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Showing results for '전라북도출장최고시〖카톡: po03〗(goos20.c0m)출장서비스출장샵안내Y»↦2019-01-19-13-54전라북도✙AIJ⊙출장외국인출장서비스출장업계위☞출장샵예약포항♝출장코스가격♖전라북도?q=전라북도출장최고시〖카톡: po03〗(goos20.c0m)출장서비스출장샵안내Y»↦2019-01-19-13-54전라북도✙AIJ⊙출장외국인출장서비스출장업계위☞출장샵예약포항♝출장코스가격♖전라북도'.
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Eva has doubts about who she thinks will be the best nanny for Pedro... so she decides to bring them all together... The atmosphere in the house gets very hot... There are three attractive men in her dining room and she starts to feel wet... Eva: the last one to cum will get the job... At that moment Wiskhey stares at her and smiles... he knows that the job is his... and so does Eva. Eva lets herself go before the caresses of the three of them that make her enjoy... she feels like a goddess... She can't wait to have all three cocks inside her... it's an idea that has always turned her on... The first one to cum is young Billie... and the second one is Sergio, who tries to compete with Wiskhey but it's really difficult... After several onslaughts and a clear demonstration of superiority... Wiskhey fills her pussy with his hot cum after a moan... Eva announces her new employee and as a consolation prize she offers a blowjob to Sergio and Billie... but Wiskhey joins in too... Eva's face is full of cum from 3 handsome men.... that rich... THANKS @WILDCHASE
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Kylie's tummy is starting to show and it's getting in the way of her work. The customers are less present, it must be said... Fortunately, some of them have remained loyal to her! $$$
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Mutated Lust - 01/29/23 View File This is an expansion of my other mod, Atomic Lust. I'll be uploading all of my creature animations to this mod. I decided to make these separate from Atomic Lust to keep my animations organized, and because they wouldn't quite fit in with what Atomic Lust is about. Of course, I will continue to add more animations to this in the future, but I also have to focus on Atomic Lust, so please be patient. All current animations are shown in either the screenshots or GIFs above. Enjoy! Links to feral ghoul, deathclaw, and supermutant penises: Note: In order for the "Supermutant Penis Lick" animation to work properly, you must install the supermutant files linked above - no other supermutant body files. All post regarding the penis not working right will be ignored. Prerequisites: Advanced Animation Framework Known Issues: Deathclaw will stop after some time in an animation The animation time is extended to let the deathclaw animate for longer Animation objects will not disappear when switching to another animation The only workaround to this is to end the animation and load the next one Official Atomically Lusty Discord Atomically Lusty Support me on Patreon Atomically Lusty Patreon Credits (not specifically for this file) @dagobaking @Leito86 @Crazy6987 @ShadeAnimator @CEO 0S @CGi @Polistiro @Ashal @Vader666 Submitter Rufgt Submitted 06/11/2018 Category Misc Sex Requires Advanced Animation Framework
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Atomic Lust - 01/29/23 View File Prerequisites: Advanced Animation Framework by dagobaking Atomic Lust is an adult mod that contains sexual animations involving foreplay, that lead to more complex acts. The goal of this mod is to allow players to go beyond the romance system of vanilla Fallout 4, and freely navigate through a variety of animations involving intimacy, whether that be on furniture or simply anywhere in-game. This is a work-in-progress mod that I plan to add a lot of animations to. This mod really leans toward Advanced Animation Framework (AAF) as a hard requirement, but it is also possible to start the animations via console commands(not recommended). I chose to build this mod under AAF because of its simplicity and its similarity to a Skyrim mod, OSA - Skyrim Ascendancy Engine, that was mainly used for OSex. This mod is not meant to be an exact replica of OSex, but mostly to serve as something similar. Installation Installation of this mod should be fairly simple - use the mod manager of your choice (Vortex, MO2, etc.) to install the mod and the FOMOD window should appear to guide your installation. There are mod patches you can choose from that allow you to use furniture from that mod with my animations, provided they have similar furniture. Details are in the patch descriptions. These patches are not required, but the FOMOD will check if you have that mod installed, and will enable the patch automatically. If you have requests for me to make patches for a certain mod that adds furniture, let me know and I'll make one. Official Atomic Lust Discord Atomically Lusty Support me on Patreon Atomically Lusty Patreon Credits @ZaZ @dagobaking @CGi @ShadeAnimator @Leito86 @CEO 0S Submitter Rufgt Submitted 04/23/2018 Category Framework & Resources Requires Advanced Animation Framework
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View File [XCL] [.19] Petname Princess Simple mod that changes all NPC's so their pet name for you is Princess. You can easily customize your pet name by changing "Princess" to your desired pet name in this line: (set:$princess_pet_name to "Princess") It takes sleeping overnight for any changes to $princess_pet_name to take effect. Doesn't change existing Pet Names... only sets the new ones. Submitter Dragon42 Submitted 01/31/2024 Category X-Change Life
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Version 1.2
2,460 downloads
Ever been playing XCL and though, "Man, we need more tattooed girls." Well, that's how I got here. So without further ado here's Christy. We have: 9 Hairstyles 83 Outfits (thanks again Blue_sparkle for the names and descriptions) 37 different cum scenes 68 different sex scenes Install Instructions: Download the zip file and place it inside the X-Change game folder. Run the Mod-Loader. Select the base mod and all downloaded modules. Click load mods. Start by clicking X-Change Life Mod. You absolutely need the Multiple Characters Mod A HUGE thanks to Sorrow. All the help and playtesting and encouragement. Would not have done it without your help. stay tuned....I'm starting another character as I type this. And she is foxy.-
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Chris: "You look great baby. Is that one of the new shirts you got?" Brendan: "Yeah it is. Does it look okay?" Chris: "Of course it does, already told you that you look great. You are always so self-conscious baby." Brendan: "I'm sorry Chris I don't mean to be. I guess I'm not used to getting so many compliments." Chris: "Well you better get used to it baby, 'cause I'm 100% sure there will be a lot more compliments."
