Crusader Kings 3
264 files
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Phaze's Beasts Mod
By Phaze Star
My fourth mod for CK3, wow! This project has been a long time in the making. I wanted to create a dynamic where you would riase powerful creatures and use them to your own ends, but said creatures are powerful and wild thus they had the potential to act out on their own. This mod aims to add a more mythical element to your CK3 playthroughs by adding a new realm known as "The Rift" which spews fourth supernatural creatures and concepts. The stars of the show are my monsters called the Ogani, which are apex predators of mysterious origins.
**This mod likely would have remained on my draft board for quite some time (Maybe forever) if it were not for the amazing work at simulating powerful creatures displayed in this AGOT submod:https://steamcommunity.com/sharedfiles/filedetails/?id=3287624076 Since the main AGOT added a complex 3D dragon system, that mod has ended. It was a big inspiration and guide for making the Ogani feel "real" and hence why I even finished my drafts.
Support
My financial situation greatly determins my ability to work on mods. If you have enjoyed my works and have some coins spare please support me on my KO-FI account to help me out: https://ko-fi.com/phazestar
Content Warning
Some of the themes in this mod are violent and non-concenting in nature, as you are acting with primordial monsters. Nothing extreme is featured or shown in this mod, but some events might imply / hint at outcomes. Nothing graphic is shown, but if the theme doesn't sound for you please refrain from installing this mod.
How do I Play?
Currently in order to begin this mod you will need to create a custom character and assign them the "Rift Touched Start" trait (Do not select the regular rift touched trait). Once in game you can immediatly take a decision to gain the important traits as well as a freshly hatched Ogani, the only one in the world! Your Ogani is a special artifact that you cannot lose or remove without death. It will return to you if you somehow lose it. Your character will have a modifier that tells you the current enhancements your Ogani grants you. It can aged up, and at milestones it's buffs will change! (You can also name it in the artifact menu).
You will also gain the Ogani Bond Trait. This represents how well you get along as well as how much you can get out of your Ogani in battle. You might notice some negative opinions for raising infernal monsters at your court. This trait has exp that decreases yearly. I recommend trying to keep the exp high, as if your bond is weak your Ogani might turn on you! You will get chances to improve your bond during raids, decisions or by feeding prisoners to your Ogani.
Ogani Inheritance
So you have one Ogani, but what if he dies? What if you die? It wouldn't be CK3 without selective breeding programs right? Human Females are genetically viable for Ogani offspring unfortunatly for many. As an Ogani Bond you will have access to numerous decisions that provide the chance to let you cuddly friend spread his seed. The most simple is to force a peasant from one of your holdings to "take one for the team". This decision is available for rulers who are not fertile females. If you are a fertile female, you will instead offer yourself. Be weary, Ogani breeding sessions can cripple the human and might end in death. There are other ways to breed Ogani as well. Let's just say prison is a bad place to be. Also note, hatchling Ogani will not have access to the same interactions as older Ogani do.
Once you have bred a human successfully the next trial awaits. Birth. Thought normal birth was hard? Try pushing out monsterous eggs that weigh you down and max out in just 3 months. A woman can deliever a clutch of Ogani eggs, but it might also worsen her health or just outright kill her (Or if you are the happy mama, your life). Survivors will gain access to the broodmother trait, which will track any future eggs that woman might have (She likely does not want any more for you compassionate players). It should be stated that if you do bless her with more eggs, Broodmothers have a significantly higher chance at keeping good health through the entire process.
The eggs can eventually hatch into a new Ogani, but there are some conditions you will need to meet. The first is belonging to a valid bloodline which we will get to in a moment. The next is that you must not already be bonded to an Ogani (So you could have given an egg to your son for this instance). Third is you must be landed so that you can use decisions. If all are true, hatching an egg decision will be unlocked. From there you can pick a method to hatch your egg. Rift Touched has its own option, as do Broodmothers. Without those you can hope someone on earth knows.
Bloodlines
But what if a bond owner dies whilst the Ogani lives? This brings us back to the bloodlines. A lot of features relating to Ogani demand that you have a vaid bloodline. Humans are not native to the rift, but if your blood mixes with them - and if they accept - your genetic code can become recognised by the riftborn. Take a look at this handy chart to see how bloodlines work.
This is an example of the most thinly stretched bloodline possible. Basically, once a woman becomes a Broodmother her entire line of decendants for two generations are valid to the Ogani to form bonds with (Including the one with Broodmother). So our girl at the bottom of this tree has an Ogani bond without being a broodmother. Her mother (In the midlde) had nothing to do with Ogani, but her Grandmother was a broodmother and that is why she could forge her bond. This would still work if the broodmother came from her father's side (AKA her dad's mother was a broodmother). And yes, Sons are equally as valid as daughters for inheritance.
