Airianna Posted September 23, 2018 Posted September 23, 2018 5 hours ago, matekun said: It's posible for women to just strip the pc clothes and not rape? You know,because of jealousy or angriness,something like that. If I remember correctly... As it starts, press the end key, default Sexlab "Stop Animations" hotkey. That will stop the animation as it starts, and they won't ever get to the finish. Could be a good option for you, to help keep the mod simple. I just disable same gender myself, for most mods, And it frustrates me when a mod forces same gender actions where I am involved, in consensual acts, so I end the scene.
Thyken Posted September 27, 2018 Posted September 27, 2018 Wow, this is probably one of the best rape mods I've seen yet. I usually stay quiet on this website, but I wanted to say how good this is. Thanks and keep up the good work! 1
End_Life Posted October 1, 2018 Posted October 1, 2018 Amazing mod! I really like the initial struggling animation. It would be great if there has some features like "Even Actor Height" and "Disable HDT High Heel" just like Sexlab-Framework at the beginning of struggling animation. You know, when you're being groped, the aggressor's hands are not in the right position when your character got high heel or taller.. And as some of others' opinion, i like the idea of increasing the chance being groped if the aggressor can actively approach to the player (maybe due to high aroused?). Thanks for your awesome work! Keep it up!
shiramune Posted October 4, 2018 Posted October 4, 2018 This mod looks really fun, however I only play on Sse for stability.A version on the legendary edition planned a day?"Google translated text"
aspirine2 Posted October 8, 2018 Posted October 8, 2018 could it be possible to add milking harassment ...??
jennievm Posted October 9, 2018 Posted October 9, 2018 On 10/4/2018 at 6:34 PM, shiramune said: This mod looks really fun, however I only play on Sse for stability.A version on the legendary edition planned a day?"Google translated text" 2.3 was easily converted you can do it yourself. As for the latest version due to some changes its a harder im sure its possible I just don't have the time to mess around with facial meshes
Loveryus Posted October 24, 2018 Posted October 24, 2018 On 10/9/2018 at 8:32 AM, jennievm said: 2.3 was easily converted you can do it yourself. As for the latest version due to some changes its a harder im sure its possible I just don't have the time to mess around with facial meshes Jennievm, do you have version 2.3 or the conversion to share? I tried 2.4 and got tposes everywhere. ?
shiramune Posted October 26, 2018 Posted October 26, 2018 On 10/9/2018 at 8:32 AM, jennievm said: 2.3 was easily converted you can do it yourself. As for the latest version due to some changes its a harder im sure its possible I just don't have the time to mess around with facial meshes Erf, I have never touched the editor and I completely ignore how to do, besides I have trouble with the English modding.Thank you for responding, I hope someday someone can do it and share it.Otherwise thank you modders continue to live Skyrim text translated by Google
jennievm Posted October 30, 2018 Posted October 30, 2018 On 10/25/2018 at 12:42 AM, Loveryus said: Jennievm, do you have version 2.3 or the conversion to share? I tried 2.4 and got tposes everywhere. ? Don't bother with 2.4 there are other changes which im not to great with like facial meshes and stuff as for 2.3 I would love to share it but. Its not my mod and I cannot share mods I converted without the authors permission. I can however tell you that your problem is most likely the animations. Those need to be converted aswell if they are not you will get t-poses everywhere.
Loveryus Posted October 30, 2018 Posted October 30, 2018 1 hour ago, jennievm said: Don't bother with 2.4 there are other changes which im not to great with like facial meshes and stuff as for 2.3 I would love to share it but. Its not my mod and I cannot share mods I converted without the authors permission. I can however tell you that your problem is most likely the animations. Those need to be converted aswell if they are not you will get t-poses everywhere. Hi, I already converted them. The problem was the behaviour file. Thanks for the feedback though!
rewolfer Posted November 4, 2018 Posted November 4, 2018 anyone knows why at the end of a scene i get grabbed again?
Rynnes Master Posted November 7, 2018 Posted November 7, 2018 The esp points to two objects, LSResources/BikiniBra_GO.nif and LSResources/BikiniPanty_GO.nif that are not included in the mod package. The result is that the load screen objects do not display although the text does (and Harassment is mispelled). FYI
factoryclose Posted November 7, 2018 Author Posted November 7, 2018 On 11/5/2018 at 12:11 AM, rewolfer said: anyone knows why at the end of a scene i get grabbed again? Grabbed again..? Can you describe the situation more specifically?
factoryclose Posted November 7, 2018 Author Posted November 7, 2018 3 hours ago, Rynnes Master said: The esp points to two objects, LSResources/BikiniBra_GO.nif and LSResources/BikiniPanty_GO.nif that are not included in the mod package. The result is that the load screen objects do not display although the text does (and Harassment is mispelled). FYI I noticed that. The missing parts are on me. Just my laziness keeps me from doing it. lol I'll fix it.
rewolfer Posted November 7, 2018 Posted November 7, 2018 7 hours ago, factoryclose said: Grabbed again..? Can you describe the situation more specifically? this is what happens: 1. i bump into someone 2. i get grabbed(or you can call it hugged) 3. i get raped 4. end of animation after that i get grabbed again, like it never ends. so what happens : 1, 2, 3, 4, 2, 3, 4, 2 , 3, 4...