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View File [XCL] [.19] Christy - playable character Ever been playing XCL and though, "Man, we need more tattooed girls." Well, that's how I got here. So without further ado here's Christy. We have: 9 Hairstyles 83 Outfits (thanks again Blue_Sparkle for the names and descriptions) 37 different cum scenes 68 different sex scenes Install Instructions: Download the zip file and place it inside the X-Change game folder. Run the Mod-Loader. Select the base mod and all downloaded modules. Click load mods. Start by clicking X-Change Life Mod. You absolutely need the Multiple Characters Mod A HUGE thanks to Sorrow. All the help and playtesting and encouragement. Would not have done it without your help. stay tuned....I'm starting another character as I type this. And she is foxy. Submitter xLizzardx Submitted 05/06/2024 Category X-Change Life
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Starfield Is Getting BETTER - Mods & More Episode 13
chaoshell666 posted a blog entry in Starfield Mods & More
Starfield is getting insane updates from both Modders and Bethesda's side. This game is making a huge comeback with New Features, New Gameplay Mechanics, New DLC and much much more. Check out these Starfield News and be amazed! -
Riding Styles 2 SE (6-13-21) View File This is the SE port for the Riding Styles 2 mod. I do not primarily play on SE, and the SE version has not been as bug tested as for the LE version, but the functionality seems to work. For LE version or additional help, see: Version 5.0 is a major update to the mod, fixing a lot of issues and adding some new capability. This mod is now a framework/esm designed with two things in mind: Better stability and the ability to be used in other mods. To help facilitate this, I'm now including the source code for the mod in the downloads. INFO FOR V5.0 UPDATE (Read This to Understand how the mod now works! Seriously!) This mod now supports Four (4!) different methods for mounting up and riding. These are described below: Method 1: Menu Method 2: Summoned Creatures Method 3: Spells Method 4: Followers Using Mounts Riding Outfit End V5.0 Update IMPORTANT UPDATE: As of Version 2.0, Creature Framework is a hard dependency of the mod. This also means that the animals will have dicks now. What is this mod: This mount adds and enables alternative riding styles to be called. More succinctly, it's a bestiality/bondage based mod revolving around riding several different types of animals found throughout Skyrim. Using The Mod, or How does it work: If you are having trouble getting the mod to work, before posting do the following: Installation Instructions: Requirements (New Requirements as of V2.0): For all of these, I would recommend using the latest versions of them. Skyrim Script Extender (SKSE) Fore New Idles in Skyrim (FNIS) Mod Configuration Menu (MCM) NiOverride Creature Framework How do I make a mod to plug in to this? Known Issues with current version: I have had a report of this causing issue with FNIS PCEA2 (Disabling the animations from the mod) and that certain other mods that add events while riding cause the character to, at least temporarily, break out of animation. Animations are bad/misaligned/etc. Yes, I know. Go convince one of the excellent animators on LL to make new ones and I'll happily replace everything. As always, I love to see your screenshots of using the mod! Permissions: You are free to use this mod as a part of another mod as long as you are not redistributing it. If you let me know where you are using it, I am happy to update the mod page and let others know where this mod is being used. Thanks and Credit: Special thanks to Haeretic who helped me out with a lot of the initial thoughts on the new framework EternalBlack for making the mountings for the horse/wolf harnesses Gone for several of the meshes/textures in this mod Zaz for originally giving me this idea with the Oblivion Mod Bethesda for Skyrim and making me waste far too much trying to make their freaking horse system work like I want Unnamed People - There are probably some people from whom I have used their work, either getting permission at some point and then forgetting from who or possibly not getting permission. If you recognize a nif/texture etc in the mod and you know where it comes from, and they aren't listed here, please let me know. I want the original authors to get the credit they deserve. Submitter fingerscrossed Submitted 06/13/2021 Category Adult Mods Requires SKSE, FNIS, MCM, NiOverride, Creature Framework Regular Edition Compatible No
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It's taken hardship and patience, but the big day has arrived: Kylie has enough money to buy the plot of land she wants from the local council ! Even the pouring rain can't dampen Kylie's spirits on this blessed day ! But now is not the time to rest! Now that he owns the land, he'll have to start tidying it up and buying a garden shed to put it in. Get on with it ! $$$
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Follower Slavery Mod (FSM) (19/05/2024) View File ***As of Version 1.310 FSM requires PowerofThree's Papyrus Extender*** DESCRIPTION Have you ever been enslaved and found your defeated followers hanging around as if nothing has happened? Not any more - FSM allows your Followers to be enslaved when you are. Will you leave them to their fate, or search the cities, towns and wilds of Skyrim and rescue them from Slavery? FSM is highly configurable - using a combination of the MCM and FSM JSON files you can control Which NPCs are potential Masters for enslaved Followers Which Locations (Bandit, Warlock or Vampire camps) Follower slaves can be sent to The Outfits that slaves will be dressed in, Male and Female slaves have their own outfit sets Whether slaves will be used as Sex toys, selectable both on the gender of the slave and that of the Master The animation tags selected if slaves are used as Sex toys, based both on the gender of the slave and that of the Master Whether Toys & Love or Sexlab is used for sex scenes The chance that Masters will sell their slaves on to new Master How quickly the slave's gear is sold by their Master The chance that slaves will escape, and whether they will steal back any remaining gear How soon after enslavement rumours will start to circulate of the slave's location FSM's masters.json file comes pre-loaded with over 100 male NPCs, 80 female NPCs and 100 locations (Bandit camps and Warlock or Vampire lairs). A built in audit report makes it simple to identify records in the JSON and edit them as you wish. The individual groups of Masters (NPC Male, NPC Female, Bandit Camps, Warlock Lairs, Vampire Lairs) can also be disabled/enabed during the game via the MCM. Similarly the SlaveOutfits.json file includes 21 pre-loaded female outfits (including 3 "Toys" and 17 "Devious Devices" outfits) and 16 male outfits. Individual outfits can be enabled/disabled via the MCM and again there is an audit report to allow you to easily modify or add your own choice of outfits. Animation tags for each gender combination can be edited in the AnimationTags.json file. It is also possible to have FSM enslave your own selection of potential Followers/Hirelings when the game is loaded, allowing users to create their own early game scenarios based on finding and rescuing slaves. ENSLAVEMENT There are a number of methods by which Followers can be enslaved: Sexlab Defeat Followers who are assaulted after they have been defeated may be enslaved by their aggressors. The SL Defeat Plugin was developed using SL Defeat V5.3.6 Bane 24112021 and is compatible with the Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) by AndrewLRG It has not been tested with other versions of SL Defeat but should be compatible so long as Followers are assaulted after being defeated. Enslavement depends on a number of factors in addition to the chance set in the FSM MCM: Simple Slavery+ If you are sent to Simple Slavery your active followers may be enslaved by your captors or sent to auction with you. Once you are auctioned they will also be sold. FSM Enslavement Active followers can be enslaved via the MCM - either to a Random NPC or your current Target External Mods Followers can be enslaved and freed through FSM by other Mods using