aspirine2 Posted July 4, 2018 Posted July 4, 2018 1 hour ago, Nazzzgul666 said: I would love that and probably a couple of mods could make good use of it. The problem is the lack of animations for that, though. maybe it doesn't have to be animated for now ...only scripts
Vithiss Posted July 4, 2018 Posted July 4, 2018 6 hours ago, HexBolt8 said: I might have discovered why some people are saying that the mod doesn't work for them. It had been working very reliably for me, but then it stopped. No amount of bumping would trigger a reaction. Eventually I thought to check the stage of the mod's main quest, and sure enough it was stuck above zero. I waited for 10 real minutes (over 3 game hours) and it never reset. (The mod really could benefit from a timeout on the force greet to prevent this.) Backtracking along my path, I eventually found the problem. The bard in the local inn was trying to force greet me, but he was stuck in his bard animation and couldn't. It was only when I clicked on him to speak to him that the mod's "hey you ran into me" dialogue triggered. I'm thinking that NPCs in the JobBardFaction should be excluded to prevent this, since they can't chase after you if they're performing. For people experiencing problems, use "getstage slhh" to see if you're stuck. If it's not zero, you have a problem. The only easy fix appears to be to use the MCM option to reset the quest. This has the unfortunate effect of also changing your MCM options back to the defaults. A "soft" reset option would be a welcome addition. This is a fun little mod, which succeeds because it does just one thing, filling a niche that no other mod handles. It doesn't try to be a general rape mod (there are already several well developed ones available). The custom animations look good, and the mod adds an element of risk to carelessly sprinting through town. It has a few rough edges because this revised version is newly released, but hopefully these will be corrected in time. iirc this was an issue with the original, and not just bards (Lucan in Riverwood, prior to completing the Golden Claw quest is "fixed" behind the counter of his shop and that would break the mod's quest every time, other npcs who have a set "first dialog" - like Maul in Riften when you first get there - until they've done that dialog will all do the same. hope that helps
kionee Posted July 4, 2018 Posted July 4, 2018 So for the life of me, I couldn't get this mod to work at all. Tried new games, moving mod to the bottom of the order. I updated fuz-ro-doh. Tried all the fixes people suggested in this thread. Nothing, it still didn't work. Was about to give up then it hit me, I had a mod which suppressed random NPC comments, called In Your Face. Reloaded after disabling that, and bingo, worked perfectly. Loving the mod now, keep up the great work.
Taven Posted July 4, 2018 Posted July 4, 2018 2 hours ago, kionee said: So for the life of me, I couldn't get this mod to work at all. Tried new games, moving mod to the bottom of the order. I updated fuz-ro-doh. Tried all the fixes people suggested in this thread. Nothing, it still didn't work. Was about to give up then it hit me, I had a mod which suppressed random NPC comments, called In Your Face. Reloaded after disabling that, and bingo, worked perfectly. Loving the mod now, keep up the great work. Ahhh..I use that too, and I was wondering if that would interfere with this mod. It's unfortunate, I don't exactly like npcs commenting to me when I'm not even interested in talking to them,(Looking at your Aricano.) but I'll be willing to sacrifice it for the moment until a fix is made.