**Keep in mind that if you are careless (Or if you purposefully enable it) other Ogani bloodlines might appear should women you do not control survive as Broodmothers
If an Ogani's bond dies but a valid bloodline of the same dynasty exists, one of those members will gain ownership of the monster. This does not make them forge an Ogani bond though, to do that they must take the decision to claim it. You can use the claim decision so long as a dynasty member possess an unbonded Ogani. Its comes with risks, and much like hatching it has differing options based on your character.
Current Features
Ogani Interactions! Offer a valid bloodline relative the chance to bond with an unbonded Ogani you own Demand a female relative of valid blood breeds your Ogani for the sake of the family Feed prisoners to your Ogani Let your Ogani breed prisoners When your Ogani is 25+ you can intimate rulers of kingdoms and Empires to grant you claims As a woman with Broodmother, you can let female friends watch breeding sessions Ogani Warfare Ogani have a chance to ramage the enemy knights Ogani might act out if the enemy commander is female Ogani support your armies advantage (Stacks with fellow bonded knights in the same army) Ogani love to raid, you can use a decision only whilst raiding Ogani Decisions If you have spare Ogani Eggs you can build a Grand Den and store 10 eggs to gain a new MAA (Don't die whilst building the den otherwise you will have to try again) Breed your ogani with your subjects or yourself Claim an Ogani lacking a bond in your family Hatch Ogani Eggs Peace time events Your Ogani gets a sudden need to breed Your Ogani adventures in the local area Ogani Bond event if your bond is weak
Planned Features
More ways to interact with other rulers through your Ogani An activity to traverse the Rift from the lore! Gives an immersive way to gain Rift Touched and Ogani Eggs Adds other mythical races to the game More artifacts More lore Add Bookmarked characters that have lore and will trigger special event chains on gamestart with multiple endings Add more Ogani names and apperances
Tips
Aggressive actions suck as feeding Ogani to prisoners require personality traits such as Sadistic, Callous or Ambitious
Mod Compatability
This mod has no requirments from other mods to function.
Bugs
This is the first release so who knows?! When breeding prisoners, if they already have a preganacy the timing might be ruined
Patches
Simplified Chinese provided by 顧小彩
Russian provided by messir
Phaze Beasts simp_chinese.rar Phaze Beasts russian.rar
19367 downloads
Updated
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Family Business
By BigKuza
Adds a new cultural tenet that allows unrestricted marriage regardless of religion type
Dynasty heads can also press claims against married or concubined family members of the opposite gender (if their partner is unlanded or a vassal in your realm) to earn renown.
This culture also removes a lot of the inbred debuffs so the trait wont ruin your character if they have all the good traits. But the trait is bad regardless so pureblood remains desirable
This mod modifies the base game "relation_with_character_is_incestuous_in_faith_trigger" so any mods that change this will not be compatible. This also means your head of faith wont care about your daughter-wife but eventually ill add some event chains with catholic/orthodox head of faiths.
When testing I used this mod with family romance and its flavor events work well with the new culture
UPDATE: the new update I changed some of the parameter names to avoid conflicts so it will not be compatible with old saves
6279 downloads
Updated
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Interracial Takeover - 2nd Edition
Hi, so this is a revised version of the mod by @OneCanadianBacon by the same name: Interracial Takeover. Since there is less updates there, I decided to create a branch off of this mod (with the permission of OneCanadianBacon, as I still use roughly 50% of his code).
Big Thanks
@soothingchell
Dependencies
Carnalitas
Carnalitas Dei
Compatibility
Should be usable alongside any Carnalitas compatible mod.
Don't expect custom genders to work with the BBC trait until we get a fork that works with them
Current features
Several events for female rulers, edging into CYOA. A custom tailored 'storyline' trait for female rulers! BNWO specific religion and culture. 'Sneak' BBCs to foreign court and incite chaos! Quick culture and religion conversion. New 'bloodline' traits. Chastity and castration punishments. New MAA and building. Casus Belli for foreigners (bare). Various new interactions.
Upcoming features (based on priority)
New events** Fleshed out casus belli Bloodline traits on game start Cuck & Bull events and storylines Sunset Invasion?
What's Different from the Original?
