Elsidia Posted August 19, 2020 Posted August 19, 2020 22 minutes ago, saltshade said: But if she's a follower If i remember correct she comes a follower after complete and or Leash as mistress quest. After complete a Leon's quest you can deny be a slave then all end and Leash is follower. But if you choose be a Leon or Leash slave - you can get she as follower after free from slavery. Screenshots with projects from CBBE: Spoiler Spoiler
zarantha Posted August 19, 2020 Posted August 19, 2020 5 hours ago, saltshade said: I installed UNP but her dress is still CBBE for some reason, and I didn't find UNP bodyslides for it. That's why I installed CBBE bodyslides separately to try to fix the clipping on the stockings, but I had to do it manually in outfit studio with the brushes. The only reason it worked is because she's weight 100. With any other weight her outfit would be a chaotic mass of polygons. This is the path to her dress: newmiller\corsetcbbe1\convsuit20(40-14)_1.nif. If there is a bodyslide for it what is it called and what group does it belong to? She's not really useful to me more than being an extra NPC in the bannered mare though (and not very lore-friendly). If I delete her, would I be able to spawn her again without breaking something? Sliderset is DCLUUNPExpLatex.xml <SliderSetInfo> <SliderSet name="DCL - UUNP - ExpLatex CorsetSuit 1"> <SetFolder>newmillerUUNP\Experimental Latex\CorsetSuit</SetFolder> <SourceFile>Corset1HDT.nif</SourceFile> <OutputPath>meshes\newmiller\corsetcbbe1</OutputPath> <OutputFile>convsuit20(40-14)</OutputFile> <BaseShapeName target="Corset">Corset</BaseShapeName> <BaseShapeName target="String">String</BaseShapeName> <BaseShapeName target="UUNP" DataFolder="Unified UNP">UUNP</BaseShapeName> <BaseShapeName target="lacesends">lacesends</BaseShapeName> <BaseShapeName target="metalring">metalring</BaseShapeName> Slidergroup is ExperimentalLatexUUNP.xml. I didn't copy them out too, but they should also be in the Unified UNP and Unified UNP HDT groups. <SliderGroups> <Group name="ExperimentalLatexUUNP"> <Member name="DCL - UUNP - ExpLatex CorsetSuit 1"/> <Member name="DCL - UUNP - ExpLatex CorsetSuit 2"/> <Member name="DCL - UUNP - ExpLatex CorsetSuit 3"/> <Member name="DCL - UUNP - ExpLatex Dress 1"/> <Member name="DCL - UUNP - ExpLatex Dress 2"/> <Member name="DCL - UUNP - ExpLatex Dress 3"/> <Member name="DCL - UUNP - ExpLatex Dress 4"/> <Member name="DCL - UUNP - ExpLatex SkirtNTop1"/> <Member name="DCL - UUNP - ExpLatex SkirtNTop2"/> <Member name="DCL - UUNP - ExpLatex SkirtNTop3"/> <Member name="DCL - UUNP - ExpLatex Spandex 1"/> <Member name="DCL - UUNP - ExpLatex Spandex 2"/> <Member name="DCL - UUNP - ExpLatex Spandex 3"/> <Member name="DCL - UUNP - ExpLatex Spandex 4"/> <Member name="DCL - UUNP - ExpLatex Spandex 5"/> </Group>
zarantha Posted August 19, 2020 Posted August 19, 2020 3 hours ago, YojimboRatchet said: ok, do i just run the meshes only to convert in CAO ? or the whole folder's contents ? i am still new to CAO, and only know how to convert animations properly so far. Just select necessary optimization for meshes and textures, and it doesn't hurt to leave extract BSAs checked so you don't have to remember if you try converting another mod. Run it against the whole folder, it will recursively check through and convert what it needs to.