Hex Bolt Posted July 4, 2018 Posted July 4, 2018 I made some changes to my own copy of the mod, simple things that don't expand the mod's scope or add dependencies on other mods. I'll list a few of those changes here in case any are of interest to the mod's author. Except for the MCM suggestions I've already made these changes to my own version, so this isn't for my own benefit, it's for others. As I mentioned above, performing bards can cause the mod to get stuck. After discovering that, I excluded any NPC in JobBardFaction. I found a few NPC voice types that were not covered (I don't think these NPCs will react otherwise), so I added MaleCommonerAccented and MaleNordCommander. I cleaned up some of the spelling and wording. In the pop-ups I replaced "He" with "My attacker" to cover female attackers. I reworked how the mod groups voice types, and I added one or two more responses for each type for variety. For example, I put the two old man voices in the same dialogue topic, so I could tailor the language. The old man grumps about youngsters not showing respect to elders, and the player can respond with things like "Don't try anything old man or you'll just hurt yourself", "You old fool, you can't do anything", or "Are you a pervert? Get away, you dirty old man!" I excluded old women, even when female attack is enabled. They look bizarre in sex scenes (old face with young firm body) and I didn't think that grandma would be strong enough. It might be interesting if instead, old ladies demand payment (pay 100 gold or get a 500 gold bounty for "assaulting" an old lady). I also excluded Khajiit and Argonians. To me these races look strange in sex scenes, and some sex/rape mods have an option to exclude them. An MCM toggle could give players the choice. I added the MaleGuard voice, so guards can be assaulters (not sure if they could do that before). Some people might not want this (not all guards are corrupt), so a percentage slider in MCM for guard attacks would let players choose. I run into guards a lot so I wanted to include them. I gave them their own branching dialogue topic, so they have a variety of responses: "You assaulted an officer of the law. So I'm going to teach you a game, 'Crime & Punishment'" to which the player can respond with the old naive line "What? Sorry, I don't want to play any games. Just let me go." Another guard branch is "You just assaulted an officer of the law. So I get to punish you. It's my favorite part of this job!". The player has several random responses, including: Player: Let me go, you animal. That's abuse of authority! Guard: The only "abuse" is what I'm going to do to your hole. I'm going to make a public example of you! Player: You're a guard! You can't just rape me! Guard: Think of this as your public service, showing everyone what happens to naughty lawbreakers. Haha! Just some examples of how some extra lines can add variety. I didn't care for the screaming and running away when the player escapes. I was concerned that it could mess up an NPC that I'd need to interact with, plus it just felt unrealistic. I disabled the response. An MCM toggle for this feature would be nice. (It would be better if the NPC shouted a curse at you if you escape, but that's more ambitious.) I counted 14 separate clothing checks that the mod makes for every dialogue topic (it looks like half of those are duplicates). That seems like excessive processing. Also, a number of those are looking for keywords that only exist in the author's modified version of SexLabAroused. It doesn't break the mod, but it does display as errors in the editor and really should be removed from the public version available here. Does clothing need to be checked at all? Whether you're naked or fully armored, knocking someone down or stepping on his foot still hurts (probably more if you're in metal armor) and since it's a LoversLab mod the response is going to sexual. The logic and processing could be simplified by having an NPC respond regardless of player clothing (there's already a probability slider to reduce the chance). I ended up removing all the clothing checks in my own copy to hopefully improve performance (14 conditions in 14 dialogue topics = 196 fewer checks). Please consider all of this as constructive feedback. I like the mod, and I'm just offering some thoughts in case you decide to develop it further. 6
tuxagent7 Posted July 4, 2018 Posted July 4, 2018 8 minutes ago, HexBolt8 said: I added the MaleGuard voice, so guards can be assaulters (not sure if they could do that before). Some people might not want this (not all guards are corrupt), so a percentage slider in MCM for guard attacks would let players choose. I run into guards a lot so I wanted to include them. I gave them their own branching dialogue topic, so they have a variety of responses: Sure Wish i had your copy i see a lot of great improvments, small changes but a lot of impact Nope Guards dont work, i tried a lot and they dont harass.
