MykillNotYours64 Posted August 3, 2020 Posted August 3, 2020 Hello! I don't know if you may look at this or not but I seem to have a bug or something that does not install or prevents the crafting of the Craftable Pumps and I'm not really sure what to do. The pumps in town work fully, but there is no option for a craftable one. Thank you in advance!
DanteGX Posted August 4, 2020 Posted August 4, 2020 I was wondering, abouth the feature of multy breast, how is getting and there if a way to turn them off as a feature?
mittagessen Posted August 5, 2020 Posted August 5, 2020 it would be amazing if you could acquire a farm or when you use enslaved that you can be bought as cow and get milked and breed by npcs 1
YojimboRatchet Posted August 5, 2020 Posted August 5, 2020 1 hour ago, mittagessen said: it would be amazing if you could acquire a farm or when you use enslaved that you can be bought as cow and get milked and breed by npcs totally agree there.
Linklink9999 Posted August 14, 2020 Posted August 14, 2020 I just downloaded everything that I believe is required, but when I try to use the milking station I go into third person then it puts me back into first person as if it did nothing. Does anyone know whats going on there?
Ed86 Posted August 14, 2020 Author Posted August 14, 2020 2 hours ago, Linklink9999 said: I just downloaded everything that I believe is required, but when I try to use the milking station I go into third person then it puts me back into first person as if it did nothing. Does anyone know whats going on there? run fnis
Moacir Jr Posted August 14, 2020 Posted August 14, 2020 My mod worked very well, but i had need to uninstall and install again, then now i have the same error, whenever i load up the mod i get this message: "MilkModEconomy MilkPoll interval is 0, mod is broken, have a nice day!". How do i fix this? Thanks a lot
Shirya Posted August 15, 2020 Posted August 15, 2020 Hello, im using it with skyrim VR, work pretty nice, just animation bug with machine cuz the custom animation. Maybe its possible to fix with a patch for wrik? or add a clone or something, i don't know, but maybe something to do with the sl patch and wrik ^^ anyway, all other stuff work nicely with vr ?
dutchb Posted August 15, 2020 Posted August 15, 2020 i would love to see the full version being compatible with flowergirls to instead of only sexlab, the light version is a bit buggy
Ed86 Posted August 16, 2020 Author Posted August 16, 2020 10 hours ago, dutchb said: i would love to see the full version being compatible with flowergirls to instead of only sexlab, the light version is a bit buggy full version will be as buggy as light
Moacir Jr Posted August 17, 2020 Posted August 17, 2020 On 8/14/2020 at 12:10 PM, Moacir Jr said: My mod worked very well, but i had need to uninstall and install again, then now i have the same error, whenever i load up the mod i get this message: "MilkModEconomy MilkPoll interval is 0, mod is broken, have a nice day!". How do i fix this? Thanks a lot Someone know thew fix ? please!!!!!!1
mittagessen Posted August 19, 2020 Posted August 19, 2020 i personally also have some minor issues with the mod for example that i have no chest growth on any armor except the milking cuiras
Dwnld Posted August 19, 2020 Posted August 19, 2020 On 8/17/2020 at 7:20 PM, Moacir Jr said: Someone know thew fix ? please!!!!!!1 Did you touch on your save files? I got the same message after I tried to continue my game on different PC (all mods were installed as well) which downloaded only the .ess save files from Steam cloud. You will also need .skse files which you need to copy over manually. But if this is the reason, pretty much every SKSE dependant mod will not be working as before or they have their changed settings missing. 6 hours ago, mittagessen said: i personally also have some minor issues with the mod for example that i have no chest growth on any armor except the milking cuiras You need physics enabled armor and you need to rebuild them with "build morphs" using BodySlide.
kdoggg1971 Posted August 19, 2020 Posted August 19, 2020 I've tried multiple times to install this, but it seems I have an issue with milking machines not doing anything. Ran FNIS and tried every option offered between bound and not bound.
