markpatong Posted January 9, 2023 Share Posted January 9, 2023 (edited) Hi, After updating my character randomly says ' I just want to trade a few things'. I don't push any keys. My character just comments, and there is no opening of any inventory etc. Fixed Was a problem with some unfinished dialogue. Had to go back to a previous save as I could not speak to my companion Heather Thanks anyway. Edited January 10, 2023 by markpatong Solved. Link to comment
vaultbait Posted January 9, 2023 Share Posted January 9, 2023 29 minutes ago, markpatong said: After updating my character randomly says ' I just want to trade a few things'. I don't push any keys. My character just comments, and there is no opening of any inventory etc. Upgrading an animation pack shouldn't affect player dialogue. It sounds like some mod is activating settlers, since that's the normal dialogue triggered when you do that. Link to comment
Andromeda631 Posted January 9, 2023 Share Posted January 9, 2023 AIUTO a me non funzionano le animazioni del letto dei SM nè quella del boowling. qualcuno ha avuto lo stesso problema ??? qualcuno lo ha risolto ??? HELP the SM bed animations and the boowling animations do not work. anyone had the same problem?? hhas anyone solved this ?? Link to comment
vaultbait Posted January 9, 2023 Share Posted January 9, 2023 1 hour ago, Andromeda631 said: the SM bed animations and the boowling animations do not work. anyone had the same problem?? hhas anyone solved this ?? I haven't tried the bowling animations, but the SM bed animations involving a human female and one or two super mutant actors have been working fine for me. Make sure you're testing with the SM beds whose form IDs are listed in the furniture data XML. 1 Link to comment
Andromeda631 Posted January 10, 2023 Share Posted January 10, 2023 2 hours ago, vaultbait said: Non ho provato le animazioni del bowling, ma le animazioni del letto SM che coinvolgono una femmina umana e uno o due attori super mutanti hanno funzionato bene per me. Assicurati di eseguire il test con i letti SM i cui ID modulo sono elencati nell'XML dei dati sui mobili. FANTASTIC! I don't understand anything you wrote, ut thankks anyway Link to comment
Vel W Posted January 14, 2023 Share Posted January 14, 2023 I've taken upon myself to make a XML file to support the Neon Flats mod. This is a personal continuation of @SavageCabbage's previous support for Creation Club mods like Charles Condo. This was done with some previous help from @lee3310. That was sometime last year, tho. Feedback and suggestions welcome if you'd like try this out and let me know. If it works fine, i'll push for its inclusion in the next update. So i'm tagging the chef himself to ~~ keep him in the loop. SavageCabbage_furnitureData_NeonFlats.xml 4 Link to comment
South8028 Posted January 19, 2023 Share Posted January 19, 2023 I have a strange error with sm erection. When aaf are launched through violate, then there is an erection in all scenes. When the scene is triggered with just aaf, there are only a few animations with erections (there is a pattern. Certain animations have erections, but most animations don't.). Tried to find the error in xml. But I did not find any differences between the scenes in which everything works, from the scenes in which there is an error. Link to comment
erprocions Posted January 20, 2023 Share Posted January 20, 2023 What clock tower is used in the new gouls animation? its from some mod? Link to comment
vaultbait Posted January 20, 2023 Share Posted January 20, 2023 3 hours ago, erprocions said: What clock tower is used in the new gouls animation? its from some mod? From SavageCabbage_furnitureData.xml: <group id="Clock_Tower"> <furniture form="2669E" id="StreetClock01"/> <furniture form="54A71" id="StreetClock01Concord"/> </group> 1 Link to comment
mgilker Posted January 22, 2023 Share Posted January 22, 2023 i am so confused, how the hell does this mod even work? please someone link me or write me up a basic tutorial? Link to comment
vaultbait Posted January 22, 2023 Share Posted January 22, 2023 4 minutes ago, mgilker said: i am so confused, how the hell does this mod even work? please someone link me or write me up a basic tutorial? Prepare for a bit of heavy reading: https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-up-to-date-adult-oriented-setup-guide-18jan2023/ 2 Link to comment
