version, and the (HDT) assets involved came from

 

 

That's still available, but not updated to SE, per the compatibility post listing.  Implied there that it needs nif conversions

 

You'll find the reference to their use in HSH on the explanation page on the LE HSH page here

 

The chains nice, if they worked, but very very fickle, and use depended on the slave being sent into a ragdolled paralysis before application, and that state removed for them to then 'work'. I spent hours trying to work out what was wrong - there are a number of posts on the thread, ?, but I wouldn't suggest reading them unless you want to do a Rip Van Winkle act for the next 10 years.  IIRC, the problems all seemed to come down to Skyrim/LE's flaky paralysis and ragdoll issues, and the timing involved in changing states.  You kept getting the LE parlaysis associated moonwalking bug, that not even the LE ragdoll paralysis mods, there are 2 or 3 around on Nexus, ever managed to fix properly

 

Hope that helps

 

DQW

 

EDIT:  PS   I don't know what whoever did the SE conversion of HSH did about them, be that just a straight lift over, or if there was any fiddling about to exclude any more weird and wonderful stuff.  I doubt if they would have tried to do the latter, from what I remember of the original

That would make sense and also explain why I have never seen that error as well. I don't use that mod because of all of the reported issues with it and I don't think it has a SE conversion either as I've never seen one. HSH SE works just fine without it as does PAHE for SE, I've been using both for a long time and have never had any issues nor seen any errors referring to that mod, so I would guess the references to it were removed in the SE Conversions.

Posted

@CliftonJD @TrollAutokill

 

Hi again

 

I started a new game, and following your advice, and the helpful suggestions from @Martok73 in a more or less standard fashion, incl

 

- reorganising my MO2 profile so that left and right sides were in better alignments

- starting the core non SL mods as a base

- adding base SL mods in stages, SL, theor SL core mods, eg SLAroused etc, and then some SLAL anims to start

 

I then addedm one by one

 

PAH core mods 8.1

HSH 1.26

HSH Cart

AYGAS 0.58b

revisited those to merge in the AYGAS and HSH patches

DOM 2.6.2

 

Doing that everything seemed OK and both HSH and AYGAS initialized OK in the logs ( @CliftonJD - could I suggest you show that as the standard install proc in your mod page, and that ppl check the logs for each addition to see thay went Ok?  It could save a load of queries as I think that when adding them all in one go HSH probably wasn't getting time to initialise properly.  Taking some time out to leave things running before doing anything else seems a great idea!)

 

But I did find out that the 'ZAZ_Helper_Addon_Extension_2.02b_FEMALE' does not seem to get on too well with AYGAS. or at least its aygascorescript file as overwritten by the Troll's DOM mod.  I didn't try to add its 'compatibility patch', after the earlier error mentioned upthread, but as soon as it was added subsequently, the game refused to start properly, and that seemed to be caused by AYGAS throwing a wobbly by not initialising.  I've attached the logs, just in case they are of any interest. You might want to add that as a possible incompatibility on the front page? 

 

Display Model 3 also seemed to do some funny things on an earlier start, but I took it out to move on without it.  I might try it again and I'll let you know if that also should be in the 'doubtful' category

 

Again, thanks to you all for your help.

 

DQW

Papyrus.0 - With ZAZ Furniture Helper 2pt02b Female AYGAS has furn errors on Startup - AYGAS does not start - Game starts but hung at black screen.log Papyrus.0 - Remove Furniture Helper 2pt02b Female AYGAS has no furn Errors on Startup - AYGAS starts OK - Game starts OK.log

Posted
4 hours ago, DonQuiWho said:

revisited those to merge in the AYGAS and HSH patches

Don't merge the patches, they are espfe and should not take up a plugin spot in the load order, so it is better to leave them as individual files. The only time you should ever merge mods together is if you have no more that can be "eslified", and you are sitting at the 254 plugin limit.

 

I hope that with each new mod you added that you took my advice and went in game to test it and make sure it was working, then created a manual save before adding the next mod in.

 

4 hours ago, DonQuiWho said:

'ZAZ_Helper_Addon_Extension_2.02b_FEMALE'

If you were going to us it at all it should have been installed after HSH and before AYGAS. The ZPFE patch should have also been installed before AYGAS. Once you had it installed you should have tested it in game and created another manual save before installing AYGAS.