Moacir Jr Posted August 19, 2020 Posted August 19, 2020 9 hours ago, Dwnld said: Did you touch on your save files? I got the same message after I tried to continue my game on different PC (all mods were installed as well) which downloaded only the .ess save files from Steam cloud. You will also need .skse files which you need to copy over manually. But if this is the reason, pretty much every SKSE dependant mod will not be working as before or they have their changed settings missing. I tried again. And same error. Seeing the papyrusutil.log, i see this: JSON Loading: Data/SKSE/Plugins/StorageUtilData//SLSO/Config.jsonJSON Loading: Data/SKSE/Plugins/StorageUtilData//MME/MME_SOS.json JSON: File does not exist, init empty root object... JSON Loading: Data/SKSE/Plugins/StorageUtilData//MME/RND.json JSON Loading: Data/SKSE/Plugins/StorageUtilData//MME/Strings.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/Cumshot/AdjustValues.jsonJSON Loading: Data/SKSE/Plugins/StorageUtilData/Milk Addict/SlutClothes.json JSON: File does not exist, init empty root object... 2 errors, one in MME file, but the second seems to be in the MME too (I never installed this Milk Addict mod). I have SOS (Full) working fine, and not have Milk Addict (But before worked without this mod). Thanks
Moacir Jr Posted August 19, 2020 Posted August 19, 2020 13 hours ago, Dwnld said: Did you touch on your save files? I got the same message after I tried to continue my game on different PC (all mods were installed as well) which downloaded only the .ess save files from Steam cloud. You will also need .skse files which you need to copy over manually. But if this is the reason, pretty much every SKSE dependant mod will not be working as before or they have their changed settings missing. Sorry for my english, is not my native language. I do not understand. I am developer (progress 4gl, c#, c++ and others), i am did games in unity (for fun only). I Know how painful is to do this. But this error, milkpoll = 0, it is a mysterious, because the variable, in program (script) milkquest.psc, is setting where i do reset (varsetup function) to 1. I see this, because I put 4 in poll settings, and this go to 1 after reset. But the debug do not shows in any file. Have one file where can I see the log? Or do not have this? I use a clean save, and a save with previous milkmod, and the result is the same. I am not modified the save files. Then, if can I help, I trying to analyse the scripts, and i will try to help you in a solution, but until now, i can see anything, all seems ok (of course, I do not know the main program, should be .esp?) Thanks Moacir Jr.
YojimboRatchet Posted August 19, 2020 Posted August 19, 2020 6 hours ago, Moacir Jr said: I tried again. And same error. Seeing the papyrusutil.log, i see this: JSON Loading: Data/SKSE/Plugins/StorageUtilData//SLSO/Config.jsonJSON Loading: Data/SKSE/Plugins/StorageUtilData//MME/MME_SOS.json JSON: File does not exist, init empty root object... JSON Loading: Data/SKSE/Plugins/StorageUtilData//MME/RND.json JSON Loading: Data/SKSE/Plugins/StorageUtilData//MME/Strings.json JSON Loading: Data/SKSE/Plugins/StorageUtilData/Cumshot/AdjustValues.jsonJSON Loading: Data/SKSE/Plugins/StorageUtilData/Milk Addict/SlutClothes.json JSON: File does not exist, init empty root object... 2 errors, one in MME file, but the second seems to be in the MME too (I never installed this Milk Addict mod). I have SOS (Full) working fine, and not have Milk Addict (But before worked without this mod). Thanks what version of SKSE are you using ?
Moacir Jr Posted August 20, 2020 Posted August 20, 2020 2 hours ago, YojimboRatchet said: what version of SKSE are you using ? SKSE64 2.0.17 rel 6 This mod work very well before I uninstall him (until today, I do not know why I did this).
Caenarvon Posted August 20, 2020 Posted August 20, 2020 Hello, The milk leak texture seems to not work well with sl cum texture. The two seem to override one another, when ever one is triggered. Is there a way to make them both play nice and appear at the same time without override?
