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Posted
2 hours ago, wm46 said:

Alright, I think I've sniffed out enough information. The issue before that was causing most outfits to not show the breast size increasing might have been something different entirely that I wasn't even considering at the time. The scaling might have been working perfectly fine before, but the armor you were wearing didn't have a "breast bone" weighted (aka jiggle physics or HDT physics), changing the size of the breast bone didn't affect anything on the model.

 

The reason why it seems stuck now is that since you've downloaded the BodyMorph patch, the script doesn't scale the breast bone anymore and instead scales morphs. Easiest way to fix this is through the SLIF mod manager window. To change this go to: Mod Configuration > SL Inflation Framework > Values and Sliders > Set "Modus" to "DEFAULT MODUS" > Set "Mod" to "ALL MODS" > Click "Action" and then select "Reset all values to 0.0000".

 

MME morphs in general should be working after downloading the Bodymorph patch though, although some people (including myself) have had issues with the 3BBB mesh and the official Bodymorph patch. That's why I created my patch; it takes a bit of effort to set up, but it should work just fine for any body mesh.

Hmm... I was confused for a moment that the issue would be outfits (including characters' naked bodies) would be unable to scale due to lack of physics, since there's certainly plenty of bounce and jiggle in all of them, but... yeah, I suppose all the outfits that seem to not scale right (naked body included) are the ones built with 3BA/3BBB/SMP in Bodyslide rather than just "physics". Might see if it would work (and be worth) building all outfits with normal physics instead.

It was particularly confusing to me since - as I've mentioned before - HP could and did scale these outfits/naked bodies, but then I seem to recall having read that HP doesn't scale with Bodyslide. Hm.

 

Regardless, using SLIF to reset values seems to have worked with sizes being stuck at huge, though I'll have to experiment a bit more to see whether they actually scale now or not, or whether they are now just stuck on a smaller size instead.

 

UPDATE: Switched from 3BA to CBBE Physics for body and all the outfits for which it was possible, which seems to align the nude body with the proportions seen on clothes, at least. Breast size remains static, with no discernible shrinkage during milking, even with "increase per milk" turned up to 0.15 in the MME MCM menu. I took a couple of screenshots of before and after milking, just to be sure I wasn't imagining it, but looking at the two screenshots side by side, breast size at 0 and 6 milk does indeed seem to be the same.

Posted

Yeah, I had a lot of issues with the official body morph patch and 3BBB,and that's why I made my patch.

 

As for the issue with the breast bones, the reason why some armors would jiggle and still not scale is because of differences between BBP and TBBP meshes.

 

BBP uses only 2 bones, which are named something like LBreast and RBreast.

 

TBBP uses a separate chain of bones, LBreast00, LBreast01, LBreast02, and LBreast03 (along with R counterparts).

 

They are named similarly, but aren't connected to each other at all, so scaling LBreast doesn't affect LBreast00.

Posted

Hey Ed86 I'm still very much enjoying the mod without any serious issues. Works great in both my copies of SE, and VR Skyrim.

 

I had a quick thought this morning while I was enjoying some coffee before I got into it again.

 

I haven't had much time to mess arround with hearthfire recently, but it came to my attention that it would be really cool if hearthfire homes could have milking machine(s) inside them. This could be done by building an added room, or simply adding extra compatible furniture slots into a homesteads basement. Since there is compatibility between this mod and campfire I don't think it would be too difficult for any experienced modder, but I can't seem to wrap my head around the CK to try making this patch myself so I could be full of shit. I would like to hear your thoughts about this idea.

 

Found a duplicate of this post in the LE Forrum for this mod. Disregard everything I just asked I answered my own question.

Posted
On 7/7/2020 at 6:44 PM, Kordain said:

Hey Ed86 I'm still very much enjoying the mod without any serious issues. Works great in both my copies of SE, and VR Skyrim.

 

I had a quick thought this morning while I was enjoying some coffee before I got into it again.

 

I haven't had much time to mess arround with hearthfire recently, but it came to my attention that it would be really cool if hearthfire homes could have milking machine(s) inside them. This could be done by building an added room, or simply adding extra compatible furniture slots into a homesteads basement. Since there is compatibility between this mod and campfire I don't think it would be too difficult for any experienced modder, but I can't seem to wrap my head around the CK to try making this patch myself so I could be full of shit. I would like to hear your thoughts about this idea.

 

Found a duplicate of this post in the LE Forrum for this mod. Disregard everything I just asked I answered my own question.

In case someone else is a slacker like me and don't bother to open the LE forum;

I used Campfire mod to add my own milking machine on the room that could have beds for kids.