marymuir2 Posted July 7, 2018 Posted July 7, 2018 On 7/5/2018 at 8:10 AM, HexBolt8 said: I made some changes to my own copy of the mod, simple things that don't expand the mod's scope or add dependencies on other mods. I'll list a few of those changes here in case any are of interest to the mod's author. Except for the MCM suggestions I've already made these changes to my own version, so this isn't for my own benefit, it's for others. As I mentioned above, performing bards can cause the mod to get stuck. After discovering that, I excluded any NPC in JobBardFaction. I found a few NPC voice types that were not covered (I don't think these NPCs will react otherwise), so I added MaleCommonerAccented and MaleNordCommander. I cleaned up some of the spelling and wording. In the pop-ups I replaced "He" with "My attacker" to cover female attackers. I reworked how the mod groups voice types, and I added one or two more responses for each type for variety. For example, I put the two old man voices in the same dialogue topic, so I could tailor the language. The old man grumps about youngsters not showing respect to elders, and the player can respond with things like "Don't try anything old man or you'll just hurt yourself", "You old fool, you can't do anything", or "Are you a pervert? Get away, you dirty old man!" I excluded old women, even when female attack is enabled. They look bizarre in sex scenes (old face with young firm body) and I didn't think that grandma would be strong enough. It might be interesting if instead, old ladies demand payment (pay 100 gold or get a 500 gold bounty for "assaulting" an old lady). I also excluded Khajiit and Argonians. To me these races look strange in sex scenes, and some sex/rape mods have an option to exclude them. An MCM toggle could give players the choice. I added the MaleGuard voice, so guards can be assaulters (not sure if they could do that before). Some people might not want this (not all guards are corrupt), so a percentage slider in MCM for guard attacks would let players choose. I run into guards a lot so I wanted to include them. I gave them their own branching dialogue topic, so they have a variety of responses: "You assaulted an officer of the law. So I'm going to teach you a game, 'Crime & Punishment'" to which the player can respond with the old naive line "What? Sorry, I don't want to play any games. Just let me go." Another guard branch is "You just assaulted an officer of the law. So I get to punish you. It's my favorite part of this job!". The player has several random responses, including: Player: Let me go, you animal. That's abuse of authority! Guard: The only "abuse" is what I'm going to do to your hole. I'm going to make a public example of you! Player: You're a guard! You can't just rape me! Guard: Think of this as your public service, showing everyone what happens to naughty lawbreakers. Haha! Just some examples of how some extra lines can add variety. I didn't care for the screaming and running away when the player escapes. I was concerned that it could mess up an NPC that I'd need to interact with, plus it just felt unrealistic. I disabled the response. An MCM toggle for this feature would be nice. (It would be better if the NPC shouted a curse at you if you escape, but that's more ambitious.) I counted 14 separate clothing checks that the mod makes for every dialogue topic (it looks like half of those are duplicates). That seems like excessive processing. Also, a number of those are looking for keywords that only exist in the author's modified version of SexLabAroused. It doesn't break the mod, but it does display as errors in the editor and really should be removed from the public version available here. Does clothing need to be checked at all? Whether you're naked or fully armored, knocking someone down or stepping on his foot still hurts (probably more if you're in metal armor) and since it's a LoversLab mod the response is going to sexual. The logic and processing could be simplified by having an NPC respond regardless of player clothing (there's already a probability slider to reduce the chance). I ended up removing all the clothing checks in my own copy to hopefully improve performance (14 conditions in 14 dialogue topics = 196 fewer checks). Please consider all of this as constructive feedback. I like the mod, and I'm just offering some thoughts in case you decide to develop it further. that sounds fun! The two of you should consider co authoring this. I've had so much trouble getting SLHH to trigger, that I've given up and moved to SL Adventures, but I would be willing to try the modified SLHH next playthru.
corran82 Posted July 9, 2018 Posted July 9, 2018 I'm having a slight problem with the mod, the harassment happens but then the npc just walks away! I did try it with a follower and she gets raped, through the settings, but my pc doesn't. Also I have to echo the other posters HexBolt8, you should consider helping author this with factoryclose that mod sounds amazing ! Edit: So I got it to work, (once) don't ask how I have no idea!
buxxuc Posted July 10, 2018 Posted July 10, 2018 Great mod! But can we have an option to undress the PC in one stage instead of going one by one, and have her redress after it's done?
Hex Bolt Posted July 11, 2018 Posted July 11, 2018 8 minutes ago, S4WDU5T said: I think there may be a small placement issue with the table in Riverwood, maybe it would work better if it was spun around 180 degrees? I think you posted to the wrong mod forum. No furniture changes or vigilante types in Horrible Harassment.
S4WDU5T Posted July 11, 2018 Posted July 11, 2018 18 hours ago, HexBolt8 said: I think you posted to the wrong mod forum. No furniture changes or vigilante types in Horrible Harassment. lol yeah sorry, I had the screenshot handy then clicked the wrong tab to dump it in, that's a Bondage Furniture World (Crime & Punishment) feature. I managed to clean up the mess I made eventually, no worries
Taven Posted July 13, 2018 Posted July 13, 2018 Unfortunately, this mod seems to have a problem with another mod that I have, called Relationship Dialogue Overhaul. The thing is, both this mod and RDO do things with dialogue, and from what I've gathered, RDO keeps SL HH from working. >< Any of you guys have any ideas, or maybe a patch between this mod and the other could be made? I'd really like to be able to use both... *EDIT* I made a bit of a mistake linking another mod I didn't mean to..but I've changed that. xD
Taven Posted July 13, 2018 Posted July 13, 2018 11 hours ago, ther1pper said: I cannot get this mod to work. Do you use Relationship Dialogue Overhaul, or any mod that alters how dialogues work?