Ed86 Posted August 20, 2020 Author Posted August 20, 2020 1 hour ago, Caenarvon said: Hello, The milk leak texture seems to not work well with sl cum texture. The two seem to override one another, when ever one is triggered. Is there a way to make them both play nice and appear at the same time without override? no
JayPlaysSkyrim Posted August 20, 2020 Posted August 20, 2020 I'm using UNPB with CBP So I'm having a weird issue when i drink Lactacid with an outfit i see the stomach bulge but nude looks like nothing happened. Is there a recommended body and physics mod if there is please let me know. edit: also just noticed only the stomach extends. P.S. I'm new to this whole thing.
Player80 Posted August 21, 2020 Posted August 21, 2020 Hi! I'm trying to edit the scripts of both the enlarge and reduce potions. I've set my inflation framework to six or seven times the usual steps to inflate/deflate because of all the mods that add to those values, I didn't want one mod to max everything out. This works well, but those two potions seem to do nothing unless I chuck about a thousand. I've found this line to be what seems to tell the mod to increase (or decrease by putting -0.1) what I want, though modyfing the 0.1 to anything else (even 9001) didn't seem to change anything in game. if MilkQ.MILKmaid.find(akTarget) != -1 || MilkQ.MILKSlave.Find(akTarget) != -1 StorageUtil.AdjustFloatValue(akTarget, "MME.MilkMaid.BreastBaseModPotion", 0.1) endif Could you help me figuring out which script I'd need to edit to increase or lower the gains from those two potions please? Edit: After some more digging, I realized that "0.1" is just a mean to tell the Quest that inflation / deflation needs to happen. It seems to be "BreastBaseMod" that modifies the actual nodes, and I got the potions to work the way I wanted them to. Now that my issue's resolved, I noticed this part in the code: if StorageUtil.GetFloatValue(akActor, "MME.MilkMaid.BreastBaseModPotion") != 0 if StorageUtil.GetFloatValue(akActor, "MME.MilkMaid.BreastBaseModPotion") > 0 // and then 3 more calls to StorageUtil.GetFloatValue(akActor, "MME.MilkMaid.BreastBaseModPotion") I know nearly nothing about Papyrus, but wouldn't it be faster to store the value of StorageUtil.GetFloatValue in a float and check the value of that float, rather than calling the same function at most 3 times (once to check if there's something to do, and twice in either the increase or decrease part of the code)?
Ed86 Posted August 21, 2020 Author Posted August 21, 2020 7 hours ago, Player80 said: Hi! I'm trying to edit the scripts of both the enlarge and reduce potions. I've set my inflation framework to six or seven times the usual steps to inflate/deflate because of all the mods that add to those values, I didn't want one mod to max everything out. This works well, but those two potions seem to do nothing unless I chuck about a thousand. I've found this line to be what seems to tell the mod to increase (or decrease by putting -0.1) what I want, though modyfing the 0.1 to anything else (even 9001) didn't seem to change anything in game. if MilkQ.MILKmaid.find(akTarget) != -1 || MilkQ.MILKSlave.Find(akTarget) != -1 StorageUtil.AdjustFloatValue(akTarget, "MME.MilkMaid.BreastBaseModPotion", 0.1) endif Could you help me figuring out which script I'd need to edit to increase or lower the gains from those two potions please? Edit: After some more digging, I realized that "0.1" is just a mean to tell the Quest that inflation / deflation needs to happen. It seems to be "BreastBaseMod" that modifies the actual nodes, and I got the potions to work the way I wanted them to. Now that my issue's resolved, I noticed this part in the code: if StorageUtil.GetFloatValue(akActor, "MME.MilkMaid.BreastBaseModPotion") != 0 if StorageUtil.GetFloatValue(akActor, "MME.MilkMaid.BreastBaseModPotion") > 0 // and then 3 more calls to StorageUtil.GetFloatValue(akActor, "MME.MilkMaid.BreastBaseModPotion") I know nearly nothing about Papyrus, but wouldn't it be faster to store the value of StorageUtil.GetFloatValue in a float and check the value of that float, rather than calling the same function at most 3 times (once to check if there's something to do, and twice in either the increase or decrease part of the code)? maybe it would
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now