Sailing Rebel Posted March 3 Author Posted March 3 9 hours ago, unwashed biomass said: Most importantly big thanks for sharing creature support. It's like crismas came late but was very merry. Thou after updating to 4.17 regular group encounters completelly stopped working (both as dialouge option and auto engagements), 4.17.1 hotfix didn't fix that for me unfortunatelly. Also i noticed that "doing something special" giving oral to creature very rarelly trigger oral animations, it's like it's random pick. If you are using OGSL, this sounds like an SL registry desync. Double-check that there are group animation installed for the creature races being tested, then use the SexLab > Rebuild & Clean > Clean System option and follow the guidance in the popups. SexLab will need to be reconfigured and SLAL packs re-registered afterwards. If there is still an issue, we'll need to look at a papyrus log for a session in which the issue is encountered while the Aroused Creatures > General Settings > Debug option is enabled.
Sailing Rebel Posted March 3 Author Posted March 3 9 hours ago, CuriousW01f said: here is a copy of my Vortex plugins.txt file As mentioned, the LE version is no longer supported. The issues will be: corrupt download, antivirus, installing in a protected folder, conflict with another mod, or a configuration issue. Or it could simply be that the last LE version is ten years old and full of bugs. I can't offer more help as I don't have LE installed, and never will again. There is a Steam sale in a couple of weeks. SE will usually be discounted to about 10 bucks. I would strongly recommend an upgrade.
unwashed biomass Posted March 3 Posted March 3 (edited) 6 hours ago, Sailing Rebel said: If you are using OGSL, this sounds like an SL registry desync. Double-check that there are group animation installed for the creature races being tested, then use the SexLab > Rebuild & Clean > Clean System option and follow the guidance in the popups. SexLab will need to be reconfigured and SLAL packs re-registered afterwards. If there is still an issue, we'll need to look at a papyrus log for a session in which the issue is encountered while the Aroused Creatures > General Settings > Debug option is enabled. I made brand new game for testing with 1.71 - configured SL and SLA (loose version) added animation through SLAL, configured AC summoned some creatures - same problems occured. Did exactly the same with 1.6 and all worked flawsesly. Also in my serious save i could get 3p and + with creatures with mods like Sexlab Confabulation etc. Lastly made debug test, first log is without bLoadDebugInformation - its startup of the fresh game with SL SLA and AC setup and configuration, second log is with all 3 ini settings needed with proper AC encouters testing - in Proudspire Manor with 4 wolfes summoned by CS. I hope it helps. Also forgot to mention that it is all VR version. Edit: Last encounter in log (except 1 that didn't happened as i quit the game if was any) was me testing giving oral which didn't procured correct anim. Fist couple was me crouch inviting them with 100% chance of group happening with 0 arousal demanded, in the middle of tesing i tried initiate group with dialouge option. Papyrus.StartupBeforebLDI.log Papyrus.All3LogActualACtesting.log Edited March 3 by unwashed biomass
Sailing Rebel Posted March 3 Author Posted March 3 (edited) 1 hour ago, unwashed biomass said: I made brand new game for testing with 1.71 - configured SL and SLA (loose version) added animation through SLAL, configured AC summoned some creatures - same problems occured. Did exactly the same with 1.6 and all worked flawsesly. Also in my serious save i could get 3p and + with creatures with mods like Sexlab Confabulation etc. Lastly made debug test, first log is without bLoadDebugInformation - its startup of the fresh game with SL SLA and AC setup and configuration, second log is with all 3 ini settings needed with proper AC encouters testing - in Proudspire Manor with 4 wolfes summoned by CS. I hope it helps. Also forgot to mention that it is all VR version. Edit: Last encounter in log (except 1 that didn't happened as i quit the game if was any) was me testing giving oral which didn't procured correct anim. Fist couple was me crouch inviting them with 100% chance of group happening with 0 arousal demanded, in the middle of tesing i tried initiate group with dialouge option. This looks like it might be a problem with the SL version: Quote [03/03/2026 - 06:03:37PM] Error: Method GetCreatureAnimationsByActors not found on sexlabframework. Aborting call and returning None The GetCreatureAnimationsByActors() method is used extensively in SLAC 4.17+. It's required to support the increased level of flexibility needed for things like creature-on-creature and NPC sharing options. The reason it's working at all is that the method calls are failing repeatedly, and it's falling back until it ends up just feeding the actors to SexLab without any contextual information. This results in the inappropriate animation selection. The versions of OGSL I have on hand go back to 2018 (v1.63) and the method is present there. It looks like it was not present in 1.61b from GitHub. So presumably you have 1.62 based on the MCM version number. Got my VSCode windows mixed up. It looks like that method was added in 1.63. If that's the case, and you're not able to update SL to at least 1.63, you may have to stick with SLAC 4.16. Edited March 3 by Sailing Rebel
unwashed biomass Posted March 3 Posted March 3 (edited) Ok. I think i need to redo whole AC test as i modified wrong skyrim.ini This test basically in same order - crouch-invite, group dialouge, oral dialouge - forgot to dump AC MCM settings this time but nothing changed exept 1 minute PC cooldown. Papyrus.All3Log[FRThisTime]ActualACtesting.log Edited March 3 by unwashed biomass
Sailing Rebel Posted March 3 Author Posted March 3 25 minutes ago, unwashed biomass said: Ok. I think i need to redo whole AC test as i modified wrong skyrim.ini This test basically in same order - crouch-invite, group dialouge, oral dialouge - forgot to dump AC MCM settings this time but nothing changed exept 1 minute PC cooldown. See the edits above. It's definitely the SexLab version that's the problem. You'll need 1.63 or later.
