_SpaceHamster_ Posted June 10, 2018 Author Posted June 10, 2018 7 minutes ago, Reesewow said: Had a chance to try the animation out, and really like what you've done. I especially like the use of a non-looping midpoint stage with a timer set in the .json file, that made for a great transition. The fact the assets used are quite unique is also a huge plus. Looking forward to whatever else you may share, this is a great first animation.  Just a few recommendations for edits to the .json file - I added the "vaginal" tag for better Apropos and other mod support and added another timer for stage 7 to have the animation cut off prior to looping. D'oh, what you say is totally right. I forgot to add the timer for some reason??? And I don't know why I didn't add the vaginal tag.  I'm planning to always make custom assets in this mod. A year of basic 3D modeling in school really comes in handy here. I'm still happy that ZaZ' resouces exist. It made me happy that I didn't have to make new rope restraints.  Anyways, time for my first mod update. Thanks for letting me know. 1
Tyrant99 Posted June 10, 2018 Posted June 10, 2018 1 hour ago, SpaceHamst3r said: And if anyone knows the original source, please do tell. I never managed to find it Seems the gif link is broken. Â Nice job on the animation!
_SpaceHamster_ Posted June 10, 2018 Author Posted June 10, 2018 13 minutes ago, Tyrant99 said: Seems the gif link is broken. Â Nice job on the animation! Thanks Tyrant99 Â I uploaded the gif instead of linking it from Imgur. It should show up now.
Tyrant99 Posted June 10, 2018 Posted June 10, 2018 Oh, I'm pretty sure I've seen that artist.  Believe it's from rrostek  In any case, he's got some interesting stuff.Â
_SpaceHamster_ Posted June 10, 2018 Author Posted June 10, 2018 7 minutes ago, Tyrant99 said: Oh, I'm pretty sure I've seen that artist.  Believe it's from rrostek  In any case, he's got some interesting stuff. Oh I've been following him for a while. His animations are great  I should look through his Tumblr to be honest, I might get ideas.  EDIT: Yeah it's definitely from rrostek, he uses the same table thing in some of his other animations. I can't seem to find this exact animation on his Tumblr tho, so it might be Patreon locked.
_SpaceHamster_ Posted June 10, 2018 Author Posted June 10, 2018 Updated version is up. Fixes the last animation so it doesn't loop and looks weird.
MadMansGun Posted June 10, 2018 Posted June 10, 2018 whats this? a new animator in town?? Â 1 hour ago, SpaceHamst3r said: I can't make the chair wobble. Well I probably can If I learn it. But that's for another time the chair/object would need to be connected to a node so you can animate it, the nodes most commonly used are "AnimObjectA" and "AnimObjectB", they can be found next to the human's root node. Â 2
Tyrant99 Posted June 10, 2018 Posted June 10, 2018 Yeah, there's definitely some food for thought there lol.. 18 pages worth.. Â And yep, it is rrostek, here's another with same furniture: Â Â You can find these anims on pg. 17 of his Tumblr.
_SpaceHamster_ Posted June 10, 2018 Author Posted June 10, 2018 11 minutes ago, MadMansGun said: whats this? a new animator in town??  the chair/object would need to be connected to a node so you can animate it, the nodes most commonly used are "AnimObjectA" and "AnimObjectB", they can be found next to the human's root node.   The more animators, the better!  And I did see those nodes while I was animating. I used a rig for it though and I don't have an idea on how to properly control them.