The decision to host refugees will strictly only invite refugees to your realm. Now, the only way to get affected by them are through random events that supposedly would occur roughly every year. These events will trigger only if certain conditions are met (eg. you have a female courtier and a BBC in your court). If you want to know all the conditions you can read the code lol. I may list it down if this proves to be an issue with the userbase. AI will NOT invite refugees to their court. I enjoy playing as the sole spreader of BBC but this may be change if there's a demand to change it. Because of above, you may now sneak a BBC into a foreign court. You need to have good opinion/ or affected the foreign court with BBC enough to actually be able to sneak a BBC there. (I wanted to make this into a scheme but this ended up being a character interaction instead as schemes are still way out of my capabilities). There's a BBC culture and religion but it does absolutely nothing but make everyone around you hate you. You can try to convert realms to follow this religion though by turning their liege into a slut.
Disclaimers and Issues
If you're looking to edit the mod or create a branch, excuse us for the messy formatting! We really need to dedicate time to go through and comment things for the 'layman' in case you all want to add events! Getting to the end of the trait will cut off a lot of events, but with the new XP level up system, you shouldn't need to fret about living too long. However, we will still work on events for the end of the spectrum (QOS+) Not a lot going for male leaders at this moment. Frequencies of events are still heavily under moderation. Gives us your two cents!
How often will this mod be updated
Unsure! Aiming for at least a 'big' update every month, but absolutely no promises, especially once Roads to Power releases and content may or may not get messed with. Since the semester has started, work will definitely slow down.
Help Needed!
We're always looking for help! Be it ideas for the mod, event ideas, personal input, etc! If you're a fan of writing (code or erotica), feel free to contact @soothingchell either on here, or on discord with the same username.
21616 downloads
Updated
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CK3 Breeders
By thebumpercar
For those who want to have more options regarding reproduction.
About This Mod:
Adds three new Character Interactions:
"Assign Breeder" - Interact with an adult courtier, vassal, or member of your family to give them the Breeder trait. This trait gives the person a boost to Fertility. If you are an adult, you can assign yourself as a Breeder too.
"Offer Breeder" - Interact with an adult to choose one of your Breeders. The target and your Breeder will then have sex. This can trigger Carnalitas sex effects, can trigger an animated scene if you have Character Body Overhaul, and can possibly result in pregnancy if the couple is Male-Female.
"Remove Breeder" - Interact with a character with the Breeder trait to remove the Breeder trait from them.
Are you a ruler in a same sex marriage who wants your spouse to produce offspring to preserve their titles and their cool traits? Do you have a vassal with an infertile spouse and a really terrible heir? Do you have a priest or nun with excellent traits that you want to incorporate into your dynastic breeding program? This mod is for you!
Dependencies:
Requires Carnalitas.
Requires Character Body Overhaul if you want to see sexy stuff.
Compatibility:
Should be compatible with most mods.
Planned Features:
Carnal Court Compatibility - To add Carnal Court sex scenes
Add more flavor to the interactions - currently it's very barebones, as I focused on just getting the functionality working.
Add events about Breeders.
Credit:
Thanks to @Cheri Song , @LordDGP , @Mange2020 , and @LazyIcarus with help and inspiration. In particular, parts of this code was inspired/shamelessly stolen from @LordDGP's Carnalitas Slavery Expansion.
Feedback:
If you encounter any bugs, or have any requests or questions, find me here on Loverslab, or on the Carnalitas discord.
Changelog:
0.35e
New file added: Thanks to @csirke128, a fix for the problems with the Offer Breeder Interaction. Add the "carn_example_sex_scene_event.txt" file to the "events\sex_scenes" folder of either CBO, CFP+CBO Compatch, or CBO Compatible Skeleton or an equivalent, whatever is highest number/lowest positioned on your Mod Playset.
0.35 - 2024/08/23
Major Change:
Added a new interaction, "Reveal father", once again stolen from @LordDGP's Carnalitas Slavery Expansion. This should help fix a problem if you get too aggressive with breeding and end up with a bunch of citizens with missing or incorrect fathers, this is a (mostly) drama-free way to correct the family trees. However, to enable this feature I had to change the Breeder status from a modifier to a trait. This means that saves made with the previous version will no longer work, or work properly. Also the Chinese localization is probably not working anymore.
Minor Changes:
Uploaded a fix to the "Mate with Breeder" interaction to make it behave correctly.
Also attempted to fix the "Offer Breeder" Interaction again. Please let me know if this interaction now works correctly.
0.3 - 2024/08/20
This is mostly a maintenance update to make this compatible with Scythe, and updated the logic for assigning Breeders to be able to assign vassal's consorts this role.
Added simplified Chinese localization (thank you to @fanyudexin!!)
0.2a - 2023/02/04
Updated the .mod file as it was not pointing to the right path.