WhatRules Posted August 19, 2020 Posted August 19, 2020 1 hour ago, zarantha said: Sliderset is DCLUUNPExpLatex.xml <SliderSetInfo> <SliderSet name="DCL - UUNP - ExpLatex CorsetSuit 1"> <SetFolder>newmillerUUNP\Experimental Latex\CorsetSuit</SetFolder> <SourceFile>Corset1HDT.nif</SourceFile> <OutputPath>meshes\newmiller\corsetcbbe1</OutputPath> <OutputFile>convsuit20(40-14)</OutputFile> <BaseShapeName target="Corset">Corset</BaseShapeName> <BaseShapeName target="String">String</BaseShapeName> <BaseShapeName target="UUNP" DataFolder="Unified UNP">UUNP</BaseShapeName> <BaseShapeName target="lacesends">lacesends</BaseShapeName> <BaseShapeName target="metalring">metalring</BaseShapeName> Slidergroup is ExperimentalLatexUUNP.xml. I didn't copy them out too, but they should also be in the Unified UNP and Unified UNP HDT groups. <SliderGroups> <Group name="ExperimentalLatexUUNP"> <Member name="DCL - UUNP - ExpLatex CorsetSuit 1"/> <Member name="DCL - UUNP - ExpLatex CorsetSuit 2"/> <Member name="DCL - UUNP - ExpLatex CorsetSuit 3"/> <Member name="DCL - UUNP - ExpLatex Dress 1"/> <Member name="DCL - UUNP - ExpLatex Dress 2"/> <Member name="DCL - UUNP - ExpLatex Dress 3"/> <Member name="DCL - UUNP - ExpLatex Dress 4"/> <Member name="DCL - UUNP - ExpLatex SkirtNTop1"/> <Member name="DCL - UUNP - ExpLatex SkirtNTop2"/> <Member name="DCL - UUNP - ExpLatex SkirtNTop3"/> <Member name="DCL - UUNP - ExpLatex Spandex 1"/> <Member name="DCL - UUNP - ExpLatex Spandex 2"/> <Member name="DCL - UUNP - ExpLatex Spandex 3"/> <Member name="DCL - UUNP - ExpLatex Spandex 4"/> <Member name="DCL - UUNP - ExpLatex Spandex 5"/> </Group> I have the XMLs and the bodyslide meshes but they don't show up in bodyslide: Spoiler That BHUNP is showing is just because it was the last one I used. The program can't see the contents of the list for some reason.
nomkaz Posted August 19, 2020 Posted August 19, 2020 1 hour ago, zarantha said: Just select necessary optimization for meshes and textures, and it doesn't hurt to leave extract BSAs checked so you don't have to remember if you try converting another mod. Run it against the whole folder, it will recursively check through and convert what it needs to. I've noticed that unless you check; "Resave Meshes" and "Always Process Headparts", some minor meshes could get skipped resulting in invisible parts in-game. eg. eyes, tongues etc Maybe not necessary for this mod specifically, but important information either way. ?
Elsidia Posted August 19, 2020 Posted August 19, 2020 54 minutes ago, saltshade said: That BHUNP is showing is just because it was the last one I used. The program can't see the contents of the list for some reason. Probably you have old bodyslide version what can't operate with those new files or your Mod organizer messes up with those files.
WhatRules Posted August 19, 2020 Posted August 19, 2020 I set the chance for Estrus plant attack to 100 and I'm getting everything but that when triggering plant traps.