AnonAngelion Posted June 10, 2018 Posted June 10, 2018 Interesting, it's always nice to see new faces on the anim scene, welcome. 3
Reesewow Posted June 10, 2018 Posted June 10, 2018 2 hours ago, SpaceHamst3r said: And that is EXACTLY what I plan to do.  I'm probably gonna start brainstorming tomorrow for a new animation. If anyone has good Horse + F on furniture pictures, please post them here. I need inspiration If you haven't see them already you could possibly get some inspiration if you look up Animopron and the "Breaking the Quiet" / "Lara and Horse" movies they make. They are publicly available from their blog as I believe they are wholly paid for via patreon. I think they are also uploaded on Naughty Machinima as well, albeit with terrible quality. The Lara stuff is consensual, but a lot of the positions could be made "bondage" with some bindings as most of them are table-top based.  Note that they are pretty extreme and basically fantasize that the human body is indestructible and made of silicon rubber. Similar to Rrostek's stuff.Â
Dojo_dude Posted June 10, 2018 Posted June 10, 2018 Dis gon' be gud! So far the one animation is looking fluid and complete. I'm almost at my max anims but I'll make some room for you on the schedule, darling! 1
MadMansGun Posted June 10, 2018 Posted June 10, 2018 26 minutes ago, SpaceHamst3r said: I used a rig for it though and I don't have an idea on how to properly control them. are you using 3ds max or blender? in max you just turn autokey on and select the node and use the rotate and/or move tools (assumeing you unlocked the node first). Â i don't know how to use blender.
_SpaceHamster_ Posted June 11, 2018 Author Posted June 11, 2018 15 minutes ago, MadMansGun said: are you using 3ds max or blender? in max you just turn autokey on and select the node and use the rotate and/or move tools (assumeing you unlocked the node first).   i don't know how to use blender. I use Max. I'll try and do that whenever I'm gonna start with a new animation. I am not sure if I will do a real "animated" object soon though, I'm gonna get a feel with normal animobjects first.
Reesewow Posted June 11, 2018 Posted June 11, 2018 2 hours ago, SpaceHamst3r said: D'oh, what you say is totally right. I forgot to add the timer for some reason??? And I don't know why I didn't add the vaginal tag.  I'm planning to always make custom assets in this mod. A year of basic 3D modeling in school really comes in handy here. I'm still happy that ZaZ' resouces exist. It made me happy that I didn't have to make new rope restraints.  Anyways, time for my first mod update. Thanks for letting me know. All of this sounds pretty amazing, can't wait to see what you come up with.  One more small thing that is missing from the .json for compatibility - I think you need a  "add_cum": 1,  line in the female actor field area, just before "stages". I believe this marks the female as receiving cum, and is required for a bunch of things like Inflation Frameworks detecting that the animation has an internal cumshot. I don't actually know what the "1" means personally, I just grabbed the line from a different author's .json file when I realized that your animation wasn't inflating my PC during testing.  Also - possibly personal system issue but I knocked the timers down to 14 seconds each since my Sexlab is a bit laggy and wouldn't swap stages in time before the animation looped. Probably just due to having such a massively overloading game.
_SpaceHamster_ Posted June 11, 2018 Author Posted June 11, 2018 10 minutes ago, Reesewow said: All of this sounds pretty amazing, can't wait to see what you come up with.  One more small thing that is missing from the .json for compatibility - I think you need a  "add_cum": 1,  line in the female actor field area, just before "stages". I believe this marks the female as receiving cum, and is required for a bunch of things like Inflation Frameworks detecting that the animation has an internal cumshot. I don't actually know what the "1" means personally, I just grabbed the line from a different author's .json file when I realized that your animation wasn't inflating my PC during testing.  Also - possibly personal system issue but I knocked the timers down to 14 seconds each since my Sexlab is a bit laggy and wouldn't swap stages in time before the animation looped. Probably just due to having such a massively overloading game. I'll add in that line and update the mod. again   And about your issue, I have no issues involving stages not swapping. I feel like it has to do with the fact that you locked the timers to 14 seconds, and the timers at stage 4 and 7 are 15.16 seconds. Besides that, I have no idea what it could be.  EDIT: Updated mod without version change since it's minor. I wonder how many other things I forget to put in the file ?
Reesewow Posted June 11, 2018 Posted June 11, 2018 2 minutes ago, SpaceHamst3r said: I feel like it has to do with the fact that you locked the timers to 14 seconds, and the timers at stage 4 and 7 are 15.16 seconds. Besides that, I have no idea what it could be. What I wrote is a bit confusing, I mean that for me personally Sexlab has a bit of a delay before it actually goes from stage 4->5 or stage 7->end, which lets the animation "loop" visually for a split second after the timer has expired at the default of 15.16 seconds. Manually editing the .json to 14 seconds down from 15.16 makes the animations transition smoothly for me, since that gives my setup time to make the transition slightly before the animation stage ends visually.  I don't think you should change the timers if everything looks smooth for you in game however, I can (and often do) make small tweaks like this in .json files. Just incase others mention jerky transitions, that may be why.
