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Posted
5 minutes ago, axelhellrazor said:

yeah ive done all that and im still having the issues.. i was pretty sure i did the automated slsb coversion mod correctly this time but i think i might be missing some packs.. is there a way to found out what packs im missing cause i know i covered the packs i already have with it but i think it added more stuff i dont have.. my slal says i still have animations to register and my human anims are already at 1000 and my creatures are already at 957 i think it said

It's easier to only select the packs in the conversions FOMOD that you actually have installed.

 

And again, make sure you've included packs that have animations with the creature race you are trying to engage.

Posted (edited)

yeah thats what i tired doing but it doesnt automatically have them selected liek most fomods do so i had to go based off what i thought i had installed.. which is alot haha

 

edit. i think i might just uninstall the slp+ and all that for now until i can figure out what all packs i already have and then try again or if there is a mod or they come out with a version that allows vortex to detect which ones you already have then ill try again

Edited by axelhellrazor
Posted
On 3/14/2025 at 7:23 PM, Sailing Rebel said:

The basis for Aroused Creatures is deterministic, so there's not really room for a random element like that. Any random chance becomes a certainty over time, so if SLAC is testing constantly (as it does) with a random chance, there would be regular and predictable engagements - not really random at all.

 

If you don't want to use arousal as a part of the calculation, what you can do is set all the thresholds to 0 and set high individual cooldowns for creatures, PC and NPCs. You won't know when any particular creature will come off cooldown at the same time the PC or NPC does, nor which target they will choose, so it should appear somewhat random.

 

Have you tried the latest OSL Aroused? It's been extremely reliable for me in testing, to the extent that you may even want to tune it down to prevent arousal hitting the thresholds too often.

 

Would it be possible to implement "true" randomness by using OSL Aroused's feature to allow other mods to increase arousal? Instead of just checking for NPC arousal Aroused Creatures could sometimes increase NPC arousal between X and Y which might or might not  trigger the chase and depending on the user's settings might increase NPCs Libido making future engagements more likely even if that particular event doesn't trigger it.

 

I think standalone mod could do it as well and I am tempted to try to figure out how to do it, but that would first require learning more about Skyrim modding...

Posted
10 hours ago, Tartness4625 said:

 

Would it be possible to implement "true" randomness by using OSL Aroused's feature to allow other mods to increase arousal? Instead of just checking for NPC arousal Aroused Creatures could sometimes increase NPC arousal between X and Y which might or might not  trigger the chase and depending on the user's settings might increase NPCs Libido making future engagements more likely even if that particular event doesn't trigger it.

 

I think standalone mod could do it as well and I am tempted to try to figure out how to do it, but that would first require learning more about Skyrim modding...

Adding random values to current arousal levels will cause them to increase faster overall, and thus produce more frequent engagements. But you can get the same result by simply lowering the arousal thresholds in SLAC.

Posted
16 minutes ago, 1123aad said:

So while using OSLAroused, in puppet menu, i cant change anyone's arousal, only PC... is there any solution?

You'll need to select the actor with OSLA's configured Show Arousal key under the UI settings (Right-Ctrl by default).

Posted
39 minutes ago, Sailing Rebel said:

You'll need to select the actor with OSLA's configured Show Arousal key under the UI settings (Right-Ctrl by default).

Yep, used wrong button all that time, thanks 

Posted

Not an AC problem.  That I am sure of.  Just a general question about mod conflicts with AC.  Never had any issue with AC.  Works great usually.  I am rebuilding my mod list and updated my defeat mod and added Scrabs Papyrus extender.  Auto engagement's stopped and no setting could change that.  The help menu would not even show attempted engagements even when standing next to creatures.  (my settings in a normal game cause creatures (One with Nature) in the wild to react to the player within 5 seconds.  Can't walk past a creatures without auto engagement)  I eventually saw a few "help"  messages such as being in menu preventing engagement.  Test was up to 10 game levels and purposefully around creatures often.

 

Reverted to prior version of the defeat mod, removed the Scrab mod and back to normal.  AC working as it should.

