GayZHot Posted September 27, 2025 Posted September 27, 2025 21 hours ago, Sailing Rebel said: The error is generated by the sslThreadController.psc SexLab script, which is why the SL version or any overriding patches might be important. I've not been able to reproduce this is testing with regular, unpatched SL or SLP+. So something different is happening in this game. idk if its relevant/an issue but i am using SkyFurry NG, it does replace all races with certain furries (ie Bretons are foxes and such) and allows playing of races normally not in the menu such as dremora, snow elf, forsworn (all of course as furries lol) and i am running the snow elf cause its a snow leopard
Sailing Rebel Posted September 27, 2025 Author Posted September 27, 2025 30 minutes ago, GayZHot said: idk if its relevant/an issue but i am using SkyFurry NG, it does replace all races with certain furries (ie Bretons are foxes and such) and allows playing of races normally not in the menu such as dremora, snow elf, forsworn (all of course as furries lol) and i am running the snow elf cause its a snow leopard Shouldn't be a problem, so long as the altered races are still carrying the ActorTypeNPC keyword and not ActorTypeCreature. In the base game, dremora cause issues because they use ActorTypeCreature even though they are NPCs (NPC skeleton, NPC animations). SLAC should filter them out when they don't show up in the creature race list. If it's a custom race, hopefully they've fixed that.
pelle234 Posted October 3, 2025 Posted October 3, 2025 Ok so the mod definetily does what its supposed to, but is there any way to blacklist some animals? I dont want house cats to chase npcs around.
Sailing Rebel Posted October 3, 2025 Author Posted October 3, 2025 1 hour ago, pelle234 said: Ok so the mod definetily does what its supposed to, but is there any way to blacklist some animals? I dont want house cats to chase npcs around. Aroused Creatures MCM > Allowed Creatures to block creature races for auto-engagement. For individual creatures (or NPCs) use the Target Select key on them, then go to the MCM Help page to block them. In both cases, they can still be engaged through direct invitation or dialogue if enabled.
pelle234 Posted October 3, 2025 Posted October 3, 2025 1 hour ago, Sailing Rebel said: Aroused Creatures MCM > Allowed Creatures to block creature races for auto-engagement. For individual creatures (or NPCs) use the Target Select key on them, then go to the MCM Help page to block them. In both cases, they can still be engaged through direct invitation or dialogue if enabled. Thanks! It seems like the mihail cat mod is detected as skeevers for some reason and im gonna guess I can't seperate them? Quick check in xedit, it uses its own race but with the name Skeever if that matters.
Sailing Rebel Posted October 3, 2025 Author Posted October 3, 2025 2 hours ago, pelle234 said: Thanks! It seems like the mihail cat mod is detected as skeevers for some reason and im gonna guess I can't seperate them? Quick check in xedit, it uses its own race but with the name Skeever if that matters. Yeah, the Allowed Creatures list uses SexLab's race keys. It thinks they are skeevers so SLAC does too. I'll have a look at adding a Block Race option.
rap_1996- Posted October 12, 2025 Posted October 12, 2025 Hi, after auto engagement with sexlabp animation+, I will no longer able to ride the horse. Character is standing on horse and trying to run. also dismounting locks everything including saving game and movement. There is no issue with sexlabp+ animation that is started by spell. Only happens when with this mod. I am using convenient horses mod. How can I reset character or resolve horse riding issue. Thanks.
Sailing Rebel Posted October 12, 2025 Author Posted October 12, 2025 7 hours ago, rap_1996- said: Hi, after auto engagement with sexlabp animation+, I will no longer able to ride the horse. Character is standing on horse and trying to run. also dismounting locks everything including saving game and movement. There is no issue with sexlabp+ animation that is started by spell. Only happens when with this mod. I am using convenient horses mod. How can I reset character or resolve horse riding issue. Thanks. Confirming that issue with Convenient Horses 7.1 and SLP+ 2.15.6. This is not seen with SLP+ 2.12.0. Other versions not tested yet. The bug itself is well known. The actor appearing standing on the horse they are riding, and the controls freezing permanently when trying to dismount, is caused by using the Debug.SendAnimationEvent function on an actor riding a horse. The common one is sending "IdleForceDefaultState" which is often used to clear a running animation. SLAC has measures intended to prevent this happening, but obviously something is going wrong here. Not sure what change between SLP+ 2.13 and 2.15.6 is contributing. This could take a while, as I'm not in a position to work on it right now.
Mrsandman11 Posted October 12, 2025 Posted October 12, 2025 I'm in Skyrim VR and I can't use "Invite Creature" feature. I tried with VRIK (binding key and linking a gesture), my keyboard, meta keyboard and nothing works (VR experimental patch on and off). Even I tried with the spell that someone posted here in 2022... didn't work either. I don't even get any feedback message when I press the button or use the spell. However auto-mode works fine.
