Fiona159 Posted September 23, 2019 Share Posted September 23, 2019 5 hours ago, mAttii said: weird question. when i install this via fomod there comes the option to install Creation Club Patches for Charleston Condo, Noir Penthouse and Nuka Collector and it says "This Option is checked automatically, if this DLC is installed and activated." But they aren't checked. is it just me or? i just wanna double check Yes-this furniture support of the mods CC.If you have not installed,they will not be marked. Link to comment
mAttii Posted September 23, 2019 Share Posted September 23, 2019 yeah my bad forgot to say, i have them installed but they are unchecked in the fomod  Spoiler  1 Link to comment
GoldenRain Posted September 24, 2019 Share Posted September 24, 2019 I've heard that SC was causing aaf errors??? if so I have error free SC files. Almost the same as unmodified. No SC related aaf errors. Not sure why the animations are becoming broken since they used to be fine Link to comment
SAC Posted September 30, 2019 Share Posted September 30, 2019 On 8/31/2019 at 12:57 PM, SAC said:  Most of the furniture animations have that sound (desk doggy, bed animations...). Not asking to remove it from your animations, just to please point out any SNDRs used, and I'll edit my own SNDRs to remove that sound. TYVM!   I am still trying to pinpoint the dragged furniture sound, I think I have browsed all the (plausibly relevant) sounds from the FO4 sound .ba but couldn't find them. Any ideas how to identify it? I would really like to get rid of it  Link to comment
Popular Post SavageCabbage Posted September 30, 2019 Author Popular Post Share Posted September 30, 2019 Mod Update. 1.1. Extended Skeleton Support (for paired F/M animations)  Check the first post to download.  This update upgrades a lot of animations in terms of quality and now uses the Extended Skeleton by ZaZ for a lot of animations. All of the old animations involving one man and one woman have been updated to use the new skeleton and there are a few new ones as well, including some new additions to old sequences, not to mention a few new ones involving one woman and more than one man.  I'm working on updating the rest of the animations. Could be a while.  For the best experience, get FusionGirl and BodyTalk bodies.  Everything works fine on my end, so if you encounter any errors, it's likely to do with another mod. Some things have been renamed in this update to tidy the mod up a bit so there's bound to be some conflict. Keep patient and other modders will probably release updated versions of their mods.  Spoiler       21 Link to comment
NoJoker Posted September 30, 2019 Share Posted September 30, 2019 FOMOD version still says 1.0.4, minor bug. Link to comment
Ulfberto Posted September 30, 2019 Share Posted September 30, 2019 Tysm for the update! im really happy to see another animator making use of the penis bones for a better quality animation pack. Your efforts are appreciated ? 3 Link to comment
DremoraDream Posted September 30, 2019 Share Posted September 30, 2019 can the update overwrite the xml from "One Patch" for aaf here on ll? Link to comment
LastSalvatioN Posted September 30, 2019 Share Posted September 30, 2019 It doesnt continue after choosing actors in AAF. I mean I can't choose any animations after choosing actors. (I press the correct button btw.) Â EDIT: I installed one patch (I extracted the winrar file and deleted leito patches because I like leito animations extended, not staged. Then I archived it and installed through ModOrganizer.) It works properly now. Link to comment
darky3000 Posted September 30, 2019 Share Posted September 30, 2019 Can redacted animation work with old skeleton? Link to comment
Nebuchadnezzer2 Posted September 30, 2019 Share Posted September 30, 2019 1 hour ago, NoJoker said: FOMOD version still says 1.0.4, minor bug. @SavageCabbage Another minor "bug", the Author field on the plugin's DEFAULT, rather than you, and is missing the version of the old one. Screenshots look good, cheers for the update Link to comment
Cataclysimz Posted October 1, 2019 Share Posted October 1, 2019 Wonderful! Thank you for the hard work and update. Link to comment
loen999 Posted October 1, 2019 Share Posted October 1, 2019 It is becoming to be better and better!!! Great work! Link to comment
Akinos Posted October 1, 2019 Share Posted October 1, 2019 AAF XML Extended doesn't work correctly anymore Link to comment
RoadG Posted October 1, 2019 Share Posted October 1, 2019 Anyone know where I suppose to find vehicles for animations? I just can't find them Link to comment