 

4 hours ago, DonQuiWho said:

Display Model 3 also seemed to do some funny things on an earlier start, but I took it out to move on without it.

I've never been able to get a stable game with that installed, so best to leave it out.

 

With log files, most of the time the majority of errors you find can be safely ignored. The main thing to ask is "does the game run?", "does all your installed mods work as far as you can tell in game?", and lastly "how long will the game run before having a ctd?". Log files are nice and helpful sometimes, sadly not all the time tho cause they don't show everything. But the main point is if you install your mods in the right order and take the time to test each and every one after you install them, (instead of all at once), the majority of the time you can end up with a stable game with the mods you want to play with installed and working as intended, it just takes time to do it right and can't be rushed.

 

Something else I noticed in your post about DoM and PAHE. This is from DoM's main mod page:

SE IMPORTANT NOTICE: Stable version for is 2.6.2 to be used with PAHE 8.09. Do not use 2.7.x unless you want to help with debugging.

 

So if you are using PAHE 8.1 and DoM 2.6.2 together, then that is part of your issue of the game not loading as you should be using 2.6.2 with 8.09.

 

Another quote from DoM's main page: "PAHE 8.1 should be used with DoM 2.7+".

 

So if it were me I'd download PAHE 8.09 and start over from the point where I had a working save file with all the SexLab mods right before installing PAHE. Then go from there installing PAHE 8.09, then HSH 1.26, then ZaZ Helper addon, then the ZPFE compatibility patch, enable the esp files that came with PAHE for any other mods that you already had installed, then install AYGAS, then DoM 2.6.2. Again I would install every mod one at a time and test it in game thoroughly before installing the next one making sure to create a manual save after each mod so you have a point you can go back to if you have any issues and not have to start over from scratch.

 

Take those logs with a grain of salt as not all errors are game breaking especially if you have a stable game running and everything works. You should see my logs, they're a mess, but my game works and that's what matters. :)

Posted
1 hour ago, Martok73 said:

Don't merge the patches, they are espfe and should not take up a plugin spot in the load order, so it is better to leave them as individual files. The only time you should ever merge mods together is if you have no more that can be "eslified", and you are sitting at the 254 plugin limit.

 

I hope that with each new mod you added that you took my advice and went in game to test it and make sure it was working, then created a manual save before adding the next mod in.

 

If you were going to us it at all it should have been installed after HSH and before AYGAS. The ZPFE patch should have also been installed before AYGAS. Once you had it installed you should have tested it in game and created another manual save before installing AYGAS.

 

I've never been able to get a stable game with that installed, so best to leave it out.

 

 

OOIC, and because I'm a tad perplexed, where exactly have you got your source mod files for HSA and AYGAS from?  Are you using the SE mods from this site? 

 

I've looked again at the HSH and AYGAS files I have in my MO2 downloads directory, in which those packaged mods are held before extraction to the MO2 working directory. 

 

I've checked the FOMODs and the rest of the other content, and as far as I can see, the 'patches' applied as 

 

AYGAS for HSH

and

HSH for AYGAS

 

are is a single additional script in both cases.  (As they also seem to be for ITF etc)

 

And you can't install either 'patch' into the MO2 working directory until the other base mod has been installed from your downloads.  The options are blanked out on the FOMOD installer for whichever you install first, and the mod author states that you are expected to revisit that, to put in the 'patch' for the other one afterwards. 

 

IIRC correctly, they said that install order into your mod manager doesn't matter.  (Of course, subsequent addition to your game's load order does, but by that time you should have completed downloads for whatever you plan to run       

 

And there are no espfe files to be seen anywhere ....  So where are you getting them from? 

 

What fundamental thing am I doing wrong?  In missing something, it could explain an awful lot ... ?

 

DQW

 

 

 

 

Posted
9 minutes ago, DonQuiWho said:

 

 

OOIC, and because I'm a tad perplexed, where exactly have you got your source mod files for HSA and AYGAS from?  Are you using the SE mods from this site? 

 

I've looked again at the HSH and AYGAS files I have in my MO2 downloads directory, in which those packaged mods are held before extraction to the MO2 working directory. 