Sailing Rebel Posted October 13, 2025 Author Posted October 13, 2025 4 minutes ago, Mrsandman11 said: I'm in Skyrim VR and I can't use "Invite Creature" feature. I tried with VRIK (binding key and linking a gesture), my keyboard, meta keyboard and nothing works (VR experimental patch on and off). Even I tried with the spell that someone posted here in 2022... didn't work either. I don't even get any feedback message when I press the button or use the spell. However auto-mode works fine. Unfortunately, I don't have VR, so can't address this properly. As a workaround, this is a mod that adds spells for inviting creatures for SLAC engagements:
Mrsandman11 Posted October 13, 2025 Posted October 13, 2025 13 minutes ago, Sailing Rebel said: Unfortunately, I don't have VR, so can't address this properly. As a workaround, this is a mod that adds spells for inviting creatures for SLAC engagements: Yeah, I tried that and didn't work... The spell (shout) doesn't do anything...
rap_1996- Posted October 13, 2025 Posted October 13, 2025 (edited) 19 hours ago, Mrsandman11 said: Yeah, I tried that and didn't work... The spell (shout) doesn't do anything... Have you tried keeping pressed the button. If that does not work either, I think you have installed something wrong, check, requirements and also game versions and also mod versions. your mod order. and do not make overwrite mistakes while installing mods. I have never used vr but I remember switching from skyrim to skyrim se was also painful to wait modders modify their mods for se version. but I see some people at youtube they use a lot of new mods in vr which is I think vr is almost same architecture with skyrim. go enable papyrus debug mode in skyrim ini and post your log file here. also enable debug mod in SLAC Edited October 13, 2025 by rap_1996-
rap_1996- Posted October 13, 2025 Posted October 13, 2025 23 hours ago, Sailing Rebel said: Confirming that issue with Convenient Horses 7.1 and SLP+ 2.15.6. This is not seen with SLP+ 2.12.0. Other versions not tested yet. The bug itself is well known. The actor appearing standing on the horse they are riding, and the controls freezing permanently when trying to dismount, is caused by using the Debug.SendAnimationEvent function on an actor riding a horse. The common one is sending "IdleForceDefaultState" which is often used to clear a running animation. SLAC has measures intended to prevent this happening, but obviously something is going wrong here. Not sure what change between SLP+ 2.13 and 2.15.6 is contributing. This could take a while, as I'm not in a position to work on it right now. So if I create a script that sends that function "IdleForceDefaultState" manually to character, could I resolve the issue happening? because killing character while in that bug from console, reverting to old save and solving issue but nothing else works. I think it is a animation bug that has to be cleared and handled between SLAC and Sexlab if player decides to end scene early. what functions can I call to end everything related SLAC and Sexlab? Thank you.
Sailing Rebel Posted October 13, 2025 Author Posted October 13, 2025 47 minutes ago, rap_1996- said: So if I create a script that sends that function "IdleForceDefaultState" manually to character, could I resolve the issue happening? because killing character while in that bug from console, reverting to old save and solving issue but nothing else works. I think it is a animation bug that has to be cleared and handled between SLAC and Sexlab if player decides to end scene early. what functions can I call to end everything related SLAC and Sexlab? Thank you. I've not had time to investigate, so can't say for sure what's happening. I'd need to add some debug output to the animation system to see if it's SLAC triggering this bug directly or some other interaction. AFAIK, once that bug triggers, that's it. Reloading from a previous save is the only way.
Mrsandman11 Posted October 16, 2025 Posted October 16, 2025 (edited) Ok, I solved my error. I was suspecting the problem was the "crosshair" (right hand in VR) wasn't working properly with some mods, as it wasn't detecting certain functions when targeting. So, for Skyrim VR users: For the crosshair to work correctly with different mods, "powerofthree's Tweaks" (SSE version) and "powerofthree's Tweaks VR" mods are necessary (Install the first one, then just copy and replace the .dll file from the second one into the first one). However, key binding to a gesture still doesn't work, so it's necessary to install the spell provided. (You can bind the spell to a gesture using VRIK) On 10/20/2022 at 4:22 PM, l1nkler said: I made a small patch targeted for VR users which adds invite creature and invite creature (group) powers to the player so you can use those instead of having to bind a key. SexLab Aroused Creatures invite power.7z 1.61 kB · 45 downloads Edited October 16, 2025 by Mrsandman11 Forgot some info 1
Mad Unikorn Posted October 19, 2025 Posted October 19, 2025 Is there an option to invite a follower to a threesome with a selected creature? I'm almost certain I had a dialog for this but its been months since I played and now I cant find it, tried looking everywhere without luck. Btw I love your mod❤️
Sailing Rebel Posted October 19, 2025 Author Posted October 19, 2025 26 minutes ago, Mad Unikorn said: Is there an option to invite a follower to a threesome with a selected creature? I'm almost certain I had a dialog for this but its been months since I played and now I cant find it, tried looking everywhere without luck. Btw I love your mod❤️ Unfortunately, not yet. It's in the to-do list, but requires a complete rewrite of the code for starting scenes. So it will take some time. 1
Mad Unikorn Posted October 19, 2025 Posted October 19, 2025 21 minutes ago, Sailing Rebel said: Unfortunately, not yet. It's in the to-do list, but requires a complete rewrite of the code for starting scenes. So it will take some time. Hey tanks for the quick reply! I probably used some other mod then. No worries, I'll wait for your next updates. Thank you ❤️
specktra Posted October 19, 2025 Posted October 19, 2025 Excellent mod. I used it before, but now, for some reason, after a while of starting a new game, the invitation doesn't work and says "creature does not know what to do with you" "Set_target_actor_msg" appears in the Help. Creatures also ignore PCs and only attack NPCs.
