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My Animation Pack. Updated 15/04/23


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Posted

Concerning the animations. I play as a female and am finding that lesbian stuff is not very well supported. Not asking for new animations but would it be possible to just copy each animation but put a F/F tag to it. Gives AAF more options to choose from. I would try it, but does not seem right. They are your animations. Thanks..

Posted
31 minutes ago, maddadicusrex said:

Concerning the animations. I play as a female and am finding that lesbian stuff is not very well supported. Not asking for new animations but would it be possible to just copy each animation but put a F/F tag to it. Gives AAF more options to choose from. I would try it, but does not seem right. They are your animations. Thanks..

Spoiler

Change that to true

Untitled1.jpg.c019f5a8f8b60065ea9c067cc547cef9.jpg

 

Posted
On 6/5/2019 at 3:31 PM, flofi55 said:

aaf doesn't scan motorcycle

 

Can relate to this. None of the settlement objects which are motorcycles, vanilla or added by mod, have been scanned by the mod as far as I know.

 

Could this be solved by editing one of the XML files ??

Posted

First off, totally love your animations and hoping for more. Tech question..your animations come with working Super Mutant erections. Yet I cannot get Leitos or Farrells to do so. I use EVB. How are your animations triggered that the others are missing? This is not a jab at others (have left messages on their respective sites) but it makes me want to only just keep your stuff enabled.

Posted
On 5/30/2019 at 12:04 PM, howlerleech said:

Edit: nvm, Dog love worked fine. I spent 40min looking for something like that, and i found right after i posted.

Totally fixed my dog erection animation issues.

  • 2 weeks later...
Posted
On 6/9/2019 at 10:48 PM, Vel W said:

 

Can relate to this. None of the settlement objects which are motorcycles, vanilla or added by mod, have been scanned by the mod as far as I know.

 

Could this be solved by editing one of the XML files ??

Try the motorcycle that is in the far harbor. there is one in the red rocket.

 

 

 
 
 
 
Posted

Let's say I want to add 3 double beds from the Nuka Cola Creation Club to be used by this mod.

 

If I were to create a new xml file titled SavageCabbage_furnitureData_Nuka.xml

 

with the content as follows:

 

<meta title="SavageCabbage_furnitureData_Nuka.xml" version="1.0" dataSet="furniture"/>
<defaults source="ccEEJFO4002-nuka.esl"/>

<group id="Double_Bed">
    <furniture form="839" id="ccEEJFO4002_NukaGirlBedDouble"/>
    <furniture form="83A" id="ccEEJFO4002_NukaGirlBedDouble2"/>
    <furniture form="83B" id="ccEEJFO4002_NukaQuantumBedDouble"/>
</group>

 

How do I then tell the mod that there is a new xml file it has to know about?

 

Posted
11 minutes ago, Tanglin said:

Let's say I want to add 3 double beds from the Nuka Cola Creation Club to be used by this mod.

 

If I were to create a new xml file titled SavageCabbage_furnitureData_Nuka.xml

 

with the content as follows:

 

<meta title="SavageCabbage_furnitureData_Nuka.xml" version="1.0" dataSet="furniture"/>
<defaults source="ccEEJFO4002-nuka.esl"/>

<group id="Double_Bed">
    <furniture form="839" id="ccEEJFO4002_NukaGirlBedDouble"/>
    <furniture form="83A" id="ccEEJFO4002_NukaGirlBedDouble2"/>
    <furniture form="83B" id="ccEEJFO4002_NukaQuantumBedDouble"/>
</group>

 

How do I then tell the mod that there is a new xml file it has to know about?

 

You should be able to get away with adding each entry to the existing furnitureData.xml's, as they're usually named differently/separated for user install options [yes/no to Automatron/Nuka-world, for instance].

Posted
19 minutes ago, Nebuchadnezzer2 said:

You should be able to get away with adding each entry to the existing furnitureData.xml's, as they're usually named differently/separated for user install options [yes/no to Automatron/Nuka-world, for instance].

 

How do I add 

 

<defaults source="ccEEJFO4002-nuka.esl"/> to an existing furnitureData.xml?

 

When I added the following at the bottom of one of the xml files, it didn't work. AAF wasn't able to detect the beds when it scanned for furniture.

 

 

<defaults source="ccEEJFO4002-nuka.esl"/>

<group id="Double_Bed">
    <furniture form="839" id="ccEEJFO4002_NukaGirlBedDouble"/>
    <furniture form="83A" id="ccEEJFO4002_NukaGirlBedDouble2"/>
    <furniture form="83B" id="ccEEJFO4002_NukaQuantumBedDouble"/>
</group>

 

 

Posted
53 minutes ago, Tanglin said:

 

When I added the following at the bottom of one of the xml files, it didn't work. AAF wasn't able to detect the beds when it scanned for furniture.

You might need to exit & reenter the area, or possibly try it on a new game and see if it picks it up.
Outside of that, not sure. Haven't messed with that much myself.

Posted

Hi,

I was told that the animation listed in AAF wizard F-dance01-01hipshakestart is part of your pack, is this true? if so i need some help.

Thanks. 

 

Really need some input i have patched the animations yet hipshake will not work correctly, if i select that animation in the wizard it fades to black you get the loading icon in the right bottom corner and then nothing it just stays at the black screen. if i use the wizard to select another animation say a masturbation one and  i then use page down to select the next animation and so on till i get to hipshake or any of the dance animations it locks up my character not my game just my character.  really need some help thanks!

Posted
On 2/28/2019 at 5:55 PM, Flycrusher said:

For those who have tried the little mod i made to patch the missing dog penis, i have made a new better version.

 

This time almost every dog in the game should work, i have changed the way the mod works.

