Grey Cloud Posted November 22, 2019 Posted November 22, 2019 On 11/16/2019 at 9:54 PM, Arizona_Steve said: Thought I was seeing double here. You need to allocate a few more septims to the Elder wardrobe budget. Â and Lil Â
Mr. Otaku Posted November 22, 2019 Posted November 22, 2019 Sometimes the female NPCs turn invisible. They're still there, but can't be seen. Kinda annoying, especially when it's a bandit or something.
Parky Posted November 22, 2019 Posted November 22, 2019 I have a stable that sits high in the sky over a giant encampment SW of Whiterun. Occasional when i ask for sex, we get transported there and fall off, killing the NPC.
Grey Cloud Posted November 22, 2019 Posted November 22, 2019 11 minutes ago, Parky said: Occasional when i ask for sex, we get transported there and fall off, killing the NPC. That used to be a bug in SLF. I didn't think anyone still had it. That giant camp is the centre of the map and the problem lies with map co-ordinates.
Arizona_Steve Posted November 23, 2019 Posted November 23, 2019 For someone who had hung around for centuries looking for her husband, Ruki seemed a little too eager to let me jump on her when I asked (via SLEN)... Â Â Â Â Â
Arizona_Steve Posted November 23, 2019 Posted November 23, 2019 On 11/22/2019 at 7:38 AM, Grey Cloud said: You need to allocate a few more septims to the Elder wardrobe budget. Looks like I also need to allocate some septims for a plastic surgeon to work on Lillith and Fralia too
Grey Cloud Posted November 23, 2019 Posted November 23, 2019 4 minutes ago, Arizona_Steve said: Looks like I also need to allocate some septims for a plastic surgeon to work on Lillith and Fralia too https://www.nexusmods.com/skyrim/mods/81996
worik Posted November 24, 2019 Posted November 24, 2019 15 hours ago, Grey Cloud said: https://www.nexusmods.com/skyrim/mods/81996 Â SMUT! SMUT! Naughty lascivious smut! Oh my god! These people on LL are all the same ....
woodsman30 Posted November 24, 2019 Posted November 24, 2019 1 hour ago, worik said: These people on LL are all the same yes...yes we are ?
karlpaws Posted November 24, 2019 Posted November 24, 2019 On 11/22/2019 at 10:52 AM, Parky said: I have a stable that sits high in the sky over a giant encampment SW of Whiterun. Occasional when i ask for sex, we get transported there and fall off, killing the NPC. That stable is also probably a bug from a mod. There shouldn't be a stable floating in the sky. I installed a mod a few days ago called Fort(ified) Dawnguard that added one.  Not that it would fix the sex-teleport-falling-to-death issue (that's been mostly fixed, I thought, via a patch somewhere on this site) you probably want to remove that dirty edit just to make everything else work better.
Rokabur Posted November 24, 2019 Posted November 24, 2019 1 hour ago, karlpaws said: That stable is also probably a bug from a mod. There shouldn't be a stable floating in the sky. I installed a mod a few days ago called Fort(ified) Dawnguard that added one.  Not that it would fix the sex-teleport-falling-to-death issue (that's been mostly fixed, I thought, via a patch somewhere on this site) you probably want to remove that dirty edit just to make everything else work better. Just installed that same mod. There's a cleaned up version for SSE but have no idea how to backport it to Oldrim. Seen posts on other sites about loading it in the CK and resaving it but the CK just eventually craps out trying to loading the right files.
karlpaws Posted November 24, 2019 Posted November 24, 2019 2 hours ago, Rokabur said: Just installed that same mod. There's a cleaned up version for SSE but have no idea how to backport it to Oldrim. Seen posts on other sites about loading it in the CK and resaving it but the CK just eventually craps out trying to loading the right files. I just opened it in TesEdit, found the worldspaces it was editing (and there should not be many in TamrielWorld since it should just be doing the castle valley area) and deleted the edited cells. I'm getting better at that since I've had to do it a couple times now.
Rokabur Posted November 24, 2019 Posted November 24, 2019 23 minutes ago, karlpaws said: I just opened it in TesEdit, found the worldspaces it was editing (and there should not be many in TamrielWorld since it should just be doing the castle valley area) and deleted the edited cells. I'm getting better at that since I've had to do it a couple times now. There are other bugs/glitches with the Oldrim version (like it blocks you from ever using trainers) plus both Oldrim and SSE versions, the people never figured out how to get the new Dawnguard NPC's to be hostile to the vampires.  Thought I saw somewhere that Block 0, 0 was responsible for the floating object but in TES5Edit, Block 0, -1 Sub-Block 0, -1 references WhiteRunExt01.
Grey Cloud Posted November 24, 2019 Posted November 24, 2019 1 hour ago, Rokabur said: Thought I saw somewhere that Block 0, 0 was responsible for the floating object but in TES5Edit, Block 0, -1 Sub-Block 0, -1 references WhiteRunExt01. That is my understanding of the sex in the sky thing. If the actors cannot get to the correct location/co-ord then they default to 0,0 which is the giant camp out there on the plain. Cue the screenshot: Â
Grey Cloud Posted November 27, 2019 Posted November 27, 2019 "Where the grass is as high as an elephant's eye . . ." The bane of my life. 'We're the Hellawi' as the old joke has it. Eldergleam Sanctuary was chock-full of it. 1
Grey Cloud Posted November 28, 2019 Posted November 28, 2019 A variation on a common theme. He was like that when I got there.
worik Posted November 29, 2019 Posted November 29, 2019 On 11/27/2019 at 10:42 PM, Grey Cloud said: "Where the grass is as high as an elephant's eye . . ." That's great I like your grass Can you still recall the mod's name?
Grey Cloud Posted November 29, 2019 Posted November 29, 2019 4 hours ago, worik said: Can you still recall the mod's name? Vanilla? It's never been that high before. Usually it is about waist high which is still far too tall for me - the loot I lose is heart breaking. I suppose it could come from SCO Summer Edition. There are not any grass mods installed anyway.
worik Posted November 29, 2019 Posted November 29, 2019 3 hours ago, Grey Cloud said: I suppose it could come from SCO Summer Edition. There are not any grass mods installed anyway. ? .... Note: to myself: requires more research. I WANT THIS COOL GRASS!
Arizona_Steve Posted November 29, 2019 Posted November 29, 2019 Ran into the headless horseman last night... Â
Grey Cloud Posted November 29, 2019 Posted November 29, 2019 1 minute ago, Arizona_Steve said: headless horseman Headless and horseless. Him and the horse have issues in my game too.
Grey Cloud Posted November 29, 2019 Posted November 29, 2019 I've just come across an 'unquirk'. This is from a couple of games ago. And now today. As far as I am aware the only changes are: the road in the lower image is vanilla and the grass density and types settings in Skyrim.ini are different.
worik Posted November 29, 2019 Posted November 29, 2019 Yes, yes, yes. I know the walk back to Whiterun is boring and I know you're a great mage, Triss. Now tell me, is it levitation, illusion, ... any other fancy meddling with my mind? Spoiler  1
Grey Cloud Posted November 29, 2019 Posted November 29, 2019 Static electricity? It was just there after I'd killed crazy cat with Chain Lightning.
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