unwashed biomass Posted March 3 Posted March 3 (edited) 42 minutes ago, Sailing Rebel said: This looks like it might be a problem with the SL version: The GetCreatureAnimationsByActors() method is used extensively in SLAC 4.17+. It's required to support the increased level of flexibility needed for things like creature-on-creature and NPC sharing options. The reason it's working at all is that the method calls are failing repeatedly, and it's falling back until it ends up just feeding the actors to SexLab without any contextual information. This results in the inappropriate animation selection. The versions of OGSL I have on hand go back to 2018 (v1.63) and the method is present there. It looks like it was not present in 1.61b from GitHub. So presumably you have 1.62 based on the MCM version number. Got my VSCode windows mixed up. It looks like that method was added in 1.64. If that's the case, and you're not able to update SL to at least 1.64, you may have to stick with SLAC 4.16. 1.63beta8 as SL VR patch was done specifically for that version alone (and doesn't work with anything else). Well... thats sucks..., maybe gonna try to motivate Ashal to update VR patch 2 current SE version, as she showed interest of doing so before on DC serwer. But as she don't have VR set someone would need to provide some adresses or some shit (prolly some dll stuff), dunno im not programmer nor mod maker just humble mod user. Can i safelly revert AC back to 4.16 without issues? or do i need clean save atleast? Edited March 3 by unwashed biomass
Sailing Rebel Posted March 3 Author Posted March 3 27 minutes ago, unwashed biomass said: 1.63beta8 as SL VR patch was done specifically for that version alone (and doesn't work with anything else). Well... thats sucks..., maybe gonna try to motivate Ashal to update VR patch 2 current SE version, as she showed interest of doing so before on DC serwer. But as she don't have VR set someone would need to provide some adresses or some shit (prolly some dll stuff), dunno im not programmer nor mod maker just humble mod user. Can i safelly revert AC back to 4.16 without issues? or do i need clean save atleast? Looks like you got in before my edit. It's SL 1.63 you'll need. But it looks like you have some patch or hotfix of 1.62 based on the MCM version number: [03/03/2026 - 07:34:33PM] [slac] SexLab Version: 16208 Using SexLab P+: False
unwashed biomass Posted March 3 Posted March 3 1 hour ago, Sailing Rebel said: Looks like you got in before my edit. It's SL 1.63 you'll need. But it looks like you have some patch or hotfix of 1.62 based on the MCM version number: [03/03/2026 - 07:34:33PM] [slac] SexLab Version: 16208 Using SexLab P+: False it goes like this (lotta patches upon patches): My day is ruined and hopes crushed xD. Anyway is plug and play reverting to 4.16 safe?
Sailing Rebel Posted March 3 Author Posted March 3 14 minutes ago, unwashed biomass said: it goes like this (lotta patches upon patches): My day is ruined and hopes crushed xD. Anyway is plug and play reverting to 4.16 safe? Downgrading in a save is not supported. After reinstalling 4.16 it would be best to load a save from before the upgrade.
CuriousW01f Posted March 3 Posted March 3 9 hours ago, Sailing Rebel said: As mentioned, the LE version is no longer supported. The issues will be: corrupt download, antivirus, installing in a protected folder, conflict with another mod, or a configuration issue. Or it could simply be that the last LE version is ten years old and full of bugs. I can't offer more help as I don't have LE installed, and never will again. There is a Steam sale in a couple of weeks. SE will usually be discounted to about 10 bucks. I would strongly recommend an upgrade. Oh, i thought but, no longer supported, that meant you wouldn't be fixing bugs found in the mod anymore. Well, the load order is the least likely problem, since after trying to fix it, i painstakingly already made sure each mod was in at least a decent order. if it is corupted, if it is the antivirus, if it is the install location, conflict with another mod, (vortex is not detecting conflicts) or4 a configuration issue, If it is because of those, how do i fix it? if you don't know, that is fine, but please tell me you don't know if you don't know. thank you for your time.