Elsidia Posted August 19, 2020 Posted August 19, 2020 6 hours ago, saltshade said: there is no bodyslide with that name anywhere. I don't know how is result. Probably bad. I use CBBE and convert CBBE corset suit to UNP. I can test in it game, because have CBBE, but if it works good for you i can try got for you heels too) This costume is in unsorted category and i don't know what presets can be used with it. UNP_Leash_CorsetSuit.7z
YojimboRatchet Posted August 19, 2020 Posted August 19, 2020 5 hours ago, nomkaz said: I've noticed that unless you check; "Resave Meshes" and "Always Process Headparts", some minor meshes could get skipped resulting in invisible parts in-game. eg. eyes, tongues etc Maybe not necessary for this mod specifically, but important information either way. ? thank you to both of you. i will try this and let you know how it worked out
YojimboRatchet Posted August 19, 2020 Posted August 19, 2020 here's a thought i have been having lately which i decided to maybe set up as a suggestion for a future update, if it seems to be a good idea (and more importantly, do-able lol). i keep thinking of the title of the mod, "cursed loot". and even though there are a myriad of restraints and restraint related curses that the PC can inadvertently get into, that they are very linear in many respects. i mean, every one is bondage related of course and that's a given, it's the whole point. but the curses are almost all directly related to restraints (ie cused collar, whore collar, rubbercollar, rubberdoll.....). i keep wondering what if there was a bit of diversity to these "curses". having explored and tested well over a 100 BDSM mods from this forum, i found that with some mods, the premise and situations were kind of fun with major potential but ultimately either buggy or with direct conflicts to my favorite mods, i gave up on. but still, those ideas started floating in my mind as to a "what if" scenario. for example. what if the PC triggers a cursed chest and BOOM... they're turned into a cow (with the horns, the noserings, the cowbell collars....). what if there was a storyline involved (much like the cursed collar storyline) that the PC needs to find someone to cure them from this affliction. and in the meantime they end up having to be milked or risk consequences (you can add ideas for consequences here lol). another thought was being turned into a pony, a neko, a puppy.... could even have a collar that changes speech which would infuriate the PC when trying to talk (i keep making myself laugh picturing the PC barking whenever she tries to speak and NPC's reacting hilariously to that ) of course each of these would also have restraints equipped, some minimal, some not so minimal. but still, having this type of diversity in the types of curses would really make it kind of fun. anyway, just some thoughts i wanted to share, nothing more. prolly won't ever happen, but you know, what if they did, right ?
WhatRules Posted August 20, 2020 Posted August 20, 2020 Does the modifiers to different containers affect keydrops? I found this idea from HexBolt8 in the enchanted chests thread that is more realistic than finding keys in every corpse and container with the same chance: They way he/she did it, you don't get keys from ghosts, draugr, skeletons, sacks and barrels, but the chance for male and female corpses, chests and safes is much higher. So digging through trash wouldn't be rewarding anymore(it doesn't makes sense that people put keys there anyway), and you would have to offer sex for keys or do shopping quests. Would this be interesting for DCUR? I think it would be best if it had MCM options to tailor to people's different tastes, but it's up to Kimy.
Moacir Jr Posted August 20, 2020 Posted August 20, 2020 Hey, A question. I am slave from Leah... I am chastely, all locked and gaged, all menu of the cursed loot mod are locked, and nothing more happens. How this works ? I need to do something? I cant ask if the mistress need something. The only to options is "give all my money to her" and "i need do sex with you" (but her always deny). PS: I got successfully the master key, but the rusty iron handcuffs i cant open. What key is? Or I need only to wait the ticks until the combination is founded? (because i do no know where i put the combination, then i think this is automatic) But the Leah continues doing nothing. Thanks a lot for Help. Moacir Jr.
zarantha Posted August 20, 2020 Posted August 20, 2020 10 hours ago, saltshade said: I have the XMLs and the bodyslide meshes but they don't show up in bodyslide: Hide contents That BHUNP is showing is just because it was the last one I used. The program can't see the contents of the list for some reason. You know you can check more than one group at a time right? If you keep BHUNP checked and check all the other groups you need, then your body won't be in brackets and you should be able to look at the outfits too. At most, you may need to pick which version of the outfit you want when you batch build if you've got multiple bodyslides for the same outfit/body. What I don't see are presets when I've got the unp corset suit selected, but that would be fixed for me by changing one of the three groups in the slidergroups to CBBE. I don't have any UNP presets installed. Since you should have UNP presets, I'd expect this to be populated for you. EDIT: Before you point out the BHUNP group there - I don't have that body anymore. I installed it once to fix a group for someone and still have the group. If you want to try it out to see if it helps, I've still got the file here: https://mega.nz/file/tLhEwSSA#dUcVEBpMwhZirip888FOLXXup0XR7VWU0wiSuZ16NF8 It looks like everything, not just the slidergroups. I do not recall if I did an actual BHUNP conversion.