ther1pper Posted July 13, 2018 Posted July 13, 2018 2 hours ago, Taven said: Do you use Relationship Dialogue Overhaul, or any mod that alters how dialogues work? I do use no NPC greetings.
donttouchmethere Posted July 13, 2018 Posted July 13, 2018 On 7/13/2018 at 4:13 AM, Taven said: Unfortunately, this mod seems to have a problem with another mod that I have, called Relationship Dialogue Overhaul. The thing is, both this mod and RDO do things with dialogue, and from what I've gathered, RDO keeps SL HH from working. >< Any of you guys have any ideas, or maybe a patch between this mod and the other could be made? I'd really like to be able to use both... *EDIT* I made a bit of a mistake linking another mod I didn't mean to..but I've changed that. xD i use SHHE + RDO too and it works in load order it looks like that: - RDO - RDO USLEEP patch - EFF - RDO EFF patch - Sexiest Guards - SHHE my guess is that if you have a lot of NPC comment replacers, SHHE chance to trigger is rather low other NPC comment mods: - SL dialog - SLSF + SRR - sexsist guards -... just reduce the chance to trigger a comment on the other mods, that might rise SHHEs chance to trigger. good for testing: - activate "no need to use sexy armor" - women can harass too - dangerous condition - rise chance to trigger - bump into NPCs a lot EDIT: - if SHHE + SLS is installed => if nacked SLS ass slap always wins vs SHHE => if armor in slot 32 SHHE works, because SLS ass slap wont trigger
donttouchmethere Posted July 13, 2018 Posted July 13, 2018 On 7/4/2018 at 10:21 PM, tuxagent7 said: Sure Wish i had your copy i see a lot of great improvments, small changes but a lot of impact Nope Guards dont work, i tried a lot and they dont harass. Guards harass me too in my game with SHHE maybe because they got replaced with Deadly Wenches on my setup?
Taven Posted July 16, 2018 Posted July 16, 2018 On 7/13/2018 at 4:27 PM, donttouchmethere said: i use SHHE + RDO too and it works in load order it looks like that: - RDO - RDO USLEEP patch - EFF - RDO EFF patch - Sexiest Guards - SHHE my guess is that if you have a lot of NPC comment replacers, SHHE chance to trigger is rather low other NPC comment mods: - SL dialog - SLSF + SRR - sexsist guards -... just reduce the chance to trigger a comment on the other mods, that might rise SHHEs chance to trigger. good for testing: - activate "no need to use sexy armor" - women can harass too - dangerous condition - rise chance to trigger - bump into NPCs a lot EDIT: - if SHHE + SLS is installed => if nacked SLS ass slap always wins vs SHHE => if armor in slot 32 SHHE works, because SLS ass slap wont trigger Unfortunately, none of these things have helped me, and at the same time, I don't have any other mods that alter dialogue other than RDO, and maybe one other..but I don't think. Here's my mod list: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 ApachiiHairMales.esm 7 7 ApachiiHairFemales.esm 8 8 ApachiiHair.esm 9 9 RaceCompatibility.esm 10 a AOM.esm 11 b Night Eye Overhaul.esm 12 c Schlongs of Skyrim - Core.esm 13 d BadDogSchlongCore.esm 14 e SexLab.esm 15 f SexLabAroused.esm 16 10 Campfire.esm 17 11 Shark Race.esp 18 12 CreatureFramework.esm 19 13 GeneralStores.esm 20 14 Extra Encounters Reborn - Basic.esm Crimes against Nature.esp 21 15 UIExtensions.esp 22 16 RaceCompatibilityUSKPOverride.esp 