judge007 Posted July 24, 2021 Posted July 24, 2021 4 minutes ago, Catnapper2 said: Grayc, you need to run the tool called GenerateFNISForUsers. Also quick question is FNIS active in your load order? It appears in the load order but it doesn't have a number after it. And Slaverun itself is nowhere to be found.
Grayc Posted July 24, 2021 Posted July 24, 2021 29 minutes ago, judge007 said: And Slaverun itself is nowhere to be found. OMG....I shouldn't mod on 4 hours sleep. lol. thanks. I'll try again with the mod loaded. hahaha! 2
judge007 Posted July 24, 2021 Posted July 24, 2021 5 minutes ago, Grayc said: OMG....I shouldn't mod on 4 hours sleep. lol. thanks. I'll try again with the mod loaded. hahaha! Ahhhh . . . .been there, done that, want to buy a t-shirt?
Grayc Posted July 24, 2021 Posted July 24, 2021 1 hour ago, judge007 said: Ahhhh . . . .been there, done that, want to buy a t-shirt? Funny! Okay. I loaded Slaverun. But I still have problems (beyond forgetfulness...lol). When I install 'Zap framework 7.0' and Deviant Devices Integration 4.3a. I get incompatibility errors in FNiS and then when I run the game it says it need Zap Framework 8.0 and 4.2. versions of Deviant are needed to be installed. hmm...can anyone just tell me what they installed for the 'Slaverun 4.2' and are able to run it without any trouble? It would be greatly appreciated. This is driving me nuts. Thanks, Graham C.
Mistrain Posted August 3, 2021 Posted August 3, 2021 I've been suffering from a CTD when entering a dungeon in Dragonreach. The cause of this was the SOS werewolf. By unchecking the werewolf from MCM, you can enter the dungeon without CTD.
Executaball Posted August 8, 2021 Posted August 8, 2021 (edited) Hey all, just want to share here that I've completed a voice pack for Slaverun Reloaded V3.0 Beta 1, Available for LE and SE. More information here: Edited August 8, 2021 by Executaball 1
Hildar Posted August 13, 2021 Posted August 13, 2021 I'm struggling to get this mod to run, it complains I don't have DDi version 4.1 exactly (I've tried 4.3 and 5.1) which I can't find for download anywhere?
ChandraArgentis Posted August 14, 2021 Posted August 14, 2021 20 hours ago, Hildar said: I'm struggling to get this mod to run, it complains I don't have DDi version 4.1 exactly (I've tried 4.3 and 5.1) which I can't find for download anywhere? It works with 5.1, despite the error. Just ignore it.
ecastellvi Posted August 14, 2021 Posted August 14, 2021 (edited) On 3/2/2020 at 6:21 PM, Skymud said: Okay. I have DDhotfix, I changed the Werewolf schlongs, I got through the Branding scene But now I can't move. I have tried starting animations talking to anyone, using player.moveto to get to the next quest marker, the only things I can do are guess where the activators are and hit "E" to talk or use things, and go into attack stance. I can attack, walk, jump, crouch. nothing. any help? I have the same problem after the branding scene. Is there any solution to this? Edited August 14, 2021 by ecastellvi
ChandraArgentis Posted August 15, 2021 Posted August 15, 2021 12 hours ago, ecastellvi said: I have the same problem after the branding scene. Is there any solution to this? I had this issue before. I forget how I resolved it, but ... I think the solution was different dialog choices leading up to it? I think some of them cause this break to occur.
ecastellvi Posted August 15, 2021 Posted August 15, 2021 8 hours ago, ChandraArgentis said: I had this issue before. I forget how I resolved it, but ... I think the solution was different dialog choices leading up to it? I think some of them cause this break to occur. Nope, tried with other dialog options but still stuck. I get stuck before the branding actually, when the slavemasters go to the dungeon, they don't walk there, they just dissapear and that's when I get stuck. I partially solved it using the player.moveto command and the scene goes as intended in the dungeon but when I regain control of my character, she's still unable to move. The enableplayercontrols command does nothing and teleporting to another cell does not help either.
chaosarah Posted August 15, 2021 Posted August 15, 2021 is there any way to get this working with DD 5.1? Isnt Kimy also doing the DD stuff? My Slaverun SE always tells me i need version 4.0 when i start the game. As i dont have any clue how the magic works there, i dont want to import a LE mod into my SE while DD 5.1 SE works perfectly for everything else
ChandraArgentis Posted August 15, 2021 Posted August 15, 2021 3 hours ago, chaosarah said: is there any way to get this working with DD 5.1? Isnt Kimy also doing the DD stuff? My Slaverun SE always tells me i need version 4.0 when i start the game. As i dont have any clue how the magic works there, i dont want to import a LE mod into my SE while DD 5.1 SE works perfectly for everything else Scroll like 4 posts up.
chaosarah Posted August 15, 2021 Posted August 15, 2021 5 hours ago, ChandraArgentis said: Scroll like 4 posts up. oh, thx. But the game explicitly tells me that slaverun is not working(i got a working MCM entry nontheless). So thats fine? Sorry to ask, but my Skyrim-build isnt quite ready to test yet.