I also added a milking machine outside the house using the player.placeatme console command. This method might take a few tries (a.k.a. quick loads) before it goes where you want it, since the machine will spawn on you but with an axis angle (if that's correct term here) depending where you look at, and is "harder" to remove (you need console again), but it needs one less click to use.

Posted

Im currently having a similar issue as with some more recent posts about body morphs/scaling for LE though. Having SGO3, MME, and SLIF installed only SGO will morph the body and is picked up by SLIF. But MME isnt picked up and doesnt cause any morphs other than belly, which then causes some weird scaling issues if already preg/inflated from SGO. I've been trying to figure out a solution, but I'm feeling a bit lost with I have found.

 

Also as another note I currently am using the BHUNP body, but building around UUNP special if that has anything to do with it

Posted
16 hours ago, illenn said:

Im currently having a similar issue as with some more recent posts about body morphs/scaling for LE though. Having SGO3, MME, and SLIF installed only SGO will morph the body and is picked up by SLIF. But MME isnt picked up and doesnt cause any morphs other than belly, which then causes some weird scaling issues if already preg/inflated from SGO. I've been trying to figure out a solution, but I'm feeling a bit lost with I have found.

 

Also as another note I currently am using the BHUNP body, but building around UUNP special if that has anything to do with it

If you're using MME with the morph scaling plugin that could be your issue. Currently SLIF does not detect morph scaling from MME not without another patch. Though this question would better be directed to the MME users who are still in the stone ages of LE, and should be posted in the correct topic.

Posted

So, whenever I start Skyrim SSE I get a 

 

MME Incorrect Load Order - patches should go after main mod

MME Incorrect Load Order - milkpumps should go after main mod

 

I've downloaded all 4 mods from your SSE Page (Milk Mod Economy Assets SE, Milk MOd Economy Bodscaling-body..., Milk-Mod-Economy-Sripts-2020-02-04.7z and Milk-mod-economy-se-bodyslide-v8.7z

 

I've put them in any loadorder imaginable, but it doesn't seem to work. I also tried to just run assets and scripts, same error.

 

Am I missing a file?

Posted
22 hours ago, T0kata said:

So, whenever I start Skyrim SSE I get a 

 

MME Incorrect Load Order - patches should go after main mod

MME Incorrect Load Order - milkpumps should go after main mod

 

I've downloaded all 4 mods from your SSE Page (Milk Mod Economy Assets SE, Milk MOd Economy Bodscaling-body..., Milk-Mod-Economy-Sripts-2020-02-04.7z and Milk-mod-economy-se-bodyslide-v8.7z

 

I've put them in any loadorder imaginable, but it doesn't seem to work. I also tried to just run assets and scripts, same error.

 

Am I missing a file?

for some reason they install in alphabetical order even when LOOT is run. i changed them manually with Scripts first, then assets, then bodyscaling and bodyslide. and it finally ran

Posted
1 hour ago, YojimboRatchet said:

for some reason they install in alphabetical order even when LOOT is run. i changed them manually with Scripts first, then assets, then bodyscaling and bodyslide. and it finally ran

Tried to 

- Uninstall them

- Run FNIS

- Reinstall them in the order scripts > assets > Bodyscaling > Bodyslide

- Renamed the mods into 1, 2, 3, 4 to get them in the correct alphabetical order

- Run FNIS Again

- Still running into the same error ?

Posted
12 hours ago, T0kata said:

Tried to 

- Uninstall them

- Run FNIS

- Reinstall them in the order scripts > assets > Bodyscaling > Bodyslide

- Renamed the mods into 1, 2, 3, 4 to get them in the correct alphabetical order

- Run FNIS Again

- Still running into the same error ?

not sure renaming them would work, but after the install, did you look in the left pane of MO2 ? look in the left pane and then in the right pane to make sure the order of the files are in the order i shared. LOOT will still order them alphabetically no matter what order you install them in. you need to move them manually in the right pane especially for them to work.

Posted

That's the left pane though. After you run loot you should look at the "plugins" tab of the right side.

 

You should reorder it to be something like:

MilkModNEW.esp               Priority 33   Mod Index 1E
MilkMod_MilkPumpsBasic.esp   Priority 35   Mod Index 20
MilkModNEW HF.esp            Priority 47   Mod Index 2B

 

(Edited now that i'm back home).

 

The left panel changes what files get overwritten if you have multiple texture packs for instance, but it doesn't change load order.

