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Posted
7 hours ago, ivanich said:

In an earlier version, there was interaction between animals. For example, a dog and a dog. You had to enable an option. Now, this doesn't happen. The animations are set correctly, but there is no interaction between the creatures. There are no messages indicating that the creatures are interested in each other. What should I do?

That behaviour was added by the OzmelMC's Mod Tweaks patch for Aroused Creatures. It requires a much older version of SLAC (which can be found in the first post in this support thread, if needed).

 

It's possible this functionality will be added to the base SLAC mod in future, but only when using SLP+, since this has actual support for creature/creature animation without workarounds.

Posted
On 10/25/2025 at 5:21 AM, Sailing Rebel said:

That behaviour was added by the OzmelMC's Mod Tweaks patch for Aroused Creatures. It requires a much older version of SLAC (which can be found in the first post in this support thread, if needed).

 

It's possible this functionality will be added to the base SLAC mod in future, but only when using SLP+, since this has actual support for creature/creature animation without workarounds.

Thanks for the quick response. I thought it was my clumsy hands and lack of attention. More and more reasons to switch to SLP+.

  • 3 weeks later...
Posted
1 hour ago, NiffyFox said:

I have no idea what is causing this.

In this case, the error indicates one or more script files are missing, blocked or corrupt (version 0).

 

Completely uninstall Aroused Creatures, re-download it and follow the installation instructions in the description. Pay particular attention to install location and antivirus, which may cause issues with installation.

Posted

Hi, not sure why but, suddenly Ive received the following error message; THE SLAC_UTILITY.PEX SCRIPT VERSION DOES NOT MATCH THE VERSION OF SLAC_CONFIG.PEX (0/40037). I have no idea what could be causing this, any suggestions? Thx, Attila

Posted
1 hour ago, AttilaMagyar said:

Hi, not sure why but, suddenly Ive received the following error message; THE SLAC_UTILITY.PEX SCRIPT VERSION DOES NOT MATCH THE VERSION OF SLAC_CONFIG.PEX (0/40037). I have no idea what could be causing this, any suggestions? Thx, Attila

See the post above yours for guidance on dealing with this.

Posted (edited)
On 11/11/2025 at 2:04 PM, Sailing Rebel said:

See the post above yours for guidance on dealing with this.

I've followed the instructions you had answered to the last member and yet, I'm still getting the same error message. As far as I know, I'm not using any patches. I even disabled my virus protection to re install the mod. Do you know of any other mod that would be using the SLAC Utility Script that the warning says is not compatible with the current Configuration script? I'm at my wits end here 😒

Edited by AttilaMagyar
Posted

I'm getting messages that my PC and various NPCs are getting chased or stalked by ''. That is, the name of the creature in the message is blank. I've disabled chickens and cows in the MCM, but that shouldn't cause that message, should it?

Posted
4 hours ago, AttilaMagyar said:

I've followed the instructions you had answered to the last member and yet, I'm still getting the same error message. As far as I know, I'm not using any patches. I even disabled my virus protection to re install the mod. Do you know of any other mod that would be using the SLAC Utility Script that the warning says is not compatible with the current Configuration script? I'm at my wits end here 😒

Re-download the mod and check the integrity of the archive (right-click > 7-zip > Test Archive. Extract the archive and check the size of the slac_Config.pex file. It should be 254.07 KB.

 

If the archive test fails, or you are unable to extract the files, or the slac_Config.pex file is the wrong size, then it is likely that an antivirus or antimalware is still interfering.

 

If everything appears normal, then try manually copying the extracted files into the SLAC mod folder in the mod manager.

 

If you're using Vortex, be sure to purge and redeploy your mods afterwards.

Posted
1 hour ago, PubliusNV said:

I'm getting messages that my PC and various NPCs are getting chased or stalked by ''. That is, the name of the creature in the message is blank. I've disabled chickens and cows in the MCM, but that shouldn't cause that message, should it?

I've noticed since 1.6.1170 that some creature names are not resolving correctly in papyrus scripts. I was hoping that the mitigations I added would show fallback names instead ("creature", "beast"), but it seems there are still some problems.

 

Are these creatures from, or altered by, a specific mod?

Posted
2 hours ago, Sailing Rebel said:

Are these creatures from, or altered by, a specific mod?

 

I am using most, but not all, of the creature mods in this modlist. Skyrim AE for Beginners.

