walkin Posted April 16, 2019 Posted April 16, 2019 38 minutes ago, SavageCabbage said: I'll be leaving up the 1.04 file which still uses EVB, but anything new made will be made with BodyTalk in mind. New and updated ones will still work with EVB but the positions of the private parts will probably be off on a lot of them. That's just a consequence of it, it's all one body now as opposed to having four different bodies for different erect looks for the male body. You don't even have to use BodySlide or anything, it comes with a premade body for you that looks pretty much identical to EVB. Probably not, sorry. I really think you need to ask whomever is in charge of Family Planning. I just animate stuff, I'm crap at figuring things out technically. Makes sense and sounds fair. Thnx for the reply
EgoBallistic Posted April 16, 2019 Posted April 16, 2019 21 hours ago, VonHelton said: Well, if you get a chance, could you install Family Planning Enhanced 79 & see if you can figure it out? It'd sure help me out........ ? TBOS and I put together a version of FPE that will work with both CBBE and Fusion Girl. I plan on publishing it next week after I've had a chance to do some more testing. Obviously I will ensure it is compatible with as many mods as possible. Not sure if that will address your issue but we'll have an officially supported version of FPE again. 1
Toddi Posted April 19, 2019 Posted April 19, 2019 On 4/16/2019 at 11:52 PM, EgoBallistic said: TBOS and I put together a version of FPE that will work with both CBBE and Fusion Girl. I plan on publishing it next week after I've had a chance to do some more testing. Obviously I will ensure it is compatible with as many mods as possible. Not sure if that will address your issue but we'll have an officially supported version of FPE again. Really great, Thank you!
Ulfberto Posted April 29, 2019 Posted April 29, 2019 For those having erection issues with SC's anims using Bodytalk i did the following -In every single file named as _MorphsetData.xml change "Erection" to="1" to "Erection" to="-1" like SavageCabbage_morphSetData.xml (If you are using MO2, its located in Bodytalk mod folder and Savage Cabbage mod folder) and in Themes morphsets, i'm using the all in one themes so Theme_SexAnimations_morphSetData.xml (if you are using MO2, its located in AAF VanillaKinkyCreatures Sex Animation Themes mod folder or any of your theme mod folder that has a morphsetdata.xml file). Every single file with _morphsetdata.xml must have the -1 in erection (for erected state ofc so for "Erection" to="0" you leave untouched ) without any exception. -In SavageCabbage_animationData.xml (if you are using MO2, its in Savage Cabbage mod folder) delete the following line <value path="morph" value="Erection" to="1"/>, you can leave a blank space like this you won't have any issue however for "Erection UP" and "Erection Down" you must leave untoched. The only issue was "Erection" to =1 8
Vel W Posted April 30, 2019 Posted April 30, 2019 Hey, does anyone where Feral Ghoul schlongs can be found? The file suggested by Mutated Lust is outdated and couldn't work. I can get the schlongs on almost all other creature types working. Or ~~if there's anything like editing certain files after installation that make things work~ Questions aside...these animations, when working, are just of supreme quality. They set the par pretty damn high. It is by far the most life-like creation up here. 1
riot_punch Posted April 30, 2019 Posted April 30, 2019 1 hour ago, Veloric said: Hey, does anyone where Feral Ghoul schlongs can be found? The file suggested by Mutated Lust is outdated and couldn't work. I can get the schlongs on almost all other creature types working. Or ~~if there's anything like editing certain files after installation that make things work~ Questions aside...these animations, when working, are just of supreme quality. They set the par pretty damn high. It is by far the most life-like creation up here. I made a "patch" for that and posted it on the AAF discord, might want to take a look at that. 1
Vel W Posted April 30, 2019 Posted April 30, 2019 20 minutes ago, riot_punch said: I made a "patch" for that and posted it on the AAF discord, might want to take a look at that. Yo, Riot Punch, Thanks for the timely response. Is this the AAF discord link? I accessed it from AAF's official page up here, but got this error: Anything I can do ? Thanks in advance 1
Vel W Posted May 1, 2019 Posted May 1, 2019 Update: Got it working. The feral ghoul issue is sort of resolved for myself, so for anyone also interested: It's a modification of Leito's made by Krazyone. Found it here. Install it with NMM. Say "Yes to All" when asked whether to overwrite. Edit: Turns out this solution makes Super Mutants flaccid. Not optimal.
Abraxas_Virus Posted May 2, 2019 Posted May 2, 2019 question why is it that when I put a checkmark on dog animations no dog penis but if I don't put it it shows I seen videos where they used savage animation but theres a dog penis
Tomeck Posted May 2, 2019 Posted May 2, 2019 On 5/1/2019 at 7:50 AM, Veloric said: Update: Got it working. The feral ghoul issue is sort of resolved for myself, so for anyone also interested: It's a modification of Leito's made by Krazyone. Found it here. Install it with NMM. Say "Yes to All" when asked whether to overwrite. Edit: Turns out this solution makes Super Mutants flaccid. Not optimal. You just have to overwrite what you want to change, it just does not work on Glowing Ghoul
Vel W Posted May 3, 2019 Posted May 3, 2019 On 5/2/2019 at 7:34 PM, Tomeck said: You just have to overwrite what you want to change, it just does not work on Glowing Ghoul The file FO4_CreatureRigs prevents the disturbances that occur (bucking) Hey, Tomeck, Thanks for the tips. It turned out not making a difference for me. Still, the attempt was worth a shot. But good news, the fix posted here works after all. I took your idea straight to the end and chose "No to All" when NMM asked me whether to overwrite, and now both feral ghoul and supermutants are erected.
