Jump to content

Share the weird quirks of your modded Skyrim.


Recommended Posts

Posted
On 11/16/2019 at 9:54 PM, Arizona_Steve said:

Thought I was seeing double here.

You need to allocate a few more septims to the Elder wardrobe budget.



712539119_C5Fralia.thumb.jpg.0c3b0333dd8e162dff73ed865f93aad2.jpg

 

and Lil

837525329_C5Lillith.thumb.jpg.c3a317d20e871ace83b645cfdadd364d.jpg

 

Posted

I have a stable that sits high in the sky over a giant encampment SW of Whiterun. Occasional when i ask for sex, we get transported there and fall off, killing the NPC.

Posted
11 minutes ago, Parky said:

Occasional when i ask for sex, we get transported there and fall off, killing the NPC.

That used to be a bug in SLF. I didn't think anyone still had it.

That giant camp is the centre of the map and the problem lies with map co-ordinates.

Posted
On 11/22/2019 at 7:38 AM, Grey Cloud said:

You need to allocate a few more septims to the Elder wardrobe budget.

Looks like I also need to allocate some septims for a plastic surgeon to work on Lillith and Fralia too :)

Posted
On 11/22/2019 at 10:52 AM, Parky said:

I have a stable that sits high in the sky over a giant encampment SW of Whiterun. Occasional when i ask for sex, we get transported there and fall off, killing the NPC.

That stable is also probably a bug from a mod. There shouldn't be a stable floating in the sky.  I installed a mod a few days ago called  Fort(ified) Dawnguard that added one.

 

Not that it would fix the sex-teleport-falling-to-death issue (that's been mostly fixed, I thought, via a patch somewhere on this site) you probably want to remove that dirty edit just to make everything else work better.

Posted
1 hour ago, karlpaws said:

That stable is also probably a bug from a mod. There shouldn't be a stable floating in the sky.  I installed a mod a few days ago called  Fort(ified) Dawnguard that added one.

 

Not that it would fix the sex-teleport-falling-to-death issue (that's been mostly fixed, I thought, via a patch somewhere on this site) you probably want to remove that dirty edit just to make everything else work better.

Just installed that same mod. There's a cleaned up version for SSE but have no idea how to backport it to Oldrim. Seen posts on other sites about loading it in the CK and resaving it but the CK just eventually craps out trying to loading the right files.

Posted
2 hours ago, Rokabur said:

Just installed that same mod. There's a cleaned up version for SSE but have no idea how to backport it to Oldrim. Seen posts on other sites about loading it in the CK and resaving it but the CK just eventually craps out trying to loading the right files.

I just opened it in TesEdit, found the worldspaces it was editing (and there should not be many in TamrielWorld since it should just be doing the castle valley area) and deleted the edited cells.  I'm getting better at that since I've had to do it a couple times now.

Posted
23 minutes ago, karlpaws said:

I just opened it in TesEdit, found the worldspaces it was editing (and there should not be many in TamrielWorld since it should just be doing the castle valley area) and deleted the edited cells.  I'm getting better at that since I've had to do it a couple times now.

There are other bugs/glitches with the Oldrim version (like it blocks you from ever using trainers) plus both Oldrim and SSE versions, the people never figured out how to get the new Dawnguard NPC's to be hostile to the vampires.

 

Thought I saw somewhere that Block 0, 0 was responsible for the floating object but in TES5Edit, Block 0, -1 Sub-Block 0, -1 references WhiteRunExt01.

Posted
1 hour ago, Rokabur said:

Thought I saw somewhere that Block 0, 0 was responsible for the floating object but in TES5Edit, Block 0, -1 Sub-Block 0, -1 references WhiteRunExt01.

That is my understanding of the sex in the sky thing. If the actors cannot get to the correct location/co-ord then they default to 0,0 which is the giant camp out there on the plain.

Cue the screenshot:



ScreenShot0.jpg.fcfac698b0ac6bab537027aa63aa1b09.jpg

 

Posted

"Where the grass is as high as an elephant's eye . . ."

The bane of my life.



'We're the Hellawi' as the old joke has it.

1995453397_TheHellawi.thumb.jpg.2ab31cdad1d7853e0e19304a71db9949.jpg

Eldergleam Sanctuary was chock-full of it.

Posted
On 11/27/2019 at 10:42 PM, Grey Cloud said:

"Where the grass is as high as an elephant's eye . . ."

That's great :classic_ohmy: I like your grass :classic_happy: Can you still recall the mod's name?

Posted
4 hours ago, worik said:

Can you still recall the mod's name?

Vanilla? It's never been that high before. Usually it is about waist high which is still far too tall for me - the loot I lose is heart breaking.

I suppose it could come from SCO Summer Edition. There are not any grass mods installed anyway.

Posted
3 hours ago, Grey Cloud said:

I suppose it could come from SCO Summer Edition. There are not any grass mods installed anyway.

? .... Note: to myself: requires more research. I WANT THIS COOL GRASS!

Posted

I've just come across an 'unquirk'.

This is from a couple of games ago.



Shrine.thumb.jpg.03f1831f6624773b7ae608b5d7c9aae5.jpg

And now today.



1433235603_Shrine1.thumb.jpg.62aaded446851027179ed0a1daa0fec2.jpg

As far as I am aware the only changes are: the road in the lower image is vanilla and the grass density and types settings in Skyrim.ini are different.

Posted

Yes, yes, yes.

I know the walk back to Whiterun is boring and I know you're a great mage, Triss.

Now tell me, is it levitation, illusion, ... any other fancy meddling with my mind?

Spoiler

weird.jpg.57bb6a9cb2cf49fca56056871c471a99.jpg

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...