Sailing Rebel Posted October 19, 2025 Author Posted October 19, 2025 40 minutes ago, specktra said: Excellent mod. I used it before, but now, for some reason, after a while of starting a new game, the invitation doesn't work and says "creature does not know what to do with you" "Set_target_actor_msg" appears in the Help. Creatures also ignore PCs and only attack NPCs. The "creature does not know what to do..." message is the result of SexLab failing to start an animation. This is typically due to an issue with SexLab itself, such as not having appropriate animations for the creature race involved, or a problem with the animation registry. Try resetting the registry in the SL settings. You can also try the Clean System option, though this will require reconfiguring SL afterwords. Update Pandora if necessary, and run it again. The "Set_target_actor_msg" pop-up indicates a problem with the MCM translation files. Make sure nothing is overriding Aroused Creatures. Otherwise, completely uninstall the mod, redownload, and reinstall it.
specktra Posted October 20, 2025 Posted October 20, 2025 9 hours ago, Sailing Rebel said: The "creature does not know what to do..." message is the result of SexLab failing to start an animation. This is typically due to an issue with SexLab itself, such as not having appropriate animations for the creature race involved, or a problem with the animation registry. Try resetting the registry in the SL settings. You can also try the Clean System option, though this will require reconfiguring SL afterwords. Update Pandora if necessary, and run it again. The "Set_target_actor_msg" pop-up indicates a problem with the MCM translation files. Make sure nothing is overriding Aroused Creatures. Otherwise, completely uninstall the mod, redownload, and reinstall it. I removed the mod's translation, and here's what it says: "This actor is currently forbidden from being animated by sexlab. This restriction may be imposed by another mod to prevent the actor from being used in an animation prematurely." I use SexLab P+, the fix in MCM is activated. The animations are working, I checked them through the scene generator with spells and the defeat mod. Could Hentairim conflict with SLAC?
Sailing Rebel Posted October 20, 2025 Author Posted October 20, 2025 18 minutes ago, specktra said: I removed the mod's translation, and here's what it says: "This actor is currently forbidden from being animated by sexlab. This restriction may be imposed by another mod to prevent the actor from being used in an animation prematurely." I use SexLab P+, the fix in MCM is activated. The animations are working, I checked them through the scene generator with spells and the defeat mod. Could Hentairim conflict with SLAC? Not used Hentairim, but some SexLab mod is adding the SexLabForbiddenActors faction to the PC. You'll need to identify which one. SLAC itself does not add or remove this faction, but will reject actors with it on the grounds that SexLab will also reject them. The fact that the same actor can be animated otherwise suggests that the faction is being applied dynamically, possibly in response to some activity that may be overlapping with SLAC features.
specktra Posted October 20, 2025 Posted October 20, 2025 2 hours ago, Sailing Rebel said: Not used Hentairim, but some SexLab mod is adding the SexLabForbiddenActors faction to the PC. You'll need to identify which one. SLAC itself does not add or remove this faction, but will reject actors with it on the grounds that SexLab will also reject them. The fact that the same actor can be animated otherwise suggests that the faction is being applied dynamically, possibly in response to some activity that may be overlapping with SLAC features. I disabled Horrible harassment, Slap da butt, and cum Overlays, and after starting a new game, everything seems to be working fine now. I'm not sure exactly which mod was causing the issues. I hope this problem doesn't reoccur after a while. Thanks for help!
ivanich Posted October 24, 2025 Posted October 24, 2025 In an earlier version, there was interaction between animals. For example, a dog and a dog. You had to enable an option. Now, this doesn't happen. The animations are set correctly, but there is no interaction between the creatures. There are no messages indicating that the creatures are interested in each other. What should I do?
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