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Slaverun Reloaded SE Beta


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Posted
21 minutes ago, Grayc said:

I've tried and tried to get this mod working with my SE version to no avail.  When I start up - using Alternate Start-Live Another Life - it loads to the jail and 
my girl is in a T position. I've reloaded FNIS and installed all the mods it says to for V2.  Can anyone help me? 

 

Here's my load order:

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Special Edition Patch.esp
  6  6     Lanterns Of Skyrim - All In One - Main.esm
  7  7     SexLab.esm
  8  8     Schlongs of Skyrim - Core.esm
  9  9     SexLabAroused.esm
 10  a     ApachiiHair.esm
 11  b     ApachiiHairFemales.esm
 12  c     SGHairPackBase.esm
 13  d     RaceCompatibility.esm
 14  e     SC_Drow Race.esm
 15  f     ZaZAnimationPack.esm
 16 10     Devious Devices - Assets.esm
 17 11     Devious Devices - Integration.esm
 18 12     Devious Devices - Expansion.esm
 19 13     SkyUI_SE.esp
 20 14     SmallEnviromentalFixes(SEF).esp
 21 15     FloraRespawnFix.esp
254 FE   0 HD Lods SSE.esp
 22 16     SMIM-SE-Merged-All.esp
 23 17     Reverb and Ambiance Overhaul - Skyrim.esp
 24 18     TrueStormsSE.esp
 25 19     JKs Skyrim.esp
 26 1a     Cutting Room Floor.esp
 27 1b     Skyrim Immersive Creatures Special Edition.esp
 28 1c     S3DLandscapes NextGenerationForests.esp
 29 1d     Solitude Expansion.esp
 30 1e     Skyrim Flora Overhaul.esp
 31 1f     SkyTEST-RealisticAnimals&Predators.esp
 32 20     skyBirds_SSE.esp
 33 21     Kato's Falkreath.esp
 34 22     SOSRaceMenu.esp
 35 23     RaceMenu.esp
 36 24     XPMSE.esp
 37 25     RaceMenuPlugin.esp
 38 26     S3DRocks.esp
 39 27     DiverseDragonsCollectionSE.esp
 40 28     Skyrim Better Roads and Bridges - All In One - Merged.esp
 41 29     waterplants.esp
 42 2a     Veydosebrom - Grasses and Groundcover.esp
 43 2b     SexyStartingOptions.esp
 44 2c     iLuvLoading.esp
 45 2d     KS Hairdo's.esp
 46 2e     Schlongs of Skyrim.esp
 47 2f     SOS - Smurf Average Addon.esp
 48 30     SOS - VectorPlexus Muscular Addon.esp
 49 31     SexLabMatchMaker.esp
 50 32     SLPleasure.esp
 51 33     SGEyebrows.esp
 52 34     CBBE.esp
 53 35     BooksOfDibella.esp
 54 36     SOS - Shop.esp
 55 37     Map Markers Complete.esp
 56 38     FNISspells.esp
 57 39     EggFactory.esp
 58 3a     SGHairPackAIO.esp
 59 3b     TemptressVixen.esp
 60 3c     RaceCompatibilityUSKPOverride.esp
 61 3d     K2 Naked Mage.esp
 62 3e     StalhrimBikini.esp
 63 3f     DHuntress.esp
 64 40     FlameAtronachArmor.esp
 65 41     FullBootForKKSA.esp
 66 42     KKFur.esp
 67 43     KKSDGWeightSliderFix.esp
 68 44     KKSDrBWeightFix.esp
           RaceMenuMorphsCBBE.esp
           FNIS.esp
 69 45     Alternate Start - Live Another Life.esp
 

Thanks in advance,

Graham C.

 

Nice load order, but where's Slaverun plugin?

Posted
1 hour ago, Grayc said:

I've tried and tried to get this mod working with my SE version to no avail.  When I start up - using Alternate Start-Live Another Life - it loads to the jail and 
my girl is in a T position. I've reloaded FNIS and installed all the mods it says to for V2.  Can anyone help me? 

