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Posted
18 minutes ago, Conansboy said:

the game is crashing on startup...

That means one or more of the plugin's masters are missing. Make sure you installed RaceCompatibility, Animated Dragon Wings and Real Flying as listed in the "Requirements" Section. That's just for the base mod, though; the SOS/Schlongs addon obviously requires SoS as well, and so on.

 

Also the fact that your mod manager didn't yell at you for having a plugin with missing masters enabled means either you don't have a mod manager or have one that is useless (aka anything that is not Mod Organizer 2), so if you are serious about modding Skyrim you'll have to install and use a mod manager.

Posted
29 minutes ago, Blaze69 said:

That means one or more of the plugin's masters are missing. Make sure you installed RaceCompatibility, Animated Dragon Wings and Real Flying as listed in the "Requirements" Section. That's just for the base mod, though; the SOS/Schlongs addon obviously requires SoS as well, and so on.

 

Also the fact that your mod manager didn't yell at you for having a plugin with missing masters enabled means either you don't have a mod manager or have one that is useless (aka anything that is not Mod Organizer 2), so if you are serious about modding Skyrim you'll have to install and use a mod manager.

Way ahead of you. I've covered all these bases already to no avail...

 

image.png.a25729eafd3e705a50dd52969459f747.png

Posted
24 minutes ago, Conansboy said:

Way ahead of you. I've covered all these bases already to no avail...

Check the "Plugins" tab on the right-side panel and make sure no plugins have a triangle-shaped warning sign on the "Flags" column. If there's any, that's the plugin with the missing master. If not, then something else must be wrong on your end but I can't think of anything at the moment.

Posted
33 minutes ago, Blaze69 said:

Check the "Plugins" tab on the right-side panel and make sure no plugins have a triangle-shaped warning sign on the "Flags" column. If there's any, that's the plugin with the missing master. If not, then something else must be wrong on your end but I can't think of anything at the moment.

image.png.986837fd0a472caba82e0b30fe5f6a93.png

 

Ah, there it is, thank-you. It's because I haven't gotten the DLC yet.

I'm probably a rare breed, only just now trying to get into this game's modding scene, but it might still be worth making a note of that this DLC is required. Regardless I have the money to grab it so that should do it for me!

Posted

@Blaze69, you said:

 

Quote

 

I like their current face tints but I think it would still be nice to have more options. Could try giving them the YA/Lykaios paints too, shouldn't take much plugin work to add them and the more customization options, the better.

 

Got any ideas? Reference art?

 

Posted
32 minutes ago, Bad Dog said:

Got any ideas? Reference art?

Not really, at least not at the moment. I already posted those bat models with the face/body pattern I liked, and the Lykaios thing was mostly "already have the textures there and they're good, so it wouldn't hurt to add them". I can search for more refs on paints or markings I like if you are looking for inspiration, though.

Posted
4 hours ago, Blaze69 said:

Not really, at least not at the moment. I already posted those bat models with the face/body pattern I liked, and the Lykaios thing was mostly "already have the textures there and they're good, so it wouldn't hurt to add them". I can search for more refs on paints or markings I like if you are looking for inspiration, though.

Like this image that you said was the type of nose you were looking for and the facial color pattern?


 

Spoiler

 

handsome_bat_by_shiro_daemon_d8y4xxf.thumb.png.dc44824978677f4125272ea62a4294e3.png

 

 

ev_by_csillian_dcddamq-fullview.jpg.300d98040d55e64c4e00f8a55a8d4ca0.jpg

 

 

 

 

Posted
On 12/10/2019 at 4:48 PM, Blaze69 said:

I also gave a quick shot at bat pics. Pretty crappy because they were very quick and also because my Skyrim-screenshot-fu is pretty rusty after all the FO4'ing I've been doing, so apologies in advance. (Gods how much have I missed the FEP ring and Bad Dog's morphs/expressions, though).

