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Posted

I'd like to know, should the animations randomly choose between oral/vaginal/anal? I get the impression that they do only vaginal.

Or does that depend on whether it is an auto engagement or an actively initiated?

Posted
1 hour ago, effrenatus said:

I'd like to know, should the animations randomly choose between oral/vaginal/anal? I get the impression that they do only vaginal.

Or does that depend on whether it is an auto engagement or an actively initiated?

SLAC tries to distinguish between consensual and non-consensual animations. Typically, oral animations are tagged as consensual, so they won't appear during auto-engagements, which are non-consensual by default.

 

If you configure SLAC to allow consensual auto-engagements (such as setting consent to Adaptive), you should start to see more variety in the animations.

 

You can also use the dialogue options to manually trigger oral animations.

 

Anal animations are not specifically filtered out, but may suffer from the same bias in the available animations.

Posted

Skimmed a bit trough the topic but maybe I didn't see an answer for it, is there a way to increase the frequency of queued engagements? I only see them maybe once in a blue moon.

Posted
1 hour ago, NoxChip said:

Skimmed a bit trough the topic but maybe I didn't see an answer for it, is there a way to increase the frequency of queued engagements? I only see them maybe once in a blue moon.

The frequency of queuing is related to the frequency of auto-engagements. More engagements in general makes it more likely that creature will have to queue to use an NPC.

 

If there is only one available NPC in a cell, and lots of nearby creatures that meet the arousal threshold, they will all try to queue.

 

Try increasing the Engage Radius under General Settings to allow more creatures to be pulled in, and decreasing the creature arousal threshold under PC/NPC Auto Settings to allow creatures to engage more often.

Posted

Hey there, I noticed in the 4.15 patch notes you mentioned that you fixed a problem relating to excessive wait times for horse and other silent creature dialog. I have the latest version (4.16) and am having a similar issue. It's a solid 15-20 seconds before the dialog box wants to open for me. Is there a fix or did I fuck something up? Thank you for being patient with us :).

Posted

It's probably my fault, I must have forgotten something or made a bad link, but I have a problem, I don't know how I managed but I have some of my creatures that are invisible, they exist, they attack me, once dead I can loot them, just it's as if I had forgotten their 3D models and I had forgotten to put them back in the game, I have the majority of creatures, horse, ox, deer, crab ... it's the hostile creatures that are invisible, the wolf, the bear, the trolls, the smilodon (these are the only ones I've noticed for the moment), I did a dungeon and it works, I have the skeletons and the classic zombies, just certain wild animals I have the impression are missing ... if someone has encountered the same problem or has an idea of where I have I'm doing my stupidity or what I forgot, I'd like the information 

Posted
18 hours ago, Zero046 said:

Hey there, I noticed in the 4.15 patch notes you mentioned that you fixed a problem relating to excessive wait times for horse and other silent creature dialog. I have the latest version (4.16) and am having a similar issue. It's a solid 15-20 seconds before the dialog box wants to open for me. Is there a fix or did I fuck something up? Thank you for being patient with us :).

Are you seeing script lag anywhere else? There is a bit of processing going on when activating a horse or other silent creature with dialogue enabled, as we want to make sure it's not about to break anything. But this makes it sensitive to delays in script execution.

 

If you could generate a papyrus log with Aroused Creatures MCM > General Settings > Debug enabled, it might help identify any underlying issues. Remember to turn off debug afterwards as it will contribute to poor performance.

Posted
9 hours ago, tokrat said:

It's probably my fault, I must have forgotten something or made a bad link, but I have a problem, I don't know how I managed but I have some of my creatures that are invisible, they exist, they attack me, once dead I can loot them, just it's as if I had forgotten their 3D models and I had forgotten to put them back in the game, I have the majority of creatures, horse, ox, deer, crab ... it's the hostile creatures that are invisible, the wolf, the bear, the trolls, the smilodon (these are the only ones I've noticed for the moment), I did a dungeon and it works, I have the skeletons and the classic zombies, just certain wild animals I have the impression are missing ... if someone has encountered the same problem or has an idea of where I have I'm doing my stupidity or what I forgot, I'd like the information 

Invisible creatures usually indicate missing aroused models provided by More Nasty Critters. Check that it has been installed properly and search its support thread for similar reports and potential solutions.

