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About this blog

Development blog for Call of the Wild

Entries in this blog

Entry 7 - The Train Wreck Cleanup and Q&A Session

Been a while since the last update on CotW's status, so here's a few nuggets of info to break the silence. The majority of you probably know by now of the setbacks the team has had due to RL issues and whatnot. After a long two weeks of working my ass off, I'm slowly easing into it and getting back to work on the art assets. However, I'm going to be shifting gears a bit and start work on the new tattoos, which I haven't really been working on a whole lot since I shelved the Tribal Tattoos overla

Deep Red

Deep Red

Entry 6 - [Lack of] Progress!

Been a while since the last update, and as such I'll keep it straight to the point. Unfortunately, I have to bring some bad news. Quite a bit of it actually. As some of you may know, Frostbrand is the team lead of CotW and is also the person in charge of the laying the foundations of the gameplay we plan on introducing. If you've been keeping tabs on the team's activities as well, you'll know that Frost has been struggling to juggle his attention between school, work, and Call of the Wild. Due t

Deep Red

Deep Red

Entry 4 - Burn a Tree, Grow a Forest

Today's update is going to be a relatively short entry in comparison to the rest, but packed full of important changes. There has been more talk among the team regarding the Primal Magic subschools, this is where the bulk of the changes and attention are going to be at for the next week or so until we can get these critical details ironed out.     The Subschools Strike Back!   After another session of discussion, the team managed to nail a few more things down in regards to how the much-deb

Deep Red

Deep Red

Entry 5 - Clarifications from Entry 3.

Hey all! This is the first time I have made a post and you will quickly find that I am straight to the point. I wanted to take this time to address a few points of clarification from the third entry post.   Primal Magic Schools and Perks   Primal Magic will utilize a full fledged perk tree as though it were its own separate skill. Due to the fact that many of you use perk overhauls and the likely possibility of mod conflicts if we altered vanilla trees, the best solution will be to implement

Azurefrost

Azurefrost

Entry 3 - Burning Questions, Feedback Review, & Talking Chipmunks

Sorry to keep anyone who may be interested in Call of the Wild waiting anxiously for another entry. It's been a really hectic past 2 weeks and the team, including me, haven't had a whole lot of time to do as much as we would like to unfortunately. Hopefully, this long ass entry will make up for the lack of updates in the past month. On the flip side, Frostbrand and I did manage to iron out a great deal of details regarding the quest progression, piercings & equipment, Frostfall compatibility

Deep Red

Deep Red

Entry 2 - Storytime: Trees, Forsworn, and Murder

One of the biggest things we've yet to nail down is quest progression. Since Call of the Wild will have a good share of quests, it is also an important decision to make. While CotW will have a feature to simply skip the quests and all the stuff which comes between learning new spells, abilities, crafting recipes, rituals, and getting tattoos inked on, questing will likely be the only way to obtain and unlock the new features the mod will offer if you play CotW the way it was intended to. But unf

Deep Red

Deep Red

Entry 1 - Back in the Saddle!

In an effort to keep the clutter on the official thread to a minimum, I've decided to start a blog to post development updates in and leave the thread to discussion about the actual upcoming mod. The best part about this is that we're free to make as big a mess as we want and not have to worry about cleaning up (hurray!). Anyway, down to business, shall we? Let's start off with some news.. let's start with the bad news first because they suck.     The Bad News As most of you already k

Deep Red

Deep Red

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