Martin56 Posted October 1, 2019 Share Posted October 1, 2019 1 hour ago, Akinos said: AAF XML Extended doesn't work correctly anymore That's because a lot has been changed into this new version, ids completely changed and more! Well...modders will have an hard time remaking support for this, and btw all new animations, if a mod call by tag, will not be used because AAF themes still haven't added support for these. The authors of the animations are the ones that gives us the most important reason to sexualize our fallout 4, don't get me wrong, we owe them all but... they surely don't make life easy for modders. Why don't they release tags according to AAF Themes standard like GrayUser, and why are they forcing genders for all animations when some are possible for example for F-F combinations of which one female has a strapon? You see all this work and adaptations is left to the others like kennedyMadeIt etc...and this not always return best results. AAF will truly grow up when standards will be shared by all, and above all when those forced limitations of genders in XMLs will be removed...please leave to the modders and to the users the freedom to choose the input actors, i don't even use OMO animations but from a coding perspective is so boring to have to take in account these limitations when making universal call sex functions.  In conclusion: don't install this new version if you use other AAF sexual mods, especially since ids of previous animations have changed, wait until themes and modders add support. If you instead use AAF without other mods, like if you start sex only from AAF manager then you are ok to use. Link to comment
Xaeis Posted October 1, 2019 Share Posted October 1, 2019 This updates cool and all, but why after such a long period between the previous update add a few things. i expected to see some abundance of animations for ferals, super mutants and humans, but instead got updates for stuff i dont even use or care about. Just my input though Link to comment
galgat Posted October 1, 2019 Share Posted October 1, 2019 Thank you so much for your hard work on these, I like how you make animations for everything... Thank you so much. 2 Link to comment
JB. Posted October 1, 2019 Share Posted October 1, 2019 5 minutes ago, Xaeis said: This updates cool and all, but why after such a long period between the previous update add a few things. i expected to see some abundance of animations for ferals, super mutants and humans, but instead got updates for stuff i dont even use or care about. Just my input though I've seen, just out of curiosity, a video tutorial about animations and how much needs to be done to get a ten-second animation. We are fortunate that he dedicates some of his time to share these animations without asking for anything in return. 7 Link to comment
maddadicusrex Posted October 1, 2019 Share Posted October 1, 2019 3 hours ago, Akinos said: AAF XML Extended doesn't work correctly anymore You can change the Ignore Gender Tags in AAF settings from false to true. It would then be up to you to match approprite poses to the couplings for the animations. Link to comment
maddadicusrex Posted October 1, 2019 Share Posted October 1, 2019 On 9/24/2019 at 5:25 PM, GoldenRain said: I've heard that SC was causing aaf errors??? if so I have error free SC files. Almost the same as unmodified. No SC related aaf errors. Not sure why the animations are becoming broken since they used to be fine The One Patch and now the One Patch Fix are not updated for this, but those errors you note are more cosmetic in that it does not effect gameplay. You can load this version after the Patch and Fix to get the new animations, or you can place it before Patch and Fix to forego the new animations but reap some of the Fix mods' features. Errors will still be there in Administration (seems to be all CC Club related) but gameplay can continue without glitching. Link to comment
SAC Posted October 1, 2019 Share Posted October 1, 2019 23 hours ago, SAC said:  I am still trying to pinpoint the dragged furniture sound, I think I have browsed all the (plausibly relevant) sounds from the FO4 sound .ba but couldn't find them. Any ideas how to identify it? I would really like to get rid of it   Found them, they are in the "slapping" and "slapping slow" folders (e.g. slapping 28, but there's a bunch of them). I am happy, deleted those on my end.  2 Link to comment
GoldenRain Posted October 1, 2019 Share Posted October 1, 2019 Important Edit: Lol I didn't see the update to My Animations Pack. What is below is for the 1.0.4 version not the updated 1.1 version. (If you are not using FG and Bodytalk I use the 1.0.4 version with this now semi outdated advice.) Please please please Keep In Mind if you are unable to play SC animations please download These work and are why I use SC animations in SCORNED. These are what I am using for my auto staging project. - If you are working on the One Patch Please try leaving SC alone and instead patch Kennedy's working mod that relabels the SC animations. Just try patching those instead of SC and let me know if it worked.  Looking forward to eventually trying out a completed and working perfectly One Patch Posted this on the One Patch to bang em all's page Link to comment
WickedDesire666 Posted October 1, 2019 Share Posted October 1, 2019 After i update to 1.1 i cannot press enter in aaf menu ? any help  Edit nevermind fixed by disable far harbor compability Link to comment
Cataclysimz Posted October 2, 2019 Share Posted October 2, 2019 Just tested out the new updated animations, they're looking superb! Brilliant work mate! Link to comment
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