Posted (edited)

Hi. Is it possible for SLAC 4.16 to work on OsmelMC's SexLab Utility Plus? The OsmelMC Mod Tweaks are only available up to SLAC 4.12, The SLAC currently available for download is 4.14 or later...

 

PS. Tested with dogs, horses, giants, mammoths. Skyrim v1.59.7, SL Framework v1.6.3, SL Utility Plus v20240407. SL Aroused Creatures SE v4.16. These seem to work fine.

Edited by DoroLL
  • 4 weeks later...
Posted

Sorry for probably a silly question . Arising from inattention. 
But what are the animation mods for creatures for pandora ? What I find, in pandora does not display or load

Posted
4 hours ago, amcdM said:

Sorry for probably a silly question . Arising from inattention. 
But what are the animation mods for creatures for pandora ? What I find, in pandora does not display or load

All SL animation mods will work with Pandora. Just make sure they are for Special Edition - Legendary Edition animations will cause t-pose.

Posted
16 hours ago, amcdM said:

Sorry for probably a silly question . Arising from inattention. 
But what are the animation mods for creatures for pandora ? What I find, in pandora does not display or load

The latest version of Pandora takes care of the wolf dog problems. As Sailing rebel said Just make sure they are for Special Edition - Legendary Edition animations will cause t-pose.

Posted

Does this work with reanimated creatures? Also is it possible to have a follower creature approach you and open dialogue like when you enable it for the invite mechanic? Instead of just jumping right into an animation?

Posted
46 minutes ago, yoqithebear said:

Does this work with reanimated creatures? Also is it possible to have a follower creature approach you and open dialogue like when you enable it for the invite mechanic? Instead of just jumping right into an animation?

It should work with reanimated creatures. If it doesn't check the failure code in the MCM Help page as it may provide a way to get them working.

 

I've avoided that sort of forced greet mechanism, as it was always irritating to get control grabbed for a UI event (like the courier). The intent is to get straight to the action if a control grab is involved. For anything else, the player has to initiate.

 

What you can do is configure Suitors under Dialogue & Interactions. This will allow interested creatures to approach and wait for you to talk to them.

Posted (edited)
18 minutes ago, Sailing Rebel said:

It should work with reanimated creatures. If it doesn't check the failure code in the MCM Help page as it may provide a way to get them working.

 

I've avoided that sort of forced greet mechanism, as it was always irritating to get control grabbed for a UI event (like the courier). The intent is to get straight to the action if a control grab is involved. For anything else, the player has to initiate.

 

What you can do is configure Suitors under Dialogue & Interactions. This will allow interested creatures to approach and wait for you to talk to them.

Thanks for the response and sounds like suitors was what i was looking for. :) Another question with suitors do they just follow really close? Or is there some kind of notification message to let you know a creature is interested?

Edited by yoqithebear
Posted
3 hours ago, yoqithebear said:

Thanks for the response and sounds like suitors was what i was looking for. :) Another question with suitors do they just follow really close? Or is there some kind of notification message to let you know a creature is interested?

They should follow close enough to be obvious. There are notifications when they start and stop following.

Posted

Sorry - why is Pandora in the requirements? I still use FNIS. But my mod version is 4.0.9. I just saw that there is an update. Will the new version work with FNIS?

Posted
24 minutes ago, victor-m said:

Sorry - why is Pandora in the requirements? I still use FNIS. But my mod version is 4.0.9. I just saw that there is an update. Will the new version work with FNIS?

In theory, FNIS will still work. But FNIS is no longer maintained and has not been updated in years.

 

Pandora is a drop-in replacement for FNIS that works much, much faster. Strongly recommend making the switch.