ModEvents FSM Plugins FSM is designed so that more third party mod support can be added in future - Version 1.0 includes a Simple Plugin for Sanguine's Debauchery that allows any active Followers not enslaved by SD to be enslaved in a similar way to SD's built-in Follower handling. Currently up to ten enslaved followers are supported - if an eleventh follower is enslaved the existing slave with the longest service will be released. Enslave On Load Enslavement of Potential Followers/Hirelings on load is controlled by the EnslaveOnLoadGame.json file. Any follower/hireling whose form is added to the "enslave_followers_on_load" form array will be enslaved when the game is loaded if they are a valid FSM slave. When the EnslaveOnLoadGame.json file is processed the "enslave_followers_on_load" array is cleared to ensure that the Enslave On Load process only runs once for the actors in the file. Keep a copy of your Follower/Hireling forms array if you are testing or plan to use them again. The type of Masters that will be used is controlled by the "master types" string array - this can contain as many or as few master types from Masters.json as you wish. Masters will be chosen randomly from the types listed. By default this is "bandit camps", "warlock lairs" and "more bandit camps" but you can edit the list to suit your own requirements. EnslaveOnLoadGame.json Example When enslaving Followers/Hirelings using this feature bear in mind that FSM has a limit of 10 slaves. Once this limit is exceeded FSM releases the longest serving slave whenever a new Follower is enslaved. INTERFACES TO OTHER MODS Devious Followers - Continued SE If you are too poor to buy a slave and have a Devious Follower you can get your DF to pay for the slave and their gear. Due to sums of money involved this may have immediate consequences! Where you don't have a DF and are short of gold the slave's owner will offer you a deal that will contract a hireling DF to "administer" your loan. The contract length is based on the cost of the slave, plus DF's hiring fee divided by their daily charge. Once the contract expires you will have paid for the slave and covered the hireling's expenses - well maybe... You can control which hirelings can be used in a deal by editing the list "DF_Hirelings" in the ModInterface.json file. Fertility Mode Females slaves to male Masters will be inseminated based on the frequency with which they are used by their Master. The chance of an insemination event is modified by any Devious chastity devices they have equipped. REGISTERING YOUR FOLLOWERS IN FSM Once you have installed FSM you need to have a Dialogue with each of your followers to register them in FSM. For EFF users - don't just use the EFF custom menu, actually open a dialogue with them using the Talk option in the EFF menu. You only need do this once per game for each follower - FSM will keep track of them from then on. You can check in the MCM on the Enslavement tab to see if all your current followers are listed. If a current follower is not listed, open a dialogue with them and then check again. EMANCIPATION (Freeing your Followers) After a few days, Innkeepers will become aware of any new Follower slaves in their town or city. Where Followers have been taken by hostiles, Hold Guards may have news of locations where Bandits, Vampires or other slavers are active, although the accuracy of such information is not guaranteed. Once you find an enslaved follower, if the owner is neutral or friendly, you can either buy them out of slavery or make a break for freedom with them. If the owner is hostile then more direct action will be required! If required, the MCM can also be used to reveal a slave's current Hold, Location or Owner and also to remotely free the slave. REQUIREMENTS The hard requirements are PowerofThree's Papyrus Extender SE, PapyrusUtil SE, JContainers SE & SkyUI SE or LE Equivalents Sex scenes require either Sexlab 1.63+ or Toys & Love SE 2.1+ or LE Equivalents Skyrim LE Users and anyone using SE 1.6.659 or earlier will also require Backported Extended ESL Support SUPPORTED MODS Extensible Follower Framework/Amazing Follower Tweaks/Nether's Follower Framework Simple Slavery++ 6.3.16+ Sanguine's Debauchery Toys & Love 2.21+ (Outfits & Love scenes) Devious Devices 5.1+ (Outfits) Sexlab Defeat V5.3.6 Bane 24112021 COMPATIBLE WITH Submissive Lola, the Resubmission Devious Followers Continued Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) Fertility Mode & Fertility Mode V3 Fixes and Tweaks Submitter Bane Master Submitted 07/27/2022 Category Adult Mods Requires PapyrusUtil , JContainers, SkyUI, PowerofThree's Papyrus Extender Regular Edition Compatible Yes
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blood & pleasure Chapter 13 Section 2 - Midnight Seduction
Alter Native posted a blog entry in Of Blood and Pleasure
Blog Overview My blog overview page provides summaries of previous chapters, backgrounds and characters summaries. More Nora on my Twitter and Flickr Short summary of the previous section Chapter 13 Section 2 - Midnight Seduction -
Deviously Enslaved Continued [2019-11-11]
Verstort posted a topic in Downloads - SexLab Framework LE
Deviously Enslaved Continued [2019-11-11] View File This mod is up for adoption. 13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore 13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work. Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly. If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list. Description/summary: Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear. If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave. This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality 13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on. Overview of changes since Chase's last 1.04 release: Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not. Frequently Asked Questions: What happens if I don't have any optional mods? No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery. There are options in my menu for mods that are greyed out, what mod am I missing? Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet. What do I need to do when updating from a previous version? Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset. Why should I use this instead of Cursed loot? Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC. Do I need the original mod (Deviously enslaved)? No, DEC is standalone, and does not require the original Deviously enslaved at all. Is this mod lighter than the original Deviously Enslaved? Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses: Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number Increase the cooldown between attacks Turning off Slavetats detection Turning off Alternate Chest slot detection Leaving arousal detection on faction instead of function Limiting how many items you wear and carry with you in your inventory Turn off follower finds items in chest feature, heavier than it looks Reduce the number of mods DEC looks for, but that's silly Can you explain the Vulnerability system? The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such: 0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions You can now set the individual levels of all items that are detected as vulnerable directly in the MCM There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance) The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting. last updated: 11/2018 How do I save clean? Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes. For fallrim tools "Resaver": * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" * repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes OR: * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes For save tool: * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes OR: * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed. If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past. I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over What is "Armbinder conversation" and why does it never seem to activate? Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing. What is Morality? Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it. Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named? Lazy. DEC doesn't work, what's wrong? Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui) Common reasons DEC is working but you aren't being approached: NPCs don't have high enough arousal, lower the threshold or find some way to warm them up NPCs have too high of morality, lower the threshold in the options or change the character morality through console NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave. You have a quest active that DEC uses to check if the player is busy, finish the quest Those weren't the issue! AND/OR you cannot see debug info in the console Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions. Mods that DEC connects with (slavery): SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum. Incompatible mods: Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod. * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise. * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings TODO: Find a good image to use for mod icon TODO: Find someone who wants to write dialogue TODO: Figure out minimum requirements for mod versions TODO: Find out why every time I edit this page paragraphs get extra new lines Permissions: DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects. Thanks to: Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47 Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/ Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size Submitter Verstort Submitted 10/22/2015 Category Dialog Sex Requires SKYUI(for MCM), Sexlab, Sexlab Aroused, Zaz animation framework, Devious Devices (assets,integration,expansion), UIExtensions Special Edition Compatible- 2,921 replies
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Our protagonist is called Cassie Tilbury, she is 18 years old and is a capricious, ambitious and snobbish girl. Since she was a little girl she has had it all, her parents, reputable businessmen in the cosmetics industry, have indulged her every whim, making her a teenager who believes she can do whatever she wants without suffering any consequences... Even at the end-of-year party she was found in an affectionate position with her Literature teacher... Cassie does whatever it takes to pass, but that caused her parents' embarrassment and a very bad reputation for the company. Cassey's parents decide to un-educate her and take away all her bank accounts... Cassey desperately steals some money from her father and escapes to Sol Valey, the city where dreams come true... She has a job interview with Roberto Barney a reputed businessman, she doesn't know very well what job it is... but there it is, in front of a big mansion. WOW, someday I will have one just like it! When I'll be a famous super model- Cassey thinks as she knocks on the door. The door is opened by a girl with beautiful pink hair and service clothes. Roberto, she is here," says the girl Send him in," a very manly voice is heard. Cassey enters the mansion and in the dining room she meets Roberto, a 40 year old man with a relaxed pose who looks her up and down. .... He invites her to sit next to him and asks her what she wants. As Cassey tells him about her dream of being a supermodel, she notices how Roberto keeps staring at her. I'll be wearing a lot of cleavage," Cassey wonders as she covers herself a bit. Well well, Cassey, I see you are a young girl with ambition... and I like that. For the moment the position I can offer you is that of a maid and we will see how you move up. .... Do you think so? Cassey remains thoughtful.... Fuck, what a shame, cleaning up? What am I, just some random girl, but it's true that I need the money. Roberto, who sees her hesitating, also offers her a house that he has near his club so she can start her new life? Club? Do you need waitresses?" asks Cassey in desperation (anything but being a cleaner!!). Todo en su debido momento, de momento ya tengo plantilla completa pero si veo que sois eficientes lo tendré en cuenta. Entonces... ¿quieres empezar mañana? Es simple, como puedes ver la casa está impecable, pero yo soy muy maníaca… Cassey resopla y asiente. PERFECTO - Roberto saca una caja detrás de él. Toma, pruébate el uniforme... ¡Seguro que te queda genial! Cassey va al baño y cuando se da cuenta de qué es el uniforme, se sorprende. ¿Un uniforme porno? Qué", piensa Cassie antes de enojarse, "si él quiere que se vista así, tal vez tenga más posibilidades de conseguir un trabajo. Después de todo, ella no es nadie en este momento y él es una persona muy importante en la ciudad. Ella se va con actitud tímida.... y nota como Roberto la sigue con la mirada y cruza las piernas para evitar que ella note la gran erección que tiene..... Que verga- piensa Cassey mientras se muerde los labios. Roberto se queda boquiabierto con ella, una chica dulce y tímida que limpia la casa mientras él la mira... En ese momento escucha que alguien abre la puerta. Corre, vístete y sal por la puerta de atrás, mañana de 9 a 14, 200 simoleones al día", dice sobresaltado Roberto . Cuando Cassey sale por la puerta trasera, observa cómo una mujer muy elegante y un niño entran a la casa y se abrazan. Hijo de puta, esta casado y con un hijo.... si todos los hombres son iguales..... De camino a la casa que le ha regalado investiga en el Iphone sobre Roberto y descubre que es un reputado empresario, tiene empresas de moda y varios clubes en varias ciudades, también parece que está involucrado en el narcotráfico pero no hay pruebas suficientes... Su esposa Octavia, mayor que él, aparentemente es una mujer rica pero por su marido no se mencionan grandes méritos y tienen un hijo llamado Paolo que tiene 9 años... Se parecen la familia perfecta... pero evidentemente no lo es.
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Environment Cubemapping Framework [01/07/24] View File QUICK NOTES > THIS IS A WORK IN PROGRESS, for each description need to be more explicit ! It takes long time to edit and update everytime, with LL open, since it has no Save for later button. > I call it ECF (Environment Cubemapping Framework), cause it contains cubemaps, and for each materials have to be setup with environmental mapping scale values... But now that was included, i also added something else, find out more below what's included... > Would be cool if you don't redistribute to somewhere else without my approval! The only place you can find me or where i host, is my discord server. === STORY ACTION COMPENDIUM [ DISCORD ] *I host my mods in my server and LL for now on. I terminated NexusMods for Fallout 4 ! *Keep in track with my stories / mod status news, in my server, or nothing but chill like home. === [ INTRO ] > This is a mod, and a framework for Users and Modders. > ECF is a repository. The links are not hosted here. > Cubemaps, material files, ... are added into one place, so i don't have to duplicate all of them for all my mods (100 times...), while i could simply use FROM it, for all, without adding anything. [ Find out about How to patch a mod with ECF, ONLY if you are a modder ! ] *Permission granted by Ajhakra for custom cubemaps. > Follow my topic, in case any updates arrive sometimes... === [ INSTALL ] ECF_ENGINE Placeholder (2.12) ECF_AJ_Cubemaps (2.0) *I recommend you installing both, then merge into one mod using MO2. I don't know about Vortex how you guys handle it. [ MODS - PATCHED UP with ECF ] == LOGS == =================================================================== [ USER MODE ] > ECF is a 'install and play', mod index-free. It's required only for patched mods. *Self-troubleshooting > If you see anything black/purple meshes as missing textures in game, that's cause cubermaps are NOT included in a mod you installed. *Solution: It's patched up by ECF. Re-read, and install ECF > If there's anything missing (wrong location) or something else, i figure out where and update it. In rare cases, broken textures that makes your game crash... *DM me on Discord >.