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Posted
3 hours ago, Moacir Jr said:

The menu not showing in my MCM... All installed ok.. I need something else ?

 

 

"In general"

 

If you have correctly installed a mod with a MCM menu and after a few minutes and a MCM menu hasn't shown up  I would

 

1) open console menu

2) type:   setStage ski_configManagerInstance 1

 

From what i remember from previous google searching about MCM menus not showing up, it can have a lot to do with SKSE, SKSE lag, etc.....  the setStage ski_configManagerInstance 1 should be kind of like "refreshing a webpage" to see the updated webpage vs waiting for it to do it itself..  Personally, Ive used it several times, it seems to work.

 

 

Posted
On 5/19/2020 at 11:54 PM, wm46 said:

Sorry for not checking in for a while, had Covid.

 

So my mod no longer requires anything to be adjusted in the SLIF menu. Before I had that as a requirement just so you could adjust how large of an effect each morph had on the final morph. You can use morphs from any body slide sets or custom bodies as long as the morphs are properly built for that piece of equipment.

 

A basic guide on how to add morphs and adjust the effect:

  1. Use the SLIF menu to find the name of the morph you want to add to the list. In the screenshot I'm actually looking at UUNP morphs (even though I don't have a UUNP body, its just for demonstration). For example, "NippleUp".
  2. Type in the name exactly as it appeared in the SLIF menu, under the category that you want the morph to appear under. So I am typing in "NippleUp" in the Milk Morphs so that when I get more milk the NippleUp morph will be applied.
  3. The morph will appear at the bottom of the list of currently applied morphs. Click on the "100%" option to adjust how large of an effect the morph has. You can see other morphs I have set as an example (3BBB body).
  4. Wait ingame for X amount of hours (your milk poll time, default 1 hour) for the morph to apply. Note: if you added or removed a morph you will need to do this step twice to get things to show properly. So: Wait 1 hour, Wait for milk to generate, Wait 1 hour, Observe the morphs.

20200519223011_1.jpg.e718cef3d5ce24984b11f3c911e19508.jpg

 

Edit: This will also work with morphs not listed in the SLIF menu such as "7B Upper", "7B Lower", "VanillaSSEHi", "VanillaSSELo", "OldBaseShape". For those morphs you'll need to open up Outfit Studio and look up the internal morph names for those.

ABBA Works like a charm with 3BBB, but MME, nothing... with this mme config, not work too... I do not know how configur SL Inflation, less than the MME Config... Bellow, my images with my setup

 

PS: Morphs works like a charm with CBBE SE, but CBBE 3BBB Amazing, only ABBA works, MME not works... Please, Help me.

 

 

 

Thanks.

 

ScreenShot96.png

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ScreenShot95.png

Posted
51 minutes ago, Sillius_Maximus said:

"In general"

 

If you have correctly installed a mod with a MCM menu and after a few minutes and a MCM menu hasn't shown up  I would

 

1) open console menu

2) type:   setStage ski_configManagerInstance 1

 

From what i remember from previous google searching about MCM menus not showing up, it can have a lot to do with SKSE, SKSE lag, etc.....  the setStage ski_configManagerInstance 1 should be kind of like "refreshing a webpage" to see the updated webpage vs waiting for it to do it itself..  Personally, Ive used it several times, it seems to work.

 

 

Worked... Thanks a lot

Posted
1 hour ago, Moacir Jr said:

Worked... Thanks a lot

while i'm "on a roll"

 

If you are familiar with making batch files

 

1. Open notepad

2.  type code referenced above.

3. save as a .txt file  - some simple name that works for you.. for example, i saved mine as "MCMSK.TXT"

4.  Put that file in the same file path your data file is in... mine is C:\Steam\steamapps\common\Skyrim Special Edition

 

End result is,   

 

I can open console, type "bat mcmsk", hit enter and the code runs.

Posted
4 hours ago, Moacir Jr said:

ABBA Works like a charm with 3BBB, but MME, nothing... with this mme config, not work too... I do not know how configur SL Inflation, less than the MME Config... Bellow, my images with my setup

 

PS: Morphs works like a charm with CBBE SE, but CBBE 3BBB Amazing, only ABBA works, MME not works... Please, Help me.