zarantha Posted August 20, 2020 Posted August 20, 2020 4 hours ago, YojimboRatchet said: here's a thought i have been having lately which i decided to maybe set up as a suggestion for a future update, if it seems to be a good idea (and more importantly, do-able lol). i keep thinking of the title of the mod, "cursed loot". and even though there are a myriad of restraints and restraint related curses that the PC can inadvertently get into, that they are very linear in many respects. i mean, every one is bondage related of course and that's a given, it's the whole point. but the curses are almost all directly related to restraints (ie cused collar, whore collar, rubbercollar, rubberdoll.....). i keep wondering what if there was a bit of diversity to these "curses". having explored and tested well over a 100 BDSM mods from this forum, i found that with some mods, the premise and situations were kind of fun with major potential but ultimately either buggy or with direct conflicts to my favorite mods, i gave up on. but still, those ideas started floating in my mind as to a "what if" scenario. for example. what if the PC triggers a cursed chest and BOOM... they're turned into a cow (with the horns, the noserings, the cowbell collars....). what if there was a storyline involved (much like the cursed collar storyline) that the PC needs to find someone to cure them from this affliction. and in the meantime they end up having to be milked or risk consequences (you can add ideas for consequences here lol). another thought was being turned into a pony, a neko, a puppy.... could even have a collar that changes speech which would infuriate the PC when trying to talk (i keep making myself laugh picturing the PC barking whenever she tries to speak and NPC's reacting hilariously to that ) of course each of these would also have restraints equipped, some minimal, some not so minimal. but still, having this type of diversity in the types of curses would really make it kind of fun. anyway, just some thoughts i wanted to share, nothing more. prolly won't ever happen, but you know, what if they did, right ? What DCL 9.0 will add is furniture and a bondage inn. I think kimy said the animal stuff wasn't her kink, so she wouldn't be doing something like that (I maybe mixing up a few different comments too - sorry if I am!). Anyway, there is both a cow and puppy transformation mutation/curse mod already. https://www.loverslab.com/files/file/10569-being-a-doggy-a-petgirl-mod/ https://www.loverslab.com/files/file/10665-bac-converted-to-se/ These are just the transformation , but nothing's stopping DCL from adding bondage items and quests to your character once you start changing due to the curse.
zarantha Posted August 20, 2020 Posted August 20, 2020 8 hours ago, saltshade said: I set the chance for Estrus plant attack to 100 and I'm getting everything but that when triggering plant traps. As in nothing triggers sometimes or only other things trigger? What happens if you put the other types down to 0? And what version of estrus do you have? estrus chaurus states that some of the animations aren't compatible, so it recommends 120 or 160r1, both of which are almost impossible to find.
zarantha Posted August 20, 2020 Posted August 20, 2020 1 hour ago, Moacir Jr said: Hey, A question. I am slave from Leah... I am chastely, all locked and gaged, all menu of the cursed loot mod are locked, and nothing more happens. How this works ? I need to do something? I cant ask if the mistrees need something. The only to options is "got all my money" and "i need do sex with you" (but her always deny). Thanks a lot for Help. Moacir Jr. Sounds like you've got her as a dominant follower. There's not a whole lot to do yet - the XDFF system is still being developed. There should be occaisional random tasks, but for the most part go on about your other business, or revert to a save before you became her slave if you don't want that. https://www.loverslab.com/topic/33986-deviously-cursed-loot-v85-2020-03-24/?do=findComment&comment=2597624
Elsidia Posted August 20, 2020 Posted August 20, 2020 3 hours ago, saltshade said: Does the modifiers to different containers affect keydrops? Seems you never activate Damsel in Distress)
lacie_ Posted August 20, 2020 Posted August 20, 2020 On 8/19/2020 at 3:43 AM, Elsidia said: Read my previous post how to fix disappears corpse thing with legal skyrim methods. Also about console you need type help "torn note" Edited: yes for you then be player.additem 15009e977 1 "" - makes strong search by only 2 parameters torn and note It find in my game 4 notes you need i think last - check in my previous post id number it must be similar in your game without first 2 digits In spoiler are screenshot with console and corpse after i move to him to confirm position)) Red line need book. Reveal hidden contents Can I ask what body slide preset you're using and how you get the wrist cuffs on the chain harness to show up? My game has awful clipping issues with the outfit in that screen shot
