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Bad Dog's Birds

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This mod adds flying bird, bat and gryphon races to Skyrim for PCs and NPCs. Birds have all-new avian heads and head parts (crests, ears, horns because why not) with complete chargen and expression morphs. Crests and ears show expressions. Birds have claw hands and feet. They have wings courtesy of "Animated Wings Ultimate" by Anton over on Nexus. Birds have privy members if you want them.

 

There's enough variety in the parts to create a wide range of birds: ravens, eagles, songbirds, parrots, Skeksis. Bats come in leaf-nose and flying fox varieties. 

 

Privy members use my "hoodies" mechanism to extrude from a slit in the crotch. The griffons have a cat peen. Lady griffons can have a peen too, if that's what you like. There was a lot of discussion when I was developing this mod about whether birds get tits. I said no, because birds. Others said yes, because titties are never a bad thing. So now they're an option.

 

Clawfeet use my adaptation of the high heels mechanism to give digitigrade feet, if you choose that option. Don't try to put boots on them--the birds will just take them off again. 

 

SE version here.

 

 

Details

 

Get the mod from here because it's big for LL

 

In this version

 

  • Ulri (raven), Eagle, Griffon, Songbird, and Talis/vulture races. I haven't done anything fancy with the races, just gave them each a different set of perks and abilities so you have something to play with.
    • Use the racemenu setup to get your PC looking as you like. There are a few sliders that don't do anything, but most of them are useful and some of them are intuitive. The races have presets showing some of what you can do.
  • Bats!
    • Various face shading. There's a dirt texture that gives you dark ears.
    • Ear shape is on the mouth morph. Sorry about that. Maybe I'll be arsed to make a separate racemenu slider.
    • The eye depth slider changes the size of the eyes from tiny to large. Only choose bat eyes if you use this. (I can't keep Racemenu from showing you khajiit eyes as well.)
    • There are a few different complexions, for leaf noses and fox noses, and for furry ears or the big bat ears. You want to select a complexion that works with your nose.
    • Muzzle/nose tints are in three places; "laugh lines" for the muzzle, "eyeliner" for the part around the nose, and "nose" for the nose itself. The leaf nose uses eyeliner + nose; the fox nose uses nose only, and you'll want the muzzle and "eyeliner" to match to cover the whole muzzle.
  • There's a separate digitigrade feet patch. Base mod is plantigrade bird feet, so you can wear boots. I think if you wear open-toed boots it looks weird. So don't. With the digitigrade patch, NPCs will take boots off.
  • Genitals for all races. Griffons get cat peens. Birds and bats get a new mesh by ModMansGun--say what you think of it. Bats can have an SOS bat-type schlong or a Hoodie canine-type sheath.
  • NPC file. Load it up to have bird or bat followers. Adds a flock of birds of each race in a different place in Skyrim. Bird followers fly when you do and will fight from the air. Find their campsite or wait for them at an inn to recruit them. Most are friendly so you can just ask one to join you. As with the races I haven't tried to be really creative but they should be adequate followers with a range of abilities. There's a book in each camp that gives you some details on the races and adds markers for the camps to your map. A few birds with wings take up a lot of room, so if you're running a mod that adds a bunch of NPCs to inns you may find them awfully crowded in the evening.
    • Ulri - Camp in the saddle between the exit from the Helgen cave and the south gate to Falkreath. They go to the Sleeping Giant Inn in the evening.
    • Eagle - Camp just southwest of the Thalmor Embassy. Relax at the Winking Skeever in the evening.
    • Griffon - Camp on a rocky outcrop on the plains between Whiterun and Rorikstead. At the Rorikstead inn in the evening.
    • Songbirds - Camp southwest of Falkreath, right up against the mountain range. At Dead Man's Drink in the evening.
    • Talis - Camp in the badlands of Eastmarch south of Kynesgrove. At Braidwood Inn in the evening. 
    • Bats - Cave southeast of Markarth. They bum around Markarth in the afternoons and congregate in the Sliver-Blood Inn in the evening.

 

Wings and Flying

 

lDelta6l has updated the flying mods and it's pretty much fabulous. Wings are much easier for me to handle, so each race gets their own wings on startup, no need for potions. Flying is pretty intuitive and the animations are really nice. There are no collisions while flying and you really zoom along, but that's tolerable.

 

Wings and flying are optional if you don't want to hassle with all that.