 

The thing is, each time the message with the blank creature name shows up, I look around and don't see any creatures approaching. When I move far enough or enter a building, I get the message that I've escaped, again with a blank creature name. Since I haven't been able to see what creature it is, it makes it kind of hard to identify which one or ones are causing the problem.

Posted
11 hours ago, Sailing Rebel said:

Re-download the mod and check the integrity of the archive (right-click > 7-zip > Test Archive. Extract the archive and check the size of the slac_Config.pex file. It should be 254.07 KB.

 

If the archive test fails, or you are unable to extract the files, or the slac_Config.pex file is the wrong size, then it is likely that an antivirus or antimalware is still interfering.

 

If everything appears normal, then try manually copying the extracted files into the SLAC mod folder in the mod manager.

 

If you're using Vortex, be sure to purge and redeploy your mods afterwards.

I tested the integrity of the archive and it was good. It shows 255kb. and I replaced the files in the into the SLAC mod folder, I use MO2 btw. However, I'm still getting that error message. SLAC Utility Script  not compatible with the current script. How can I find out which one I've got and or where can I get a compatible version of it?

Posted
9 hours ago, PubliusNV said:

 

I am using most, but not all, of the creature mods in this modlist. Skyrim AE for Beginners.

 

The thing is, each time the message with the blank creature name shows up, I look around and don't see any creatures approaching. When I move far enough or enter a building, I get the message that I've escaped, again with a blank creature name. Since I haven't been able to see what creature it is, it makes it kind of hard to identify which one or ones are causing the problem.

Okay, this might be an invisible follower creature. Some mods use these as mobile spawn markers, since they always stick to walkable areas.

 

After getting a message about a failed approach, go to the Aroused Creatures MCM > Help page and see if you can locate the creature in the Recent Creature Engagement Failures list. If you can find it, click on it and select it as a target, then use the option under Clean Actor above to block it from auto engagement.

Posted
36 minutes ago, AttilaMagyar said:

I tested the integrity of the archive and it was good. It shows 255kb. and I replaced the files in the into the SLAC mod folder, I use MO2 btw. However, I'm still getting that error message. SLAC Utility Script  not compatible with the current script. How can I find out which one I've got and or where can I get a compatible version of it?

Something in the setup is interfering with the files, either blocking them or altering them in some way.

 

The obvious culprits would be another mod overriding SLAC's files, antivirus blocking or corrupting them, or Windows UAC blocking access. But we seem to have ruled those out.

 

Another possibility is OneDrive or another live backup utility getting in the way. For OneDrive, it could be a problem if you have Skyrim, MO2, or the MO2 instance data stored under Documents, Desktop, or another Windows-created folder. I'm afraid the only advice I can offer for OneDrive is to uninstall it right after installing Windows before it can cause trouble. Removing it later can mean losing access to some files.

Posted
1 hour ago, Sailing Rebel said:

After getting a message about a failed approach, go to the Aroused Creatures MCM > Help page and see if you can locate the creature in the Recent Creature Engagement Failures list. If you can find it, click on it and select it as a target, then use the option under Clean Actor above to block it from auto engagement.

 

Recent Creature Engagement Failures shows mod-added creatures like chicks, frogs, and geese. I clicked on them, but there wasn't a visible indication they were selected, so I'm not sure that then clicking on Clean Actor did anything. Anyway, it looks like at least some of the culprits have been identified.

Posted
1 hour ago, PubliusNV said:

Recent Creature Engagement Failures shows mod-added creatures like chicks, frogs, and geese. I clicked on them, but there wasn't a visible indication they were selected, so I'm not sure that then clicking on Clean Actor did anything. Anyway, it looks like at least some of the culprits have been identified.

 

The problem is that the invisible creature will be a normal race, just without a model. So in the list it might be shown as a dog, wolf, rabbit, or something. You may be able to tell where the creature is coming from by looking at the hex ID in the list - the first two digits will be the hexadecimal load order position of the source mod.

 

The option you are looking for is Auto Engagement Permission which is available under the Clean Actor options when an actor is targeted. This just adds them to a faction that will not be picked up in regular scanning.

Posted

I hit another one of the messages with a blank name, and the Help option entry showed no name (i.e. before where I'd seen frog or chick there was nothing) with an ID of FE07E807. I took a look at my load order in MO2, and the FE:07E mod is Safe Save System Overhaul 3.esp. I opened that up in SSSEdit, but could not find the 807 id in there. But then I'm not very experienced with SSSEdit. I did see an 806, so the 807 is probably in there.