Elsidia Posted August 20, 2020 Posted August 20, 2020 1 hour ago, asdj1239 said: Can I ask what body slide preset you're using and how you get the wrist cuffs on the chain harness to show up? My game has awful clipping issues with the outfit in that screen shot That was clingworthy process) And then i have a little experience with SE meshes and HDT SMP Physics. At this moment i'm not near my PC because some important file names will be less correct. Later i do post edit thing. I use my made custom preset but that's not important - my method works with all current presets. In this quest and dagonvar are used prisoner's chains mesh: prisonerchain.nif I take original prisonerchain.nif from mod, import it outfit studio, remove all HDT SMP physics parts and useless parts as chains what's hang anywhere but not in place. I left only wrists, leg and neck cuffs in this nif and export as nif. Then i take zarantha made chain harness for fix prisoner chains when you don't have a HDT SMP, open in bodyslide and build it with my slider presets. It will work for you if you don't have a HDT SMP. Just put this in bodyslide build with your sliders preset and all work but without wrists, legs and neck cuffs. Load post are below: I found problem when i add those cuffs to original bodyslide to make prisoner chains look more friendly and more closer as it looks in original chains. When i build that mixed project in bodyslide, i got CTD in game) Because i go other path: 1) Build with presets without cuffs from bodyslide (from my posted link above) 2) Import result - prisonerschains.nif into outfitstudio - got build version of my presets to good fit on body. 3) Now import my first prepared chains where left only wrists, legs and neck cuffs. - all looks good in outfitstudio. 4) Now export result to prisonerchains.nif and replace this file into game folder to got "full complected" chains.
lacie_ Posted August 20, 2020 Posted August 20, 2020 30 minutes ago, Elsidia said: Because i go other path: 1) Build with presets without cuffs from bodyslide (from my posted link above) 2) Import result - prisonerschains.nif into outfitstudio - got build version of my presets to good fit on body. 3) Now import my first prepared chains where left only wrists, legs and neck cuffs. - all looks good in outfitstudio. 4) Now export result to prisonerchains.nif and replace this file into game folder to got "full complected" chains. I'll apply the hotfix and see what happens. I'm new to using Outfit studio - is the general process for editing outfits to use New Project --> [choose template] --> Load .nif file, then make whatever edits you want using the tool, and use "Save Project As..." and just make sure the output file name is the same as the original? Then turn the overwrite folder into a mod? Do I need to delete the original copies of the file or its fine to just have the overwrite folder at the end of my load order? I haven't been able to find a decent guide on this anywhere
WhatRules Posted August 20, 2020 Posted August 20, 2020 10 hours ago, zarantha said: You know you can check more than one group at a time right? If you keep BHUNP checked and check all the other groups you need, then your body won't be in brackets and you should be able to look at the outfits too. At most, you may need to pick which version of the outfit you want when you batch build if you've got multiple bodyslides for the same outfit/body. What I don't see are presets when I've got the unp corset suit selected, but that would be fixed for me by changing one of the three groups in the slidergroups to CBBE. I don't have any UNP presets installed. Since you should have UNP presets, I'd expect this to be populated for you. EDIT: Before you point out the BHUNP group there - I don't have that body anymore. I installed it once to fix a group for someone and still have the group. If you want to try it out to see if it helps, I've still got the file here: https://mega.nz/file/tLhEwSSA#dUcVEBpMwhZirip888FOLXXup0XR7VWU0wiSuZ16NF8 It looks like everything, not just the slidergroups. I do not recall if I did an actual BHUNP conversion. I'm perfectly aware that you can select many groups, but it doesn't matter how many I select. That suit is still not showing up in the list with an UNP install. Formal Affair is the only outfit I can build from this mod. I even tried with oldrim bodyslide from what's left of my LE setup, and it didn't help. It wasn't among the files you uploaded, but I made my own UUNP conversion in outfit studio, and it looks good. It doesn't have HDT but that's okay(the corset part didn't have it). Thanks for trying to help.