 

I've checked the FOMODs and the rest of the other content, and as far as I can see, the 'patches' applied as 

 

AYGAS for HSH

and

HSH for AYGAS

 

are is a single additional script in both cases.  (As they also seem to be for ITF etc)

 

And you can't install either 'patch' into the MO2 working directory until the other base mod has been installed from your downloads.  The options are blanked out on the FOMOD installer for whichever you install first, and the mod author states that you are expected to revisit that, to put in the 'patch' for the other one afterwards. 

 

IIRC correctly, they said that install order into your mod manager doesn't matter.  (Of course, subsequent addition to your game's load order does, but by that time you should have completed downloads for whatever you plan to run       

 

And there are no espfe files to be seen anywhere ....  So where are you getting them from? 

 

What fundamental thing am I doing wrong?  In missing something, it could explain an awful lot ... ?

 

DQW

 

 

 

 

I personally do not use MO2 I know alot of people like it but for me it always gave me issues and didn't do what I wanted it to do. I personally use Vortex, which some people don't like, but it works great for me so far and have not had any issues.

 

As to where I got my files I got them from various pages here on the LL website.

 

I know sometimes the mods page says install order doesn't matter but I have found that install order does matter, alot. I have given you the install order a couple of times that I have used without fail to get each of these mods up and running with no issues. I install them one at a time, go in game and test them, make a manual save, then install the next mod in my list, go in game and test, save, and repeat.

 

You only need one patch, not both, and it depends on which order you install in. Install PAHE before everything else and after you have working sexlab stuff. Then install HSH and make sure it works. If you want to use ZaZ Helper install it next, then the compatibility patch. Then install AYGAS only after everything else is up and running and working as intended, and select the AYGAS for HSH patch during the AYGAS install. Then install DoM and any patch that TAK has in his installer. But only install after everything else is working as intended and you have tested every single mod one by one and saved after each test.

 

As for espfe files, those are .esp files that have the esl flag set in the header, they are not files that have an extension of espfe. You can not look into a zip file or mod package file and see them because the file itself ends with .esp just like any regular esp file. The only way you know they are "eslified" esp files is by checking their flags in xedit or if MO2 shows you which plugins are "light" or "eslified" meaning they have the esl flag set in their header. Which both the ZPFE compatibility patch, all the patches that come with PAHE, and the patches from AYGAS and DoM should already have their esl flag set in the header. Mine already had them set but if for whatever odd reason yours don't, it is easy to set that flag via xedit.

 

If you install your mods in the order I gave you, then when it comes time to install any patches the base mods will already be there and enabled. This is how I got mine to  work and honestly I don't know how to explain things any more clear than what I already have, I really hope this makes sense and helps you to get things up and running.

Posted
8 minutes ago, Martok73 said:

As for espfe files, those are .esp files that have the esl flag set in the header, they are not files that have an extension of espfe. You can not look into a zip file or mod package file and see them because the file itself ends with .esp just like any regular esp file. The only way you know they are "eslified" esp files is by checking their flags in xedit or if MO2 shows you which plugins are "light" or "eslified" meaning they have the esl flag set in their header. Which both the ZPFE compatibility patch, all the patches that come with PAHE, and the patches from AYGAS and DoM should already have their esl flag set in the header. Mine already had them set but if for whatever odd reason yours don't, it is easy to set that flag via xedit.

 

 

I forgot that one! ?  But should I not then expect to see at least two .esp files in the AYGAS download?  Or even more in the HSH one as it has a heap of patches for different things? 

 

Well, for some reason, even though my setup has 244 esps, not counting a whole pile of merged ones within those, and a further 34 elsified esps, I don't seem to have those. 

 

I guess my age is catching up with me and it's maybe all a be a bit beyond me.  I'm probably just doing something stupid but, rather than take up any more of your time, I guess that I might be best to struggle on without them for a while and see what happens

 

Thanks again

 

DQW

 

 

Posted
7 hours ago, DonQuiWho said:

I forgot that one! ?  But should I not then expect to see at least two .esp files in the AYGAS download?  Or even more in the HSH one as it has a heap of patches for different things? 