Sailing Rebel Posted March 4 Author Posted March 4 1 hour ago, CuriousW01f said: Oh, i thought but, no longer supported, that meant you wouldn't be fixing bugs found in the mod anymore. Well, the load order is the least likely problem, since after trying to fix it, i painstakingly already made sure each mod was in at least a decent order. if it is corupted, if it is the antivirus, if it is the install location, conflict with another mod, (vortex is not detecting conflicts) or4 a configuration issue, If it is because of those, how do i fix it? if you don't know, that is fine, but please tell me you don't know if you don't know. thank you for your time. I don't remember the details of the 2016 version of SLAC. But I can say that it's old and busted, and no one should be using it. Get Special Edition and follow a popular modding guide from the last few years. It's going to be a lot less frustrating than trying to breathe life into a hopelessly outdated game and mods.
alain31 Posted March 11 Posted March 11 Hello, I've been using this great mod for a while now, but i've always had a problem with the horse dialogue. When i try to mount a horse, the mod's dialogue triggers and breaks the camera during the horseback ride. I'm using Convenient Horse, and the mod is correctly detected by Aroused Creatures. I tried enabling creature dialogue without the horse options, but the horse dialogue isn't disabled. I ended up adding a condition in the ESP file so the horse options don't trigger, and that works. I thought i could still trigger a scene with the keyboard shortcut, but excluding horses from the dialogue prevents the shortcut function from working as well. Is there a way to solve this problem? Perhaps configuring a keyboard shortcut for the dialog boxes would resolve it?
Sailing Rebel Posted March 11 Author Posted March 11 1 hour ago, alain31 said: Hello, I've been using this great mod for a while now, but i've always had a problem with the horse dialogue. When i try to mount a horse, the mod's dialogue triggers and breaks the camera during the horseback ride. I'm using Convenient Horse, and the mod is correctly detected by Aroused Creatures. I tried enabling creature dialogue without the horse options, but the horse dialogue isn't disabled. I ended up adding a condition in the ESP file so the horse options don't trigger, and that works. I thought i could still trigger a scene with the keyboard shortcut, but excluding horses from the dialogue prevents the shortcut function from working as well. Is there a way to solve this problem? Perhaps configuring a keyboard shortcut for the dialog boxes would resolve it? Could you indicate which versions of SLAC and CH you are using? Try loading the default profile in the Aroused Creatures MCM and see if that helps (don't save unless you want to keep the defaults).
alain31 Posted March 11 Posted March 11 6 hours ago, Sailing Rebel said: Could you indicate which versions of SLAC and CH you are using? Okay, i'll try with the default settings. I'm using the latest version of SLAC and the latest version of Convenient Horse, the 7.1. I'll come back and let you know if it's better with the default settings, but i don't have lot of hopes. The only thing that fixes the problem is unchecking all the creature dialogue options.
Sailing Rebel Posted March 11 Author Posted March 11 54 minutes ago, alain31 said: Okay, i'll try with the default settings. I'm using the latest version of SLAC and the latest version of Convenient Horse, the 7.1. I'll come back and let you know if it's better with the default settings, but i don't have lot of hopes. The only thing that fixes the problem is unchecking all the creature dialogue options. I'm not able to reproduce this with those versions. Are you using any patches for CH, or any other horse mods on top of it? We may need to look at a papyrus log for a session in which the problem is encountered and the General Settings > Debug option is enabled.
alain31 Posted March 11 Posted March 11 17 minutes ago, Sailing Rebel said: Are you using any patches for CH, or any other horse mods on top of it? It's nice of you to try and help me; i do have quite a few horse patches. Do you think the horse is being affected by a patch or another mod? In any case, the keyword "ActorTypeHorse [KYWD:00026110]" works well because when i put a condition in your ESP to exclude it from the "lets ride" and "hello, do you want some fun" dialogues, it hides the dialogue for horses. I can check the conflicts in my entire load order with ssedit. What conflicts should i be looking for? I'll run a test tomorrow, with the log. I'll keep you posted. Thanks.
alain31 Posted March 12 Posted March 12 22 hours ago, Sailing Rebel said: General Settings > Debug option is enabled Hello, I haven't yet run the test with Papyrus Log enabled. But here's a screenshot of the console. The problem doesn't occur with the default settings, but that's normal since they don't enable the creature dialogue options. The problem starts when i enable the "Enable All Creature Commands" option. I'll post a Papyrus log tomorrow.