mgilker Posted January 23, 2023 Share Posted January 23, 2023 17 hours ago, vaultbait said: Prepare for a bit of heavy reading: https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-up-to-date-adult-oriented-setup-guide-18jan2023/ reading is fine! i just needed like a compete thing cause i was so lost, lol. thanks! Link to comment
eInDaCluib Posted January 25, 2023 Share Posted January 25, 2023 (edited) Can anyone support me? When I install this mod, when I start a new game, it closes. I have been seeing that I have marked or not in the installation and it seems that everything is fine, and I have even left some options with the patches that Nexus detects you. But even so, the game is closed. Edited January 25, 2023 by eInDaCluib Link to comment
UsernameTaken666 Posted January 25, 2023 Share Posted January 25, 2023 Read the link provided in the post right above yours. Link to comment
TotallyNotModding Posted January 25, 2023 Share Posted January 25, 2023 hello guys, can someone help me why the mobs penises isnt there only the dogs as you can see on the picture , i installed the AAF creature resources wich should add the penis morphs wich only apply for the dogs, any idea? thanks Link to comment
john432412 Posted January 26, 2023 Share Posted January 26, 2023 Just now, john432412 said: On 1/20/2023 at 8:22 AM, vaultbait said: From SavageCabbage_furnitureData.xml: <group id="Clock_Tower"> <furniture form="2669E" id="StreetClock01"/> <furniture form="54A71" id="StreetClock01Concord"/> </group> where is this "SavageCabbage_furnitureData.xml" file, or am i blind. Link to comment
Vel W Posted January 26, 2023 Share Posted January 26, 2023 16 minutes ago, john432412 said: where is this "SavageCabbage_furnitureData.xml" file, or am i blind. Look under steamapps\common\Fallout 4\Data\AAF All the XML files are certain to be there 1 Link to comment
Secretly Kinky Posted January 26, 2023 Share Posted January 26, 2023 On 3/1/2021 at 1:25 PM, VonHelton said: Grab attached file, plz..... Multiple Female - SC_FFM.7z 2.16 kB · 54 downloads I install this ovewritting the original file or as an 'addon' ? Link to comment
sames99113 Posted February 2, 2023 Share Posted February 2, 2023 Female actress didn't open her mouth at all during the animaitons. is there any way to solve this problem? Link to comment
Vel W Posted February 2, 2023 Share Posted February 2, 2023 6 hours ago, sames99113 said: Female actress didn't open her mouth at all during the animaitons. is there any way to solve this problem? sometimes it's your game trying to conserve memory after playing too many animation sequences in one go, sometimes it is a particular animation bugging out if you can provide a screenshot that includes the animation name here, we can help you see. I can help you see Link to comment
sames99113 Posted February 3, 2023 Share Posted February 3, 2023 13 hours ago, Vel W said: sometimes it's your game trying to conserve memory after playing too many animation sequences in one go, sometimes it is a particular animation bugging out if you can provide a screenshot that includes the animation name here, we can help you see. I can help you see Thank you. remove the old animation patches and changing some loadiong order in MO2, fix this. 1 Link to comment
Tanglin Posted February 8, 2023 Share Posted February 8, 2023 (edited) There is a really nice furniture animation associated with lockers that are found in the Commonwealth that look like this: However, the ones you can make in the settlement workshop cannot be used for that animation. Is there anything I can change in the xml files to make that happen? Edit: Oops, never mind. It was a BP animation. Edited February 8, 2023 by Tanglin Link to comment
lee3310 Posted February 8, 2023 Share Posted February 8, 2023 16 minutes ago, Tanglin said: There is a really nice furniture animation associated with lockers that are found in the Commonwealth that look like this: However, the ones you can make in the settlement workshop cannot be used for that animation. Is there anything I can change in the xml files to make that happen? Add the locker BaseID into the furniture xml under the Same Group 1 Link to comment
Tanglin Posted February 8, 2023 Share Posted February 8, 2023 1 hour ago, lee3310 said: Add the locker BaseID into the furniture xml under the Same Group Thanks. Link to comment
vaelh69 Posted February 17, 2023 Share Posted February 17, 2023 Good animations, although I must ask, if you plan on expanding your collection to include dlc creatures too? Link to comment
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