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SH's bound animations SLAL pack [Development stopped]


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Posted
9 minutes ago, deathknight25 said:

I got an idea for an animation how about female tied to a rack like from King Kong and have giant fuck her or wolf mounts her while she's in something like this...      0f7afcf23b8bd3adece27f00319f5bbb.thumb.jpg.d981dab1bc46f0ef3983ef68c03221b6.jpg

Or if you need horse/furniture  ideas how about hanging hogtied or the woman speared on it's dick while tied by hands

Posted
16 minutes ago, deathknight25 said:

I got an idea for an animation how about female tied to a rack like from King Kong and have giant fuck her or wolf mounts her while she's in something like this...      0f7afcf23b8bd3adece27f00319f5bbb.thumb.jpg.d981dab1bc46f0ef3983ef68c03221b6.jpg

That looks very nice, would really fit with Wolves.

A thing that I don't know how to handle would be how static the female will be.
It looks like she isn't able to move much at all, but I can find a way.

 

12 minutes ago, Shubal said:

Great work! Only issue seemed to be no textures on the rope bindings. Otherwise an excellent job, thank you!

Hmm, first person that has issues with no textures.


I just checked and forgot to pack the ZaZ textures.
I literally forgot to pack half the mod apperantly.

Uploading a fix in a few mins.

 

 

EDIT:

Fixed missing rope textures, new download is up, same version number.

Posted
1 hour ago, SpaceHamst3r said:

That looks very nice, would really fit with Wolves.

A thing that I don't know how to handle would be how static the female will be.
It looks like she isn't able to move much at all, but I can find a way.

 

Hmm, first person that has issues with no textures.


I just checked and forgot to pack the ZaZ textures.
I literally forgot to pack half the mod apperantly.

Uploading a fix in a few mins.

 

 

EDIT:

Fixed missing rope textures, new download is up, same version number.

 

A variation on this which would allow more movement might be a pose where the female is chained to the ground by the neck and wrists. Would allow her to wiggle her butt lots!

Posted

I would prefer immersive non-monster, non-furniture animations. It looks strange when a furniture magically appears and disappears. This might be funny to see but it is hard to integrate that into a BDSM scene.

There is a lack of animations for farms (cows, goats, horses, dogs).

I had plans to create a farm girl slave quest but stopped it because of low amount of possible animations.

Posted

Personally, I'd love to see more bound draugr/falmer/riekling animations. Draugr and falmer are among the most common enemies outside of bandits, and it makes sense they would actually tie their victims up.

Posted

First, thank you for an interesting mod, and the promise of more to come

 

But, for the sake of my sanity, which is admittedly something that I think that I really misplaced some considerable time ago, can you please change version numbers EVERY time you do a 'real' update?

 

Firstly, notifications show the file as updated every time you change even just the text on the file page, so if the version number is left as is, you have to really try hard to work out if the file content is likely to have changed or not.  Especially if you can't remember what features were in the mod last time

 

Second, when it has actually changed, managing the change is difficult when the download has the same name as the prior one, as it completely confuses my poor mod manager as to what is really installed

 

I presently rename your files with a suffix just to sort out the generations, but overall it's really confusing

 

Hope that's seen as helpful as it's intended to be ?

 

Posted
6 hours ago, zaira said:

I would prefer immersive non-monster, non-furniture animations. It looks strange when a furniture magically appears and disappears. This might be funny to see but it is hard to integrate that into a BDSM scene.

 There is a lack of animations for farms (cows, goats, horses, dogs).

 I had plans to create a farm girl slave quest but stopped it because of low amount of possible animations.

 

Well, Skyrim is the land of magic, anything could appear out of thin air :classic_biggrin:

 

On a more serious note, with saying monsters, do you mean Draugr, Falmer, Trolls, etc.?

I assume what you ask is still bound animations, but not with furniture, but more equipment, like rope restraints, shackles, etc.

 

About farm animations: cows and goats are not on my radar at all. No cows because they are very static in the game, and well, kind off in real life as well. And there are no dongs for them as far as I know. And goats, I'm just not interested making animations. Sorry about that :classic_wacko:

 

5 hours ago, chipstick said:

Personally, I'd love to see more bound draugr/falmer/riekling animations. Draugr and falmer are among the most common enemies outside of bandits, and it makes sense they would actually tie their victims up.