0.2 - 2023/02/03 -
Major Change:
Added a new Character Interaction, "Mate with Breeder", if you want to have sex with a Breeder without having to go through the "Offer Breeder" dialogue. Right click on a Breeder to pull up this interaction.
Minor Change:
You can now offer yourself as a Breeder, if you are a Breeder.
Fixed some typos.
0.1d - 2023/01/14 - Uploaded another fix addressing the "Remove Breeder" interaction.
0.1c - 2023/01/13 - Updated to make the "Remove Breeder" interaction actually remove the trait.
0.1b - 2023/01/12 - Updated the zip to include the .mod file, because I am dumb.
0.1 - 2023/01/11 - Initial Release
17735 downloads
- ck3
- crusader kings 3
- (and 2 more)
Updated
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Carnalitas - CBO - PA - Coetus Anima - Princes of Darkness Compatibility patch
By Synthael
This is a GUI compatibility patch that enables all of the features of Carnalitas, Physical Attributes and Coetus Anima to be visible and work with Princes of Darkness conversion mod.
Most of the work was in adding all of the Carnalitas and submods features to work and to be able to be shown with PoD UI, as it was modified a lot. Main windows that work now are :
1. Character info window - depending on the mod loaded earlier, you couldn't see either you height, weight, etc., slaves tab, or in case of Carn loading after PoD, no lore buttons, minions tab and blood affinity.
2. Lifestyles window - PoD adds about 6 new lifestyle schools for vampires only, and with shapeshifters, mummies, fae and inquisitors if gets quite big. Without patch, if Coetus Anima is loaded after, you can't use any of the lifestyles apart from vanilla ones, and some of the toggles for time spent on activities don't work.
My load order:
Princes of Darkness (Steam)
Better Barbershop (Steam) #
Pod + Better Barbershop Compatibility Patch (Steam) #
Carnalitas (LL)
Character Body Overhaul (LL)
Physical Attributes (LL)
Coetus Anima (LL)
Carnalitas - PoD Compatch (LL)
# - not needed, but it makes it easier to change between all the appearances both mods give
So far those are only problems I found, will dig more through the files and check if there is something else that can be fixed.
FYI: Game is sometimes prone to crash, but mostly it doesn't have anything to do with the patch, it's just the sheer amount of background stuff game has to calculate with all the mods active. One thing I found out is slower game speed (3 or slower), pausing while doing some decisions, and waiting a few seconds between decisions helps the game to swallow this huge amount of stuff we're feeding it (2 big scripted mods after all).
2491 downloads
Updated
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mod CBO Carnal Court Lite
By LordDGP
If you want to support me: You could buy me a coffee❤️
From the creator of Carnalitas Slavery Expansion.
CBO Carnal Court Lite
is a modification of CBO Carnal Court with the aim to introduce royal court sex without giving everyone access to a royal court.
Differences
No Royal Court for Everyone:
Similar how I trigger Weddings Expanded's court events for every realm tier, this mod no longer requires to give everyone access to a royal court to experience the court sex scenes.
No separate "Make Love" Interaction:
This mod will trigger whenever Carnalitas triggers the "Make Love" Interaction and therefore does not need its own interaction anymore.
Integrated Free Cam for Royal Court:
I integrated Free Camera for Royal Court into this mod, so you no longer need it when running this mod. Click the Screenshot button in the top right and press F to move freely!
Compatibility
If you use "Community Flavor Pack (CFP)", you will need a Compatch from CBO Compatible Skeleton. "Animations+" and "Animation Pack Overhauled" are currently not supported and are being looked into. "CBO Carnal Court Lite - Animation Pack" should work if not used with "CBO Compatible Skeleton".
Installation
This mod is save-game compatible! Please delete older versions of this mod before installing!
Supported Languages:
English Other languages use english localization
Load Order
LOAD ORDER without Community Flavor Pack (CFP):
Carnalitas CBO CBO Unofficial Fix CBO Carnal Court Lite CBO Carnal Court Lite - Animation Pack (optional) (Do not use with CBO Compatible Skeleton!) Better Barbershop (optional)
LOAD ORDER with Community Flavor Pack (CFP):
CFP Carnalitas CBO CBO 1.12.1 Unofficial fix 1.10 CBO Compatible Skeleton CBO Carnal Court Lite CFP CBO CS Patch Better Barbershop (optional)
LOAD ORDER with EPE and Community Flavor Pack:
CFP EPE CFP + EPE Compatch Carnalitas CBO CBO 1.12.1 Unofficial fix 1.10 CBO Compatible Skeleton CBO Carnal Court Lite CFP+EPE CBO CS Patch Better Barbershop (optional)
Permissions Policy
I wish for @Mange2020 to fully integrate this mod into his main mod so I no longer need to maintain it
Credits
@Mange2020 for creating CBO Carnal Court
@csirke128 for creating unofficial fixes and tons of compatches!