 

Bat_1.png

  Reveal hidden contents

Bat_2.png

Bat_3.png

 

No wings because there doesn't seem to be any Animated Dragon Wings version (yet?) and the Real Flying ones look a bit like crap when not flying, unfortunately (and thus are a bitch to pose).

 

Also I don't know if I will be able to run much testing on them, but if I am I'll make sure to post all I can find.

Could you tell me what clothing this is please?

Posted
On 12/16/2019 at 7:00 PM, lonelygrove said:

Can't get bat schlongs to work. I keep getting the exclamation error thing.

 

I've tried reinstalling and so on, as well.

It's because Bad Dog seems to have put the SSE version of the schlong in the LE download. The .nif file is in BSTriShape format instead of NiTriShape, so if you're running it on LE it'll refuse to load.

 

I already converted the files long ago, so just put them in Meshes\Actors\Character\character assets\SOS\BadDog\Sheath\MaleMMG and overwrite the current ones.

 

 

BatSchlongLE.rar

Posted
11 hours ago, Ryokentaru said:

It's because Bad Dog seems to have put the SSE version of the schlong in the LE download. The .nif file is in BSTriShape format instead of NiTriShape, so if you're running it on LE it'll refuse to load.

 

I already converted the files long ago, so just put them in Meshes\Actors\Character\character assets\SOS\BadDog\Sheath\MaleMMG and overwrite the current ones.

 

 

BatSchlongLE.rar 296.55 kB · 1 download

That's another mod archive to integrate a patch/fix into.

Posted

I thot I uploaded the fix for this already. Maybe I was wanting to finish a few things on the bats first. Scars, hair, vampires. Soon soon.

Posted

New version up!

 

4.3 has

  • 2 more nose types (smaller leaf noses per Blaze's suggestion upthread)
  • Tints that work with both nose types
  • Head textures for flying fox, large leaf-nose bats, and small-nosed bats
  • Hair
  • Horns (check the brows slider)
  • Scars
  • Females fully operational
  • Basic set of tints
  • Vampire race

What's still missing:

  • Warpaints
  • Some small fixes to scar morphs
  • Customized sliders so things are not in hidden places. Right now:
    • Ear tint on the dirt slider
    • Ear shape on mouth slider
    • Muzzle on laugh lines slider, but it stops at the large-nose location
    • Filler between muzzle and small nose on the eyeliner slider
  • Fix oddness in the SE version of the nose tints

I'd love sometime to finish Anton's work on the flying wings so they have the same animations the other wings do. (Also animate the tails so they look okay when flying). But that's a whole new area of machinery I've never touched.)

 

These big projects are weird. They're endless forever and then one day you do a thing and it's like poof, it's over. This bat race is really done at this point.

Posted
1 hour ago, Bad Dog said:

Also animate the tails so they look okay when flying

if blender:

https://www.loverslab.com/topic/63776-slal-animations-by-sailing-rebel-srb-2018-08-09/page/4/?tab=comments#comment-2336738

if max:

https://www.loverslab.com/files/file/4903-3ds-max-tail-animation-guide/

 

1 hour ago, Bad Dog said:

This bat race is really done at this point.

i keep thinking that with MNC, but then more things show up for me to deal with.

  • 3 weeks later...
Posted

Can anyone tell me why I keep getting Khajiit body textures for my birds, Lykaois, and Cellans? Heads look fine-I've tried every load order imaginable. Thanks.

Posted
4 hours ago, salamiman said:

Can anyone tell me why I keep getting Khajiit body textures for my birds, Lykaois, and Cellans? Heads look fine-I've tried every load order imaginable. Thanks.

Chances are you use one of these kinds of mods: Unique Player, Unique Player Werewolf Form, Unique Player Vampire Lord Form (I don't mean that as the mod name, I mean anything that gives the PC a separate WW or VL skin except for maybe Moonlight Tales). If so, you'll have to drop them, as the way they work is incompatible with custom race mods.

Posted
1 hour ago, Blaze69 said:

If so, you'll have to drop them, as the way they work is incompatible with custom race mods

* or edit said mod/s by adding the needed armatures.

  • 3 weeks later...

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