Sailing Rebel Posted October 23, 2020 Author Posted October 23, 2020 1 hour ago, pleasetryme said: i would like to suggest an improvement or option. okay well it works really well if you play a female charatcre and a female followers. what i am trying difficult to set up is if i play as a male and have a female follower i am having trouble keeping males creatures off me. so what i am trying to achieve is have both genders come at me and follower and the females go to me only and all males go to the female followers. i see the option for male to male and female to female but not really sure how to make it so only female creatures go to me. so what i have done to test is set for female only and look at debug messages and it displays that the males are ignored. is there a way to have both genders pursue us and the males leave me alone. i have some female only animations for creatures. i also tried running abmm and try another way. like another option could be like play as a male charcter and set both genders and lock all males to the female followers npc and select all females to the player  This one was an deliberate choice. Automatic engagements are really female orientated because it would seem strange for a male PC to be forced into an engagement by a female creature. The decision was made to provide only on elective engagements for the male PC with female creatures (that is, the players has to trigger it manually using direct invite or dialogue).  I'll look at trying to offer some more options.
pleasetryme Posted October 23, 2020 Posted October 23, 2020 thankyou for having a look at it. would be awesome to have this mod cover all the bases. i think it would be cool to be pursued by a horny giantess and the male giant goes after my female follower. maybe like a check box or something that will recommend or check whether you have female creature animations i got some off i think called riskybusiness slal pack. Â
sophiextime Posted October 26, 2020 Posted October 26, 2020 I cant seem to nderstand why but this mod always crashes my game. I have tried it without this mod and with various setups. But everytime i have tried this mod it crashes, just get a freezd screen and CTD. Without this mod running its flawless. Anyone know if there is a known bug or issue? Â
skyrim482 Posted November 13, 2020 Posted November 13, 2020 Since threesome and greater animations for both FCC and FFC scenes are growing in popularity, would you consider an option for that in the future? I know you invite up to two creatures at once with the invite key, but what if you wanted your follower in the scene with you or for them to maybe satisfy more than one creature on their own? Even select specific creatures you want in dialogue without holding down the invite key to start an orgy.
Sailing Rebel Posted November 14, 2020 Author Posted November 14, 2020 On 10/26/2020 at 9:35 AM, sophiextime said: I cant seem to nderstand why but this mod always crashes my game. I have tried it without this mod and with various setups. But everytime i have tried this mod it crashes, just get a freezd screen and CTD. Without this mod running its flawless. Anyone know if there is a known bug or issue? Â Without more information this is impossible to diagnose. If this is happening unexpectedly during gameplay then the issue may be an issue with the SexLab animations being triggered in the vicinity which would not otherwise happen without this mod. this in turn would suggest a problem with the aroused meshes used for the creatures involved or incompatible skeletons. 1 hour ago, skyrim482 said: Since threesome and greater animations for both FCC and FFC scenes are growing in popularity, would you consider an option for that in the future? I know you invite up to two creatures at once with the invite key, but what if you wanted your follower in the scene with you or for them to maybe satisfy more than one creature on their own? Even select specific creatures you want in dialogue without holding down the invite key to start an orgy. Anything up to FCCCC is supported in the current version. FFC+ has been discussed before but the current code is a long way from being able to do this. It would be nice to have but will have to wait for an overhaul of the internals. So no time soon I'm afraid.
skyrim482 Posted November 14, 2020 Posted November 14, 2020 5 hours ago, Sailing Rebel said: Â Anything up to FCCCC is supported in the current version. FFC+ has been discussed before but the current code is a long way from being able to do this. It would be nice to have but will have to wait for an overhaul of the internals. So no time soon I'm afraid. Thanks for the reply and I understand.
DevilFish Posted November 16, 2020 Posted November 16, 2020 Hey, I'm using Hentai Creatures with this mod and I'm having some issue perhaps you could ponder with me. Frankly not sure if this is a Hentai Creatures issue or SLAC.  All Hentai Dwarven Constructs are not being scanned. Same for Hentai Netches. Hentai Seekers are not 'creatures' according to the SLAC log. They do can scanned for arousal but I'm getting $SLAC_Failure_String_Not_Creature. Also saying PC gender not acceptable which makes no sense since my PC is female and -> The rest of the creatures seem to all work fine. Everyone is enabled in SLAC's allowed creatures page. And I can just use Hentai Creature's own mating quest or Defeat to engage the Dwarven Constructs, Netches, and Seekers. I'm just curious how SLAC seems to miss/disavow these particular guys because I really prefer SLAC's engagement system. Thanks!