 

Here's my load order:

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Special Edition Patch.esp
  6  6     Lanterns Of Skyrim - All In One - Main.esm
  7  7     SexLab.esm
  8  8     Schlongs of Skyrim - Core.esm
  9  9     SexLabAroused.esm
 10  a     ApachiiHair.esm
 11  b     ApachiiHairFemales.esm
 12  c     SGHairPackBase.esm
 13  d     RaceCompatibility.esm
 14  e     SC_Drow Race.esm
 15  f     ZaZAnimationPack.esm
 16 10     Devious Devices - Assets.esm
 17 11     Devious Devices - Integration.esm
 18 12     Devious Devices - Expansion.esm
 19 13     SkyUI_SE.esp
 20 14     SmallEnviromentalFixes(SEF).esp
 21 15     FloraRespawnFix.esp
254 FE   0 HD Lods SSE.esp
 22 16     SMIM-SE-Merged-All.esp
 23 17     Reverb and Ambiance Overhaul - Skyrim.esp
 24 18     TrueStormsSE.esp
 25 19     JKs Skyrim.esp
 26 1a     Cutting Room Floor.esp
 27 1b     Skyrim Immersive Creatures Special Edition.esp
 28 1c     S3DLandscapes NextGenerationForests.esp
 29 1d     Solitude Expansion.esp
 30 1e     Skyrim Flora Overhaul.esp
 31 1f     SkyTEST-RealisticAnimals&Predators.esp
 32 20     skyBirds_SSE.esp
 33 21     Kato's Falkreath.esp
 34 22     SOSRaceMenu.esp
 35 23     RaceMenu.esp
 36 24     XPMSE.esp
 37 25     RaceMenuPlugin.esp
 38 26     S3DRocks.esp
 39 27     DiverseDragonsCollectionSE.esp
 40 28     Skyrim Better Roads and Bridges - All In One - Merged.esp
 41 29     waterplants.esp
 42 2a     Veydosebrom - Grasses and Groundcover.esp
 43 2b     SexyStartingOptions.esp
 44 2c     iLuvLoading.esp
 45 2d     KS Hairdo's.esp
 46 2e     Schlongs of Skyrim.esp
 47 2f     SOS - Smurf Average Addon.esp
 48 30     SOS - VectorPlexus Muscular Addon.esp
 49 31     SexLabMatchMaker.esp
 50 32     SLPleasure.esp
 51 33     SGEyebrows.esp
 52 34     CBBE.esp
 53 35     BooksOfDibella.esp
 54 36     SOS - Shop.esp
 55 37     Map Markers Complete.esp
 56 38     FNISspells.esp
 57 39     EggFactory.esp
 58 3a     SGHairPackAIO.esp
 59 3b     TemptressVixen.esp
 60 3c     RaceCompatibilityUSKPOverride.esp
 61 3d     K2 Naked Mage.esp
 62 3e     StalhrimBikini.esp
 63 3f     DHuntress.esp
 64 40     FlameAtronachArmor.esp
 65 41     FullBootForKKSA.esp
 66 42     KKFur.esp
 67 43     KKSDGWeightSliderFix.esp
 68 44     KKSDrBWeightFix.esp
           RaceMenuMorphsCBBE.esp
           FNIS.esp
 69 45     Alternate Start - Live Another Life.esp
 

Thanks in advance,

Graham C.

 

Grayc, you need to run the tool called GenerateFNISForUsers. Also quick question is FNIS active in your load order? It appears in the load order but it doesn't have a number after it.

Posted
4 minutes ago, Catnapper2 said:

Grayc, you need to run the tool called GenerateFNISForUsers. Also quick question is FNIS active in your load order? It appears in the load order but it doesn't have a number after it.

And Slaverun itself is nowhere to be found.

Posted
29 minutes ago, judge007 said:

And Slaverun itself is nowhere to be found.

OMG....I shouldn't mod on 4 hours sleep. lol.  thanks. I'll try again with the mod loaded. hahaha!

Posted
5 minutes ago, Grayc said:

OMG....I shouldn't mod on 4 hours sleep. lol.  thanks. I'll try again with the mod loaded. hahaha!

