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Slaverun Reloaded SE Beta


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Posted

Hey,

I'm coming back to modded Skyrim after a couple years break and I want to make to modlist around this mod.

I'm starting back from scratch. Do you advice to start with SE or LE version?

Oh and do you recommend specific mods to go with it?

Posted

@Anfauglith SE version. SE is drowning in content that is unavailable for LE.

 

I would recommend the SES mod. Should contain an install guide for Reloaded including where to find the latest SE versions of Reloaded's dependencies.

  

On 6/29/2025 at 2:22 AM, emeugot said:

My question would be does this become better at some point or does this continue this railroaded way with no choice? Is the slaver path more interesting with some variety or exactly the same minus the rape, training and punishment for the MC?

 

The slaver path contains a similar amount of choice. You basically go to a way point and do something. Commonly have sex or watch it. The slaver story is considerably shorter because you do not have that one family that gets enslaved. When the player starts out as a slave their daughter gets enslaved alongside you. She fuels much of the story. When the player starts out as a slaver this family does not exist and all of their quest lines are missing.

 

As a slaver you still have a submission meter. As a slave your submissiveness can impact the story a little. As a slaver it impacts it a lot more. Get too submissive and you will be enslaved. Unfortunately if that happens you no longer get the full slave quest line.

 

If Kenjoka's writing for the Slave story line did not enthrall you then I do not think you will like the Slaver story much better. 

Posted
On 7/6/2025 at 6:30 AM, kaxat said:

@Anfauglith SE version. SE is drowning in content that is unavailable for LE.

 

I would recommend the SES mod. Should contain an install guide for Reloaded including where to find the latest SE versions of Reloaded's dependencies.

Thanks I'll go with SE.

 

For bodies, the choice used to be more between UNP and CBBE. From what I gathered now it's UNPB or CBBE.

Is one of them significantly better compatibility-wise now? Or should I go for a 3rd option that's better?

Posted

@Anfauglith 3BA is the most common of the newer generation. BHUNP is also popular. I would not even look at the older mods without 3BBB physics, unless you have a 10 year old PC and are trying to cut back on realism to accommodate it.

 

Other new mods you might not know about: SexLab P+ is a heavily improved version of SexLab. But Osmel's Utility Plus is also a contender. It does not handle animation alignment as well nor have dynamic scenes, but it does have better backwards compatibility and a few new features. There are now a couple versions of the Aroused framework that are night and day faster than the original OSLA and SLO are worth looking into. 

 

If I were you I would strongly consider using a Wabbajack AE modlist as your base. I have been putting together my own mod lists for years. I am more than capable. But one of the smartest things I ever did was try a Wabbajack list on my most recent install. I don't have the time sift through and familiarize myself with tens of thousands of mods and make an informed choice about each. The people who make Wabbajack lists do. I also found it more fun exploring Skyrim because I no longer knew what I was going to find around every corner. Having somebody else put a few things in my game was actually quite enjoyable.

Posted

Okay this is gonna be a bit of a long shot but Slaverun should 100% have an option to work with Conquest of Skyrim, perhaps have the option to have more than 1 slaver faction or add a new law that Conquest of Skyrim detects that allows places to completely outlaw slavery. I'm not sure if anyone will pick up this mod and continue developing it so it's more modern but if they do i have some ideas for new features and implementation with other mods

Posted

I have DD 5.2 for SE, is there a version of this for it. I tried to load it, but it won't let slaverun start cause it says i need dd 4.0 or dd 4.1. If there isn't a version of it for dd 5.2, is there a patch?

Posted
4 hours ago, samm091990 said:

I have DD 5.2 for SE, is there a version of this for it. I tried to load it, but it won't let slaverun start cause it says i need dd 4.0 or dd 4.1. If there isn't a version of it for dd 5.2, is there a patch?

 

SLV_VersionCheck.pex

 

Drop the file into your Data\Scripts directory ( overwrite the existing file ).

 

  • 2 weeks later...
Posted

Hello, is it possible to set the hair of slaves to bald (the redguard one)?
I do not like that they all have different hairstyles and want more uniformity.

  • 4 weeks later...
Posted

 

Hi. I had similar issue: Skyrim just hung out every time I tried to enter the Slavetraining Dungeon (slv_torture/slvtorture).

 

On 8/27/2022 at 5:30 AM, Rehashed1400 said:

My game freezes when i enter the slave training dungeon, does anyone else have this problem?

 

 

On 2/27/2023 at 6:05 PM, MysticDaedra said:

Every time I try to enter the Slaverun Dungeon, I get a CTD. NetScript Framework says the possible cause has something to do with BSLightingShaderProperty(Name: null) or BSFadeNode(Name: 'Scene Root'). Multiple crashes trying to get in returned the same probable causes. Any idea how I could fix this? I'm on 1.5.97, also using the Slaverun Enforcer standalone.

 

EDIT: Apparently this is an indicator of a corrupted texture or something. I'll try redownloading.

 

EDIT 2: NIF Optimizer to the rescue! Four textures are improperly sized, probably leading to the crash:

  Reveal hidden contents

image.png.39894b4526a13fd47111640426f63137.png

 

 

On 2/1/2020 at 5:10 AM, bkeul said:

I have CTD when I enter Dragonreach Slavetraining Dunegon. Dragonsreach is working fine after DDHotfix, but the Dungeon crashes. Any ideas on how to fix this?

 

I started to edit out parts of the dungeon to narrow the problem (as they say in the IT: "cut until it works"😅) and figured out that enemy encounter marker (XX0E8B5F), located in a fifth cell on the left was the reason. Yes it's Indeed something with werewolfs.

 

On 2/1/2020 at 6:48 AM, prometheusx said:

Could be a problem with werewolf schlong meshes. You could try to disable them.