Posted
4 hours ago, PubliusNV said:

I hit another one of the messages with a blank name, and the Help option entry showed no name (i.e. before where I'd seen frog or chick there was nothing) with an ID of FE07E807. I took a look at my load order in MO2, and the FE:07E mod is Safe Save System Overhaul 3.esp. I opened that up in SSSEdit, but could not find the 807 id in there. But then I'm not very experienced with SSSEdit. I did see an 806, so the 807 is probably in there.

In the Recent Creature Engagement Failures list, click on the creature item and choose Select Actor, then set its Auto Engagement Permission to Blocked in the options above. That should fix it for that save.

Posted

So great job on this, I'm running 1.5.97 and testing stuff, been away for a while. You have a radio button to allow enemy creatures to start with NPC's but there has only been very few dragur falmer etc Is it possible that you could put a radio button in for enemy creatures (with defeat calm) ? 

Posted
8 hours ago, BikerBob said:

So great job on this, I'm running 1.5.97 and testing stuff, been away for a while. You have a radio button to allow enemy creatures to start with NPC's but there has only been very few dragur falmer etc Is it possible that you could put a radio button in for enemy creatures (with defeat calm) ? 

The option mentioned is to allow creatures hostile to the player to seek partners among the creature's own allies. So a bandit's dog can engage a bandit, but not the player or their followers.

 

Aroused Creatures is specifically designed for encounters between non-hostile actors and does not have any support for combat situations at all. Defeat or a similar combat sex mod should be used for those.

 

Defeat-calmed creatures are filtered out by SLAC to avoid interfering with the progress of Defeat scenes and potentially soft-locking the game. The compatibility option can be disabled under Other Settings, but this is not recommended.

Posted
3 hours ago, BikerBob said:

Well not the response I was hoping for, but thanks. Are you sure you don't want the option to engage hostiles, I'm not a big fan of defeat.

I understand the frustration, but this has been discussed to death over the years.

 

Combat sex is out-of-scope for Aroused Creatures as it's a complex interaction with serious gameplay repercussions, and it would be a lot of time and work just reproduce the functionality of a mod that already exists, along with inheriting all the potential issues involved.

 

If there are particular problems with a Defeat mod that prevent it being used, it would be best to raise these in the mod's support thread.

  • 3 weeks later...
Posted (edited)

I've run into an annoying compatibility issue, with the Eld Beri portable light mod. Seems it uses an invisible creature that's got the race "dunMiddenEmptyRace" and I keep getting constant notifications about them trying to go after NPCs, followers and my PC. I tried using the Help section of the MCM to blacklist but it hasn't seemed to work. I may mess around and see if I can change their race to wisp or something I don't mind blacklisting from the MCM's allowed creatures page. Any other thoughts on avoiding this (without disabling the auto-pursue that is)?

 

Leaving this up for posterity, but I'm ditching that mod as I'm noticing other issues it's causing with these invisible actors it uses.

Edited by HalcyonAndOn
Posted
11 hours ago, HalcyonAndOn said:

I've run into an annoying compatibility issue, with the Eld Beri portable light mod. Seems it uses an invisible creature that's got the race "dunMiddenEmptyRace" and I keep getting constant notifications about them trying to go after NPCs, followers and my PC. I tried using the Help section of the MCM to blacklist but it hasn't seemed to work. I may mess around and see if I can change their race to wisp or something I don't mind blacklisting from the MCM's allowed creatures page. Any other thoughts on avoiding this (without disabling the auto-pursue that is)?

 

Leaving this up for posterity, but I'm ditching that mod as I'm noticing other issues it's causing with these invisible actors it uses.

If you want to keep using that mod, or other mods with invisible marker creatures:

  1. Wait until there is a notification of a failed pursuit.
  2. Open the Aroused Creatures MCM > Help page.
  3. Locate the creature in the Recent Creature Engagement Failures list (it may be listed with no name, just a hex ID) and click on it.
  4. Chose Select Actor in the pop-up. The creature should now be selected in the Clean Actor options above.
  5. In the Auto Engage Permission option, select Blocked.

That should prevent the creature from participating for that save.

 

The next update will include the ability to block a whole race this way, rather than just an individual, which should make this more reliable.

  • 2 weeks later...
Posted (edited)

Sorry if this was discussed before, if so I couldn't find it using thread search. I'm using P+ and the filtering for aggressive/non-aggressive animations is not working. I have set encounters with the PC to always be non-consensual, and checked the option to only allow agressive animations for non-consensual encounters.

Edited by eldr3d

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