 

 

Ahhhh . . . .been there, done that, want to buy a t-shirt?

Posted
1 hour ago, judge007 said:

 

 

Ahhhh . . . .been there, done that, want to buy a t-shirt?

Funny!

Okay. I loaded Slaverun. But I still have problems (beyond forgetfulness...lol).  When I install 'Zap framework 7.0' and Deviant Devices Integration 4.3a. I get incompatibility
errors in FNiS and then when I run the game it says it need Zap Framework 8.0 and 4.2. versions of Deviant are needed to be installed.

 

hmm...can anyone just tell me what they installed for the 'Slaverun 4.2' and are able to run it without any trouble?  It would be greatly appreciated.  This is driving
me nuts.

 

Thanks,

Graham C.

  • 2 weeks later...
Posted

I've been suffering from a CTD when entering a dungeon in Dragonreach. The cause of this was the SOS werewolf.
By unchecking the werewolf from MCM, you can enter the dungeon without CTD.

Posted (edited)

Hey all, just want to share here that I've completed a voice pack for Slaverun Reloaded V3.0 Beta 1, 

 

Available for LE and SE. More information here:

 

 

 

Edited by Executaball
Posted

I'm struggling to get this mod to run, it complains I don't have DDi version 4.1 exactly (I've tried 4.3 and 5.1) which I can't find for download anywhere?

Posted
20 hours ago, Hildar said:

I'm struggling to get this mod to run, it complains I don't have DDi version 4.1 exactly (I've tried 4.3 and 5.1) which I can't find for download anywhere?

It works with 5.1, despite the error.  Just ignore it.

Posted (edited)
On 3/2/2020 at 6:21 PM, Skymud said:

Okay. I have DDhotfix, I changed the Werewolf schlongs, I got through the Branding scene But now I can't move. I have tried starting animations talking to anyone, using player.moveto to get to the next quest marker, the only things I can do are guess where the activators are and hit "E" to talk or use things, and go into attack stance. I can attack, walk, jump, crouch. nothing. any help? 

I have the same problem after the branding scene. Is there any solution to this?

Edited by ecastellvi
Posted
12 hours ago, ecastellvi said:

I have the same problem after the branding scene. Is there any solution to this?

 

I had this issue before.  I forget how I resolved it, but ... I think the solution was different dialog choices leading up to it?  I think some of them cause this break to occur.

Posted
8 hours ago, ChandraArgentis said:

 

I had this issue before.  I forget how I resolved it, but ... I think the solution was different dialog choices leading up to it?  I think some of them cause this break to occur.

Nope, tried with other dialog options but still stuck. I get stuck before the branding actually, when the slavemasters go to the dungeon, they don't walk there, they just dissapear and that's when I get stuck. I partially solved it using the player.moveto command and the scene goes as intended in the dungeon but when I regain control of my character, she's still unable to move.

 

The enableplayercontrols command does nothing and teleporting to another cell does not help either.

Posted

is there any way to get this working with DD 5.1? Isnt Kimy also doing the DD stuff? My Slaverun SE always tells me i need version 4.0 when i start the game.

As i dont have any clue how the magic works there, i dont want to import a LE mod into my SE while DD 5.1 SE works perfectly for everything else

Posted
3 hours ago, chaosarah said:

is there any way to get this working with DD 5.1? Isnt Kimy also doing the DD stuff? My Slaverun SE always tells me i need version 4.0 when i start the game.

As i dont have any clue how the magic works there, i dont want to import a LE mod into my SE while DD 5.1 SE works perfectly for everything else

Scroll like 4 posts up.  

Posted
5 hours ago, ChandraArgentis said:

Scroll like 4 posts up.  

oh, thx.

 

But the game explicitly tells me that slaverun is not working(i got a working MCM entry nontheless). So thats fine? Sorry to ask, but my Skyrim-build isnt quite ready to test yet.

Posted
1 hour ago, chaosarah said:

oh, thx.