 

Is there something I can look for in the papyrus log to help me determine what is the cause for failed activation?  Because the Help menu was not showing failed engagements like it should and normally would, It appears AC was not getting activated for auto engagement.  I'm doubting the Papyrus log would show anything.  Even if I could read it.  

 

Also, tried the Naked Defeat compatibility on and off with no change.  Prior version of ND functioned well with AC and your compatibilty patch.  

Posted
33 minutes ago, TFor2 said:

Not an AC problem.  That I am sure of.  Just a general question about mod conflicts with AC.  Never had any issue with AC.  Works great usually.  I am rebuilding my mod list and updated my defeat mod and added Scrabs Papyrus extender.  Auto engagement's stopped and no setting could change that.  The help menu would not even show attempted engagements even when standing next to creatures.  (my settings in a normal game cause creatures (One with Nature) in the wild to react to the player within 5 seconds.  Can't walk past a creatures without auto engagement)  I eventually saw a few "help"  messages such as being in menu preventing engagement.  Test was up to 10 game levels and purposefully around creatures often.

 

Reverted to prior version of the defeat mod, removed the Scrab mod and back to normal.  AC working as it should.

 

Is there something I can look for in the papyrus log to help me determine what is the cause for failed activation?  Because the Help menu was not showing failed engagements like it should and normally would, It appears AC was not getting activated for auto engagement.  I'm doubting the Papyrus log would show anything.  Even if I could read it.  

 

Also, tried the Naked Defeat compatibility on and off with no change.  Prior version of ND functioned well with AC and your compatibilty patch.  

Enable Aroused Creatures MCM > General Settings > Debug, and then post a papyrus log for a session in which this issue encountered. See if we can figure out what's happening.

 

You could also try resetting the AC configuration by loading the default profile.

 

Also, try a clean installation of AC. And make sure that the game installation folder and mod manager instance or staging folders are excluded in any antivirus apps.

Posted
4 minutes ago, Dg75 said:

Pandora is listed as hard requirement. So I guess that means FNIS wont work for this anymore ?

FNIS will still work for now. But since FNIS is no longer supported (and hasn't been for years), and Pandora does everything that FNIS does, there really doesn't seem much point suggesting FNIS any more.

Posted
1 minute ago, Sailing Rebel said:

FNIS will still work for now. But since FNIS is no longer supported (and hasn't been for years), and Pandora does everything that FNIS does, there really doesn't seem much point suggesting FNIS any more.

Yeah I still use it. To lazy to update to anything else, haven't had any issues with it so I guess never felt the need to. 

Thx for the reply. 

Posted (edited)

Another SexLab P+ issue.

 

Aroused Creatures invites and events aren't causing sex.  Creature animations are enabled and are properly happening via Sanguine's Debauchery, but no attempts to fire an Aroused Creatures event are working.  Even with creature and PC arousal at 100, it says the creature isn't interested.  The console seems to think the PC is busy in some way.

 

EDIT:  This message:

 

[05/11/2025 - 05:12:55PM] [CRDE] Player is busy slave, cannot be approached, leaving early

Edited by dalenmastermind
Posted
32 minutes ago, dalenmastermind said:

Another SexLab P+ issue.

 

Aroused Creatures invites and events aren't causing sex.  Creature animations are enabled and are properly happening via Sanguine's Debauchery, but no attempts to fire an Aroused Creatures event are working.  Even with creature and PC arousal at 100, it says the creature isn't interested.  The console seems to think the PC is busy in some way.

 

EDIT:  This message:

 

[05/11/2025 - 05:12:55PM] [CRDE] Player is busy slave, cannot be approached, leaving early

That appears to be a message from Deviously Enslaved Continued.

 

Check the Aroused Creatures MCM > Help page and see what failure codes are being reporting. Highlight an error code to see a description and possible solution at the bottom of the UI.

Posted (edited)

Do i need to have SexLab Defeat SE installed for this mod to work. And if i want only to use dialogue, Will it still use cloak to detect creatures?

 

Edited by backword
Posted
17 minutes ago, backword said:

Do i need to have SexLab Defeat SE installed for this mod to work. And if i want only to use dialogue, Will it still use cloak to detect creatures?

No. Without Defeat, the only things that will be missing are the stamina meters for the struggle QTE. You can still get these without using Defeat by installing it, but leaving its plugin disabled.

