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Hi everyone ! During their travels, the Marsorics came across great amounts of strange things and unknown objects... including dwemer lights ! Malicia grew quite fond of those, so when her sisters provide her with one, she fancies placing it on the bookshelves of the small library, giving more light to some spots. And today's spotlight has been put in a place "which was very dusty, yes", but who still had the scent and feel of the foreign lands of Morrowind : THE BLOG NOONE WANTED I - SYNOPSIS II - DESCRIPTION III - SHOWCASE IV - QUICK ACCESS
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Hi everyone ! During their travels, the Marsorics came across great amounts of strange things and unknown objects... including dwemer lights ! Malicia grew quite fond of those, so when her sisters provide her with one, she fancies placing it on the bookshelves of the Small Library, giving more shine to some spots. Today's spotlight will go to a real gem of humor, though "it was very hard to open, uh" : TAMMIE'S (AND OTHER PEOPLE'S) ADVENTURES I - SYNOPSIS II - DESCRIPTION III - SHOWCASE 2017-08-18 IV - QUICK ACCESS *: Imgur locked entries (cf. II)
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The cut-in images are square boxes to the left of the character art. They offer clothing variations and numerous angles on each situation. You can see Alicia’s pussy from the front and below. I loved this little feature. Minor animation is used throughout the story. Alicia’s hair poofs upward when she is surprised. She rocks back and forth when she sleeps. Her traveling companion also has some minor sprite animations. Great attention to detail! Outside of the art, the gameplay visuals are wonderful. Dynamic staircases allow you to enter and leave many rooms without loading screens. Unique textures and character sprites make the world exciting to explore. Diagonal movement is very useful, especially because enemies do not appear until they’re in your line of sight. Altogether, the visual presentation of this game is close to perfect on my standards. When it comes to graphics, this is one of the best porn games I’ve ever played. MORE INFO HERE
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review Tales of Androgyny (the NSFW RPG of my girly dreams)
Miss AshleyJ posted a blog entry in Diary of A T-Girl Gamer
Yes, this game deals with "trap" and femboys and futa and stuff like that. Not your thing? I don't care. so, anyway, I think this game might require a timer. If I play too long, my girl cock might stay stiff too long and I've going to have a lot of explaining to do at the hospital... User "Sometallbloke" posted about this in the Hentai games section and I just had to check it out. "Tales of Androgyny" is a fantasy RPG centered around a young femboy adventurer and his sexual escapades in a world full of monsters and dickgirls and Dickgirl Monsters. https://majalis.itch.io/tales-of-androgyny the game uses a lot of the standard fantasy RPG elements. Your extremely lovely PC seen in the above image (default name Hiro... not exactly the best pun there) can be any of the classic character classes (Mage, warrior, thief, ranger, paladin and so on.) despite insisting he's male, only a few character class portraits have him in pants. most are ether skirts or panties. Infact, most males who appear on screen are andrognus at the very least if not out right fem. the game uses your more traditional RPG overworld map with various encounter nodes that is randomly generated at each new game start. I am currently on the path just north of the castle. There is a few locked Patreon exclusives at the moment, most notably something labeled Story (I'd back, but I'm broke at the moment. sorry guys) https://www.patreon.com/Majalis The game uses a stance combat system that I'm still getting the hang of, but seducing your opponent into stopping fighting is an option. Pros. SEX. Oh God all the sex. You can even bang your companions. Here is one of the two I've unlocked so far, the very sexy Trudy, a human warrior. I just love his outfit. And here he is with Kylira, an Elf healer, as the two boys show their affection for your cock. All encounterable characters are listed in the section labeled "pervert" on the main menu. my favorite is the ghost bride. (I have a thing for brides.) There is a image of her after you calm her down on the game's main page. Cons: Long winded. The text for some encounters just goes on and on. Tip: You're going to be sucking a LOT of pretty femcock. one of the trait options is to regain health from swallowing cum. Use it, it will keep you on your feet longer. I'm going to post a second blog, I just need to rewire my capture card back in because the windows game bar isn't picking this up. (second blog post should be later today 5/10. I just need to edit the video clips and upload them. turns out.... someone already started a wiki for this game... because of course the did.) https://tales-of-androgyny.fandom.com/wiki/Tales_of_Androgyny_Wiki -