23 17 AOM.esp 24 18 Complete Crafting Overhaul_Remade.esp 25 19 CUYC_CleanUpYourCorpses.esp 26 1a FISS.esp 27 1b High Level Enemies.esp 28 1c High Level Enemies - Dawnguard.esp 29 1d High Level Enemies - Dragonborn.esp 30 1e Populated Lands Roads Paths.esp 31 1f Populated Dungeons Caves Ruins.esp 32 20 Populated Forts Towers Places.esp 33 21 Populated Skyrim Prisons Cells.esp 34 22 LoversComfort.esp 35 23 SexLabMatchMaker.esp 36 24 SexLabNudeCreatures.esp 37 25 SexLabNudeCreaturesDG.esp 38 26 SexLabNudeCreaturesDB.esp 39 27 SexLabDefeat.esp 40 28 OBIS.esp 41 29 OBISDB.esp 42 2a CCO17ObisPatch.esp 43 2b Afterlife.esp 44 2c TouringCarriages.esp 45 2d RaceMenu.esp 46 2e RaceMenuPlugin.esp 47 2f RaceMenuMorphsUUNP.esp 48 30 Extended UI.esp 49 31 SkyUI.esp 50 32 Customizable Camera.esp 51 33 Craft your gear.esp 52 34 Craft your gear - Dawnguard.esp 53 35 Craft your gear - lesser is better.esp 54 36 MashupUNP.esp 55 37 Remodeled Armor - Vanilla Replacer.esp 56 38 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 57 39 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 58 3a Unique Uniques.esp 59 3b WestWindMisfit.esp 60 3c UFD Enhanced Soultrap.esp 61 3d DeadlyDragons.esp 62 3e ERSO 08.1 - ERSO MIRAAKC.esp 63 3f ERSO 08.2 - ERSO HARKON.esp 64 40 ERSO 09 - RUS-Npcs overhaul USLEP compatible.esp 65 41 ERSO 19 - Respawn 1 day - 5 days.esp 66 42 ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp 67 43 ERSO 09 - Vendor Trainer Quest-giver protected USLEP.esp 68 44 CollegeOfWinterholdImmersive.esp 69 45 Run For Your Lives.esp 70 46 Thunderchild - Epic Shout Package.esp 71 47 Guard Dialogue Overhaul.esp 72 48 ImmersiveFP.esp 73 49 PalistovSpinningArrows.esp 74 4a Rebirth Monster.esp 75 4b Schlongs of Skyrim.esp 76 4c SOS - VectorPlexus Regular Addon.esp 77 4d SOS - Leito Addon.esp 78 4e dD - Enhanced Blood Main.esp 79 4f dD-Dragonborn-Dawnguard-EBT Patch.esp 80 50 dD-Reduced Wound Size.esp 81 51 dD-Reduced Splatter Size.esp 82 52 dD-No Spinning Death Animation.esp 83 53 dD - Realistic Ragdoll Force - Realistic.esp 84 54 TimingIsEverything.esp 85 55 wizDynamicThings.esp 86 56 Enchanting - IDWIW.esp 87 57 Werewolves.esp 88 58 Apocalypse - The Spell Package.esp 89 59 NEO Persistent Spell.esp 90 5a Improved Dragon Shouts.esp 91 5b Improved Dragon Shouts - Dawnguard.esp 92 5c Improved Dragon Shouts - Dragonborn.esp 93 5d Night Eye Overhaul.esp 94 5e Skein of Magnus.esp 95 5f SexLab Romance.esp 96 60 UltimateCombat.esp 97 61 Dual Wield Parrying_SKSE.esp 98 62 TKDodge.esp 99 63 Brows.esp 100 64 3DNPC.esp 101 65 Inigo.esp 102 66 SLAL_AnimationsByLeito.esp 103 67 SexlabAmmoUnequip.esp 104 68 staggerdirfix.esp 105 69 Mortal Enemies.esp 106 6a attack commitment movement speed fluid 3.esp 107 6b SLAnimLoader.esp 108 6c BikiniAscendVolume1.esp 109 6d FNIS.esp 110 6e XPMSE.esp 111 6f SexLab_SOS-Stapon.esp 112 70 SexLabTools.esp 113 71 NPC Knockout Overhaul.esp 114 72 NibblesAnimObjects.esp 115 73 nazonootokoAnimSLAL.esp 116 74 MoreNastyCritters.esp 117 75 Better Harvesting.esp 118 76 bosmer-lingerie.esp 119 77 ZIA_Complete Pack_V4.esp 120 78 Shark Race - Followers.esp 121 79 BethanysArgoniansCompatibility.esp 122 7a SpousesEnhanced.esp 123 7b PrvtIRoyalArmory.esp 124 7c SexLab Eager NPCs.esp 125 7d Imperious - Races of Skyrim.esp 126 7e Summermyst - Enchantments of Skyrim.esp 127 7f