I might do Draugr or Falmer animations once I'm done with some more creatures (horses and wolves). Not quite sure about the Rieklings. I can't really take those little dudes seriously.

Don't expect Draugr or Falmer anims soon. I'm not gonna do them anytime soon since Billyy's animations for example is already loaded with those.

 

2 hours ago, zax said:

Is this the real stationary furniture or just an AnimObject + teleporting?

I assume you're asking if the furniture is actually in game somewhere and u can activate it?
If so, no.
All objects are animobjects.
 

I tried figuring out how to make the log thing actually in game and activating it get the player in it, but I've had no luck so far with the CK.
I'll probably get it to work if I properly invest my team researching this.

 

1 hour ago, donkeywho said:

First, thank you for an interesting mod, and the promise of more to come

 

 But, for the sake of my sanity, which is admittedly something that I think that I really misplaced some considerable time ago, can you please change version numbers EVERY time you do a 'real' update?

 

 Firstly, notifications show the file as updated every time you change even just the text on the file page, so if the version number is left as is, you have to really try hard to work out if the file content is likely to have changed or not.  Especially if you can't remember what features were in the mod last time

 

Second, when it has actually changed, managing the change is difficult when the download has the same name as the prior one, as it completely confuses my poor mod manager as to what is really installed

 

I presently rename your files with a suffix just to sort out the generations, but overall it's really confusing

 

Hope that's seen as helpful as it's intended to be ?

 

 

Well I didn't expect this to happen.

So you get a notification every time I upload a new file or when I edit the changelog?

I did NOT know that this happens.

I assume this is because you follow the mod on the download page?
I have never followed a mod that way, so which is probably why I didn't know.

I'm figuring out how to properly name updated files, and since the updates where minor, I decided not to change the version.

 

Thanks for letting me know, I didn't know I was spamming people with notifications :classic_wacko:

Posted
37 minutes ago, SpaceHamst3r said:

 

 

Well I didn't expect this to happen.

So you get a notification every time I upload a new file or when I edit the changelog?

I did NOT know that this happens.

I assume this is because you follow the mod on the download page?
I have never followed a mod that way, so which is probably why I didn't know.

I'm figuring out how to properly name updated files, and since the updates where minor, I decided not to change the version.

 

Thanks for letting me know, I didn't know I was spamming people with notifications :classic_wacko:

Thanks.  Glad I could help a little

 

Might want to look at how some of the other mod authors handle their update info, to show exactly what is new since the last file was uploaded and how they deal with version numbers/designations

 

Authors of Devious Followers, S_L_U_T_S Redux, Devious Device Helpers, Estrus Chaurus+, all have pretty good models to follow

Posted
Just now, donkeywho said:

Thanks.  Glad I could help a little

 

Might want to look at how some of the other mod authors handle their update info, to show exactly what is new since the last file was uploaded and how they deal with version numbers/designations

 

Authors of Devious Followers, S_L_U_T_S Redux, Devious Device Helpers, Estrus Chaurus+, all have pretty good models to follow

I'm planning to just use 1.1, 1.2, etc.
 

For example:

"Hey 1.1 is out, heres a new animation"

"Forgot to add a texture, version updated to 1.12 to fix this"

"Forgot another texture + model, version updated to 1.13"

"1.2 now released, another animation"

 

That seems like it would work.

Posted
1 minute ago, SpaceHamst3r said:

I'm planning to just use 1.1, 1.2, etc.
 

For example:

"Hey 1.1 is out, heres a new animation"

"Forgot to add a texture, version updated to 1.12 to fix this"

"Forgot another texture + model, version updated to 1.13"

"1.2 now released, another animation"

 

That seems like it would work.

Fine!  Much easier to follow, thanks

Posted
35 minutes ago, AkiKay said:

Can you make the the Log you´re bound to A ZaZ Furniture ?  I think it would be pretty neat to have around.

 

-Aki

 

I'll probably spend my time today trying to make it actual furniture u can place and enter / exit.

I assume thats what you mean with "ZaZ" furniture :P 
I don't think I can make it so when u are in it a horse actually mounts you :classic_wacko:

 

Posted

Amazing work ??   Looking forward to new animation ?

 

PS: I love this kind of animations (bound woman and animals). Keep it up ?