 

Problems and Issues

 

  • There are some glitches with the flying. Generally just fiddling--pausing in the air, going into and out of sneak on the ground--fixes them.
  • No collisions while flying. Don't fly into things, it's bad.
  • Don't expect kissing animations--or blow job animations--or drinking from a cup animations--to work at all reasonably with a beak. Sucks to be a bird.

 

Installation

 

Install in this order:

  • Sexlab if you want it
  • SOS if you want the schlongs
  • RaceCompatibility
  • Animated Wings Ultimate depends on the following. Install according to AWU's instructions:
    • Flying Mod
    • Flying Mod Overhaul
    • Flying Mod Rework
  • Animated Wings Ultimate
  • Birds of Skyrim - doesn't matter where it goes in your load order
    • Always enable BDBirds.esp
    • If you want to fly, enable BDBirdWings.esp. Without that there's no wings and no dependency on AWU.
    • Don't enable BDBirdsLAL.esp. That's legacy, might go back to it if there's a reason to.
  • --optionally--
  • Birds of Skyrim Digi - load this up after the base mod if you want digitigrade feet. Note they don't work well with boots--just go barefoot. 
  • Birds of Skyrim Schlongs - for the dicks
    • Enable BDBirdSchlongs.esp and BadDogSchlongCore.esm for the bird dicks and bat sheath. These are all hoodies.
    • Enable BDBatSOS.esp for the special bat schlong. It's a regular SOS schlong. 
  • Birds of Skyrim NPCs - For followers.
  • Birds of Skyrim Titties - for bird tits.

 

Wait, you're NOT DONE! Before you can fly, you have to do the following:

 

  • Start the game, get out of character edit, let MCM do its thing
  • Go to the AWU mod page and set the control keys. I use "G" held for 1.5 seconds as the wing toggle button and "G" tapped twice as the flight button.
  • Then from the Powers menu, use the "Wings" power. Your wings will disappear.
  • From the Powers menu, use the "Endow <something> Wings" power. (The name is different depending on your race.) Your wings will come back. Now you can fly.

 

You just have to do that once at the beginning of the game. From then on, you can just fly. 

 

Note your own wings may not have color at first. Go through a load door or save/load and that should be fixed.

 

Good with this mod

  • Open Cities of Skyrim -- you should be able to fly over the walls when you're a bird
  • DynDOLOD -- Up in the air, your eyes are on the horizon. You should be able to see what's out there. Look in the DynDOLOD manual about how to handle Shrine of Azura replacers and do what it says. Also there are special instructions for handling Open Cities.

 

Credits

 

  • Ulri and Talis races are the invention of @GDelscribe - appearance and lore follow their design. 
  • Erect schlong by @MadMansGun

 

For Modders

 

The birds (not the bats) have tintmasks in 256 and 2048 sizes. By default, the size is 2048 so you can set up your characters in RaceMenu. If you're creating NPCs you need the smaller files--navigate to the tintmask folder and copy the contents of the subfolder Size256 up to the parent folder. That way CK won't freak.

 

Getting the NPCs to have colored wings was a trick, because the skin color isn't reliably applied to the wings, so wing color has to be baked in. There are a set of keywords "BDB_Keyword_<some color>". If you give your NPC one of those keywords, the  wings script will apply wings of the right color.

 


  • Submitter
  • Submitted
    05/25/2018
  • Category
  • Requires
    https://www.nexusmods.com/skyrim/mods/103494
  • Special Edition Compatible
    No

 

Posted

Meant to post this on this thread:

 

I am hurting for RaceMenu advice. The documentation on it pretty much sux (except for creating sliders, which is good). It does a bunch of things I really need but I don't know how it does them so I can't duplicate them. In particular,

  • I can't make it show a message when you bring up a new option on a slider, even though it does that for its sliders
  • I don't know how it's applying tints. I don't know why the tints on my presets aren't being applied when you switch through presets in RM. 
  • I can't drink a potion and apply a magic effect while racemenu is up. It all gets queued up until racemenu is closed.

Also I have very little control over how wings get applied. They are the visible aspect of a magic effect, so you would think any way you applied the magic effect they would show up, but not so. You have to drink a potion to get them to show up. I ran through the code and the forms and can't figure out why. 

 

So yeah, the NPCs don't get wings yet. If I can't figure out the potion thing I'll give them all wing mutagens in their inventories and add a trigger so if a mutagen is added to an NPC's inventory they drink it right away. That way not only will they have the wings they started with, but you can given them different wings by giving them different potions.