Nope, only one esp file in the AYGAS and HSH zip that you download to install. The various patches you can find for both is from other mod pages that have conflicts with those two mods. HSH installs the script for AYGAS automatically even if you don't have it installed yet. AYGAS has built in stuff that looks for HSH to be installed first when you initially install it, thus why you should install HSH first, then AYGAS. When you install PAHE all the "patches" for other mods are included and installed by default when you install PAHE, but they are not enabled by default, you have to enable the ones that you need after you finish installing everything else. So it can be abit rough finding patches, but the good news is most things don't need a patch and the ones that do the majority of the time come with PAHE so it's just a matter of enabling the esp file in the load order and making sure it is below whatever mod it is for. One example is if you use My Home is Your Home mod, there is 2 esp file "patches" included in the PAHE zip file that is for 2 different versions of the MHiYH mod, which one you enable depends on which version you have. PAHE also includes it's own esp file "patches" for DD Dwarven Suits, and it has one for ASLAL, and one for TDF as well. So most things you would need a patch for is already included in PAHE.

 

7 hours ago, DonQuiWho said:

Well, for some reason, even though my setup has 244 esps, not counting a whole pile of merged ones within those, and a further 34 elsified esps, I don't seem to have those. 

I would run a script in xedit to find esp files that can be flagged as esl to reduce your plugin count as it's getting close to the limit. I'd be willing to be you have a ton of esp that can be flagged as esl by simply setting the flag in the header.

 

7 hours ago, DonQuiWho said:

I guess my age is catching up with me and it's maybe all a be a bit beyond me.  I'm probably just doing something stupid but, rather than take up any more of your time, I guess that I might be best to struggle on without them for a while and see what happens

 

Thanks again

I'm almost 49 and have had 2 strokes so believe me when I say getting a stable mod list for Skyrim including alot of adult mods is a challenge and takes ALOT of time, patience, testing, retesting, and more patience. It doesn't happen over night and I have probably spent almost as much time modding my game as I have playing it or at least half as much and I have well over 3.5k hrs in Skyrim SE.

 

So really just take your time, install one mod at a time after you have the basic requirements for SexLab installed and working and test, save, test.

 

1. PAHE and all it's esp files

2. HSH

3. ZAP Furniture Helper Addon (if you want to use it)

4. ZPFE HSH Compatibility patch (if you use #3)

5. AYGAS

6. DoM

7. Enable the extra esp files from PAHE for any other mod you have installed and make sure they load after those mods.

 

If you take it one step at a time and install, test, save, test. Then install the next mod and repeat the process you should be fine. The load order should be the same as the install order and there are no extra esp files that come with PAHE to interfere with either AYGAS nor DoM so it is safe to have those load after everything else and all be fine. Just take your time as this process will take anywhere from 12-24hrs if it is done correctly to be honest. That is from a base non adult modded working and stable fresh character start. I assume you already know how to install and test all the stuff required by SexLab and PAHE so I won't go into detail on those as once all of those requirements are installed and working stable, nothing else will be required to be installed in order to get the rest of it up and running. Honestly the hard part is getting SexLab with all it's requirements and recommendations installed and working AND the ones for PAHE installed and working. That is the hard part, everything else is cake compared to that honestly. So many mods are required just to get PAHE up and running if you include all the ones required for SexLab with it, which might as well cause PAHE won't run without SexLab. So yeah it's a PITA.

 

Once you have PAHE installed and are successfully capturing slaves and training/fucking/whipping/fighting them then you are golden, the rest is a cakewalk.

 

Good luck and I hope this helps and let me know how it goes and if I can be of any further assistance. :)

 

Posted
On 3/6/2022 at 10:29 AM, DonQuiWho said:

starting the core non SL mods as a base

- adding base SL mods in stages, SL, theor SL core mods, eg SLAroused etc, and then some SLAL anims to start

 

I then addedm one by one

 

PAH core mods 8.1

HSH 1.26

HSH Cart

AYGAS 0.58b

revisited those to merge in the AYGAS and HSH patches

DOM 2.6.2

 

Doing that everything seemed OK and both HSH and AYGAS initialized OK in the logs ( @CliftonJD - could I suggest you show that as the standard install proc in your mod page, and that ppl check the logs for each addition to see thay went Ok?  It could save a load of queries as I think that when adding them all in one go HSH probably wasn't getting time to initialise properly.  Taking some time out to leave things running before doing anything else seems a great idea!)