Posted
10 hours ago, deathknight25 said:

Or if you need horse/furniture  ideas how about hanging hogtied or the woman speared on it's dick while tied by hands

I have no idea how to properly export something in Max to make it work as furniture in game.
Whenever I open the CK and add the model as a static, furniture, etc., I can't click the model.
This is why I stopped trying since I couldn't find a way to make it work ? 

I'm thinking of making either a Canine missionary or another Horse animation with missionary.
I'm reeling towards Canine missionary for more creature variety :P 

Also, keep ideas rolling when it comes to furniture.

Pictures, videos, etc.
So far I like deathknight25's post about the furniture.

Spoiler

0f7afcf23b8bd3adece27f00319f5bbb.thumb.jpg.d981dab1bc46f0ef3983ef68c03221b6.jpg.815ac8f77e1d1b42f5330c64899e9234.jpg

I'm already pretty sure that I will involve stocks of some sorts, but when the female is low on the ground.
 

 

10 hours ago, deathknight25 said:

Or if you need horse/furniture  ideas how about hanging hogtied or the woman speared on it's dick while tied by hands

I'm gonna start off with complete static furniture. Hanging hogtied sounds like I should add ropes that moves, and I'm gonna start things slowly and move my way to more complex objects

Posted
3 minutes ago, Pfiffy said:

What we really need are animations for the cart horses. They have a seperate tag... and they are wasteland...

I don't see what difference in animations the cart horses would get compared to normal horses.
Involve the cart in some way? Using it as support?
No clue, not planned.

Posted
5 minutes ago, mns said:

Does not work, SLAnimLoader sees it as an empty string

"empty string" 

Never heard of that one before, so I'm not sure what the problem could be.

Where does it say that?
I downloaded the file to check if I messed something up in the file, but everything seems ok to me.
 

All I can think of: reinstall the mod, run FNIS again, you know, the usual install routine.
 

Maybe too many SLAL packs? No clue

 

Is anyone else having this problem?

Posted
Just now, SpaceHamst3r said:

I don't see what difference in animations the cart horses would get compared to normal horses.
Involve the cart in some way? Using it as support?
No clue, not planned.

Like a few other races, Carthorses don't have anims... I don't like it if creatures don't have anims...

Binding the woman to the cart under the horse... And let her body swing back and forth.... 3 different ways: Anal, Vaginal, Oral and maybe a boob job... Just a suggestion... Better don't ask me for suggestions...

Posted
13 minutes ago, mns said:

I know how to install everything, 8,5k files. Now I'll throw a screenshot

1636902066_enb2018_06_1117_28_59_52.thumb.jpg.e83a911cf0356ca67ef06333fd0d99ee.jpg

 

I can only think of 2 reasons that its not working.

1. I see you have a butt load of animation packs. 

 

Try temporarily disabling one and check if mine works.
If so, the problem is too many SLAL packs.

2. No info about my animations at all.
I'm pretty sure your game didn't load the required file that defines the name, tags, etc for the animation

 

Go to your SLAL general options and click Reload JSON data and Reapply JSON settings.

Wait till it's done updating the JSON settings and see if the info is there.

And for good measure, open the mod directory, go to SLAnims -> json and see if the file "SHanims_Furn.json" is there.

If not, the mod installation is borked for you somehow. Open the downloaded zip file and drag the said file in there manually.


If all of this still doesn't work,
I'm sorry, but I have absolutely no idea what the problem is
The next step would be to ask in the Sexlab Animation Loader topic about your issue

Posted
3 minutes ago, SpaceHamst3r said:

I can only think of 2 reasons that its not working.

1. I see you have a butt load of animation packs. 

 

Try temporarily disabling one and check if mine works.
If so, the problem is too many SLAL packs.

2. No info about my animations at all.
I'm pretty sure your game didn't load the required file that defines the name, tags, etc for the animation

 

Go to your SLAL general options and click Reload JSON data and Reapply JSON settings.

Wait till it's done updating the JSON settings and see if the info is there.

And for good measure, open the mod directory, go to SLAnims -> json and see if the file "SHanims_Furn.json" is there.

If not, the mod installation is borked for you somehow. Open the downloaded zip file and drag the said file in there manually.


If all of this still doesn't work,
I'm sorry, but I have absolutely no idea what the problem is
The next step would be to ask in the Sexlab Animation Loader topic about your issue

You explain this to me as if I were seeing Skyrim for the first time, well, I understood it in short, you do not know anything about it.

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