Sailing Rebel Posted November 17, 2020 Author Posted November 17, 2020 18 hours ago, DevilFish said: Hey, I'm using Hentai Creatures with this mod and I'm having some issue perhaps you could ponder with me. Frankly not sure if this is a Hentai Creatures issue or SLAC.  All Hentai Dwarven Constructs are not being scanned. Same for Hentai Netches. Hentai Seekers are not 'creatures' according to the SLAC log. They do can scanned for arousal but I'm getting $SLAC_Failure_String_Not_Creature. Also saying PC gender not acceptable which makes no sense since my PC is female and -> The rest of the creatures seem to all work fine. Everyone is enabled in SLAC's allowed creatures page. And I can just use Hentai Creature's own mating quest or Defeat to engage the Dwarven Constructs, Netches, and Seekers. I'm just curious how SLAC seems to miss/disavow these particular guys because I really prefer SLAC's engagement system. Thanks! Okay, this is down to the actor having neither the creature keyword nor faction (also the MCM translation file is missing the failure code translation, sorry about that).  Now, the thing is this test may be redundant now as the main condition stack includes a test against the SexLab-managed list of allowed creature races. It would be slower checking this in every situation where we need to distinguish between creature and non-creatures but it would avoid issue like the above.  Afraid I don't have a timeline on an update for AC just yet as I have a lot on my plate. In the meantime I can only suggest adding those creatures to the CreatureFaction (Form ID 00000013) in the Hentai Creature mod.
Bastardiosa Posted November 25, 2020 Posted November 25, 2020 Any idea why Giants keep saying they are not interested ?
Sailing Rebel Posted November 25, 2020 Author Posted November 25, 2020 49 minutes ago, Bastardiosa said: Any idea why Giants keep saying they are not interested ? Try to invite them and then check Aroused Creatures MCM > Help to see what failure code was generated and what it means. 1
GHozgul Posted November 29, 2020 Posted November 29, 2020 Hey, after a while of struggling to make it working, everything seems to be good. But I have one issue, I'm mostly using horses for the animations and the character is way off, also I don't know if it's intended but the horse is not using any animation, just the idle one. 1
Sailing Rebel Posted November 30, 2020 Author Posted November 30, 2020 16 hours ago, GHozgul said: Hey, after a while of struggling to make it working, everything seems to be good. But I have one issue, I'm mostly using horses for the animations and the character is way off, also I don't know if it's intended but the horse is not using any animation, just the idle one. Make sure that FNIS Creature Pack is installed. Run Generate FNIS for Users with the HKX Compatibility patch enabled and deal with any warnings or errors. Â If there are still issues then go to SexLab MCM > Rebuild & Clean, click on Clean System and follow the instructions in the pop-ups. 2
GHozgul Posted November 30, 2020 Posted November 30, 2020 Ok thanks, I was in fact missing the creature pack (which I was sure to have installed since a while, but in fact was not). I don't have any error in FNIS so it should be fine now! Â edit: everything seems to be working fine now! 1
GHozgul Posted December 2, 2020 Posted December 2, 2020 I'm creating a new post instead of editing the other one because it has nothing to do with. I finally figured why my follower couldn't interact with my horse or opposite even when they were almost touching themselves, it's because I activated Line of Sight in the option. The idea of this option is great but it stops my animation from starting all the time (like Horse has lost interest in xxxx) even when chasing her. 1
Sailing Rebel Posted December 4, 2020 Author Posted December 4, 2020 On 12/2/2020 at 5:24 PM, GHozgul said: I'm creating a new post instead of editing the other one because it has nothing to do with. I finally figured why my follower couldn't interact with my horse or opposite even when they were almost touching themselves, it's because I activated Line of Sight in the option. The idea of this option is great but it stops my animation from starting all the time (like Horse has lost interest in xxxx) even when chasing her. Unfortunately the LoS system is very unreliable which is why it is disabled by default. This has been the case since LE so I doubt will be any fix for it now. Â When troubleshooting failed engagement always check the Aroused Creatures MCM > Help page first. This will usually tell you immediately what is going wrong and how to fix it.
kitsune wizard Posted December 5, 2020 Posted December 5, 2020 13 hours ago, Skyrim4DERS said: I really wished this worked for hostile creatures. I don't want to use defeat because with my current combat setup being defeated by a creature will be so incredibly rare. I looked super hard through the mcm but saw nothing about letting hostile creatures assault mid combat. Is there any way I could get hostile creatures to do the nasty biz? With the defeat mod you can set it so you're knocked down by losing stamina. IIRC, you can set the threshold to 100% of your stamina so anytime a creature attacks you there's a chance to be assaulted.
Guest Posted December 9, 2020 Posted December 9, 2020 Are there any plans to update the Oldrim version, maybe give it some of the amazing things you added here? sorry if that has been asked before I really don't mean to irritate you, it's just that getting adult mods to work right on sse is a bit of a pain as well as the fact most of my favorite adult mods are only on Oldrim so that's just more reason for me to just keep most my adult modding on oldrim.