 

ok

On 3/6/2022 at 10:29 AM, DonQuiWho said:

But I did find out that the 'ZAZ_Helper_Addon_Extension_2.02b_FEMALE' does not seem to get on too well with AYGAS. or at least its aygascorescript file as overwritten by the Troll's DOM mod.  I didn't try to add its 'compatibility patch', after the earlier error mentioned upthread, but as soon as it was added subsequently, the game refused to start properly, and that seemed to be caused by AYGAS throwing a wobbly by not initialising.  I've attached the logs, just in case they are of any interest. You might want to add that as a possible incompatibility on the front page? 

 

Display Model 3 also seemed to do some funny things on an earlier start, but I took it out to move on without it.  I might try it again and I'll let you know if that also should be in the 'doubtful' category

aygas does show some errors in your first log that weren't in the second log, but that could also be from fresh installing. the problems that look to be more conflicting with the zaz helper and possibly the same issue with display model is some errors from a different mod referred in the log as pama with broken references to furniture and quite a few errors that also seemed to go away in the second log. you might be able to retry the zaz helper addon when its not fresh loading other installs. if it still gives you those problems, i'm betting pama conflicts

On 3/6/2022 at 3:27 PM, Martok73 said:

Something else I noticed in your post about DoM and PAHE. This is from DoM's main mod page:

SE IMPORTANT NOTICE: Stable version for is 2.6.2 to be used with PAHE 8.09. Do not use 2.7.x unless you want to help with debugging.

 

So if you are using PAHE 8.1 and DoM 2.6.2 together, then that is part of your issue of the game not loading as you should be using 2.6.2 with 8.09.

change notes from 8.1:

Quote

whip hotfix restores the previous version whips without the enchantment

update 8.1:

  • more quest dialogue fixes for astrid
  • whip enchantment removed (doesn't need a hotfix)
  • fix to mcm code for aygas

that means its completely safe to use with pahe 8.1, but the mcm fix for aygas won't take effect while using it with dom

 @TrollAutokill if dom 2.7 isn't ready yet, perhaps a more ideal solution would be to update dom 2.6.3 for pahe 8.1.2 

On 3/6/2022 at 5:41 PM, Martok73 said:

You only need one patch, not both, and it depends on which order you install in. Install PAHE before everything else and after you have working sexlab stuff. Then install HSH and make sure it works. If you want to use ZaZ Helper install it next, then the compatibility patch. Then install AYGAS only after everything else is up and running and working as intended, and select the AYGAS for HSH patch during the AYGAS install. Then install DoM and any patch that TAK has in his installer. But only install after everything else is working as intended and you have tested every single mod one by one and saved after each test.

 

you need both patches, the aygas patch for hsh and the hsh patch for aygas, like a symbiosis.

17 hours ago, Martok73 said:

HSH installs the script for AYGAS automatically even if you don't have it installed yet. AYGAS has built in stuff that looks for HSH to be installed first when you initially install it, thus why you should install HSH first, then AYGAS.

i'm not familiar with vortex, but most mod managers that read and use a fomod installer, will not automatically install an option you don't meet the requirements for. in order for the 2 patches to both be installed "automatically" vortex would need to be reading both installers simultaneously to let 1 meet the requirements of the patch of the other in both directions

 

 

Posted
On 2/22/2022 at 2:24 AM, Pfiffy said:

@Martok73:TDF20220222.7zhere you go...

 

This money thing makes me crazy..

It's again something stupid. 

 

Edit: There is also something wrong with the conditions. The dialogues for sending the Hookers to the different ins should only appear if the conditions are fullfilled. Must be a simple setting... I also want to change the condition for Ivarstead. I will check that this evening...

 

 

 

On 2/23/2022 at 1:18 AM, Pfiffy said:

Except from the money thing it is working for me. (I have not tested the guard interaction and the I only did a short test on the brawl option) The new dialogues need a bit of polishing and the failure messages have to be corrected. I need some help from a native speaker to improve them. 

