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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
4 hours ago, Gulhar said:

Hello, I've configured the mod with MCM and now the mod won't load in the MCM. I still see all the categories inside the mod (like general, events, etc.) but it won't load when I click one. Do I need it to let it load for an hour more or is there something wrong with it? Also, I use another mod (sexlab adventure) to trigger rape, do I need to keep the "Rape" category enabled for the mod to work, will keeping it off keep all the "your character will be free to use" events off? Thank you. 

 

Edit : Looks like the only way to get it to load again is to create a new game. Note that I started a new game with the mod installed and it won't load in the MCM anymore. To try to fix it, I have reinstalled the mod, but it still won't load.

The only time i've encountered this, i was loading too many mods at once on a new game and the initialization of the mcm got screwed somehow.

install dcl last, or install your mods in manageable groups when starting a new game.

 

Edit: this means load a group of mods, wait for them to initialize while you're in the LAL cell, configure any mcms, save, load the next group or mods, let them initialize, configure mcms, rinse, repeat until all your mods are active.

 

As for the rape, you'll have to play with that yourself to see how it works. Turning one off will not turn the corresponding feature in the other mod off - they are completely separate. Usually though you only want one mod providing a feature, use more at your own risk. FWIW, before I got annoyed with it, I had adventures running with dcl and didn't notice an issue.

Posted
23 minutes ago, zarantha said:

The only time i've encountered this, i was loading too many mods at once on a new game and the initialization of the mcm got screwed somehow.

install dcl last, or install your mods in manageable groups when starting a new game.

 

Edit: this means load a group of mods, wait for them to initialize while you're in the LAL cell, configure any mcms, save, load the next group or mods, let them initialize, configure mcms, rinse, repeat until all your mods are active.

 

As for the rape, you'll have to play with that yourself to see how it works. Turning one off will not turn the corresponding feature in the other mod off - they are completely separate. Usually though you only want one mod providing a feature, use more at your own risk. FWIW, before I got annoyed with it, I had adventures running with dcl and didn't notice an issue.

I've reloaded an older save and I managed to get it loading. Took some screenshots of the MCM configs of some other mods I've lost by reloading and I am currently reconfiguring the DCL mod. I will try to keep the rape option off to see if it removes all rapes from the other options aswell. If it does, I'll try to keep it on and turning all chance at 0% to see if it works then.

Posted
On 8/28/2020 at 11:37 PM, zarantha said:

The gloves may not count because they don't restrain you until the wrists are locked together. I'm not a 100% on that. NPCs may do that during conversations or other interactions.

If you aren't getting any other wrist restraints added like cuffs, then I think it's working.

If something fits in more than one category like the corset with chastity belt I also think that it could be allowed as long as you have one of the categories enabled.

Or put another way - items are selected from form lists, so as long you have one form list enabled that the item belongs to, there's a chance you will get it.

 

you can't customized down to each individual device. just having categories of devices already adds a lot to the mcm, and kimy has stated she's reaching or at the amount of stuff she can shove into the dcl mcm, so further customization is unlikely.

ah, gotcha. I was hoping that you could customize it that far, so thats a little unfortunate, but i can live with it. thanks for the help everyone.

Posted

Finally got DD to run without CTD, but I need some help. At events, mainly trapped looting, to put my character in bondage, the animation plays and the gear is added and equipped, but is not visible. It can also be taken off without keys. I have ran the bodyslide files and FNIS multiple times, doing this in SKSE 2.0.17. Side note, it did in fact run just fine on first install.

Spoiler

391406858_TheElderScrollsVSkyrimSpecialEditionScreenshot2020_09.03-04_57_32_19.png.4bd7e270e79984f6e4bc62468dc77e1e.png

 

Posted
19 minutes ago, elinon7 said:

It can also be taken off without keys.

What it means? You don't see unequip menu and it's unequips silently? That means you have damaged dd install or some mods what block dd items script work. If you build bodyslide files correctly and you don't see equiped items that means that dd not equip items on. DD equip system not work. Visually in inventory you see item equipped but technically this item isn't equipped for DD.

The hardest way is install fresh skyrim and only dd required mods. If then not work then something is wrong with installation files or installation process. If works - add 1 mod, test work dd equip system or not. Do it while dd items stop equipping - then this mod what you install latest is guilty for block dd equip system.

Posted
On 9/2/2020 at 5:53 PM, AbigailTony said:

Hey Kimmy,

first of all great work! The thing is i cant seem to find the quartermaster in the jail or start a quest with Leah. Any help is appreciated!

Try the basement in the jail?

For Leah, have you finished Leon's quest?