Before the mod was providing equipment that you can equip and unequip in the animation xml, now it's much simpler, it works like any other human npc that AFF unequip from their clothes when animations start and reequip at the end.

To do this i had to change the default dog skin to the one with penis that's the nude state and i gave a default outfit to the dogs that they wear just like any cloth.

So the dog with his cloth his the normal dog without penis and when AFF stats the animation it strips the dog from his cloths and get naked with the penis.

 

If you start a new game actually all the dogs should be wearing that cloth , but if you use that mod on a save game, all the dogs that have already spawned like Dogmeat won't and will have their penis out.

So to correct this you can craft the dog cloth at the chem station and give it to him.

 

You can craft dogmeat cloth, raiderdog mongrel cloth and vicious mongrel cloth if you already have that kind of dog with you or in a settlement.

 

Don't forget to uninstall the previous mod before installing this one because some files are not used anymore.

 

Dog Love1.2.7z 3.49 MB · 333 downloads

@Flycrusher

 

Sorry, I missed it, but you had posted a latest version, but for the life of me, I cannot find it... would you post a link?

 

Also, question, when I try to use 2 dogs and nora, I get in AAF basically no animations for dog + raiderdog or raiderdog + raider dog.  so I can never play the 2 dog animation.

 

Your 1.2 version does work wonderfully however, just would like to be udated.


Thanks much!

John

Posted
On 6/28/2019 at 9:14 AM, Mistress Jade said:

Hi,

I was told that the animation listed in AAF wizard F-dance01-01hipshakestart is part of your pack, is this true? if so i need some help.

Thanks. 

 

Really need some input i have patched the animations yet hipshake will not work correctly, if i select that animation in the wizard it fades to black you get the loading icon in the right bottom corner and then nothing it just stays at the black screen. if i use the wizard to select another animation say a masturbation one and  i then use page down to select the next animation and so on till i get to hipshake or any of the dance animations it locks up my character not my game just my character.  really need some help thanks!

Hi, can you specify what you mean by "patched the animations?" If it's using someone else's patch for this, then I don't know exactly but it sounds like they might've messed something up somewhere in whatever patch you installed.

 

On 6/30/2019 at 1:03 AM, thechadfeak said:

Where can i find or download feral ghoul genitals? feral ghouls don't have cocks, 

https://www.loverslab.com/topic/100564-fo4-character-animation-rigs/

 

One of those files.

Posted
On 6/26/2019 at 1:52 PM, Tanglin said:

Let's say I want to add 3 double beds from the Nuka Cola Creation Club to be used by this mod.

 

If I were to create a new xml file titled SavageCabbage_furnitureData_Nuka.xml

 

with the content as follows:

 

<meta title="SavageCabbage_furnitureData_Nuka.xml" version="1.0" dataSet="furniture"/>
<defaults source="ccEEJFO4002-nuka.esl"/>

<group id="Double_Bed">
    <furniture form="839" id="ccEEJFO4002_NukaGirlBedDouble"/>
    <furniture form="83A" id="ccEEJFO4002_NukaGirlBedDouble2"/>
    <furniture form="83B" id="ccEEJFO4002_NukaQuantumBedDouble"/>
</group>

 

How do I then tell the mod that there is a new xml file it has to know about?

 

There's already an option in the latest Animpack FOMOD that has the Nu Cafe Ola (the one you want) Charleston Condo and Noir Penthouse CC items for SC's anims... 

Posted
22 hours ago, SavageCabbage said:

Hi, can you specify what you mean by "patched the animations?" If it's using someone else's patch for this, then I don't know exactly but it sounds like they might've messed something up somewhere in whatever patch you installed.

Hi, 

now that i have done a complete reinstall of FO4 i have yet to install AAF or anything related to it, and i dont see a patch for your stuff except a cumNwealth patch but i think thats just a overlay patch, so if its not patched by AAF compatibility patch then im not sure what i did, im reinstalling AAF today so ill let you now just how i screwed this up lol.

 

Thanks for the response!

 

Update: Ok it was AAF Compatibility patch, which has been taken down, so i am thinking that was my issue.

Posted
9 hours ago, TheBottomhoodofSteel said:

There's already an option in the latest Animpack FOMOD that has the Nu Cafe Ola (the one you want) Charleston Condo and Noir Penthouse CC items for SC's anims... 

Thanks, but it doesn't work, though. While it allows you to select a Nu Cafe Ola bed as the position, it says there are no available animations. I brought this up in the AAF support thread and was able to add some CC beds as positions with some help, but no one knows why animations for the bed aren't showing up. It seems that no one has really tested whether Creation Club furniture works with AAF.

Posted

Not totally sure ,but it seems that most of your animations are not being used in AAF with Bodytalk and Fusion Girl. They say that a patch would be needed to make your stuff compatible. Someone made a patch but still does not give us most of your pose options. Any idea what is up?

Posted
22 hours ago, Mistress Jade said:

Hi, 

now that i have done a complete reinstall of FO4 i have yet to install AAF or anything related to it, and i dont see a patch for your stuff except a cumNwealth patch but i think thats just a overlay patch, so if its not patched by AAF compatibility patch then im not sure what i did, im reinstalling AAF today so ill let you now just how i screwed this up lol.

 

Thanks for the response!

 

Update: Ok it was AAF Compatibility patch, which has been taken down, so i am thinking that was my issue.

That was removed as it's outdated and what is still used is being merged with other frequently-used/necessary mods.
The AAFMR still has some assets for when absolutely necessary for some users.

The base CumNWealth is part of Polistiro's patch for Leito & Crazy's, however there are 'patches' for various anim packs, which are, by now, rather outdated and cause issues.
If you do have the CNW patch for SC's, remove it and check if that's solved it.

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