< =================================================================== =================================================================== [ MODDER MODE - INTRO - What contains ECF ? ] > CORE PLUGIN: ECF.esl Material Swaps: BGSM + BGEM - Emissive colors (Glowing in the dark), Cubemaps Keywords: Attach points and Mod associations - DEFAULT Swaps; for Emissive Colors, cubemaps, flat colors, etc... OMODs: Default setup along with material swaps, in a mod slot > LOOSE TEXTURES The main things to know, before patching a mod - What's the use for certain cases? Case 1: BlackDiffuse_d.dds [ Used for covering meshes / Cubemaps passing over your meshes ] *Sometimes, it's used along with Emissive Per Colors ... when getting your meshes brighter and glowy. *Mostly, for diffuse, it's used as a protection, without having to paint the vertex color of your mesh: Black. Case 2: Disabled_d.dds [ Used to hide one of your mesh parts, invisible. / Default Stickers OFF ] *It's a temporary way of hiding your parts, using BGSM material. Otherwise, it can be done by just flagging the '(1) Hidden' enabled, with Nifskope... Case 3: GlassOverlay_d.dds (dds integrated with nifskope, only) [ Used for Glass overlays ] *Don't confuse one with gray one from Flat Colors! This has 50% alpha map, exported. BGEM only, because of better alpha blending for glass! ========== [ MODDER MODE - CONTENT / MATERIAL LOCATIONS (BGSM / BGEM) ] I suggest you, not to put anything from Textures folder in your mod folder! --- > Black Diffuse (.bgsm + .bgem) Location: ( ./ECF ) > Disabled (.bgsm) Location: ( ./ECF ) --- CUBEMAPS (Ajhakra) (source) [ colors and rainbow ] Location: ( ./ECF/Cubemaps ) CUBEMAPS (ENGINE) [ More colors, gradients, unused vanilla cubemaps ] [ WIP ] Location: ( ./ECF/Cubemaps ) Location: ( ./ECF/Cubemaps_Gradient ) Location: ( ./ECF/Cubemaps_Vanilla ) --- Flat Colors (+ No Specular) Location: ( ./ECF/FlatColors ) Location: ( ./ECF/FlatColors (NoSpecular) ) > No details, unless you want your meshes look realistic... Flat Colors_Reflections (+ No Specular) Location: ( ./ECF/FlatColors_Reflection ) Location: ( ./ECF/FlatColors_Reflection (NoSpecular) ) > Pale, Unsaturated colors, with or without specular, that doesn't look bright (Ref: vanilla coffee cup that can be replaced for a good looking ceramic cup) --- Alpha, Transparent, Translucent, Opague Overlays [ WIP ] Location: ( ./ECF/Alpha_Maps ) > Differences are by how alpha blending behaves. These overlays work for any types of glass: Windows, lenses, screens, etc. > Only works for BGEM-integrated meshes --- Stickers / Patches [ WIP ] Location: ( ./ECF/STICKERS ) > Logo and text stickers for fun, memes. > This can only be done on a plane mesh, either by square shaped for patches or by ratio sized for text. EMISSIVE / GLOWING [ BGSM + BGEM ] Emissive Location: ( ./ECF/Emissive ) > This protects your meshes with BlackDiffuse_d.dds which securely covers everything. (+ You skip painting them to black) Emissive (Protected) Location: ( ./ECF/Emissive (Protected) ) > This is alternative protection, using Flat Colors instead of vertex colors, to cover your meshes completely. > Example: You want one Red, the emissive protected for it, contains flat colors red as a temporary "vertex color" cover. > Without that, it would cause your mesh to behave like the emissive color uses 50% opacity, 50% empty textures with vertex colors off. > NOTE: if vertex color is off OR it's painted white, the emissive colors MIGHT glow up brighter than ever in game. If so, enable vertex and paint them black. Emissive (Vertex) Location: ( ./ECF/EmissivePerColors ) > This doesn't provide any protections. You MUST have your meshes' vertex color 100% black (or any colors), in order to integrate this! > To paint your mesh pieces, refer to ([ MODDER MODE - Common problems ]) section. === [ MODDER MODE - HOW TO PATCH A MOD - with ECF ? ] ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]=== Manual Injection ( ECF integrations with(-out) ECF.esl master dependencies ) *Note that if you going to inject a material with different colors and not default-ready one, it WONT work with material swaps done by ECF.esl in game! *Default-ready materials are necessary for ECF.esl integrations. Even if you don't wanna use ECF.esl, you can still inject it. *Default-ready materials integrated = Material swaps with ECF.esl + swap ANY colors you want in game! *Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)! > Default-ready Cubemaps: Inject a BGSM for any matal pieces you have ( ./ECF/Cubemaps_Vanilla/DefaultOutside1.bgsm ) > Default-ready Emissive: Inject a BGSM or BGEM for any pieces with vertex color painted black ( ./ECF/Emissive/EmissiveOFF.bgsm ) ( ./ECF/Emissive/EmissiveOFF.bgem ) > Default-ready Emissive (Vertex) ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgsm ) ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgem ) > Default-ready Emissive (Protected) [ Default material is reductant cause it also contains diffuse black = No any glow. But name changed to avoid duplications for material swap slot ] ( ./ECF/Emissive (Protected)/EmissiveOFF.bgsm ) ( ./ECF/Emissive (Protected)/EmissiveOFF.bgem ) > Default-ready Flat Colors (+Reflection and NoSpecular) ( ./ECF/FlatColors/_Default.bgsm ) > Default-ready Stickers: Inject a BGSM on a plane you created from blender or 3ds max (You can check Braindance model as example) [WIP] ( ./ECF/STICKERES/StickerPatch_1.bgsm ) ( ./ECF/STICKERES/StickerPatch_2.bgsm ) ( ./ECF/STICKERES/StickerPatch_3.bgsm ) ========== ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]=== Manual Injection ( Simple integrations for no-plugin mods ) > If you don't plan to use ECF.esl, it's still required because of the textures! > Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)! > Inject any BGSM / BGEM material from ECF for your meshes! (e.g. Emissive RED that will be red only.... or Cubemap Gold that will never change) > If you have your diffuse/normal/specular textures you wanna use, with cubemaps, you can have/create your BGSM material, BUT with path folder locations from ECF for cubemaps! ========== ===[ FO4EDIT ]======= ECF.esl ( DEPENDENCY ) - [ *Used for attaching material swaps for your ARMO meshes ] 1. LINK YOUR MOD - SETUP 2.1. INTEGRATE [ AP + MA ] IN YOUR ARMOR ENTRY 2.2. INTEGRATE [ MATERIAL SWAP ] IN YOUR ARMOR / STATIC / FURN / PROPS ENTRIES *The rest, ECF.esl will do the job for your mods, as it gives you all the options you can swap, using SAM or armor bench. ========== =================================================================== =================================================================== [ MODDER MODE - Common problems ] =================================================================== Submitter EngineGaming Submitted 11/11/2023 Category WIP / Beta Requires
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What a beautiful home Jameson, don't you think? exclaims Caroline, Cassie's mother. Yes, it's not bad," says Jameson, Cassie's father. Cassie's parents have decided to visit their daughter and have been able to enter because they know that their daughter always leaves a copy hidden. She won't be back from the photo shoot until tonight," says Jameson, settling into the armchair in his daughter's bedroom. The father notices an aura and a smell similar to the clubs he frequents. Smells like a whore," thinks the father, as he ponders all the blowjobs and firm asses he's missing out on by coming to see his daughter. The marriage is on the decline... he goes whoring and Caroline knows it, but she still wants to feel young and sexy and tries to turn her husband on any way she can. In reality Caroline is an attractive and sexy woman but her husband likes them younger.... Caroline undresses and kneels in front of her husband and starts giving him a blowjob... it's hard to get hard since she hasn't taken her Viagra on a trip... Come on honey, you can do it," says Caroline with his cock in her mouth. Jameson closes his eyes and thinks of Sara, his favorite little whore, a very helpful young Cuban girl.... In a matter of seconds his cock is hard and he demands to be ridden... Caroline excitedly gets on top of him and starts bouncing... Jameson shoves his wife's big tits in his mouth. With so much moaning they don't hear the door open and Cassie catches them fucking.... WHAT THE FUCK ARE YOU DOING? WHAT A DISGUSTING !!!!!- yells Cassie The father dresses quickly and leaves in shame but the mother stays and apologizes. I'm sorry honey, we've come to see you and we're going to stay a few days... I've seen you in several magazines modeling... you look very pretty," says his mother. Fuck mom, how disgusting!!!, I'm going to sleep... you won't stay long, will you? With Cassie's parents at home it will be difficult for her to hide that she works at the club and makes erotic videos... Will they find out?