LindsWoodlandAlchemist.esp 128 80 VioLens.esp 129 81 NARC.esp 130 82 NARC-Deadly Dragons.esp 131 83 DSerArcheryGameplayOverhaul.esp 132 84 SimplyKnock.esp 133 85 SLATE.esp 134 86 SexLab Extra Voices.esp 135 87 Modern Brawl Bug Fix.esp 136 88 Ordinator - Perks of Skyrim.esp 137 89 AnubAnimObj.esp 138 8a Relationship Dialogue Overhaul.esp 139 8b RDO - USLEEP Patch.esp 140 8c DawnguardMashup.esp 141 8d Andromeda - Unique Standing Stones of Skyrim.esp 142 8e PoisoningExtended.esp 143 8f Saeri_Khajiit_Hair.esp 144 90 SexLabDangerousNights2.esp 145 91 Vigor - Combat and Injuries.esp 146 92 OwnCivilWar.esp 147 93 CombatFatigue.esp 148 94 KS_beastHairlite_27.esp 149 95 PC Head Tracking - MCM.esp 150 96 PC Head Tracking - Patch.esp 151 97 Serana Dialogue Edit.esp 152 98 Hott Argonians - Standalone.esp 153 99 RohZima_AnimObjects.esp 154 9a SOS - Shop.esp 155 9b Shark Race - SOS Sheath.esp 156 9c SLAL_AnimationByBakaFactory.esp 157 9d UNPCMCraftwear.esp 158 9e LinkleOutfit.esp 159 9f imp_helm_legend.esp 160 a0 Crime Overhaul.esp 161 a1 TailArmors.esp 162 a2 TheChoiceIsYours.esp 163 a3 Sky+DG+DB+CCOR.esp 164 a4 Sky+DG+USLEEP.esp 165 a5 Extra Encounters Reborn - CSP.esp 166 a6 Extra Encounters Reborn - Dawnguard.esp 167 a7 Extra Encounters - Dragonborn.esp 168 a8 Better Vampires.esp 169 a9 Dawnguard - Join As A Vampire.esp 170 aa KS Hairdo's.esp 171 ab WindstadMine.esp 172 ac RM Simple Male Outfits.esp 173 ad RM Light Elven Armor.esp 174 ae RM Light Glass.esp 175 af RM Dwemer Gladiator.esp 176 b0 RM - Male Cleric SoS.esp 177 b1 Thieves Guild Requirements.esp 178 b2 Book of UUNP Iron And Steel.esp 179 b3 Book of UUNP - Textures.esp 180 b4 ContinueGameNoCrash.esp 181 b5 DawnguardArsenal.esp 182 b6 DawnguardArsenal_CCOR Compatibility Patch.esp 183 b7 Better Vampire NPCs.esp 184 b8 Legendary Skyrim Crossbows.esp 185 b9 J42_ArmorRatingRedux.esp 186 ba MB_DragonSoul_2_v1.esp 187 bb MB_DragonSoul_2_v1.11patch.esp 188 bc honedmetal.esp 189 bd TheAmazingWorldOfBikiniArmor.esp 190 be Better Claws And Gauntlets.esp 191 bf Enhanced Poisons and Potions 2.esp 192 c0 Bounty Gold.esp 193 c1 FollowerPotions.esp 194 c2 WM_WidgetMod.esp 195 c3 MrissiTailOfTroubles.esp 196 c4 DragonShoutVoice.esp 197 c5 DerkDEF100Range.esp 198 c6 betterwards.esp 199 c7 Alternate Start - Live Another Life.esp 200 c8 Alternate Start -- New Beginnings.esp 201 c9 FixCombatMusic.esp 202 ca titkit.esp 203 cb Torches Ignite Oil - Shock Edition.esp 204 cc DragonboneBarbarianMale.esp 205 cd KL-GeraltUrsine.esp 206 ce Shezarrine.esp 207 cf higheronhitdamagewallspells.esp 208 d0 YiffyAgeConsolidated.esp 209 d1 YiffyAgeApachiiHair.esp 210 d2 YiffyAgeUSLEEPPatch.esp 211 d3 YiffyAgeImperious.esp 212 d4 YiffyAgeOBISPatch.esp 213 d5 YiffyAge3DNPCPatch.esp 214 d6 YiffyAgeCollegeImmersivePatch.esp 215 d7 YiffyAgeSchlongs.esp 216 d8 YiffyAgeInigoPatch.esp 217 d9 YiffyAgeShezarrinePatch.esp AmazingFollowerTweaks-3DNPC.esp AmazingFollowerTweaks.esp Better Claws And Gauntlets - Complete Crafting Overhaul_Remade.esp KaryudoArmor.esp MrissiTailOfTroubles - Katia Edition.esp Prancin's CaN Pony Races.esp RDO - iAFT Patch.esp RaceChanger.esp SexLabHorribleHarassment.esp SidiousSeranaOverhaul.esp The Paarthurnax Dilemma.esp The Paarthurnax Ultimatum.esp The mod list isn't entirely set up like that, I just used LOOT to copy the load order. I use MO instead.