75323 downloads
- ck3
- carnalitas
- (and 1 more)
Updated
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Carnalitas Expandi
By thebumpercar
This mod is designed to be a submod that bridges the functions of Carnalitas, Carnalitas Dei, and Carnalitas Mundi. This is meant to add features that are dependent on two or more of these mods. This mod is intended to add to the baseline of features that all lewd playthroughs and mods can expect to have. This is intended to provide a foundation for other CK3 mods to reduce the redundant coding needed for making mods.
Current changes:
Edits adultery_events.txt adultery.0001 to not fire if religion has Carn Dei Sacred Prostitution or Carn Dei Tantric Sex Edits adultery_events.txt adultery.0002 to not fire if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits lover_events.txt lover.0003 to be less likely to occur if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits lover_events.txt lover.2001 to not fire if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits lover_events.txt lover.7001 to be easier to trigger, more likely to occur, and more likely to succeed if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits lover_events.txt lover.7002 to be more likely to occur and more likely to succeed if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits friendship_events.txt friendship.0003 to be more likely to occur if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits pilgrimage_events.txt pilgrimage.4002 to be more likely to occur if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits witch_events.txt witch.3003 orgy participation to be more likely to occur if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits travel_events_veronica.txt travel_events_veronica.3020 "Smash" option to be more likely to occur and succeed if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits travel_events_veronica.txt travel_events_veronica.3030 to be more likely to occur if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits travel_events_james.txt travel_events_james.4001 to be more likely to occur and cause no stress if culture has Carn Mundi No Consequences for Extramarital Sex With Others
The edits to the events were inspired by the changes made in Regula Magistri and Regula Magistri 2. Unfortunately, this also means this mod is currently incompatible with Regula Magistri 2, as it will override some of the same files.
Future Plans:
Edit more events that need to take into account Carn Dei or Carn Mundi features.
Add the missing waifus and their events from Carn Mundi.
Optimize code to reduce checks/improve compatibility.
Requirements:
Requires Carnalitas, Carnalitas Dei, and Carn Mundi to work.
Load Order:
Carnalitas
Carnalitas Dei
Carn Mundi
Carn Expandi
Compatibility:
Incompatible with mods that change adultery_events.txt, lover_events.txt, friendship_events.txt, pilgrimage_events.txt, witch_events.txt, travel_events_veronica.txt, travel_events_james.txt.
Credits:
Thank you to Cheri, bobbily, and ban10 for their work that was a basis for this mod.
6809 downloads
Submitted
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Green light - How to make peace between you and other nobles?
By super-storm
A event mod about let your wife cheat on you, translated from Chinese edition.
You can send your wife to your "friend" for peace, but attention, sometime they will ruin her... or maybe she never come back?
Or, you can try please your liege... but at what cost?
site of original mod: https://steamcommunity.com/workshop/filedetails/?id=2978257885
site of translate: https://paratranz.cn/projects/9567
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This mod need Carnalitas as pre-mod.
2657 downloads
Updated
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Big Portraits
By Snitch
All credits to Toggle Big character portraits.
I have not made any changes to lighting in the mod so if anyone could do that and update, please do.
you need carnalitas and better barbershop i think but should work either way
5991 downloads
Updated
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Unified UI Carnalitas (Unified UI Compatibility Patch)
By moonimpish
UI compatibility patch for using carnalitas (and if requested other LL CK3 mods) with Unified UI.
Load it AFTER unified UI... and unified UI should be pretty much at end of load order as it changes A_LOT.
Any submod should be added AFTER both UniUI and related mod.
Currently fixes:
In spoiler area are widgets used for these mods... if you do not use given mod just remove that widget file and other stuff should work
- Carnalitas:
Character UI: lactation and fetishes icons - Carnalitas Slavery Expansion
Character UI: Slaves tab
Fixes with submods:
- Carnalitas Arousal Framework (support with UniUiCarn + CAF)
HUD Arousal indicator - Regula Magistri (support with UniUICarn + RM)
Councils UI Tab for Regula Magistri Council
It just works (no submod needed):
- Medieval Arts (MA changed way ruins UI is shown and thus no longer submod is needed)
8769 downloads
Updated
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ck3 CK3 Cucked 24/7/365, OnS > Lover
By CobraPL
This is my first mod ever. Simple altering and deletion, nothing special.