 

For the money bug: I'm running out of ideas. After looking through all the scripts I wonder why it is working for the old Hookers. I'm going to test Falkreath now to see if my old additions work. And I will check the fragments again... 

 

 

Back to the HSH bug: Will the combat stats sort out themselves if I move the slaves back to PAHE after training or will they stay at -106?

 

 

 

 

 

 

 

On 2/25/2022 at 4:17 PM, Pfiffy said:

Maybe it is just me....

 

Owning the home is the condition for placing the Hookers in the 5 major Cities...I leave it this way for now. 

For Dawnstar, Falkreath, Winterhold and Raven Rock I changed the setting to the beds in the Inns, for all Jarls I changed it to the beds in the Jarl houses. (Hopefully I did it right) and for the Inn Hookers I changed to the beds to the beds in the Inns. 

 

I also edited the conditions. Hopefully this will reduce the options to only the available places.  I didn't find any useful description for the setting.  

 

TDF20220225.7z 37.83 MB · 4 downloads

no sense beating your head over it when these are possible issues already encountered in the construction of the independent prostitutes addon. maybe your next best move is to add that other script in the roaming hookers control quest 

Posted (edited)

update 8.1.1:

  • more quest dialogue fixes for astrid
  • more oral punishment dialogues prepped for the aggressive punishment option coming
  • fix to fear faction to move it to the master file, should help to prevent 0 fear training
  • fear faction corrections added to reset so any slave can synchronize fear training 

update 8.1.2:

  • more quest dialogue fixes for astrid
  • quest dialogue fixes for Gormlaith
  • new mcm option for always aggresive punishments
  • combat training limit reduced to 127 to fix being read as negative numbers after surpassing the faction limitations
  • ai1 version has sneak preview on my progress with the lakeview manor addon

edit:

dragonborn fixes for Rakel

Edited by CliftonJD
Posted

Any chance for something like FlowerGirlsExtension? Same as SLExtension, but for different framework?
Just tried FlowerGirls, and it feels so much more seamless compared to Sexlab.

Posted
10 hours ago, CliftonJD said:

ok

aygas does show some errors in your first log that weren't in the second log, but that could also be from fresh installing. the problems that look to be more conflicting with the zaz helper and possibly the same issue with display model is some errors from a different mod referred in the log as pama with broken references to furniture and quite a few errors that also seemed to go away in the second log. you might be able to retry the zaz helper addon when its not fresh loading other installs. if it still gives you those problems, i'm betting pama conflicts

 

 

 

 

That's interesting, as I'm sure that @Pamatronic said that his mods don't work too well alongside ITF - which is why I left ITF out of my last 2 or 3 PAHE etc based game start attempts

 

Also last night I tried to get a follower to interact with one of his furnitures, and it wouldn't.  Had put that down to my cackhandedness and was going to try again at another opportune point

 

From his Deadly Furniture (Scripts) mod

Interactive BDSM

Not fully compatible right now.

Only the NON-Lethal variants will work properly.

 

From his Gallows mod

Interactive BDSM

Not compatible right now.

If you want to use it, you need the non-Lethal version of this Gallow (see above)

Posted
7 hours ago, GGroove said:

Any chance for something like FlowerGirlsExtension? Same as SLExtension, but for different framework?
Just tried FlowerGirls, and it feels so much more seamless compared to Sexlab.

think another author mentioned converting pahe to osa same as flowergirls, but haven't heard back on any progress with it

Posted
4 hours ago, DonQuiWho said:

That's interesting, as I'm sure that @Pamatronic said that his mods don't work too well alongside ITF - which is why I left ITF out of my last 2 or 3 PAHE etc based game start attempts

ITF can cause some visual oddities when it tries to run its scripts on a character that has just been killed by one of my devices. But this will be some Ragdoll-spazzing at worst, nothing game Breaking. (and it only affects a minority of my devices)

 

I looked at the logs and saw something weird:

"pamaFurnitureAlignmentHelper"

NONE of my mods actually use this script anywhere. I just uploaded it as a psc/pex resource.

Which means that one of your installed mods took this script and attached it to furnitures.

And yes, it would absolutely cause issues if used improperly.

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