Posted

hello love this mod, but doing a new build and run it to a problem >>Warning: \character\behaviors\FNIS_Deviously Cursed Loot_Behavior.hkx not Skyrim SE compatible<< from FNIS V7.6 and when i go new game the modle will not move just T pose.

Posted
On 6/7/2020 at 12:13 PM, Lif3sR3qui3m said:

Sorry if someone asked this already, I tried searching through the forum but couldn't find the answer.

 

I started a new game and played through the Captured Princess alternate start, I've gotten to the point where you get teleported to Helgen and need to find the customer in Helgen that wanted to buy me. The problem is the waypoint to my next objective is pointing towards Anise's Cabin (north of Helgen). So I start walking, but every time I get close to the objective the marker moves further north.

 

So my question is where in Helgen do I actually need to go to find the keys that will set me free?

I have same problem.

At the point, front of Helgen gate, where the customer's body will be, there is only the customer's bag.

Quest marker is still north-west of Riverwood, north of River, north of Mountain.

 

When I get close to there, quest marker move to north of mountain.

I'm too slow to catch marker's speed.

 

How can I get start Another Life with this mod.

Posted
36 minutes ago, Lobster Thermidor said:

I have same problem.

At the point, front of Helgen gate, where the customer's body will be, there is only the customer's bag.

Quest marker is still north-west of Riverwood, north of River, north of Mountain.

 

When I get close to there, quest marker move to north of mountain.

I'm too slow to catch marker's speed.

 

How can I get start Another Life with this mod.

I had to use the "tcl" console command to fly because the body was floating in the air where the quest marker was.

 

Hope that helps.

Posted
40 minutes ago, Lobster Thermidor said:

How can I get start Another Life with this mod.

You have some mod what clears a bodies, don't have installed latest version mfgfix, also before teleport to Helgen save then load a save and teleport. If not help save to another save after teleport and load a game. I don't have no one time that this corpse disappear.

 

Posted
22 hours ago, DarkSithShadowLord said:

hello love this mod, but doing a new build and run it to a problem >>Warning: \character\behaviors\FNIS_Deviously Cursed Loot_Behavior.hkx not Skyrim SE compatible<< from FNIS V7.6 and when i go new game the modle will not move just T pose.

I've run across the same issue.  If you have Cathedral Assets Optimizer run it on all the animations in DCL, then rerun FNIS. 

 

If you don't have Cathedral Assets Optimizer, download it and install it (it's available on the Nexus). 

 

That *should* resolve your problem.

Posted
31 minutes ago, Rynnes Master said:

I've run across the same issue.  If you have Cathedral Assets Optimizer run it on all the animations in DCL, then rerun FNIS. 

 

If you don't have Cathedral Assets Optimizer, download it and install it (it's available on the Nexus). 

 

That *should* resolve your problem.

It will resolve that particular problem, but it won't resolve the other problems he's likely to encounter. We've had to modify some scripts for DD and DCL for SE, so if the SE version is not used, there will be nioverride errors, because nioverride is skee in SE. There will also be issues with outfit clipping unless he's using UNP, because CBBE LE is not the same as CBBE SE. Making sure to download the SE version is the best step.

 

@DarkSithShadowLord If you're looking for the converted DCL 8.5, it's here:

https://mega.nz/file/UDQGES6a#y2BP-bab5umqrrVTUGKCUTR6SIz6xvCVFjPYepXEYbo

 

Patches for HDT are here:

https://mega.nz/file/NPgRECpK#3FyfCRIyGagWobZ_uznneC9ajmLtCwEKmp94fglXX5g

Posted
4 hours ago, Lobster Thermidor said:

I have same problem.

At the point, front of Helgen gate, where the customer's body will be, there is only the customer's bag.

Quest marker is still north-west of Riverwood, north of River, north of Mountain.

 

When I get close to there, quest marker move to north of mountain.

I'm too slow to catch marker's speed.

 

How can I get start Another Life with this mod.

You shouldn't actually need to be chasing any markers. It's best to save where you are dropped off. Then go up the road to Helgen and see if he's there. If not, try reloading the save and checking again.

 

Try not to leave off getting to Helgen too long, or the dead bodies may  be cleaned up. If you've got a dead body cleaner, try disabling it before starting the LAL start, and don't enable it until after you get through Chloe's quest in Helgen.

 

And as mentioned before, you can also use the 'tcl' command to look around. I've never seen the dead bodies be anywhere other than where they're supposed to be, but others have.

Posted

I just wanted to say that i love this mod.

It's one of the reasons i wanted to try out modded skyrim.

There aren't really any good bondage/bdsm games out there that scratches that itch like this mod does.

Either the bondage features last a few seconds or they don't serve any functions for them to be fun.

I think that's where cursed loot is damn brilliant.