Features:
- all religions accept adultery
- some alternation to communion tenet
- christian and Slavic religions have now concubines (good for cucking, concubines are less protected by CK3 engine than wives)
- increased risk of One night stand (OnS) during a feast from "5" to "10"; increased max guest amount to 300.
So, for each Feast there is (roughly estimated) ~50% risk of woman's cheating with some rando. Then there is 15:100 risk of pregnancy. So the mystery is maintained - a player never know if woman cheated and if got pregnant because of such cheating or not. It is IMHO better solution than fuckfeast with 100% pregnancy chance.
- AI will less likely have lovers (since I like OnS more), including lovers from travel event, from feast's OnS, or as yearly event.
- bastard events (during and just after the birth) greatly reduced. Cuck and be cucked with even less spam and consequences.
Planned/considered features:
- further removing/neutering early bastard drama
- more OnS (one night stand), maybe during other activities?
- a bull spawning in player's court just after game's start (his character sheet is ready, I just lack of skill to add him)
This mod is crude, it is a personal mod I published. It alters many files and lacks of true insight into CK3 modding. For now.
In case you don't like any of above features, alter or delete corresponding file(s) from the mod's directory. Concubine stuff may need a new game.
Feel free to borrow any code or idea from this mod. No permission needed, mentioning is enough.
3063 downloads
Updated
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Dynamic Affairs 0.8.4 Edited by Yoptoon
By Yoptoon
The wonderful Lazy's Dynamic Affairs but with a personal flavor edit.
Thanks mates, all the credit are for him, I'm simply a user of the mod! And I dont know how to mod anyways!
What's my problem?
I believed the mod was too simple, even in hard, with no comming back and/or not enough randomness.
What's changed?
I'm a big fan of Deviant's Mask, and Dynamic Affairs was missing the "heroine corruption" I love.
I "balance" thing to better suit my taste, it may not be your.
Properly integrate with Better Barbershop Double the stamina Sub/Dom lost balanced to my taste Sub/Dom modifier balanced to my taste Prowess is more important Added slave/master, your "slave" (not the Carnalitas, but your people you dom) have a hard time saying no to you (and reverse) A lot the transition have been modified (added/removed) You can be Sub even if you dont want to You will be sub even if you are dom (sometimes, less as man tbh) Reverse the age effect (older are harder to make they cum) More "sex battle" (each trimester) Less events choices (but longer event chain), you cannot avoid it (either, you play with the mod, or you dont. You will not be able to opt-out)
Tips as man for being Dom
the lady can cum more than once
Tips as woman for being Dom
dont cum too much use your hands when you dont see your partner they may take advantage of it
Load order
Carnalitas Lazy's Skimpy Accessories (optional) Dynamic Affairs Edited by Yoptoon
Turn off the official Dynamic Affairs, dont have both active.
Misc
CFP and CBO may be use as LazyIcarnus explained in the official mod page of Lazy's Dynamic Affairs.
Currently based on the version 0.8.4 of Dynamic Affairs.
My game settings
Domination: Hard (-10%) Stamina: Nightmare
Next?
Well, since I hand edited everything, enjoy the mod while it last! I dont have plan to update it but we never know.
Once you tried it. Feel free to comment.
8078 downloads
Updated
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ck3 WD POD Compatibility
By brrkt
This adds compatibility between Princes of Darkness and Wicked Debauchery.
The following files are affected so far:
* Court Scheme
* Seduce Scheme
* All GUIs of WD
Other mods that change those files will require another compatibility patch.
It's mostly untested, but I was careful checking all definitions for conflicts, taking my whole POD mod list into consideration.
Check out all the other POD compatibility patches here. None of those are strictly necessary and can be optionally used with this one because they don't touch those files (yet).
This also lowers the hard lock for marriage to 16, so it can be changed by other mods without another compatibility patch. And the incest hard rejection lock is removed as well. I thought this might cause trouble in POD.
Put this after POD and WD in the load order.
491 downloads
Submitted
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mod Architected Sexualis
By Lyskorie
A lightweight mod to provide Carnalitas support to Blood dynasty legacy perk 4, "Architected Ancestry", which provides a slight boost for a certain congenital trait for your dynasty. The trait picked will follow Carnalitas gamerules, so if you chose a trait to be bad, the effect will give the bad version of that trait to accord with the rules. Of course if you disable body traits in game rule then picking them would be effectively useless.
Overrides the relevant dynasty perk but nothing else.
5768 downloads
Updated
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Atalantea: A Tentacle Themed Hyperpregnancy Mod
By HiveBro
Have been pretty burned out bugfixing my Nephila Rimworld mod, so figured I'd try my hands at making something in CK3. Introducing Atalantea: A Tentacle Themed Hyperpregnancy Mod. Erm... Beta. What I have right now is rather basic. It's mostly just a framework without much development, especially in the event and flavor text. I hope folks enjoy what's there, though, and please give me feedback about things you'd like to see expanded/worked on.