 

Although I of course have tried changing the MNC's as well as SoS' settings, with no effect.

So I just changed SLV_Werewolf's preset from lvlWerewolfBoss to lvlWolf and his race to just WolfRace, after this the dungeon has loaded successfully.

Posted

for those who might not have noticed, Kenjoka is back and has started a new version of this mod:

 

 

  • 2 months later...
Posted

I downloaded, installed, and made sure I was not missing any supporting mods all the slaverun mods including the relations, comments, enforcer and the core itself Slaverun.  I can get to the start screen on my skyrim, however, when I go to play, Instead of loading and letting my play it completely crashes my game and does not work. Anyone know what or how to fix?

  • 1 month later...
  • 4 weeks later...
Posted (edited)

Kenjoka (or anyone who reads this), I have a problem when trying to go the "Abolitionist" way.

 

which console command I have to type in to specifically trigger the bad end of the slavery quest?

Edited by JZOBTGUMXJN
Posted
3 hours ago, JZOBTGUMXJN said:

Kenjoka (or anyone who reads this), I have a problem when trying to go the "Abolitionist" way.

 

which console command I have to type in to specifically trigger the bad end of the slavery quest?

I think the end slavery quest only has one way to end it which is to end slavery (good end)
IIRC the bad end for slavery is getting cooked and eaten at the end (bad End)
and remaining a slave in enslaved Skyrim (canon end for my DB at least)

how did you go playing this version of the mod? I tried it a while ago but scenes kept breaking with NPC's just walking away from scripted moments

(most of my memory of this mod is from the LE version which worked flawlessly for me)

 

 

 

 

theres a new version

its added alot of content, but the NPCS still continue to walk away from scenes, new update should be coming out in a couple of weeks, Kenjoka came back but has a new account as was locked out of his old one. so Same mod author

 

Posted (edited)
On 1/30/2026 at 1:59 PM, tommorowneverdies said:

how did you go playing this version of the mod? I tried it a while ago but scenes kept breaking with NPC's just walking away from scripted moments

(most of my memory of this mod is from the LE version which worked flawlessly for me)

 

First of all you have to perform some kind of necromantic ritual with your Computer to get the one thousand and one versions and dependedcies of Devious Devices, ZaZ AP and all that sorted out. I somehow managed this over the better part of three days and I absolutely have forgotten how it worked in detail already. But ATM, the game, The Slaverun Quest and the Computer in general are working rather stable without T-posing Characters, constant CTDs or worse.

 

As for the mod and Slaverun story progression itself I highly recommend familiarizig yourself with the MCM submenues to this whole contraption. Especially the Flags "Problems" and "Cheats" offer a wide variety to skip Cinematic scenes of all kinds, shorten tedious errand quests and forcefully unfreeze / untie your PC when you are stuck in a non completing sex scene or loaded up with an unplayable amount of devious devices.

 

In the worst of cases, you might have to use the getstage/setstage commands in the console. There is a fairly extensive list of the different subquests provided in Kenjos original Mod description.

 

At this Point, I want to express my full respect to Kenjo for providing such extensive troubleshooting tools for his mod. There are very few publications (especially here on Loverslab) who show this amount of service for the players.

 

image.png.c3f4c3c08f0271de9fc2db2d920535f3.png

 

In case you are completely immobilized and can't move or interact with anything anymore

 

image.png.cb96069d869ced55d122d25322d7f258.png

 

Means to skip or forcefully end bugged Scenes

 

image.png.81d8088b33c4319383931cfbe1c5e9b1.png

 

shortening tedious errand tasks.

 

image.png.e12fb8b35b9fb177ff7953f53497f32e.png

 

provides involved NPC with dialogue options that skip entire quest sections

Edited by JZOBTGUMXJN
Posted
1 hour ago, JZOBTGUMXJN said:

 

First of all you have to perform some kind of necromantic ritual with your Computer to get the one thousand and one versions and dependedcies of Devious Devices, ZaZ AP and all that sorted out. I somehow managed this over the better part of three days and I absolutely have forgotten how it worked in detail already. But ATM, the game, The Slaverun Quest and the Computer in general are working rather stable without T-posing Characters, constant CTDs or worse.

 

As for the mod and Slaverun story progression itself I highly recommend familiarizig yourself with the MCM submenues to this whole contraption. Especially the Flags "Problems" and "Cheats" offer a wide variety to skip Cinematic scenes of all kinds, shorten tedious errand quests and forcefully unfreeze / untie your PC when you are stuck in a non completing sex scene or loaded up with an unplayable amount of devious devices.

 

In the worst of cases, you might have to use the getstage/setstage commands in the console. There is a fairly extensive list of the different subquests provided in Kenjos original Mod description.

 

At this Point, I want to express my full respect to Kenjo for providing such extensive troubleshooting tools for his mod. There are very few publications (especially here on Loverslab) who show this amount of service for the players.

 

image.png.c3f4c3c08f0271de9fc2db2d920535f3.png

 

In case you are completely immobilized and can't move or interact with anything anymore

 

image.png.cb96069d869ced55d122d25322d7f258.png

 

Means to skip or forcefully end bugged Scenes

 

image.png.81d8088b33c4319383931cfbe1c5e9b1.png

 

shortening tedious errand tasks.

 

image.png.e12fb8b35b9fb177ff7953f53497f32e.png

 

provides involved NPC with dialogue options that skip entire quest sections

Hey man, really appreciate the walkthrough, was familiar with all the menu's as I always used this mod as an endgame story after my Dovahkin had become legend, but that was back on the LE version, but bugger, was hoping for a working solution that didnt involve console commands and scene skipping, oh well, Hopefully in V.5 lol

thanks again for the walkthrough/guide though!

 

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