Posted

Wait how do the file names you got look totaly different from mine? I think I found part of the problem... So I'm using mod organizer

 

I found the files:

MilkModNEW.esp               Priority 33   Mod Index 1E
MilkMod_MilkPumpsBasic.esp   Priority 35   Mod Index 20
MilkModNEW HF.esp            Priority 47   Mod Index 2B

But they are not lited as individual mods, but if I click on the first mod mod of the list (Scripts / 1Milk Mod Economy) and head to optional ESP's they are right there under available ESP's... its not possible to change their load order tho... did I install anything wrong? I just loaded the entire scripts file into the mod manger, saw the installer and assumed everything has gone according to plan?


EDIT: Nevermind... found them on the right side right under plugins where I have never looked yet / wich is always set to downloads to make it more easy to install the mods thtere.. 

  • 2 weeks later...
Posted

whenever i load up the mod i get this message: "MilkModEconomy MilkPoll interval is 0, mod is broken, have a nice day!" how do i fix this?

 

Posted

how would i go about moving the pumps in game i specifically want to move the whiterun ones as because the great cities has a conflict. I dont want to just remove whiteruns pumps if i can, even if you can just point me in the right direction thatd be enough

Posted
3 hours ago, thebuzzer2 said:

how would i go about moving the pumps in game i specifically want to move the whiterun ones as because the great cities has a conflict. I dont want to just remove whiteruns pumps if i can, even if you can just point me in the right direction thatd be enough

easiest way would be to use jaxonz positioner, but idk its it ported to SE

harder way is using tes5edit to esmify dependencies, make new/change milkpumps esp in CK with desired changes

 

Posted
4 hours ago, perrymwt said:

A madman might have tried checking the "Debug enabled" option, then clicking on another page and going back.

Obviously X) thanks !

Posted

Simple but obviously dumb question, I'm the one who's probably missing something:

 

I have evreything correctly installed and functioning. MCM, animations, economy, body scaling, alchmenist selling/buying stuff, etc. EXCEPT the Milkmaids. Got my hands on lactacid, proceeded with "Hey there", asked a random female (vanilla) NPC in Solitude right next to the pumps to be a Milkmaid. Game askes if I want to "Make a new Milkmaid?" blahblah I say OK. Then nothing. MCM registeres her name but I can't interact, and he only dialogue option is to send her away. Tried various NPCs and debugs in the MCM but didn't really work.

 

I feel like I'm the one who is missing something, but I couldn't find anything related to this on this site.

 

Help would be appriciated :)

Posted
On 7/28/2020 at 2:44 AM, Teslahun said:

Simple but obviously dumb question, I'm the one who's probably missing something:

 

I have evreything correctly installed and functioning. MCM, animations, economy, body scaling, alchmenist selling/buying stuff, etc. EXCEPT the Milkmaids. Got my hands on lactacid, proceeded with "Hey there", asked a random female (vanilla) NPC in Solitude right next to the pumps to be a Milkmaid. Game askes if I want to "Make a new Milkmaid?" blahblah I say OK. Then nothing. MCM registeres her name but I can't interact, and he only dialogue option is to send her away. Tried various NPCs and debugs in the MCM but didn't really work.

 

I feel like I'm the one who is missing something, but I couldn't find anything related to this on this site.

 

Help would be appriciated :)

There's 3 options maids get depending on certain requirements:

 

If you have lactacid in your inventory, you'll get the option to feed the maid the lactacid (only lactacid, not any racial milks), through the option "Your milk production is a bit low..."

 

If your milk level is above 40% of max (1.6 milk at level 0 and unchanged limits) you'll get the option to have the maid (or even non maids) to milk you using the breastfeed animation, through the option "my breasts are feeling a bit full..."

 

If the maid's milk level is above 40% of max milk then you get the option to milk them using the breastfeed animation, through the option "your breasts look a little full..."

 

You can make a maid self milk by holding down the notification key (9 by default) for 2 seconds and then releasing while looking at the maid (as in you can see "Press E to talk")

 

You can command followers to use the milking machine through the "I need you to do something" dialog. You can also do it to non - followers with the "Activate <Actor ID>" console command.

Posted
On 7/28/2020 at 9:44 AM, Teslahun said:

Simple but obviously dumb question, I'm the one who's probably missing something:

 

I have evreything correctly installed and functioning. MCM, animations, economy, body scaling, alchmenist selling/buying stuff, etc. EXCEPT the Milkmaids. Got my hands on lactacid, proceeded with "Hey there", asked a random female (vanilla) NPC in Solitude right next to the pumps to be a Milkmaid. Game askes if I want to "Make a new Milkmaid?" blahblah I say OK. Then nothing. MCM registeres her name but I can't interact, and he only dialogue option is to send her away. Tried various NPCs and debugs in the MCM but didn't really work.

 

I feel like I'm the one who is missing something, but I couldn't find anything related to this on this site.

 

Help would be appriciated :)

why would you think making non recruitable npc is a good idea?

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