Mechanics
A series of three traits (+1 ultimate trait) for hyperpregnancy. Each trait makes characters progressively more pregnant looking than the last. The highest level trait conveys immortality and eternal youth, but at the cost of a significant constant health malus (try not to get sick). A new hyperpregnancy themed religion, including a custom tenet that enables a unique extra pilgrimage. Women practicing antideluvianism can travel into the deep places beneath the religion's ruined grotto-temples. Whilst there, they have some (currently very basic) sexy times with the be-tentacled Drowned Gods they worship. If they're lucky, the potent ambrosia that the tentacles secrete will quicken in their wombs, granting them growing power to match their growing wombs. A series of decisions and events centering around discovering the ancient Atalantean culture and religion, resurrecting them, and rebuilding the empire: An event to convert to the religion if you own a holy site province and meet certain requirements. If you don't meet the requirements, the event acts similar to the old "Delve Into the Classics" event, giving you various temporary buffs as you try to discover the secrets that the ruins of Atalantea are hiding. An event to raise the ancient Atalantean ruins from the marshes and oceans they have been swept into. Allows you to convert to the long dead Atalantean culture (with two cecaelia themed men-at-arms units), form a new Atalantean Empire, and break free from any previous liege you might have had (while giving them a claim on your new title and making them rather less than happy). An event to become the living god-empress of the world, gaining a Saoshyant equivalent trait/bloodline trait and giving Antideluvianism the "Rightful Rulers of the World" tent, decreasing the cost of holy wars by 50% and giving you an excuse to engage in some more of that sweet, sweet, globe-trotting conquest. Unique upgradable buildings. Return the Atalantean capital of Charybdos, in the Aegean Islands, back to its former glory.
Getting Started
You can get started with this mod pretty much anywhere on the map if you're willing to make a custom character or convert to the Antideluvian religion the hard way. Many of the events can only be triggered in the general area of Byzantium, Russia, and the Caspian Steppe, though. My personal recommendations would be to start in either Kiev, Crimea, or Naxos. Starting with one of the factions in the caucuses might also be pretty fun. Most of the events explain what you need to achieve in order to trigger them, but the initial religion converting event can be a bit tricky: make sure you have a female ruler who directly owns an Antideluvian holy site. You'll want her to also have a psychological trait like possessed/mystic/etc., the deviant trait, and at least 15 diplomacy.
Incompatibility
This mod changes the "00_core_tenets" file in the common>religion>doctrines folder. This will likely make the mod less than compatible with other mods that change the same file (basically all religion mods). If you'd like me to make a patch for any religion mods, let me know and I'll try to get to it eventually. Until then, my recommendation is to either avoid using those mods or manually patch your religion mods by copying the code for the "holywomb" tenet into whichever religion mod you are using. (It's not that much code and right at the top of my version of the 00_core_tenets file.)
It also changes the "window_council_gui" file in the gui folder. Mods that change the council window will also cause some issues with this mod. I don't intend to patch this file due to how complex gui modding is, but the incompatibility is a soft incompatibility rather than a hard one. If you are using a mod that also overwrites this file, I recommend that you ensure it loads after the Atalantea mod. This will disable a minor late game feature for the Atalantea mod (interactive council positions for hyperpregnant priestesses) but should otherwise not cause issues.
As far as I'm aware, there shouldn't be any other major incompatibilities. Let me know if you encounter anything and I'll try to look into it.
Known Issues
There's likely still some unwritten localization issues, still. Let me know if you find places where it's clear localization text is missing. For some reason, the Holy Wombs tenet doesn't show up in reform religion choices unless you manually change the doctrine file and then change it back. None of the text actually has to be different, you just have to fiddle with the file while the game is open. I have no idea why this is. Update (1/29/24): I think it has something to do with my use of Carnalitas Dei as a base/attempt to make the two mods compatible. I've also discovered that having Carnalitas Dei installed at the same time (or switching to a vanilla tennets list) seems to disable the special pilgrimage event for gaining holy womb levels. Investigating. For now, using the mod "Traditional Tenets" will leave things at the earlier observed problem. Avoid Carnalitas Dei until I can work out what is going on. Males can become heads-of-faith in Antideluvianism. The highest level hyperpregnancy belly is rather jagged. As I don't have 3D modeling skills, I'm afraid it's going to have to stay that way for now. Balance. There are almost definitely balance issues.