 

 

 

Thanks.

 

ScreenShot96.png

ScreenShot97.png

ScreenShot98.png

ScreenShot95.png

If help someone, i do not found the "list morphs" in the "SL Inflation Framework -> Bodymorph", in this location, have noting usable in the MME Morph. I Found all usable data morphs in ABBA, just like image bellow... 

 

Now, with this data from ABBA in the MME Morph, all work like a charm with 3BBB..

 

Thanks a lot.

 

ScreenShot99.png

Posted

Ok having an issue where a constant debuff, [MME] Breast, is on my character even at the very install of mod, it even stays on when the Well Milked buff is applied. Anyone else seen this issue?

 

I've scrolled through the entire blog and only one person mentioned this and he had to disable all buffs/debuffs. Disabling "Breast" individually doesn't remove the the debuff under active effects.

 

The debuff says breasts weigh 3 pounds even when milk content is 0.

Posted

i noticed that, in doing a consistence check in FNIS, MME uses about 30 or so Zaz animations, and those animations are included in the MME mod. but those same animations also exist in the Zaz mod as well.

 

my questions is, does the MME mod call the animations from the Zaz mod or are they being called from MME directly. i am asking this as i would like to "hide" the duplicated MME Zaz animations in MO2, in order to prevent any possible reference animation conflicts, and hoping i can without breaking MME.

Posted
22 hours ago, YojimboRatchet said:

my questions is, does the MME mod call the animations from the Zaz mod or are they being called from MME directly. i am asking this as i would like to "hide" the duplicated MME Zaz animations in MO2, in order to prevent any possible reference animation conflicts, and hoping i can without breaking MME.

I had this exact same problem.  From what I've figured out so far, no, we can't just hide the animations.  They have different formid's in the ESP but hold the same name/label as those in the Zaz esp which is why they are conflicting.  

 

I don't think they should have an impact as they, from what I could tell, are exact duplicates, but it's not just a matter of hiding a file.  The Zaz esp needs to be made a master of the MME esp, and then the correct references included.

 

But I'm not an expert, I've only been looking at the xEdit output for 5 or 10 minutes so far.  Interesting we had the same issue so close together. 

Posted
15 hours ago, Ed86 said:

hope you people solve all your issues, here take :cookie:

Ed86, are you able to answer my question on the zaz animations ? if Zaz is installed since many mods still require zaz, is there anyway to "hide" the zaz animation inside MME or will that break the mod ? there are about 30 animations that MME AND zaz use and they're identical.

Posted
8 hours ago, YojimboRatchet said:

Ed86, are you able to answer my question on the zaz animations ? if Zaz is installed since many mods still require zaz, is there anyway to "hide" the zaz animation inside MME or will that break the mod ? there are about 30 animations that MME AND zaz use and they're identical.

i has no answer for your question

if you want to "hide" duplicated animations then search this or le thread, i think i wrote how, maybe few years ago

Posted
16 hours ago, Ed86 said:

i has no answer for your question

if you want to "hide" duplicated animations then search this or le thread, i think i wrote how, maybe few years ago

i know how to hide files in MO2, what i don't know is if those animations you're calling in MME are being called from zaz or MME, which is why i am asking if hiding the animations in MME and using the animations in zaz will break MME or not. that's not something i can answer

Posted

Milk stats (stored, lact etc) seem to reset on load when it comes to pahe slaves for example, checking to see if that's normal or not since they're not unique npcs

Posted
7 hours ago, YojimboRatchet said:

i know how to hide files in MO2, what i don't know is if those animations you're calling in MME are being called from zaz or MME, which is why i am asking if hiding the animations in MME and using the animations in zaz will break MME or not. that's not something i can answer

It's not a matter of hiding files, it's editing some of the files.

 

I think Ed is talking about comments like this:

 

I'm not convinced it's needed though. I use ZAZ and MME, and I don't get any duplicate warnings. Pretty sure I'm not using that fix either - I've updated MME too recently and definitely haven't applied it since the last upgrade. Maybe it's FNIS or ZAZ version? I'm using FNIS 7.6 XXL and ZAZ 8.0+

 

Posted
16 hours ago, zarantha said:

It's not a matter of hiding files, it's editing some of the files.