_SpaceHamster_ Posted June 11, 2018 Author Posted June 11, 2018 12 minutes ago, Reesewow said: What I wrote is a bit confusing, I mean that for me personally Sexlab has a bit of a delay before it actually goes from stage 4->5 or stage 7->end, which lets the animation "loop" visually for a split second after the timer has expired at the default of 15.16 seconds. Manually editing the .json to 14 seconds down from 15.16 makes the animations transition smoothly for me, since that gives my setup time to make the transition slightly before the animation stage ends visually.  I don't think you should change the timers if everything looks smooth for you in game however, I can (and often do) make small tweaks like this in .json files. Just incase others mention jerky transitions, that may be why. Yeah, the timer is set to 15.16 because thats the exact length of the animation in 3ds Max. As long as it works well for you  1
MadMansGun Posted June 11, 2018 Posted June 11, 2018 40 minutes ago, SpaceHamst3r said: I'll add in that line and update the mod. again that information is not 100% right depending on what your looking at: if your looking at the source file it's actor1=Female(add_cum=###), ###= Vaginal Oral Anal VaginalOral VaginalAnal OralAnal VaginalOralAnal  but if your looking at the actual json file that it makes, then it's like this: "add_cum": #, #= 1 for Vaginal 2 for Oral 3 for Anal 4 for VaginalOral 5 for VaginalAnal 6 for OralAnal 7 for VaginalOralAnal  40 minutes ago, SpaceHamst3r said: And about your issue, I have no issues involving stages not swapping.  I feel like it has to do with the fact that you locked the timers to 14 seconds, and the timers at stage 4 and 7 are 15.16 seconds. Besides that, I have no idea what it could be.  i like to add a "dead zone" to my animations to help stop loops from happening, i copy my last keyframe (select the keyframe, hold shift and drag with mouse) and move it down the timeline 100 frames. remember: 30 frames = 1 second, so that mean i am giving my animations a 3.3 second margin of error to end.  Â
_SpaceHamster_ Posted June 11, 2018 Author Posted June 11, 2018 59 minutes ago, MadMansGun said: that information is not 100% right depending on what your looking at: if your looking at the source file it's actor1=Female(add_cum=###), ###= Vaginal Oral Anal VaginalOral VaginalAnal OralAnal VaginalOralAnal  but if your looking at the actual json file that it makes, then it's like this: "add_cum": #, #= 1 for Vaginal 2 for Oral 3 for Anal 4 for VaginalOral 5 for VaginalAnal 6 for OralAnal 7 for VaginalOralAnal  i like to add a "dead zone" to my animations to help stop loops from happening, i copy my last keyframe (select the keyframe, hold shift and drag with mouse) and move it down the timeline 100 frames. remember: 30 frames = 1 second, so that mean i am giving my animations a 3.3 second margin of error to end.   Yeah, I was aware of that.  I do like the "dead zone". I'm gonna steal your idea and put it in my next animations. Makes it easier indeed for non looping stages to look good instead of instantly repeating the stage.
Rent2008 Posted June 11, 2018 Posted June 11, 2018 Soooo goood!!! I just tested out your animations and I am looking forward to what you have in store for us 1
deathknight25 Posted June 11, 2018 Posted June 11, 2018 1 hour ago, SpaceHamst3r said: Yeah, I was aware of that.  I do like the "dead zone". I'm gonna steal your idea and put it in my next animations. Makes it easier indeed for non looping stages to look good instead of instantly repeating the stage. I got an idea for an animation how about female tied to a rack like from King Kong and have giant fuck her or wolf mounts her while she's in something like this...    2
Shubal Posted June 11, 2018 Posted June 11, 2018 Great work! Only issue seemed to be no textures on the rope bindings. Otherwise an excellent job, thank you!
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