MK66 Posted November 8, 2018 Posted November 8, 2018 Good mod, a bit too... idk... reliant of the player decision. It would be cool if it could be a bit more "interactive" I guess. I don't really have ideas about how to do it. Maybe make some characters (like beggars, guards, idk) more likely to rape than common folks. And make it some sort of struggling, or mulitiple choices of interactions like an event chain or based to a contest of stamina or something. Which could end with the playing losing against their will instead of just "let it happen". Also, some after scene effects/dialogues would be nice. But good mod anyway.
Loveryus Posted November 12, 2018 Posted November 12, 2018 I really liked this mod even though it gets repetetive and annoying after a while. Instead of getting stripped all the time alternatives like spanking or a brawl would be cool aswell. In real life people would fall over when running into someone so adding a chance of tripping would be amazing aswell. If the player is on the ground this could lead to more interesting scenes aswell.
factoryclose Posted November 27, 2018 Author Posted November 27, 2018 On 11/7/2018 at 11:04 PM, rewolfer said: this is what happens: 1. i bump into someone 2. i get grabbed(or you can call it hugged) 3. i get raped 4. end of animation after that i get grabbed again, like it never ends. so what happens : 1, 2, 3, 4, 2, 3, 4, 2 , 3, 4... I have no idea what happend to you... I'll fix the bug if I happen to encounter the issue. Thank you. On 11/9/2018 at 7:43 AM, MK66 said: Good mod, a bit too... idk... reliant of the player decision. It would be cool if it could be a bit more "interactive" I guess. I don't really have ideas about how to do it. Maybe make some characters (like beggars, guards, idk) more likely to rape than common folks. And make it some sort of struggling, or mulitiple choices of interactions like an event chain or based to a contest of stamina or something. Which could end with the playing losing against their will instead of just "let it happen". Also, some after scene effects/dialogues would be nice. But good mod anyway. I want to leave this mod as simplest as possible, and make this lighter compared to any other heavily-scripted mods. And of course, this mod can be triggered through a simple equation that I wrote down here. You'll see other mods that use my mods as their dependency. On 11/12/2018 at 10:14 PM, Loveryus said: I really liked this mod even though it gets repetetive and annoying after a while. Instead of getting stripped all the time alternatives like spanking or a brawl would be cool aswell. In real life people would fall over when running into someone so adding a chance of tripping would be amazing aswell. If the player is on the ground this could lead to more interesting scenes aswell. I don't plan on improving this mod further but I like your idea. I'll make it happen when the time allows it. 1
gooser Posted November 27, 2018 Posted November 27, 2018 Why not add a struggle bar / mini-game to escape (like Defeat has) ? 1
factoryclose Posted November 27, 2018 Author Posted November 27, 2018 12 minutes ago, gooser said: Why not add a struggle bar / mini-game to escape (like Defeat has) ? Why not messageboxes? I want my PC to get stripped by a raper one by one. But with a struggle bar? It just doesn't work with that. Defeat suits it well but this mod doesn't imao. Besides I don't have time for that. I am quite satisfied with the message boxes.
gooser Posted November 27, 2018 Posted November 27, 2018 1 hour ago, factoryclose said: Why not messageboxes? I want my PC to get stripped by a raper one by one. But with a struggle bar? It just doesn't work with that. Defeat suits it well but this mod doesn't imao. Besides I don't have time for that. I am quite satisfied with the message boxes. You could strip individual pieces through a timer during the struggle.
Vita2016 Posted November 27, 2018 Posted November 27, 2018 I have a problem with mcm. It is with "$SLHH" before the words
mangalo Posted November 27, 2018 Posted November 27, 2018 2 hours ago, gooser said: You could strip individual pieces through a timer during the struggle. +1 on the struggle bar from Defeat, even though I respect the author's choice. 2
Siudhne Posted November 27, 2018 Posted November 27, 2018 First of: Nice mod! My only minor grief with it is that it could allow more meaningful decisions (currently I simply spam "resist", which is not really engaging). How about this: Players can make risk-reward tradeoffs while harassed, turning it into a sort of minigame. What the player wants to avoid: Rape. Since that's a one-dimensional goal (there is no way to sacrifice that goal for another), let's add another element: Pieces of armor can be stolen instead of "only" becoming undressed (%-chance). Now we can generate a meaningful tradeoff. At each stage, the player can now choose between already existing options: Struggle: Struggle as normal, but your armor might sometimes get stolen! Concede: Let the rape happen, thus saving your armor from potentially becoming stolen. (Also easy to add other options: Fight: Increased chance to escape, but if it fails, that piece of armor get's destroyed in the fight.) Another way to go with this would be to let the player use his skill of estimating the probability for escape (if playing with stamina and/or level altered escape options). It could work like this: Option 1: Increased escape chance, but lose two pieces of armor instead of one (or simply an increased strip chance). Option 2: Reduced strip chance, but also reduced escape chance. Option 3: Balanced. Now, depending on who attacks you AND depending on how far you have already been stripped (well, and your MCM %-chances), your optimal choice changes. The intriguing part is that you have to guess how strong your enemy is to make the best choice. If you have resisted successfully many times and only need to resist a couple times more, the defensive option 2 gains in value. Whereas if you are close to being stripped naked, you are better off with option 1. This two approaches can be combined to create an even deeper variety of options. 1
Siudhne Posted November 27, 2018 Posted November 27, 2018 Oh, and a quick and simple request: More customizable MCM values. For example, a negative escape chance would be quite nice... I would like to use the "level difference" option, but with a high-level char, the escape chance is always too high. I could fix this myself if you'd allow negative escape chances. Similiar less than 12 "escape count" would be appreciated. Another idea (I know, I know): Strip chance depending on level/stamina, like the escape chance.
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