WhatRules Posted August 20, 2020 Posted August 20, 2020 6 hours ago, Elsidia said: Seems you never activate Damsel in Distress) No, it doesn't interest me, but I don't need to activate it to get keys. What's your experience then? Do you get more keys from ornate containers than barrels and sacks? Tbh, I haven't noticed a difference that was big enough to raise eyebrows, and that's with default container settings. The idea is that it would make sense to trap a barrel in a city, because the one who put it there might be waiting for some stupid adventurer to look there, but why would anyone put a key there? It's like DD charity.
YojimboRatchet Posted August 20, 2020 Posted August 20, 2020 8 hours ago, zarantha said: What DCL 9.0 will add is furniture and a bondage inn. I think kimy said the animal stuff wasn't her kink, so she wouldn't be doing something like that (I maybe mixing up a few different comments too - sorry if I am!). Anyway, there is both a cow and puppy transformation mutation/curse mod already. https://www.loverslab.com/files/file/10569-being-a-doggy-a-petgirl-mod/ https://www.loverslab.com/files/file/10665-bac-converted-to-se/ These are just the transformation , but nothing's stopping DCL from adding bondage items and quests to your character once you start changing due to the curse. well they're not really "animal" things that i suggested, just a simple human transformation or slight human transformation. no relationship to any type of beastiality, but where the PC is exposed to a change but a degrading one, while still retaining human appearance, just looks a bit different due to behavioral circumstances. i am aware of the 2 mods you mentioned. BAC and BAD are some of the reasons i started thinking about variations in "curses". anyways, it was just an idea i wanted to suggest. as i thought it would fit the curse aspect of the mod and would be fun. doesn't really matter now though.
Elsidia Posted August 20, 2020 Posted August 20, 2020 2 hours ago, saltshade said: What's your experience then? No i mean if you activate Damsel of distress your only thought is where to get keys to free from it) That means if i found key in grass i'll be happy. But in your case i need to kill bandit with locked arms to get key to free arms) Also keys are need so many then i happen to get any key from any container) Edited: I try less containers in dungeons because always you are highly restrained and low potency on fight. Also Combat surrender in those costumes makes sure to be 90% surrender from hit) i got most keys from plants, dollmaker, dolmaker's spell touch on control (no one women city guard survive in this process) Seems keys drops a bit more. Going in dungeons is very bad idea) Also i don't use solicitation options because in most case it's ends with more restraints on but option sex for key shows up so slow than dialogue ends by timeout without chance to select any option.
Elsidia Posted August 20, 2020 Posted August 20, 2020 3 hours ago, asdj1239 said: I'm new to using Outfit studio But i'm new in MO. I use Vortex where i just replace a files into game folder. Later Vortex ask me to save changes or revert it. I choose save and all ok. As about outfit studio: 1) If you have body slide file just build it and it replaces a game file. Where replaces in MO i don't know. 2) If you have bodyslide file and want edit it near the choose menu is button - press on it and this outfit open in outfit studio, then press save as - change a name in first line, press button to project and all other outfit studio does itself. Also there is path what file is replaced in game. In other words if you build old project it replaces file old. If you build new outfit it replaces the same file if you not choose a other path for it. and nothing more to worry. 3) If you don't have a bodyslide file then need do as you say and when save need put right path in project what file in game need replaced. 4) If you don't have bodyslide file and don't want it make then just open empty outfit studio: import nif from game folder (i don't know where it is in MO - you can take nif from archive or there is other methods for MO) Then made a changes what need and without save export nif to file - usually outfit studio default path uses Sliderset folder. The copy this file to game folder, where you take it (How it can be done in MO - have no clue, can made new archive put in this file with correct path and install in MO).
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