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Share the weird quirks of your modded Skyrim.


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Posted
6 hours ago, Grey Cloud said:

I've just come across an 'unquirk'.

This is from a couple of games ago.

 

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And now today.

 

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As far as I am aware the only changes are: the road in the lower image is vanilla and the grass density and types settings in Skyrim.ini are different.

You must be majorly compensating for something.

Posted
1 minute ago, stingray1995 said:

You must be majorly compensating for something.

If you say so then I must be.

Congratulations by the way. You managed a post there without mentioning yourself several times.

Posted

I have a follower problem. Then I discovered the Pandorable NPC makeovers. Since I am already running NPC makeovers for most of my NPCs, I went through the pictures on the Nexus pages, picked out the best looking NPC makeovers and made followers out of them. Unfortunately the Pandorable makeovers have a LOT of hotties so with 62 new followers created, I have finally completed this exercise. I am now somewhere north of 880 followers in my game.

 

So I am looking at a follower cull. Since I am a sad, shallow kind of guy, my culling criteria is centered around how hot each follower is. So with no easy way to compare followers, I have come up with a mod that pulls up to 32 random followers into an area around the player and ensures that they are all wearing the same gear (retextured Tsun gear from Remodeled Armor). This is the result:

 

 

 


FollowerPuller.jpg
 

 

 

After three minutes they put their original clothing back on and wander off to wherever they came from. In most cases.

Posted
58 minutes ago, Arizona_Steve said:

I have a follower problem.

I'd view it as more of a solution. :classic_smile:

<nips off to have a look at Pandorable's mod>

 

EDIT: Apparently I've already got it but haven't installed it. I've got a few of his? standalone followers installed though.

Posted

Forgot about this picture where I was exploring the endless expanse outside of Skuldafn's borders and came across a huge skyscraper sized object and upon closer inspection I found this horror:

 

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KILL IT WITH FIRE!!!!!

Posted
Spoiler

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I thought he was dead and tried to necro him, turns out he was just passed out from too much ale and he tore off his pants and started running all sideways. 

  • 3 weeks later...
Posted

Yes, yes! Katria, I know you are a spooky ghost and can do "things".

But could you skip that "floaty" thing for later, when we are done here with the Falmer? Please?

Spoiler

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Posted

Currently I have The Horn of Jurgen Windcaller in my inventory. That in itself should not seem odd except I've never been to Ustengrav and I've yet to talk to the Greybeards... The only logical thing I can think of is I've made a typo with an additem command but, other than firewood, I don't use additem much at all.

 

Semen seems to be washed off by swimming in water... This is not a bug, it's clearly an intentional feature of a mod but this has never worked before, only since this play through and other than updating my skeleton I've not added any new mods. I have removed some before starting this new game which makes me think it should have always been working just my install had broken that feature.

  • 3 weeks later...
Posted
7 hours ago, Heroine of the Night said:

Huh..... There is a dead dragon right there, just killed two guards and a miner. 

The first two shots looks like 'mudcrab as tour-guide'.

"And on your left you can see the remains of a dead dragon"

 

Where's the location?

Posted
1 hour ago, Grey Cloud said:

The first two shots looks like 'mudcrab as tour-guide'.

"And on your left you can see the remains of a dead dragon"

 

Where's the location?

 

 

Old Hroldan is the location. I use old plugin from Hroldan Nightgate and Sawmill Villages. The old single plugin I use had navmesh problems, ETAC mod author MJB had uploaded somewhere a navmesh fix, maybe it ended up in last version of Old Hroldan village or newly updated All in one esp. My plugin also had a few other very minor things to polish,very easy the only con was no LOD for mod. And in mudcrab/dragon fight I just learned that none of the added buildings have activators for dragon to land on roofs.  

 

 

 

Edit: I just checked new all in one version and I see navmesh errors when checking for errors. I tried Pinemoon Village esp too and it has undeleted navmesh show when cleaning mod. 

 

 

Posted
6 minutes ago, Heroine of the Night said:

Old Hroldan is the location

Thanks. I think Old Hrolden is about the only place I don't have extended/expanded.

 

8 minutes ago, Heroine of the Night said:

I just learned that none of the added buildings have activators for dragon to land on roofs.  

Wouldn't be a thing for me as I don't have dragons. ?

Posted
14 minutes ago, Alessia Wellington said:

 

I'm using Skyrim Unbound for this.

This mod seems kinda neat, I have never used it.  "total control over dragon spawns" sounds great, I like dragons but you fight too many,and after Auldin you still fight too many. 

Posted

Is it worth two in the bush?



A beard in the hand

I couldn't get a better shot but that is a beard and moustache combo protruding from his left hand.

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This game is definitely having beard issues.

Posted

I've had some issues with Dint999's HDT hair. I won't bother going too much into but some of the styles will cause a CTD on exiting racemenu. The problem is that on selecting and exiting RM I get HDT stretch on the hair and then in some cases it will crash on returning to the game. It is only small number of styles but it's a pain.
Today I found out that I can mostly fix this by entering RM while in 1st person so here is one of the styles I wasn't able to use before... Can't think why this style would've be a problem.

 

 


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