Sailing Rebel Posted December 9, 2020 Author Posted December 9, 2020 On 12/5/2020 at 11:42 PM, Skyrim4DERS said: I would do that, but I don't want to be affected my normal NPC's like bandits (unless theres an option in defeat I missed that will make it creatures only). I also like to be surprised when it happens, kind of like being pounced. It's like skipping the part where PC gets knocked down and has to sit there while the game decides to rape you or not XD. Sometimes all the NPC's will sprint away which is annoying as well. But I suppose if that's my best option atm it will have to do. I just rather be assualted based on arousal rather than Stamina or health. The bottom line is that Defeat already handles sex during combat. AC was always intended to compliment Defeat by offering an immersive way to engage creatures outside of combat.  You can configure NPC and creature behaviour separately in the Defeat MCM, try disabling both male and female NPCs. There are also options for exhaustion and chance mechanics.  53 minutes ago, ClockworkTower said: Are there any plans to update the Oldrim version, maybe give it some of the amazing things you added here? sorry if that has been asked before I really don't mean to irritate you, it's just that getting adult mods to work right on sse is a bit of a pain as well as the fact most of my favorite adult mods are only on Oldrim so that's just more reason for me to just keep most my adult modding on oldrim. Try here: But please keep in mind that if you need support for that version you will need to take it to their support thread.
Guest Posted December 9, 2020 Posted December 9, 2020 3 hours ago, Sailing Rebel said: The bottom line is that Defeat already handles sex during combat. AC was always intended to compliment Defeat by offering an immersive way to engage creatures outside of combat. Â You can configure NPC and creature behaviour separately in the Defeat MCM, try disabling both male and female NPCs. There are also options for exhaustion and chance mechanics. Â Try here: But please keep in mind that if you need support for that version you will need to take it to their support thread. Alrighty, thanks!
Sailing Rebel Posted December 19, 2020 Author Posted December 19, 2020 Just uploaded a new version of SexLab Aroused Creatures (v4.02). Â This primevally deals with some compatibility issues for Convenient Horses and Immersive Horses involving conflicts between their horse interaction systems and ACs creature dialogue options. The upshot of these fixes is that dialogue options will not be available for the player's horse if either of these are installed. Â Another, hopefully temporary change, is the removal of the trans options. There was an on-going attempt to improve these options and make more of them but, once again, trying to come up with code that could properly handle the permutations was just too time-consuming to be reasonable. If you really need the old trans filtering then you may wish to stick with v4.01 for now. Â SexLab Aroused Creatures SE v4.02 (40002) (2020-12-19): Added: Option to name profiles before saving. The name will appear in the info area when hovering over the profile entry. Changed: Wording of PC/NPC Settings to indicate that they deal with automated/"random" engagements. Changed: Convenient Horses compatibility option now automatically identifies and activates for Immersive Horses. This uses the same behaviour of preventing dialogue with the player's mount to avoid double activation. Changed: Convenient Horses will be recognized in mod check even if form IDs do not match the expected values. Changed: Trans options removed for now. An overhaul of the trans options to add more flexibility was in progress but, once again, integrating all the permutations became an unreasonable time-sink. The old filtering options were barely function so it did not seem worth reinstating them. Fixed: Activating player horse not properly checking for CH/IH handling when activating for the first time. Fixed: Direct PC group invitation non-functional when both PC and NPC automated engagements are disabled. Fixed: Rapid activation and de-activation of the mod via MCM potentially causing race condition during in-progress scans. Fixed: Disabling the mod in the MCM would not correctly halt an in-progress creature pursuit started through dialogue. Fixed: Enabling some options in the MCM that need to start quests causing the entire MCM to become unresponsive until it is closed and reopened. Fixed: Horse dialogue options available when non-follower creature dialogue is permitted even when horses are not. Fixed: Horse activation not correctly unblocked when looking away from Convenient Horses / Immersive Horses handled mounts. Fixed: Allow Male Receiver option leaking between PC and NPC settings. 3
pinky6225 Posted December 20, 2020 Posted December 20, 2020 Are their any particular upgrade instructions or can we just drop in ontop of 4.01? Â Thanks
Sailing Rebel Posted December 20, 2020 Author Posted December 20, 2020 45 minutes ago, pinky6225 said: Are their any particular upgrade instructions or can we just drop in ontop of 4.01? You can just drop it in. For an existing save you'll get an update notification to indicate that any required changes have been applied. 1
Wilhelm Li Posted December 23, 2020 Posted December 23, 2020 Anyway to make queued creature not count as aggressive?
Sailing Rebel Posted December 23, 2020 Author Posted December 23, 2020  Anyway to make queued creature not count as aggressive? Not at the moment. Right now subsequent engagements are always using default non-con.  I'll take a look at the rationale in queue progression and see what can be done.
TeamJimmyJohns Posted January 6, 2021 Posted January 6, 2021 I'm trying to use this mod, but I'm running into a CTD issue between JContainers (prereq for Creature Framework and More Nasty Critters) and Sexlab Inflation Framework (for a half dozen other mods on my list). I've tried uninstalling every single mod I have except SLAC + prereqs and SLIF + prereqs, and can have either/or, or get a CTD. Has anyone trying to use this mod with SLIF found a workaround?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now