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My Animation Pack. Updated 15/04/23


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Posted

AIUTO

a me non funzionano le animazioni del letto dei SM nè quella del boowling. qualcuno ha avuto lo stesso problema ??? qualcuno lo ha risolto ???

 

HELP

the SM bed animations and the boowling animations do not work. anyone 

had the same problem?? hhas anyone solved this ??

 

 

Posted
1 hour ago, Andromeda631 said:

the SM bed animations and the boowling animations do not work. anyone 

had the same problem?? hhas anyone solved this ??

 

I haven't tried the bowling animations, but the SM bed animations involving a human female and one or two super mutant actors have been working fine for me. Make sure you're testing with the SM beds whose form IDs are listed in the furniture data XML.

Posted
2 hours ago, vaultbait said:

 

Non ho provato le animazioni del bowling, ma le animazioni del letto SM che coinvolgono una femmina umana e uno o due attori super mutanti hanno funzionato bene per me. Assicurati di eseguire il test con i letti SM i cui ID modulo sono elencati nell'XML dei dati sui mobili.

FANTASTIC!  I don't understand anything you wrote, ut thankks anyway 

Posted

I've taken upon myself to make a XML file to support the Neon Flats mod. This is a personal continuation of @SavageCabbage's previous support for Creation Club mods like Charles Condo.

 

This was done with some previous help from @lee3310. That was sometime last year, tho.

 

Feedback and suggestions welcome if you'd like try this out and let me know.

If it works fine, i'll push for its inclusion in the next update. So i'm tagging the chef himself to ~~ keep him in the loop.

SavageCabbage_furnitureData_NeonFlats.xml

Posted

I have a strange error with sm erection. When aaf are launched through violate, then there is an erection in all scenes. When the scene is triggered with just aaf, there are only a few animations with erections (there is a pattern. Certain animations have erections, but most animations don't.). Tried to find the error in xml. But I did not find any differences between the scenes in which everything works, from the scenes in which there is an error.

Posted
3 hours ago, erprocions said:

What clock tower is used in the new gouls animation? its from some mod?

 

From SavageCabbage_furnitureData.xml:

 

	<group id="Clock_Tower">
		<furniture form="2669E" id="StreetClock01"/>
		<furniture form="54A71" id="StreetClock01Concord"/>
	</group>

 

Posted (edited)

Can anyone support me? When I install this mod, when I start a new game, it closes. I have been seeing that I have marked or not in the installation and it seems that everything is fine, and I have even left some options with the patches that Nexus detects you. But even so, the game is closed.

Edited by eInDaCluib
Posted

hello guys,  can someone help me why the mobs penises isnt there only the dogs as you can see on the picture , i installed the AAF creature resources wich should add the penis morphs wich only apply for the dogs, any idea? thankssHfhSM.Kepernyofelvetel-60.png

Posted
Just now, john432412 said:

 

 

On 1/20/2023 at 8:22 AM, vaultbait said:

 

From SavageCabbage_furnitureData.xml:

 

	<group id="Clock_Tower">
		<furniture form="2669E" id="StreetClock01"/>
		<furniture form="54A71" id="StreetClock01Concord"/>
	</group>

 

where is this "SavageCabbage_furnitureData.xml" file, or am i blind.

Posted
16 minutes ago, john432412 said:

 

where is this "SavageCabbage_furnitureData.xml" file, or am i blind.

 

Look under

steamapps\common\Fallout 4\Data\AAF

 

All the XML files are certain to be there

Posted
6 hours ago, sames99113 said:

Female actress didn't open her mouth at all during the animaitons. is there any way to solve this problem?

 

sometimes it's your game trying to conserve memory after playing too many animation sequences in one go, sometimes it is a particular animation bugging out

 

if you can provide a screenshot that includes the animation name here, we can help you see. I can help you see

Posted
13 hours ago, Vel W said:

 

sometimes it's your game trying to conserve memory after playing too many animation sequences in one go, sometimes it is a particular animation bugging out

 

if you can provide a screenshot that includes the animation name here, we can help you see. I can help you see

Thank you. remove the old animation patches and changing some loadiong order in MO2, fix this. 

Posted (edited)

There is a really nice furniture animation associated with lockers that are found in the Commonwealth that look like this:

 

20230208123016_1.thumb.jpg.2222632dfb667a8948daf68e9db12cc2.jpg

 

However, the ones you can make in the settlement workshop cannot be used for that animation. Is there anything I can change in the xml files to make that happen?

 

Edit: Oops, never mind. It was a BP animation.

Edited by Tanglin
Posted
16 minutes ago, Tanglin said:

There is a really nice furniture animation associated with lockers that are found in the Commonwealth that look like this:

 

20230208123016_1.thumb.jpg.2222632dfb667a8948daf68e9db12cc2.jpg

 

However, the ones you can make in the settlement workshop cannot be used for that animation. Is there anything I can change in the xml files to make that happen?

Add the locker BaseID into the furniture xml under the Same Group

  • 2 weeks later...
Posted (edited)

I would love to see threesome/foursome female animations.

 

Out of curiosity, did you ever thought of adding animation support to DLC creatures such as Gulpers, etc? There's an animation pack for those but it has very very few animations. Furthermore, I was wondering if you were considering to make animations for radscorpions, deathclaws, dogs etc.

 

And, of course, custom-made mods such as the seemingly popular Mutant Menagerie and its "DLCs"?

 

Basically, if you ever run out of ideas on existing creatures, I was wondering if you could expand your work to custom-made creature mods. :P

Edited by georgechalkias

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