When I was a little kid, one of the first PC games I ever played that was not "kiddy" in nature (IE not edutainment) was Sim City 2000. The way my mother tells it I would end up crying. Hey, you would two if you had a fire emergency and rioters had just destroyed your fire station. But I loved it and as time went by and new sequels came along, I got them as well. I lost track of how many hours I spent on Sim City 4. Then came the news in 2013 there would be a new one. And we all know how well THAT turned out. The expansion was cool, I like that sort of aesthetic… but someone just dropped the ball on that game so hard they put a hole in the floor right to the basement. I don't remember if it was a humble bundle or something, but I found myself with a copy of a game from Scandinavia called "Cities: Skylines" via Steam. and let me tell you, it runs circles around that.. thing... EA tossed at us. Positives... expandable cities. Sim City 4 had different sized city plots (and I always went for the big ones) while Sim2013 had one size fits no one. Skylines has a 2km by 2km square to start, but as your city expands in population, you get the option to buy more squares. Default is 8 more, which brings us to... Modding. Between the fact the game comes with several mods built in to the massive library on steam, you're basically spoiled to hell and back. Some of the most popular unlock all the squares on the map, so you end up with a 16km by 16km or greater map. Choices. Just going off intra-city transportation. Sim City 2013 had buses, streetcars, boats and trains, plus the maglev if you had the expansion. Skylines has buses, subways and trains in the vanilla default, but the DLCs add streetcars, ferries, monorails, even BLIMPS. Detail. sticking with the transportation theme. in SC13 You plopped some stops and that was it. The vehicles routed themsevels. Skylines lets you plan out routes negatives. Music. With the exception of a golden oldies station with licensed songs... the music is a bit dull. I have a mod that allows me to add in music packs and I have two radio stations from GTA V instead (Non stop Pop and Los Santos Rock Radio, with all the ads and DJ segments) performance. This game is a system memory hog. normally, I can just shut down one game and load up another. Skylines, my PC runs it better after a full reboot and taking out a few unnesiary programs. If you don't have more than 8 GB of RAM, forget trying to add assets. OVERALL A
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Entry 5 - Clarifications from Entry 3.
Azurefrost posted a blog entry in Call of the Wild - Dev Blog
Hey all! This is the first time I have made a post and you will quickly find that I am straight to the point. I wanted to take this time to address a few points of clarification from the third entry post. Primal Magic Schools and Perks Primal Magic will utilize a full fledged perk tree as though it were its own separate skill. Due to the fact that many of you use perk overhauls and the likely possibility of mod conflicts if we altered vanilla trees, the best solution will be to implement the tree inside of MCM or some sort of exterior plugin. I have not decided which we will use as I haven't had time to fiddle around with the backend to see if any of that will be possible, but regardless of which we choose, the following will remain constant. Points spent in the custom perk tree will take away from perks you spend on normal skills. We want primal magic to be seen as a fully viable character build path with choices to make, rather than a tacked on additional spells system. If you are playing a primal caster, you won't also have the points to put into other skyrim schools. This then leads us to the next issue, how will you level up primal magic? Primal Magic Leveling Using the primal magic spells will level up that appropriate school and each will be handled independently, just like you would cast destruction spells to level destruction, or alteration spells to level alteration. The level of the skills will be recorded internally and either be viewable from an MCM widget, or directly within the mod MCM page its self. Experience toward levels will be awarded by the system automatically as though you were leveling a normal vanilla skill. For the most part, aside from accessing it differently, leveling the three primal magic schools should feel just like leveling any other school. Quest Progression As was addressed in Entry 4, quest progression will once again be limited to interacting with only 3 major characters who will send you on various tasks and missions. Some may have you in contact with spirits of the wild, others spriggens, others might have you find ancient artifacts or interact with the beasts of the wild. You might destroy a camp of foresworn, or scare off some lumberjacks who are coming to far into the forests. There will be an overarching plot that will eventually call the three sages into action to defend Skyrim and prevent the world from changing as we know it. The main takeaway here is that there will be no tribe. Only 4 people in the world (including you) will have any idea primal magic exists. Sex & Adult Content I want to make it