ChandraArgentis Posted August 15, 2021 Posted August 15, 2021 1 hour ago, chaosarah said: oh, thx. But the game explicitly tells me that slaverun is not working(i got a working MCM entry nontheless). So thats fine? Sorry to ask, but my Skyrim-build isnt quite ready to test yet. Again, On 8/14/2021 at 7:57 AM, ChandraArgentis said: It works with 5.1, despite the error. Just ignore it.
NoppaiKohai Posted August 15, 2021 Posted August 15, 2021 (edited) I can't get the quest to start, there's no journal entry or anything. I've tried making new characters but yeah, nothing. Am I missing something? I made it to Whiterun, did bleak falls barrow quest, am being told to go to Greybeards now, am like level 20+ etc but still no Slaverun quests at all. Slaverun is working to some degree since some of the features are there. I don't see a debug option for just starting the quest, is there some kind of trigger I'm not understanding? It's set to start at level 2 but that doesn't seem to do anything Edit: was able to force start it via Sexlab Survival having an option to do so, but even after a week+ passing in game with the Slaverun auto settings set to 1 day, it wouldn't start on it's own. Weird Edited August 17, 2021 by NoppaiKohai
Gudulba Posted August 24, 2021 Posted August 24, 2021 (edited) I am stuck after the Riverwood quest. The journal says Riverwood has now also fallen under slavery laws and I should talk to Pike for further instructions. However in his dialog choices, there are always only the same four tasks to complete, which I have done. But nothing happens. I noticed others having reported this issue in the forum years ago, but no one seems to have found a solution. At least none that I have found so far. I tried to advance the quest with console commands, which doesn't really seem to help. The next quest stages themselves appear with the help of the console commands, but Pike's dialog choices stay the same, which seems to prevent reasonable progress. Any ideas? ************************* Edit: I seem to have found a workaround. At least the next quest (Tour de Skyrim) has now progressed just fine so far. What I did: I looked through the Slaverun mod in SSSEdit to identify where the quest stopped working. One of the conditions for the quest to progress after Riverwood seems to be a completed "Advanced sex slave training" (at least that's how I interpret the quest configuration in SSSEdit). In my case, this quest was not completed for whatever reason (I checked the progress state with "player.sqs SLV_SexSlaveTraining3"). So I entered "completequest SLV_SexSlaveTraining3" before speaking to Pike after Riverwood and voilà, the necessary dialog options appeared and the quest has progressed as it should. Spoiler Edited August 25, 2021 by Gudulba
HabibHanson Posted September 2, 2021 Posted September 2, 2021 I can't seem to get the MCM menu or quests to trigger. Noticed that apparently the esp requires apachihair? Is this needed or is that just an issue with how the latest version was compiled?
Psalam Posted September 2, 2021 Posted September 2, 2021 12 minutes ago, HabibHanson said: I can't seem to get the MCM menu or quests to trigger. Noticed that apparently the esp requires apachihair? Is this needed or is that just an issue with how the latest version was compiled? Apachii is required and its lack tends to lead to CTD when confronted with certain slaves that have that hair.
HabibHanson Posted September 2, 2021 Posted September 2, 2021 1 hour ago, Psalam said: Apachii is required and its lack tends to lead to CTD when confronted with certain slaves that have that hair. Would that cause the mcm to not initialize though?
Psalam Posted September 2, 2021 Posted September 2, 2021 31 minutes ago, HabibHanson said: Would that cause the mcm to not initialize though? Not that I am aware of. Most of the issues I've seen with the McMenu not initializing have been load order issues or out-of-date mods.
HabibHanson Posted September 2, 2021 Posted September 2, 2021 Apparently I just needed to redo zaz and start a new game, then it worked on all saves. strange. Anyways, a couple features I'm confused about and would like some learning on: -Is there a way to turn off the nudity law altogether? It seems buggy and will report/strip me regardless of state of undress. -Along those lines is there a way to protect the hair slot at all? I use wigs on some npcs and its really annoying to have to reequip them every few minutes. -Lastly, it doesn't seem like npcs are being enslaved at all. All scenes are treating them as free women despite the cheat menu mentioning that I can turn them back into a free women. Is this just a bug and is there a way to force toggle npcs to be slaves?
siemaen Posted September 7, 2021 Posted September 7, 2021 Hi! I've problems with npc in this mod. During a walk of shame at the first stop, Bellamy and other dude stops following me and go back to their spots. Can someone help me with this? I looked through the entire forum and found nothing.
Gudulba Posted September 8, 2021 Posted September 8, 2021 10 hours ago, siemaen said: Hi! I've problems with npc in this mod. During a walk of shame at the first stop, Bellamy and other dude stops following me and go back to their spots. Can someone help me with this? I looked through the entire forum and found nothing. I encountered the same issues with SlaveRun NPCs wandering off during running quest stages. As a workaround, I used a combination of console commands ("tc" to temporarily take control of the NPCs or "moveto player IDxxxx" again and again). With this I managed to complete the problematic quest stages.
Shadowbroker3495 Posted September 9, 2021 Posted September 9, 2021 Use a follower framework mod (EFF, Nether etc). Before starting a scene, force NPC's in scene (those that leave scene before it is complete) to be followers and command them to follow you. Complete scene and then dismiss them as followers. Tedious solution but apparently noone is able to solve SR script problem.
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