Zireael1251 Posted May 4, 2019 Posted May 4, 2019 On 4/29/2019 at 12:07 AM, ulfbearth said: For those having erection issues with SC's anims using Bodytalk i did the following -In every single file named as _MorphsetData.xml change "Erection" to="1" to "Erection" to="-1" like SavageCabbage_morphSetData.xml (If you are using MO2, its located in Bodytalk mod folder and Savage Cabbage mod folder) and in Themes morphsets, i'm using the all in one themes so Theme_SexAnimations_morphSetData.xml (if you are using MO2, its located in AAF VanillaKinkyCreatures Sex Animation Themes mod folder or any of your theme mod folder that has a morphsetdata.xml file). Every single file with _morphsetdata.xml must have the -1 in erection (for erected state ofc so for "Erection" to="0" you leave untouched ) without any exception. -In SavageCabbage_animationData.xml (if you are using MO2, its in Savage Cabbage mod folder) delete the following line <value path="morph" value="Erection" to="1"/>, you can leave a blank space like this you won't have any issue however for "Erection UP" and "Erection Down" you must leave untoched. The only issue was "Erection" to =1 I edited them properly upon first installation by changing the values to -1 and it's never worked. These are screens of my sex theme morphsetdata and Savage Cabbage morphsetdata:
Ulfberto Posted May 4, 2019 Posted May 4, 2019 16 minutes ago, Zireael1251 said: I edited them properly upon first installation by changing the values to -1 and it's never worked. These are screens of my sex theme morphsetdata and Savage Cabbage morphsetdata: Have you done this too? -In SavageCabbage_animationData.xml (if you are using MO2, its in Savage Cabbage mod folder) delete the following line <value path="morph" value="Erection" to="1"/>, you can leave a blank space like this you won't have any issue EDIT: all the "Erection" to ="1" in this file. however for "Erection UP" and "Erection Down" you must leave untoched. The only issue was "Erection" to =1 1
Zireael1251 Posted May 5, 2019 Posted May 5, 2019 On 5/4/2019 at 1:16 AM, ulfbearth said: Have you done this too? -In SavageCabbage_animationData.xml (if you are using MO2, its in Savage Cabbage mod folder) delete the following line <value path="morph" value="Erection" to="1"/>, you can leave a blank space like this you won't have any issue EDIT: all the "Erection" to ="1" in this file. however for "Erection UP" and "Erection Down" you must leave untoched. The only issue was "Erection" to =1 Looks like that worked! Thanks so much! ? 1
Riasnatcher Posted May 9, 2019 Posted May 9, 2019 ummm I know this is old, but I forgot how to fix headless ghouls... :D
riot_punch Posted May 10, 2019 Posted May 10, 2019 20 hours ago, horcruxz1 said: ummm I know this is old, but I forgot how to fix headless ghouls... go to console commands, click on the ghoul, then enter 'resurrect'
Levdachamp Posted May 13, 2019 Posted May 13, 2019 Does anyone know how I can make these animations work for AAF Violate and AAF Sex em up?
OverseerPrimeXF Posted May 14, 2019 Posted May 14, 2019 On 5/10/2019 at 5:57 PM, xXDOVMXx said: how do i play this animation? this is animation with outhouse&outhouse seat
vietra Posted May 16, 2019 Posted May 16, 2019 You are like the FunnyBizzness of Fallout 4. Our lord and savior. Keep doing what you are doing, your animations are the best. We need more kinky animations like these. Edit: It's been probably asked before but is there an animation list for this mod? I don't mind discovering new furniture animations and all but it would be nice to know my options at the beginng 1
Vel W Posted May 20, 2019 Posted May 20, 2019 On 5/17/2019 at 6:27 AM, vietra said: You are like the FunnyBizzness of Fallout 4. Our lord and savior. Keep doing what you are doing, your animations are the best. We need more kinky animations like these. Edit: It's been probably asked before but is there an animation list for this mod? I don't mind discovering new furniture animations and all but it would be nice to know my options at the beginng Couldn't have said these two better myself. On a side note, does anyone know where to download the schlong for dogs/canine?
miltsi1234 Posted May 21, 2019 Posted May 21, 2019 Stupid question, how do you actually initiate the scene? I downloaded the mod and all but can't figure out how to actually start the scene. Like is there supposed to be a new dialogue option or XXD
llddb Posted May 21, 2019 Posted May 21, 2019 On 5/20/2019 at 2:48 AM, Vel W said: Couldn't have said these two better myself. On a side note, does anyone know where to download the schlong for dogs/canine? If you use AAF you can go into the Admin panel and see all loaded animations. I think Leto's Animations include the schlongs for dogs (I think I had to download another mod to get them to work with these animations (they work fine with Letos). I want to say it's somewhere earlier in this thread. Search for Doglove)) 7 hours ago, miltsi1234 said: Stupid question, how do you actually initiate the scene? I downloaded the mod and all but can't figure out how to actually start the scene. Like is there supposed to be a new dialogue option or XXD if you use AAF you can start a scene via the AAF Console (default HOME Key). I use AAF Sexem UP Mod mostly but their are others). 1
Vel W Posted May 22, 2019 Posted May 22, 2019 16 hours ago, llddb said: If you use AAF you can go into the Admin panel and see all loaded animations. I think Leto's Animations include the schlongs for dogs (I think I had to download another mod to get them to work with these animations (they work fine with Letos). I want to say it's somewhere earlier in this thread. Search for Doglove)) You mean this one here ? I wonder how this would be (if at all) implemented as a global fix in the future. Most non-human creature parts are in the situation you just described. Update: It works. Thanks for the info, llddb.
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