Sailing Rebel Posted March 12 Author Posted March 12 1 hour ago, alain31 said: Hello, I haven't yet run the test with Papyrus Log enabled. But here's a screenshot of the console. The problem doesn't occur with the default settings, but that's normal since they don't enable the creature dialogue options. The problem starts when i enable the "Enable All Creature Commands" option. I'll post a Papyrus log tomorrow. In the console messages we can see the horse being rejected correctly by SLAC on the grounds that it is managed by Convenient Horses. What this means is that SLAC did not try to add it to a force greet dialogue. My guess is that a mod you have installed is doing something similar to CH and SLAC in trying to intercept horse activation, and the three of them are interfering. If you have another mod featuring dialogue with horses, that would be a likely culprit. I'm adding a filter for the CH horse faction, but this will be script-level and will not work if a mystery mod is sidestepping the entire process, which is what this looks like.
alain31 Posted March 14 Posted March 14 (edited) On 3/13/2026 at 12:33 AM, Sailing Rebel said: I'm adding a filter for the CH horse faction, but this will be script-level and will not work if a mystery mod is sidestepping the entire process, which is what this looks like. Hello, Sorry i couldn't post my log sooner. How can i find the problematic mod? I thought it was Aroused Creatures because, as i mentioned earlier, with the horse exclusion condition for your dialogue, the problem disappears and i only see your two lines of dialogue appear when i mount a horse. Another mod could cause problems at the script level or in the ESP file? Don't pay attention to the errors, this is a test game. I first tried to ride a horse without the "Enable All Creature Commands" option (no problem) then with the "Enable All Creature Commands" enable option which triggers the dialogue and breaks the camera. Papyrus.0.log Edited March 14 by alain31
Sailing Rebel Posted March 15 Author Posted March 15 14 hours ago, alain31 said: Hello, Sorry i couldn't post my log sooner. How can i find the problematic mod? I thought it was Aroused Creatures because, as i mentioned earlier, with the horse exclusion condition for your dialogue, the problem disappears and i only see your two lines of dialogue appear when i mount a horse. Another mod could cause problems at the script level or in the ESP file? Don't pay attention to the errors, this is a test game. I first tried to ride a horse without the "Enable All Creature Commands" option (no problem) then with the "Enable All Creature Commands" enable option which triggers the dialogue and breaks the camera. Would be in a position to try the 4.16 version of SLAC in a new game? I'm wondering is this is caused by the changes to CH handling in 4.17.
Raven 54 Posted March 15 Posted March 15 (edited) @Sailing Rebel Thanks for the mod, your time, talent and support for said mod! I have an issue that I have not had before, sure I did something wrong. Skyrim SE 1.5.97 Aroused Creatures 04.14 when using this, auto engagements works fine, when selecting creature with N key and telling a follower "that animal needs your attention" they always say "I don't think they are interested" and when trying to initiate sex is declined as disinterested. I have creature arousal checked as who initiates, also set at 1. Thank You for any help provided. Edited March 15 by Caveman 74
alain31 Posted March 15 Posted March 15 2 hours ago, Sailing Rebel said: I'm wondering is this is caused by the changes to CH handling in 4.17. I'm ok to try again in a new game. But i've been using this mod for a very long time and i've always had this problem, even in clean games. I'll get back to you once i've started a new game.
Sailing Rebel Posted March 15 Author Posted March 15 4 hours ago, Caveman 74 said: @Sailing Rebel Thanks for the mod, your time, talent and support for said mod! I have an issue that I have not had before, sure I did something wrong. Skyrim SE 1.5.97 Aroused Creatures 04.14 when using this, auto engagements works fine, when selecting creature with N key and telling a follower "that animal needs your attention" they always say "I don't think they are interested" and when trying to initiate sex is declined as disinterested. I have creature arousal checked as who initiates, also set at 1. Thank You for any help provided. The "Not interested" response indicates that the creature's arousal is below the threshold. If the threshold is set to 1, then it's likely that their arousal is 0. If a creature has not been picked up in a SexLab Aroused scan yet, then they will not have an arousal faction yet, and SLAC will treat that as 0. SexLab Aroused versions vary greatly in performance. Some are going to take a few minutes to update nearby actors. I recommend OSL Aroused as it seems to be fast and reliable. But it may still be possible to catch an actor before they've been scanned. Earlier versions of OSL aroused did not properly scan creatures, so make sure it is up-to-date. 1
Raven 54 Posted March 15 Posted March 15 36 minutes ago, Sailing Rebel said: The "Not interested" response indicates that the creature's arousal is below the threshold. If the threshold is set to 1, then it's likely that their arousal is 0. If a creature has not been picked up in a SexLab Aroused scan yet, then they will not have an arousal faction yet, and SLAC will treat that as 0. SexLab Aroused versions vary greatly in performance. Some are going to take a few minutes to update nearby actors. I recommend OSL Aroused as it seems to be fast and reliable. But it may still be possible to catch an actor before they've been scanned. Earlier versions of OSL aroused did not properly scan creatures, so make sure it is up-to-date. Thank You for the explanation, like I said never had it happen before today. Guess I will stay with SL Aroused as I do not want OSex too. Thanks!
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