clear to you that bestiality is not the primal focus of this mod. For those of you who were hoping for that, then this will be a disappointment. There will be bestiality, but the main focus of the relationships in the game will be between the dragonborn and the three sages to whom you will learn from and work together with to stop the main quest focus. There might be a quest or two that involves bestiality, especially as part of a ritual, one of the sages might have a scene or two where she is in animal form during sex, and you will of course have frequent intimate encounters with your animal companion if you choose to, but there will be a clear bias toward humanoid on humanoid interaction. Bestiality will occur when it seems appropriate to the story for the most part and there will be a couple optional scenes. On that note, the dragonborn will also have to be bisexual in order to complete the entire questline. You will definitely have sex with each sage at some point during the story, regardless of your gender, though the dialogue will be different and your character can be reluctant in their dialog choices if you select them. The reason being is that sex is going to be seen as a way of communion between to individuals, as a sort of time in which two people are connected enough to open their mind and share information. Also, for a culture that barely wears any clothes, and for the most part has their genitals exposed, there just isn't any reason why they should distinguish between either gender. We will try to have an equal amount of content available of each type of sex though, so nobody will be favored. Above all, we want to have a purpose for most of the adult content. Yes, sex will be heavily involved in most quests, but it will still make sense most of the time or serve a purpose. Entries Swapped Because two entries were published today, Entry 4 was shadowed by 5. Be sure to look in the blog's main page to see entry 4.- 1 comment
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Today's update is going to be a relatively short entry in comparison to the rest, but packed full of important changes. There has been more talk among the team regarding the Primal Magic subschools, this is where the bulk of the changes and attention are going to be at for the next week or so until we can get these critical details ironed out. The Subschools Strike Back! After another session of discussion, the team managed to nail a few more things down in regards to how the much-debated topic of Primal Magic subschools should be handled. In the end, we decided to condense the previous four subschools of magic into three instead. We liked the idea of separating the new spells and abilities by type, so we just couldn't do away with the subschools as we had previously wanted to. However, the functions of the Ferocity line have been changed significantly. In the same manner, the Allure line has been merged into Growth because many of their spells and abilities overlapped. The Decay line has been renamed to Wrath and changed in function moderately. Growth The Growth subschool has changed quite a bit in terms of role. Before, the Growth line focused on keeping the player alive primarily by means of healing and a handful of spells/abilities which merely hampered or slowed down enemies. With the Allure line merged into it, the player will have the ability to call upon spells and abilities which may also seduce or incapacitate foes temporarily. In addition, you will also have access to spells which improve your magical and/or elemental resistances to enhance the player's overall survivability. Most of the spells will be plant-based, meaning they'll derive their power directly from the trees and vegetation around the player character. While there might be some offensive spells, they will be typically less powerful than the wrath line. Ferocity Ferocity has changed significantly. Originally, this line was the bread and butter of any self-respecting Primal Magic user (and to some extent, it still might be), emphasizing damaging spells and damage enhancement. Now however, the Ferocity subschool will be responsible for handling all of the player's shapeshifting abilities and combat enhancements. The player will be able to temporarily take on the form of several types of animals to fill in certain roles during melee combat. For example, transforming into a bear will grant the player a damage resistance boost and health; the tanking archetype. Saber tiger form will improve the player's melee damage and attack speed during combat; the damage dealer archetype. Wolf form will make the player faster, see in the dark, and other unique attacks; the traveller/jack-of-all-trades achetype. Ideally, this form could be used for travel or as a means to ambush enemies. It was worth mentioning that these shapeshifting abilities will likely not come in the form of spells, but rather abilities bound to your shout toggle. You will be able to hop in and out of them at will. The longer you remain in animal form, the more your primal urges bar increases. To really get the most out of them, you will need to