 

If anybody has some smarts to offer on those points that'd be great.

Posted

I am thinking for this mod I'll make the digitigrade feet an addon. Default will be that you get bird feet in plantigrade. (No human feet.)

 

Really, that makes more sense if plantigrade is going to be an option at all, and I made the feet so they look decent in plantigrade. That way people who don't want the digitigrade thing don't have to worry about all the cruft that comes with the high heels mechanism.

 

Only downside is that it's one more ESP, one more patch.

 

Thoughts?

Posted
1 hour ago, Bad Dog said:

Thoughts?

I'm fine with that. I was going to use the plantigrade patch or create it myself anyway, so that saves some work; and if someone really wants to have digi feet instead, they can use the patch with the extra plugin.

Posted
On 6/1/2018 at 2:08 PM, Bad Dog said:

Dude. Let me tell you about the birds and the bees.

 

Birds are not mammals. No lactation. No bird tits.

Lizards aren't mammals either but look at the argonians. Half-breeds would have features of both creatures that make them up.

Posted
9 hours ago, Bad Dog said:

Ya, and they're going to have boobs, just not tits. 

Can't say I'm happy with that, but at least I should be able to edit the textures to add them myself afterwards, so it's okay I guess.

Posted

Working on the females now. I started by creating a morph of the male head, then made the morph the base model. Did that with head and mouth and all the morphs worked, which is a big time savings. But now I'm going through the morphs and cleaning them up a bit. 

 

I'm still working on the basic head shape too. The head is fine but I'm not happy with the eyes. Getting a good female eye shape that doesn't look frowny is not straightforward.

 

But I have all the parts--hands, feet, tail. So progress is being made. I'm thinking to give the females a set of colors which is a bit duller than the males, because birds. But I'm thinking of brightening up all the default male colors. I took the standard Skyrim feather colors, but I think I'm going to clone them and desaturate them all a bit. 

 

Still thinking of a toothy mouth morph. If the gods and blender smile, it's just a question of adding teeth to the mouth and morphing the bill so they show. Blender has been really accommodating so far so I have hope.

 

Likely to do another alpha release which just adds females. Then I'll do a series of betas each adding a new bird race as above--raven, eagle, vulture, songbird, parrot, skeksis/talis. They'll all be able to take all the same head parts but I'll do a few presets designed for the race.

Posted
On 5/26/2018 at 10:55 PM, Bad Dog said:

Meant to post this on this thread:

 

If you want you can use my Argonian feather mod, just delete the horns from the mesh.

 

If you need help with hairstyle/featherstyle diversity I can also help.

Posted

That's interesting, I'll check them out (I actually think I've seen it in passing). More head styles are always nice. Horns can be had too, I'm not particular.  But they'll have to be fit to the bird morphs.

Posted
19 hours ago, Bad Dog said:

That's interesting, I'll check them out (I actually think I've seen it in passing). More head styles are always nice. Horns can be had too, I'm not particular.  But they'll have to be fit to the bird morphs.

Ooo, horned birds. Sounds pretty interesting.

 

But yeah, lemme know if you want me to whip up some hairstyles.

Posted

That's the guy I got the wing mechanism from. Looks like the wings are the same. You should be able to replace the wing nifs in that mod with mine and everything should work.

Posted

Could you give me a run down please? Everything i found was on armor and making new mods, nothing about mix/matching mods
Thinking about it, i should only need the Creation kit yes?

Posted

Simpler than that. Search through the wings mod for *wing*.nif. Then search through mine for *wing*.nif. There will be two, one for the eagle shape and one for the gull shape. Take the one you want and copy it over the wing nif you want to replace. If you're using MO (use MO) create your own patch mod and duplicate the file path from the wings mod. Then put my wings in there with the name from the wings mod, so mine overwrites theirs. You'll also need to copy the wing texture from my mod to your patch mod. Look for *wing*.dds to find that.

Posted

Hmmm, It's strange, i got it to work for a little bit, but i couldn't fly, i could only get to the gliding state, and when i went to check on the files i loaded again and now it's not even picking up the real flying mod.

Im at a lost, I can't seem to get the Real Flying mod stuff to even show up now lol.
There must be some conflict with the animated dragon wings mod, I don't know.
Thank you for the help though.

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