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Wolfen's Tattoos for Slavetats 02/01/2024 View File This is my first "mod" here, so bear with me trying to figure out this layout. I will be adding a few different tattoo packs as we go along. all were made for cbbe bodies in mind Current Tattoo packs: City/Town Property (asses): a collection of 40 tattoos for 20 different locations (each has a left and right ass tattoo). Those included are the 9 holds (windhelm is WHM, winterhold is WIN), the college of winterhold, riverwood, ivarstead, rorikstead, dragonbridge, shors stone, kynesgrove, karthwasten, raven rock, helgen, and bruma (this was made with PAH addon AYGAS in mind which has helgen and bruma listed on their mod, so i added em). City/Town Property (asses) 1/3rd: same as city/town property (asses) but 1/3rd the size. file in download section is Cities33 (wont allow 1/3 or .33 in file name so 33 it is) Buxom Wench Set 1: made to go along with the buxom wench yuriana mod by lordkoz on nexus. 5 gals included in this set, Yuriana, Arabella, Sanbri, Tigra, and Supay (supay's set does not work on her as slavetats considers her a summon and isnt recognized by it, only found that out after i finished her set so i included it anyway). There's a full set for each gal that has all the tats for them, but only takes 1 slot, as well as the tattoos individually. Buxom Wench Set 2: made to go along with the buxom wench yuriana mod by lordkoz on nexus (updated beta on discord). 5 gals included in this set, Cathryne, Hazel, Delilah, Celia, and Jeanne. There's a full set for each gal that has all the tats for them, but only takes 1 slot, as well as the tattoos individually. Buxom Wench Set 3: made to go along with the buxom wench yuriana mod by lordkoz on nexus (updated beta on discord). 5 gals included in this set, Elora, Khythaela, Raca, Rika Wolf-Blood, and Shavanne. There's a full set for each gal that has all the tats for them, but only takes 1 slot, as well as the tattoos individually. Rika's character comes with tattoos on the model already (somebody else's work) so those are not included just the new ones. Buxom Wench Set 4: Themed tats to go along with the Buxom Wench Yuriana mod by lordkoz on the nexus (newer beta on the discord). This set contains the 5 Hateful Wenches Ashra, Edilda, Evelly, Kathary, and Maisie. If you cant find Kathary in game, dont feel bad i had to use a guide for her. There's a guide with wench locations on the discord for both the beta and nexus versions under tutorials and guides. Buxom Wench Set 5: Themed tats to go along with the Buxom Wench Yuriana mod by lordkoz on the nexus (newer beta on the discord). This set contains 5 more girls, Myrianni the forge maiden, Alanna the thunder/shock mage friend of Arabella, Thally the fake Yuriana prostitute, Nesyahris the Thalmor Wench mistress, and Salla the Deadly Wench Bandits leader (not really implemented in the story yet, but i needed a wench for this set grouping). There's a guide with wench locations on the discord for both the beta and nexus versions under tutorials and guides. Drachen Argonian Set: This set was made for an acquaintance of mine, it is a set consisting of 18 single tattoos (16 body 2 face), and 2 combined full tattoos of the 18 (1 body, 1 face) all themed around anyone who is owned by or is a servant of an argonian/saxhleel master. requires: slavetats and a body like cbbe compatibility for LE/SE/AE: should work as long as you have the correct corresponding slavetats framework as these are just image files and corresponding .json, as long as slavetats works my stuff will work, so if skyrim updates and it doesnt work, then its an issue with slavetats 99.9% of the time Submitter Wolfen09 Submitted 08/13/2023 Category Adult Mods Requires slavetats Regular Edition Compatible Yes
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View File The mod is focuses on adding content to non combat rape. Features: Add Lover's Victim effect to PC - that negatively effects PC for getting raped. Rapist might switch animation stage back at "Rapist Arousal / 2" probability, works for all scenes (PC/NPC) Walking around naked around aroused NPC has become very risky - based on SexLab Dangerously Nude by @Bromm83 Naked NPC are in danger of being raped by aroused NCP PC/NPC might automatically change animation, once during session. Switch probability is set in MCM menu. Planned Features: PC get raped by aroused NPC on sleep - conflicts with LC Rapist first follows PC for some time, then PC can talk/brawl with potential rapist. Use morality/aggression to tune event start Requirements: SKSE SkyUI 4.1 FNIS SexLab 1.2+ SexLab Aroused v20131203+ !!! Installation: Copy all contents of attached .ZIP file to /Data/ directory Uninstall / Cleanup: Troubleshooting: Bugs / Conflicts: Version History: v20140106 - Possibly fixed NPC rape naked PC quest not starting up - Made few fixes to NPC-NPC rape AI packages Credits: Ashal - for creating SexLab framework Bromm83 - for Dangerously Nude mod : walking around naked is generally bad idea All modding community for creating scripts, animations, textures, meshes, utilities without which none would be possible. Permissions: Do whatever you want with the mod. Submitter redneck2x Submitted 12/01/2013 Category Misc Sex Requires SKSE,FNIS,SKYUI,SexLab,SexLab Aroused Special Edition Compatible
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Skimpy Armor Keyword Resource (4/13/2023) View File Skimpy Armor Keyword Resource (SAKR) v1.1.1 Intro Skimpy Armor Keyword Resource is a common resource/framework that allows mods to know what kind of clothing the player character is wearing and how revealing they are. This allows mods to react differently based on how much skin the player is exposing. For example, if the player is wearing nothing but a tight bikini, technically they are not considered "naked" according to modern standards. But it's still very different than a player dressed in clothing that covers every inch of her body like a Vault suit. This mod will work the best with modular clothing mods such as the Vtaw collection or DONEB14N clothes pack, where the bra, panties, pants, and shirt are all individual clothing pieces. It can work for other more traditional single piece armor/clothing mods, but with less benefits. Being a simple resource, the mod alone does not do anything. Other mods would need to integrate it to provide an improved experience to players. Setup WARNING: The mod will not work as intended without proper initial setup. In addition to the usual mod installation, a proper setup is required to add the keywords provided by this mod to the armor/clothing mods that you use to dress your character. In other words, this mod provides armor keywords, but something else needs to add those keywords to all the armors. The two main ways to do this are to download & install patches created by someone else, or create patches your own. There's an effort underway from the Loverslab Community to create RobCo Patcher patches (such as Rubber Duck's SAKR Repo) for a bunch of popular armor mods. If there's a RobCo Patcher patch for an armor mod you use, all you need to do is download & install RobCo Patcher (and its dependencies) then download & install the patch, and that's it. But if there isn't a RobCo Patcher patch created for a mod you use, then you may need to add the keywords to armor yourself. There are two methods to do so: 1) create your own RobCo Patcher patch, or 2) update the armor mod's .esp file using FO4Edit. The RobCo Patcher method requires some learning curve, and requires RobCo Patcher to be installed. If you would like to avoid learning RobCo Patcher or avoid having to install a F4SE plugin, then you could alternatively use FO4Edit. If