invest heavily in the ferocity tree, otherwise you will find your urges bar maxing to quickly. Wrath The new damage-oriented line will be the Wrath school. This particular specialization favors high damage spells in combination with crippling or disabling spells. These spells will be elemental-based, meaning they will use elements such as water, earth, or air to inflict wounds onto their target. Wrath spells will consist of things like thunderstorms, tidal waves, rock entombment, and other similar elemental attacks. In a sense, this line will serve a similar role to what you can expect from the destruction school of magic, except that it might be more powerful given the arousal cost they may have attached. The spells will all be distinctly unique from what already exists of course. The Three Sages As we touched on last time, we made mention of the handful of wise and very powerful sages; the masters of Primal Magic. Unlike we planned before, there will only be three of these sages scattered throughout Skyrim rather than trainer and an entire tribe. Each of these sages will be the master of a certain subschool of Primal Magic. They will offer to teach and train the player in their respective field of expertise in exchange for completing tasks or doing "favors" for them. All three of them will be extremely reclusive, and hesitant to take in the player as an apprentice at first. Fortunately for you, they'll eventually come to trust and warm up to you after completing some initial tasks and behaving in the way they expect you to. Through serving them you will also complete an overall plot quest. Due to how few primal magic users exist in the world, they will no longer tie into the foresworn. Instead, primal magic will be a force that has always existed, but so rare that few know of it. Now with the lore direction out of the way, let's look at these sages in detail now: (Please note that we don't have any names for these characters... yet) The Ferocity Sage Name: ? Race: Nord (?)* Sex: Female Personality: Aggressive, dominant This Sage is a particularly fiery one, as her name hints. She'll be the most aggressive, ill-tempered, and rude. She will likely be first to attack and slaughter an encampment of settlers creeping close to her forest, rather than to even bother asking questions. This sage will spend most of her time shapeshifted and hiding in her forest, stalking prey. When she is not out mauling poor travelers or some sob for trespassing into her territory, she will likely be found in her hideout somewhere in The Pale, the northern part of Skyrim which is covered in permafrost and fresh snow. Sex will almost always be rough with her and she will be the only one on top. Her expectations from her apprentices are very high and she loves to dominate and command her apprentice, whom she sees more like a minion and less as a student. Bestiality can be expected from her. This Sage will have the appearance of an amazon. Tall, strong, and a well-built physique like a true warrior. *We're unsure on whether to use Nord or Redguard for this sage. The Growth Sage Name: ? Race: Bosmer Sex: Female Personality: Passive, laid back, lustful The Growth Sage will be the most laid back and peaceful of the three. She will live in secrecy somewhere in the warmer southern regions of Skyrim. What is the most notable from this Sage is the fact that she has an extremely high libido. If she isn't found pleasing herself, she'll surely be found having someone or something do it for her instead. She will routinely ask the player (or even seduce at times) for sex as part of their "training". Sometimes, she won't even bother hiding it and just have sex with the player for fun rather than for ritualistic purposes. Her style will emphasize foreplay and sensuality during intercourse. Unlike the Ferocity Sage, the Growth Sage is the slowest to react and prefers to let someone else deal with a problem unless it becomes severe enough to warrant her immediate attention. Speaking with her will always be a pleasure (pun intended), as her dialogue will be full of sexual innuendo and very flirty in nature. This Sage's appearance will favor a seductive slender build, soft skin, large breasts, and radiant beauty in general. The Wrath Sage Name: ? Race: Breton Sex: Male Personality: Authoritative, demanding, judgmental Of the two other Sages, the Wrath Sage will be the most focused and wisest. This guy means business and will not put up with an apprentice's bullshit or cockiness. He will demand respect from the player character for their apprenticeship to work. At first, he will expect the player to be submissive, subservient, and tend to his desires (blowjobs, quickies, etc). He will also be the one in control during sex. Above everything else though, the Wrath Sage is a fair person who can appreciate power that isn't his own and eventually come to treat you as an equal after earning his trust and respect. He is very observant, tactical, and cunning. However, when he passes judgment, it will always be final. The Wrath Sage will be a strong, handsome man, but will also emit an aura of command and