It's great for standalone playthroughs and works well to compliment other mods like slaverun and sexlab survival.

Then there's all the mods that make this mod even better like devious training.

With all of the settings available it really sets itself apart from other mods on this site i think.

 

It's almost perfect i would say, except for when it comes to the default settings.

Which is really rough on the player.

This of course can be changed, but configuring and balancing the settings takes a long time.

Other mods like slaverun and sexlab survival feels balanced right out of gate, while this one requires lots of tinkering.

Especially during the first playthrough with this mod it's hard to find the balance.

My first run was basicly level 3 character with cursed collar and another playthrough with slut collar right after leaving helgen.

I think adding a few different presets for different skyrim playthrough styles would be nice

For example:

[Vanilla]: For vanilla playthrough with small challenges on the way. Self-bondage is disabled. Lust doesn't affect drop rates. Standard items till level 6. Bondage shouldn't stay on for very long.

[Medium] The player is expected to wear a couple of bondage related items. Player has to keep lust in check. Standard items till level 3. Expected to wear at least 1 item at all times.

[Hardcore]: All options enabled. Everything is rigged against you to make you stay in bondage constantly.

 

I think what i like about the mod is the element of threat of looting.

After trying out a SFW playthrough it just wasn't the same, since enemies were so easy to kill and i got buffed really quickly.

 

I'm also curious, how well does the Fallout 4 version compare to Skyrim's version?

Are there any mods + cursed loot that makes it worth buying?

Posted
1 hour ago, PegadaSans said:

Fallout 4 version

Fallout 4 version is very poor and bugged.

Combat surrender (bugged) , Jack the Belter quest, 2 story quests (little bugged) , Cursed collar (not quest), standard containers traps (Little bugged). Cursed collar randomly will be found in containers and it takes off by key what randomly spawn in chests. Also i didn't take off collar because it's do big buffs and i can fight naked without problem. In Skyrim i have problems with that. No Dollmaker and followers.

 

Skyrim:  9+

Fallout 4: 5+

Jack the Belter quest is a better in Fallout 4. In Skyrim is annoying.

Posted
6 hours ago, PegadaSans said:

.

The config should really only be for the first time, then you tweak it as you go along.

There's an option to save the MCM settings, which really helps after you've gone through the menus for the first time.

 

I don't see there being multiple default settings, simply because everyone uses this mod differently. If it wasn't so configurable, that might be a possibility.  For example - I'm not really in this mod for the bondage stuff but I like the traps and the defeat options...

Posted
On 8/28/2020 at 11:37 PM, zarantha said:

The gloves may not count because they don't restrain you until the wrists are locked together. I'm not a 100% on that. NPCs may do that during conversations or other interactions.

If you aren't getting any other wrist restraints added like cuffs, then I think it's working.

If something fits in more than one category like the corset with chastity belt I also think that it could be allowed as long as you have one of the categories enabled.

Or put another way - items are selected from form lists, so as long you have one form list enabled that the item belongs to, there's a chance you will get it.

 

you can't customized down to each individual device. just having categories of devices already adds a lot to the mcm, and kimy has stated she's reaching or at the amount of stuff she can shove into the dcl mcm, so further customization is unlikely.

I apologize, I completely missed part of your comment before. I am actually getting cuffs equipped, quite often. they aren't chained together or anything, they are just the various arm/leg cuffs, usually accompanied with a collar. I've also noticed another thing, the "minimum/maximum devices" found in traps doesn't seem to be registering either. I can set it to only get 1 item per trap, and it will still put a handful on me, including ones that have specifically been turned off on the settings page, like the chastity bras. I thought that maybe they were part of a set in DD, like the slave set or whatever it is that locks you in multiple high security restraints, but then once it gave me a belt and a bra that very clearly weren't part of a set, so it cant be that. it looks like for whatever reason my settings for cursed loot aren't being read or acknowledged. or at least only some of them, it seems at least things like the trigger chance, or the minimum arousal and things like that work, but the actual preferences for the devices themselves aren't.

Posted

Hello i just got back to loverslab after Kimy exciting announcement on Patreon! I wonder and would like to know if the issue with the no sex triggers for any straitjacket variant has received a hotfix before the big update? Or will it be fixed on DD5 and DCL9? 

Posted

Hi,
i have a problem with deviously cursed loot se, when the mod equips the bondage device or when npcs want to drop the pc for the rape scene, i have to pause the game for the events to happen.
I am however still between 40 and 60 fps in game.
there is an ini file settings at papyrus level to do for this mod?
I have several profiles with heavy script in mod organiser 2 that works great.
it s the only mod that creates such a big script lag even using only a profile with this mod and prerequisites.

I like this mod with all these options, I hope someone can help me.

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