you have never used FO4Edit before, there is an instruction with pictures in the download section. Main Feature Armor, bra, panties, pants, skirt, and shirt pieces can be tagged with keyword(s) that describe how much of the body they cover. For instance, the mod lets you indicate a pair of pants as a skin tight hotpants that show every bit of your curves, or a loose baggy long pants that are not going to turn any heads. Using the keywords the mod governs whether the player is considered "exposed". Exposed in this mod's context is if the player's private parts (crotch and breast for females, just crotch for males) are uncovered. For instance, a player wearing shoes, gloves, and helmet but nothing to cover the crotch or breasts will be considered "exposed". The mod also provides a rating system for indicating how skimpy the player is dressed, even if the player may not be exposed. The Skimpy Rating ranges from 0 to 100, where 0 means not skimpy at all (every inch of the skin covered), and 100 being butt naked. So even if the player may be considered dressed (or not exposed), mods can then use the Skimpy Rating system to see how revealing the player is dressed. Mods can get Skimpy Rating for the lower body (waist down), Skimpy Rating for the upper body (waist up), or overall Skimpy Rating (full body). Players can use MCM to customize how Skimpy Rating is calculated per keyword. If the player is in Power Armor, the player is considered fully dressed and Skimpy Rating is 0. Here's a rough guideline for how the Skimpy Rating metric should be interpreted: 0 - You're basically dressed like an Eskimo. Theres no skin showing whatsoever and the clothing is bulky, hiding whatever you got under the clothes. 20 - This may be considered "business casual" with a hint of sexiness. Maybe a pencil skirt that hugs the curves, or slight peak of the top of the cleavage. Either way, no one will think this is an inappropriate clothing for any occasion. 40 - May be considered casual attire such as tank top and yoga pants. Some may consider this inappropriate for work, and you may turn heads. But depending on the occasion this may be fine. 60 - Dressed to impress and to flirt. Clearly NSFW and you will get fired if you showed up dressed like this. This is how one might dress up for parties, with the clear intention of showing off one's body and sexuality. 80 - You are basically in bikinis or underwear at this point. Your private parts may be covered, but everything else is fully exposed. 95 - Micro bikini and/or GString. The only thing covered are nipples and crotch. 100 - Butt naked. How It Works The mod recognizes "4 layers" of clothing: Layer 1 - Underwear: Panties and Bra Layer 2 - Outer wear: Pants and Top Layer 3 - Cover: Skirt (as far as the mod is concerned, skirts can be worn over pants, mainly to allow the pants layer be used for pantyhose) Layer 4 - Armor A player is considered exposed only if the crotch or breast is not covered through the 4 layers of clothing. That means even if the player is not wearing any panties, if they are wearing pants, their crotch is not considered exposed. Skimpy Rating behave similarly. Even if the player is wearing the skimpiest GString imaginable, if they are wearing pants over that cover every inch of the legs, then the Skimpy Rating for the bottom will be based on the pants, not the GString. Keywords There are 7 main types of keywords. Any piece of clothing that covers the crotch or breast need to have at least one of the following keyword with the prefix: sakr_kwd_armorTop* sakr_kwd_armorBottom* sakr_kwd_panty* sakr_kwd_bra* sakr_kwd_pants* sakr_kwd_skirt* sakr_kwd_top* A piece of clothing can have 2 types of keywords if they cover both the crotch and breast. For example, a Vault suit may have both sakr_kwd_pantsLong & sakr_kwd_topFull. In another example a long dress may have both sakr_kwd_skirtLong & sakr_kwd_topFull. A piece of clothing that does not cover the crotch or the breast (e.g. gloves) should not have any of the keywords. In addition some pieces have "Tag" keywords meant to even futher characterize the clothing. A clothing/armor item can have 0 tags, 1 tag, or more than 1 tags. Bra A bra. All bras should have this keyword. sakr_kwd_braNormal - A normal bra that covers the breasts conservatively sakr_kwd_braBikini - A bikini bra that reveals generous amount of side boob and cleavage. sakr_kwd_braMicroBikini - A scandalous bra that only barely covers the nipples. Everything else is revealed Optional additional tags sakr_kwd_braTagSheer - tag for bra to indicate sheer or see-through material. Absence of this tag implies non-see-through material Panty A panty. All panties should have this keyword. sakr_kwd_pantyNormal - A traditional panty that covers much of the butt and front. sakr_kwd_pantyThong - A thong that reveals generous amount of butt. The front is still covered decently sakr_kwd_pantyGString - A scandalous string panty that reveals the entire butt. Only barely covers the crotch. Optional additional tags sakr_kwd_pantyTagSheer - tag for panty to indicate sheer or see-through material. Absence of this tag implies non-see-through material Top A clothing item worn under the armor that covers the upper body. All tops should have one of these keywords sakr_kwd_topFull - A top that covers every inch of the breast from the front (no cleavage). sakr_kwd_topCleavage - A top that reveals a generous amount of cleavage. sakr_kwd_topLowCutCleavage - A top with a cut so low that the breast area between the nipples are fully revealed. Optional additional tags sakr_kwd_topTagTankTop - A sleeveless top that reveals the armpits and parts of the shoulders. Can be also used for tube top that dont cover the shoulders at all. Absence of this tag implies shoulders and armpits are covered (e.g. shirt with sleeves). sakr_kwd_topTagCropTop - A top that reveals the belly. Absence of this tag implies the belly is covered. sakr_kwd_topTagHalterTop - A top that reveals generous amounts of the back. Absence of this tag implies the back is covered. sakr_kwd_topTagSideBoob - A top that reveals generous amounts of side boob. Absence of this tag implies the side boobs are covered. sakr_kwd_topTagTight - A skin tight top that hugs every curves and clearly outlines the breast shape. Absence of this tag implies loose top. sakr_kwd_topTagSheer - A top that is sheer material or semi transparent. Can see through if looking close. Absence of this tag implies non transparent material Pants A pair of pants must have one of these keywords sakr_kwd_pantsLong - A pair of long pants that extend to the knees or cover below the knees. sakr_kwd_pantsShorts - Short pair of pants that reveal much of the thighs but fully cover the butt sakr_kwd_pantsHotPants - Hot pants so short that it reveal the bottom of the bums sakr_kwd_pantsThong - Are these pants? Thong-shaped pants that reveal almost all of the butt and only cover the crotch Optional additional tags sakr_kwd_pantsTagTight - A skin tight pair of pants that hug every curves and clearly outlines the butt shape. Absence of this tag implies loose pair of pants. sakr_kwd_pantsTagSheer - A pair of pants that is sheer material or semi transparent, like pantyhose. Can see through if looking close. Absence of this tag implies non transparent material Skirt A skirt that can be worn over pants. All skirt should have one of these keywords sakr_kwd_skirtLong - A skirt that extend to the knees or cover below the knees. sakr_kwd_skirtShort - Short skirt that cover well below the butt but reveal good amount of the thighs. sakr_kwd_skirtMini - Mini skirt that just barely covers the butt. Can reveal the butt when bending over or running sakr_kwd_skirtMicro - A scandalous skirt so short it reveals the bottom of the