attention by his confident nature. Just because you live in the wilds doesn't mean you can't have civility. A Creator Is You! Fans, here's your time to shine! We're currently looking for character submissions which will become the personality for the Growth and Wrath sages. In order to make a submission, your character must meet certain criteria. The guidelines go as follows: Common Guidelines Ideally, we prefer that you use Navetsea's skin textures, Mature skin textures, SG Textures, or Real Girls textures. We encourage the use of cosmetic enhancement mods such as RaceMenu or ECE. No barbie dolls, anime characters, or celebrity look-alikes please. All character submissions must have the following pictures: front full-body, side full-body, back full-body, face close-up, face profile. Anything else is up to you so feel free to get creative on a couple of them. We prefer portraits, but full-body pics are also welcomed. Just be sure to include one or two good close-ups of the face. The use of ENBs and/or lighting overhauls are highly encouraged, but please, no photoshopped pics. Ferocity Sage Must be Nord or Redguard. Keep the makeup to a minimum on this sage. She is a warrior, not a beauty pageant contestant. Light eyeliner, eyeshadow, and lip tint is fine however. Darker colors are preferred if using tints. May have a "butch" look, but be sure to keep her mostly feminine. Hair is preferred to be kept short or in a bun/ponytail. Must be kept to shoulder-length at most. Growth Sage Must be Bosmer. Must be made using Ethereal Elven Overhaul. No exceptions. There is no limit on how much makeup this character can have. But once again, no barbie dolls please. Gentle facial features are preferred, but face can be of any shape. Wrath Sage Must be Breton. Must be male. We prefer that all submissions use Geonox's hi-rez facial normal maps. Ideally, we would like this sage to look young (mid 20s to mid 30s) and have a "I-can-kill-you-by-fucking-looking-at-you" appearance, yet have gentle facial features. May be slightly feminine-looking, but prefer a masculine appearance. Hair may be short or long. If there are any questions regarding the guidelines, please feel free to leave them as a comment on this entry. Otherwise, happy character-making! We anxiously await your submissions! The selected character models will be announced in an upcoming entry. p.s. no shinies 4 u today!
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RIGHT KIND OF JIGGLE - Skyrim Mods & More Episode 55
chaoshell666 posted a blog entry in Skyrim Mods & More
Some news from my side in the opening. Dont take stuff too serious. The mods remain rich of ideas and thick with quallity in this one two. https://youtu.be/3pRfMeJD09Q -
For those of you who haven’t played this game yet, you play a porter (you deliver packaged, parcels, messages, etc from one outpost to the next) so far so good. You get a message that the president (IE your mum) wants to see you, she’s on her death bed and goes on about some hair brain scheme to contact all the outposts to this network. You tell her where to go and she leaps out of bed, coughs up some oil (that what it looks like) and dies, and guess who has to depose of her body. Anyway you get back and the president wants to see you (she’s your sister), about 3 years ago she left on this hair brained expedition, she’s on the west coast and has been captured and wants you to rescue her and of course “since you going that way anyway can you stop of and contact these outpost to the network and deliver some cargo whist you at it” So you leave carrying enough cargo to brake a pack animal’s back, bearing in mind you’ve got to deal with cliffs, mountings, valleys and rivers (you can bring along a ladder to help you climb cliffs and cross rivers and a rope to climb down cliffs and help cross rivers, but you generally leave them behind for other players, unless you piss off other players by using the ladder to climb a cliff, use a rope to climb back down, collect the ladder, climb back up the rope and collect the rope). And not forgetting the BT’s (fuck knows what they are some kind of undead), it flows over the local area like a tide only it looks like an oil slick with whales splashing around and something that looks like a giant squid, and men covered in oil trying to pull you under. (You don’t want to get pulled under) Then there’s the BB’s (Bridge Babies, 100% real human babies) you have one attached to the front of your harness and they’re the only way you can detect the BT’s (seriously You don’t want to get pulled under) You get to an outpost and unless a) your dropping of cargo b) about to contact them to the network or c) there to pick up more work their not interested. I got to an outpost once, after fighting my way though a BT infected area, covered in oil, about to drop dead and it was “drop of the cargo, contact us to the net, we’ve got more work for you, right on your way”. Didn’t even have a time for a cold beer. If someone was to make a mod for this game how about one that waits until you’ve completed the network, just for it to crash under the sudden deluge of spam