Posted
4 hours ago, Sailing Rebel said:

In theory, FNIS will still work. But FNIS is no longer maintained and has not been updated in years.

 

Pandora is a drop-in replacement for FNIS that works much, much faster. Strongly recommend making the switch.

I second this.

Posted
On 8/15/2025 at 6:18 AM, Sailing Rebel said:

In theory, FNIS will still work. But FNIS is no longer maintained and has not been updated in years.

 

Pandora is a drop-in replacement for FNIS that works much, much faster. Strongly recommend making the switch.

Thanks for the answer, but I already installed Fnis and all the mods in the game. If I start changing everything - I think it will not end well. I only heard about Pandora and I don't know how it works. 🙂

Posted (edited)

Cant seam to get reanimated creatures to work, says that it doesn't meat the arousal threshold but when i check the value its at like 70 so it does, any advice on how fix? The creature will pursue me but i cant start any animations, 

Edited by yoqithebear
Posted
10 hours ago, yoqithebear said:

Cant seam to get reanimated creatures to work, says that it doesn't meat the arousal threshold but when i check the value its at like 70 so it does, any advice on how fix? The creature will pursue me but i cant start any animations, 

Pursuits starting but failing at the last second usually indicates an issue with the animation registry: SexLab is telling the mod that the creature can be animated, but then isn't able to find any animations for them.

 

Try starting an animation with that creature using MatchMaker or another SL mod. If this also fails, then you may need to use the SexLab MCM > Rebuild & Clean options to get things working again.

 

If the MatchMaker animation does work, then the issue may be with SLAC. In that case, I would need to see a papyrus log for a session in which Aroused Creatures MCM > General Settings > Debug is enabled, and the issue is encountered.

  • 2 weeks later...
Posted

I'm having an issue with the direct invite hotkey.

I am on vr (already makes things difficult I know). I have the invite key bound to hotkey3 and am using VRIK player avatar gestures to emulate keypress hotkey3, but nothing happens no "the creature is not interested" or any other message it just seems to completely fail to register the input.

I can active the invite hotkey if I press the keyboard button, but VRIK gestures don't seem able to activate it.

VRIK gestures are working fine for other mod actions, and I can even use aroused cretures target select just fine using VRIK gestures.

Crouch invite and auto engagements are also working fine and play animations no issue.

It seems to me that it's not a problem with aroused creatures or VRIK generally, it's just the one specific interaction of trying to activate the invite hotkey with VRIK gestures that isn't working.

I'm no modder but my guess is maybe it has something to do with the fact that the invite hotkey does different things depending on how long it's held, and VRIK is failing to handle that?

I expect that this is something that would need to be fixed on the VRIK side, but thought I'd ask if anyone has ideas if there's something I could do.

Posted
11 minutes ago, jake000221 said:

I'm having an issue with the direct invite hotkey.

I am on vr (already makes things difficult I know). I have the invite key bound to hotkey3 and am using VRIK player avatar gestures to emulate keypress hotkey3, but nothing happens no "the creature is not interested" or any other message it just seems to completely fail to register the input.

I can active the invite hotkey if I press the keyboard button, but VRIK gestures don't seem able to activate it.

VRIK gestures are working fine for other mod actions, and I can even use aroused cretures target select just fine using VRIK gestures.

Crouch invite and auto engagements are also working fine and play animations no issue.

It seems to me that it's not a problem with aroused creatures or VRIK generally, it's just the one specific interaction of trying to activate the invite hotkey with VRIK gestures that isn't working.

I'm no modder but my guess is maybe it has something to do with the fact that the invite hotkey does different things depending on how long it's held, and VRIK is failing to handle that?

I expect that this is something that would need to be fixed on the VRIK side, but thought I'd ask if anyone has ideas if there's something I could do.

 

Try enabling Aroused Creatures MCM > Other Settings > Fixes > Use VR Compatibility (Experimental). This attempts to work around a feature of VR that prevents crosshair events firing.

 

Unfortunately, I don't have VR, so I'm not able to properly address VR issues.

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