butt. Any slight movement will fully reveal the full bum and the groin. Optional additional tags sakr_kwd_skirtTagTight - A skin tight skirt that huges the thighs tightly. Clearly outlines the curves. Absence of this tag implies loose skirt, e.g. pleated skirt sakr_kwd_skirtTagSheer - A skirt that is sheer material or semi transparent. Can see through if looking close. Absence of this tag implies non transparent material Armor Top An armor that covers the upper body must have one of these keywords sakr_kwd_armorTopFull - A top armor worn over clothing. A rather large armor that covers most of the upper body sakr_kwd_armorTopBreast - An upper body armor that only covers the breast area and reveals other parts of the upper body sakr_kwd_armorTopLewd - A bikini-like armor that only barely covers the nipples and reveals much of the breast and upper body Armor Bottom An armor that covers the lower body must have one of these keywords sakr_kwd_armorBottomFull - A bottom armor worn over clothing. A rather large armor that covers most of the legs sakr_kwd_armorBottomButt - A lower body that only covers the butt and groin and reveals much of the legs sakr_kwd_armorBottomLewd - A bikini-like armor that only barely covers the groin and reveals much of the butt and lower body Accessories Clothing items that do not cover the crotch or breasts, but can still change a player's skimpiness sakr_kwd_stockingsLong - a pair of knee-high stockings sakr_kwd_stockingsTagShiny - optional tag for stockings to indicate shiny material like latex or leather. Absence of this tag implies cloth-like material sakr_kwd_stockingsTagSheer - optional tag for stockings to indicate sheer or see-through material. Absence of this tag implies non-see-through material sakr_kwd_shoesHighHeels - a pair of high heel shoes sakr_kwd_shoesKillerHeels - a pair of shoes that are "killer heels" or extremely tall high heels. These are impractical and difficult to walk in normally Keyword example Here are some examples of what keyword combination may be appropriate depending on the clothing item. Yoga pants: sakr_kwd_pantsLong, sakr_kwd_pantsTagTight Pantyhose: sakr_kwd_pantsLong, sakr_kwd_pantsTagTight, sakr_kwd_pantsTagSheer Tight tanktop with bust view: sakr_kwd_topCleavage, sakr_kwd_topTagTankTop, sakr_kwd_topTagTight Accessories can be combined. For instance, a pair of knee-high leather high heel boots can be characterized by combination of sakr_kwd_shoesHighHeels, sakr_kwd_stockingsLong, & sakr_kwd_stockingsTagShiny. Keyword form IDs Click here to view all the keywords and their form IDs Installation Install like any other mod (use NMM, or Vortex, or MO2, or manually drag into game data folder) After installation, add keywords to armor: either download RobCo Patcher patches, or do it yourself. Refer to "Setup" section for details. Requirements None Modder's Resource The mod provides APIs for mods to call to get player's exposed/skimpy status: Q/A After wearing clothes that I added keywords to, my skimpy rating isn't being updated. Whats wrong? Remember to close FO4Edit if it's still open. If it's open, any changes won't get loaded when the game starts. Also, make sure to give about 2 seconds after wearing clothes in game. The mod waits about 1.5 seconds after the player changes armor (for performance reasons), before calculating the skimpy rating. Can you add XYZ keyword? Depends. Requests will be evaluated on a case-by-case basis. Each new keyword addition has performance implications. For instance, if the mod has a total of 50 keywords, that's 50 individual keywords that the mod needs to check whenever the player's equipment changes. If 10 more were to be added, that number increases to 60. Therefore, the mod will not blindly introduce new keywords to infinite granularity. Keywords will only be added if there are enough armor/clothing pieces that need it to be properly categorized and scored. Otherwise, stick to one of the existing keywords that are most similar. Submitter twistedtrebla Submitted 03/30/2023 Category Modders Resources Requires
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View File 💕 Lolita '97 (Movie Pack #01) 💕 Greetings, people of culture! 😁 My new idea! This is a Movie inspired Pack of Sims, sometimes I'll release one! It's also a recommended watch! It's not porn... If you like the free sims, please consider following and supporting me! It helps and motivates me to keep making more sims! Thanks for understanding! You can follow me here! patreon.com/ZobiuxSims Requires High School Years Expansion Pack AND WickedWhims Inappropriate Unlock ... https://en.wikipedia.org/wiki/Lolita_(1997_film) SIMS: Dolores Haze Humbert Humbert Everyday Formal Athletic Sleep Party Swimwear Hotwear Coldwear NSFW PICS: 🫣 For now, my sims are exclusive to PATREON and LOVERSLAB Download anywhere else and... Submitter Zobiux Submitted 04/29/2024 Category The Sims 4 - Sims Requires Latest The Sims 4 patch
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Hi! My name is RoboticCouch and I develop games. After having made and released a game on Steam and Nintendo Switch, I’ve decided to go where the fields are green: sex positive/lewd game development. Not only is there so much left unexplored in this sector, it also interests me more to make games with a sexy twist. In the past year I’ve been thinking hard on what I want to make and have come up with a concept. I won’t share it until I have a playable prototype build but there are some things I can share about it: It will be called “the Pearl” Sexual pleasure is at the forefront of the game The game will be fully 3D I aim to make the visuals as realistic and as close to nature as possible The game’s themes will sit nicely in realism and therefore will have an educational component There is nothing like it on the market of lewd games To get everyone interested in my Patreon I need stuff to show. So therefore, I decided to first build a prototype. Having made only 2D games, I now have to brush up my Blender knowledge. And WOW is asset creation in Blender harder but also more interesting than I thought! Blender feels needlessly complicated. Luckily, I’m a quick learner and there are a ton of tutorials online. Well, I think the result speaks for itself. Here I’m showing one of the vulvas in the game. As you can see, I’m going for anatomical realism and here you see a Vulva in its full glory with detailed labia minora and clitoral hood that wraps around the clitoris. For the skin I went for realistic colors, making the clitoral hood and labia slightly darker and I used a mild distortion layer to make this realistic skin effect. The result looks phenomenal. Time to bake the textures and move this beautiful vulva to Unity! If you want to support me, you can on my Patreon! Currently, only this devlog is on there but soon I will be releasing a playable build. You can, however, already support me. Your support will come a long way in helping me build this game. As many of you know, building games takes time and costs money. Therefore, I have to keep my day job. The more patrons I have, the easier it will be for me to justify dedicating more of my daily working hours to the Pearl. The more I work on it, the quicker the game will be finished! Thank you so much! ❤️ Let me know what you think about this vulva! You can find my Patreon here: https://www.patreon.com/vulvainteractive
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blood & pleasure Chapter 13 Section 1 - Baroness' Return
Alter Native posted a blog entry in Of Blood and Pleasure
Blog Overview Short Summary of Chapter 12 My blog overview page provides summaries of previous chapters, backgrounds and characters summaries. More Nora on my Twitter and Flickr Chapter 13 Section 1 - Baroness' Return