donttouchmethere Posted July 17, 2018 Posted July 17, 2018 1 hour ago, Taven said: Unfortunately, none of these things have helped me, and at the same time, I don't have any other mods that alter dialogue other than RDO, and maybe one other..but I don't think. i am pretty sure now - after playing around for a few days - that there is something else (mod) interfering with SHHE just cant point my finger on the issue, yet SHHE worked well for about 45 lvls and now it stopped to work alltogether on my setup (didnt change anything on that running game), seems something SHHE related got stuck
tuxagent7 Posted July 17, 2018 Posted July 17, 2018 20 minutes ago, donttouchmethere said: i am pretty sure now - after playing around for a few days - that there is something else (mod) interfering with SHHE just cant point my finger on the issue, yet SHHE worked well for about 45 lvls and now it stopped to work alltogether on my setup (didnt change anything on that running game), seems something SHHE related got stuck Sometimes it helps to reset the quest in the mcm but it takes a while I was pinpall machine, it took a while but someone had enought while earlier in my game i just touched someone and hey caught me 1
donttouchmethere Posted July 17, 2018 Posted July 17, 2018 30 minutes ago, tuxagent7 said: Sometimes it helps to reset the quest in the mcm but it takes a while I was pinpall machine, it took a while but someone had enought while earlier in my game i just touched someone and hey caught me thx will try that! my guess is: if i read "what the" from NPCs before the SHHE action starts and i change cell at the same time, those NPCs wait for my return, until than SHHE wont trigger again. i had that a few times, even after i returned 2 days (ingame) later they approached me normaly i will go back to those NPCs to trigger SHHE event right away, but i dont think i saw the NPC comment everytime and than its hard to find that last NPC that is waiting for me. i am sure your "reset" idea could slove that issue
tuxagent7 Posted July 17, 2018 Posted July 17, 2018 5 minutes ago, donttouchmethere said: thx will try that! my guess is: if i read "what the" from NPCs before the SHHE action starts and i change cell at the same time, those NPCs wait for my return, until than SHHE wont trigger again. i had that a few times, even after i returned 2 days (ingame) later they approached me normaly i will go back to those NPCs to trigger SHHE event right away, but i dont think i saw the NPC comment everytime and than its hard to find that last NPC that is waiting for me. i am sure your "reset" idea could slove that issue Good luck being harassed
Vithiss Posted July 17, 2018 Posted July 17, 2018 12 hours ago, donttouchmethere said: thx will try that! my guess is: if i read "what the" from NPCs before the SHHE action starts and i change cell at the same time, those NPCs wait for my return, until than SHHE wont trigger again. i had that a few times, even after i returned 2 days (ingame) later they approached me normaly i will go back to those NPCs to trigger SHHE event right away, but i dont think i saw the NPC comment everytime and than its hard to find that last NPC that is waiting for me. i am sure your "reset" idea could slove that issue This behavior is a holdover from the original mod (I have also noticed that npcs will complete whatever sandboxing behavior they're engaged in when bumped before actually pursuing the pc which can make this "worse") and Reset does work, in my experience. Hope that helps 1
donttouchmethere Posted July 18, 2018 Posted July 18, 2018 On 7/17/2018 at 3:06 AM, tuxagent7 said: Good luck being harassed 16 hours ago, Vithiss said: This behavior is a holdover from the original mod (I have also noticed that npcs will complete whatever sandboxing behavior they're engaged in when bumped before actually pursuing the pc which can make this "worse") and Reset does work, in my experience. Hope that helps reset WORKED! so simple and it worked right away because all settings where on max ? happy harassment day *cough* ? 1
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