Posted

I keep getting notifications that a creature with blank name is persurding someone. After some investigating, the creature is from race "dunmiddenempty" and I believe this shouldn't happen.

 

I want to know how does the current faction filter work. After reading some source scripts I believe it works by filtering forbidden factions. But would it bugged when other mods add new factions?

Posted
20 minutes ago, Ricardo-Evans said:

I keep getting notifications that a creature with blank name is persurding someone. After some investigating, the creature is from race "dunmiddenempty" and I believe this shouldn't happen.

 

I want to know how does the current faction filter work. After reading some source scripts I believe it works by filtering forbidden factions. But would it bugged when other mods add new factions?

This is usually an invisible creature used by some mods as a mobile spawn point or teleport marker, since it will always keep to traversable and accessible areas of the map.

 

If you can locate the actor in the Aroused Creatures MCM > Help > Recent Failed Engagements lists, click on the failure code and choose and select the actor for cleaning. After the page reloads, in the Clean Actors options above it, set the Auto Engage Permission to Blocked.

Posted
8 minutes ago, ctuck61 said:

I may have missed how to do this, but is there a way to pause the mod through a hot key?

 

Thank You

Aroused Creatures MCM > Other Settings > Compatibility > Toggle Auto-Engagement Hotkey.

 

Is there a particular mod that auto-engagement is causing issues with?

Posted
15 minutes ago, Sailing Rebel said:

Aroused Creatures MCM > Other Settings > Compatibility > Toggle Auto-Engagement Hotkey.

 

Is there a particular mod that auto-engagement is causing issues with?

OStim, Morning Sex,  Meeko tends to rip the group apart first thing in the morning....lol

Posted
2 hours ago, ctuck61 said:

OStim, Morning Sex,  Meeko tends to rip the group apart first thing in the morning....lol

Unfortunately, I'm not sure that actors in this situation can be filtered automatically.

 

At the user end, there's not much to be done other than manually disabling automated features.

Posted
On 5/17/2025 at 8:07 PM, Sailing Rebel said:

This is usually an invisible creature used by some mods as a mobile spawn point or teleport marker, since it will always keep to traversable and accessible areas of the map.

 

If you can locate the actor in the Aroused Creatures MCM > Help > Recent Failed Engagements lists, click on the failure code and choose and select the actor for cleaning. After the page reloads, in the Clean Actors options above it, set the Auto Engage Permission to Blocked.

Will the blocking apply to the race or only the creature? I used to think it only block the specified creature.

Posted
1 hour ago, Ricardo-Evans said:

Will the blocking apply to the race or only the creature? I used to think it only block the specified creature.

It's a faction applied only to that actor reference. If the actor is deleted and respawned, they will no longer be blocked.

Posted

One question please.  Can someone snip a screenshot of the struggle meter for me and maybe describe how struggle happens in game?  I have never seen the meter after using this mod for a while.  I don't know how the struggle system works and never had it activate though I set the hotkeys and settings in the MCM.  All I have experienced is being captured and the sex after.  Don't know when or how the struggle happens.  This is not a complaint as I set the game to very interactive but would like to see what I'm missing.  Thanks

 

Author provided great suggestions for a problem I'm having with AC and I'm working on them.  If anyone has experienced this scenario, would be helpful to know what you did to resolve it.  *All of this is new for me.  Not experienced before recent playthroughs.  Could be an upgraded mod as my list is fairly stable.  

 

First, there is rarely anything listed in the help menu section showing interaction for my PC.  One at most and the NPC list is always close to a full page when around creatures.  ( I test AC near stables).   I suspect the Naked Defeat combatibility patch but disabling it didn't change anything.   (logs coming)  Creatures do activate on my PC out of combat and I receive notice and they run up to my PC.  (Help menu still does not show the interaction)  Upon physically reaching me, there is a notice they could not reach me even though they are standing next to me.  The creature walks away and after 3-5 seconds, they turn around and run up to my PC again and either the interaction happens OR it repeats the same cannot reach me scenario.   Invite always works of course but that ruins immersion for me.  Just seeing what others have done in this scenario.  In case someone else has experienced this.  

 

 

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