 

I think Ed is talking about comments like this:

 

I'm not convinced it's needed though. I use ZAZ and MME, and I don't get any duplicate warnings. Pretty sure I'm not using that fix either - I've updated MME too recently and definitely haven't applied it since the last upgrade. Maybe it's FNIS or ZAZ version? I'm using FNIS 7.6 XXL and ZAZ 8.0+

 

actually, if you look inside the MME mod, those animations are there in both MME and Zaz 8. impossible to miss, really.

Posted

I'm having an issue with visual breast scaling. Breast scaling is inconsistent. It typically remains a progressively growing size with hentai pregnancy enabled during pregnancy and reverts down afterward, but milk economy seems to be incompatible with it? Milk economy will grow the breasts out but it'll keep reverting down to an "unaffected size" and then it'll go back to big again with no rhyme or reason. I'm gonna try uninstall hentai pregnancy and seeing how it works without it installed, if its more consistent, but is there any fix or other mod that does belly inflation that would work better with this mod than hentai pregnancy?

 

My load order between these mentioned assets would be 

HentaiPregnancySE

MilkModNew

MilkModFancy

MilkModNew CF

MilkModNew HF

MilkModNew Sandbox

 

Edit1: Uninstalling hentai pregnancy didn't help, it still proceeds to go from a grown size to an un-grown size and back repeatedly. So now I'm fully at a loss. 

 

Posted
2 hours ago, YojimboRatchet said:

actually, if you look inside the MME mod, those animations are there in both MME and Zaz 8. impossible to miss, really.

I only have Zaz for other mod requirements, if I could drop it I would. I stay out of it as much as possible, so that's probably why I didn't see it.

 

Posted
1 hour ago, Zanuark said:

I'm having an issue with visual breast scaling. Breast scaling is inconsistent. It typically remains a progressively growing size with hentai pregnancy enabled during pregnancy and reverts down afterward, but milk economy seems to be incompatible with it? Milk economy will grow the breasts out but it'll keep reverting down to an "unaffected size" and then it'll go back to big again with no rhyme or reason. I'm gonna try uninstall hentai pregnancy and seeing how it works without it installed, if its more consistent, but is there any fix or other mod that does belly inflation that would work better with this mod than hentai pregnancy?

 

My load order between these mentioned assets would be 

HentaiPregnancySE

MilkModNew

MilkModFancy

MilkModNew CF

MilkModNew HF

MilkModNew Sandbox

 

Edit1: Uninstalling hentai pregnancy didn't help, it still proceeds to go from a grown size to an un-grown size and back repeatedly. So now I'm fully at a loss. 

 

do you have volumetric scaling enabled?

iirc, it is expected that breast size with increase/decrease based on things like current amount of milk, pregnancy and lactaid.

Posted
10 hours ago, zarantha said:

do you have volumetric scaling enabled?

iirc, it is expected that breast size with increase/decrease based on things like current amount of milk, pregnancy and lactaid.

I thought that could be it, but disabling it didn't fix it either. 

Posted
4 hours ago, Zanuark said:

I thought that could be it, but disabling it didn't fix it either. 

well... find mod that resets your breasts and disable it

Posted

I'm new to Skyrim and new to installing mods, for the most part, as well. I installed Milk Mod Economy and all of it's requirements and it all worked pretty much okay, which I was surprised about considering my lack of experience. But I was wondering, does the mod actually come with the animations or do I have to download another mod for the actual animations? When it was time for 'milking' my character and npc would sort of glitch around all over the place and then clip through each other in a neutral standing pose. They would still 'milk', the process and the sound effects would work but the animation was simply not there, the characters are simply static.

It might of been an improper install of 'FORES new idles' and/or the XP32 Skeleton mod, so I'm going for a clean install and making sure that they work 100% properly before downloading and installing the other mods but I thought it's worth asking here as well just in case.

Posted

Hello guys and girls , i have a question !

 I use MME (love this mod :p) with milk mod editor and slif , When my character become a milkmaid every time the mod adjust values and morph, my game slow down (like a lag  maybe ?) 

 

It is because i put too many morph sliders in MMeditor ? (and i register my character in Slif morph modus for MMEd)

 

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