 

But the game explicitly tells me that slaverun is not working(i got a working MCM entry nontheless). So thats fine? Sorry to ask, but my Skyrim-build isnt quite ready to test yet.

 

Again, 

On 8/14/2021 at 7:57 AM, ChandraArgentis said:

It works with 5.1, despite the error.  Just ignore it.

 

Posted (edited)

I can't get the quest to start, there's no journal entry or anything. I've tried making new characters but yeah, nothing. Am I missing something? I made it to Whiterun, did bleak falls barrow quest, am being told to go to Greybeards now, am like level 20+ etc but still no Slaverun quests at all. 

 

Slaverun is working to some degree since some of the features are there. I don't see a debug option for just starting the quest, is there some kind of trigger I'm not understanding? It's set to start at level 2 but that doesn't seem to do anything 

 

Edit: was able to force start it via Sexlab Survival having an option to do so, but even after a week+ passing in game with the Slaverun auto settings set to 1 day, it wouldn't start on it's own. Weird

Edited by NoppaiKohai
  • 2 weeks later...
Posted (edited)

I am stuck after the Riverwood quest. The journal says Riverwood has now also fallen under slavery laws and I should talk to Pike for further instructions. However in his dialog choices, there are always only the same four tasks to complete, which I have done. But nothing happens. I noticed others having reported this issue in the forum years ago, but no one seems to have found a solution. At least none that I have found so far.

 

I tried to advance the quest with console commands, which doesn't really seem to help. The next quest stages themselves appear with the help of the console commands, but Pike's dialog choices stay the same, which seems to prevent reasonable progress.

 

Any ideas?

 

*************************

Edit:

I seem to have found a workaround. At least the next quest (Tour de Skyrim) has now progressed just fine so far.

 

What I did: I looked through the Slaverun mod in SSSEdit to identify where the quest stopped working. One of the conditions for the quest to progress after Riverwood seems to be a completed "Advanced sex slave training" (at least that's how I interpret the quest configuration in SSSEdit). In my case, this quest was not completed for whatever reason (I checked the progress state with "player.sqs SLV_SexSlaveTraining3"). So I entered "completequest SLV_SexSlaveTraining3" before speaking to Pike after Riverwood and voilà, the necessary dialog options appeared and the quest has progressed as it should.

Spoiler

grafik.png.48d3a18555ab7bc437092ee4bb249315.png

 

Edited by Gudulba
  • 2 weeks later...
Posted

I can't seem to get the MCM menu or quests to trigger. Noticed that apparently the esp requires apachihair? Is this needed or is that just an issue with how the latest version was compiled?

Posted
12 minutes ago, HabibHanson said:

I can't seem to get the MCM menu or quests to trigger. Noticed that apparently the esp requires apachihair? Is this needed or is that just an issue with how the latest version was compiled?

Apachii is required and its lack tends to lead to CTD when confronted with certain slaves that have that hair. 

Posted
1 hour ago, Psalam said:

Apachii is required and its lack tends to lead to CTD when confronted with certain slaves that have that hair. 

Would that cause the mcm to not initialize though?

 

Posted
31 minutes ago, HabibHanson said:

Would that cause the mcm to not initialize though?

 

Not that I am aware of. Most of the issues I've seen with the McMenu not initializing have been load order issues or out-of-date mods.

Posted

Apparently I just needed to redo zaz and start a new game, then it worked on all saves. strange.

Anyways, a couple features I'm confused about and would like some learning on:
-Is there a way to turn off the nudity law altogether? It seems buggy and will report/strip me regardless of state of undress.

-Along those lines is there a way to protect the hair slot at all? I use wigs on some npcs and its really annoying to have to reequip them every few minutes.

-Lastly, it doesn't seem like npcs are being enslaved at all. All scenes are treating them as free women despite the cheat menu mentioning that I can turn them back into a free women. Is this just a bug and is there a way to force toggle npcs to be slaves?

Posted

Hi!
I've problems with npc in this mod. During a walk of shame at the first stop, Bellamy and other dude stops following me and go back to their spots.
Can someone help me with this? I looked through the entire forum and found nothing.

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