Plans:
Bugfix any gamebreaking issues that crop up. Play the game for a while and enjoy the mod >.> Bugfix less serious issues. Institute more archess council positions. Create new randomly appearing events to help develop the narrative, expand on Atalantea's history and culture, and create new opportunities for fun with tentacles.
Credits
As with my Nephila mod in Rimworld, this mod occasionally uses art I found online without explicit permission. Should any artists responsible for that art ever ask me to replace it, I will happily do so. Cheri Song's Carnalitas Mundi mod provided me with most of my original base code for the religion in this mod. It also helped me to figure out certain issues involving file structure that I encountered. The bodypart scaling technique I used for the hyperpregnancy was originally figured out over on Eka's Portal as they worked through how to do things with their vore mod. On steam, Cappucino James's port of the "Delve Into Classics" event was used to figure out my own Atalantea specific equivalent. On steam, Rhazak's North Sea Empire - Decision and Title mod was used to figure out why my attempt to copy the Unify India event was failing miserably.9265 downloads
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Intimate Stories
By crazycode
Add's new set of stories to CK3 using Carnalitas mod, make love action.
Load after Carnalitas.
For now, only has stories where player is Male character making love to Female character.
v0.2
Add's a new event when your daughter comes of age
v0.3
Add new event when your daughter is getting married
20986 downloads
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Kama Sutra
By Riija
Kama Sutra
Summary
You find some pages written in Sanskrit and look to acquire the full book and translate it. This option is if you don't select a God.
Kama Sutra mod gives you 3 different play styles:
Play as a God (currently the Hindu God name but, anyways) Create the Kama Sutra faith and to explore Kama in Hindu religion. Learn about the Kama Sutra text and practice in secret.
You can also build a brothel and have up to 7 workers to earn money or you can do 1,2 and build a brothel. It's all up to you.
There's really no challenges in this mod. It has a lot of different content for different play styles.
Features
Three main featured categories:
1. Be the Hindu God Shiva or Parvati depending on sex
Features:
You and your children become ageless at 18. You can invite or bestow Angel(Devas or Devis) powers onto someone who also becomes immortal. You will hear prayers of dying or grieving people in your faith You will hear prayers from children imprisoned for a long time. You will be able to detect orphans and invite them to become an Angel(or to your court) You will sense when someone is trying to kill/fabricate you or an Angel. You can learn all secrets from someone in exchange for Piety. You can kill an entire dynasty in exchange for 50,000 piety. Prayer Management system if being a god is too much for you You get the God Trait (which is basically super easy-cheat mode if the above isn't easy enough for ya!
2. Kama Sutra Faith
Features:
4 main faith tenets: Dharma, Artha, Kama, Moksha and are as accurate as I could make them with regards to IRL Hinduism put into CK3 Lifestyle trait called 'Kama Sutra' with 4 level Tracks of the 4 above with bonuses (and bonuses depend on your cultural traditions). Every faith follower gets this trait. Every year, you will get random events from people far away seeking asylum, or people from your own faith seeking pleasure. As the kama Sutra leader, you have a management system dictating Asylum(migration) Gender for easier Courtier management,Clothing(Full, Revealing, Naked) for your entire realm. At level 10 Kama, you can choose to become deviant and specialize in certain handpicked areas. You can also change it at any time.
3. The Great Brothel
Features:
Brothel has a lot of stats on it that kind of makes sense for a very large brothel such as a lot of garrison and fort level. Once the Great Brothel is built, you can employ Brothel Workers from courtiers to employ a maximum of 7. Depending on your prestige will determine how 'well known' the Brothel is. You may get no visitors for years. Get the prestige up! Clients will pay more depending on certain traits or sexual knowledge of workers. You can Train workers in certain positions to increase income. (Anal is the only one coded for now.) Every year, you will get a notification on all Brothel Workers and how much they have made, and then one that gives a total of how much the Brothel has made and how many Clients visited.
Animations
2 Anal training Animations
3 Anal sex Animations
1 BJ Animation
Make Love option now presents an Event window with options:
If you or your lover is Anal Deviant (or Anal Trained) you will get the option for Anal Blow Job animation created above Vaginal Sex using CBO Animations+ Male on Male option if both are male. (This triggers a second window of who will be top/bottom. Sorry, only one animation so far)
All sex animations will have a Cum in/out option(for pregnancy control) and the ones I have created have the animations for them.
If the animations don't line up, it is because either your character, or your partner is taller or shorter than the average height.
Myself and AbrevLan(95% Abrevlan) is working on fixing this in the future which I will fix the animations I've created for this when
it's figured out.
Mod Load Order
1. Carnalitas
2. Character Body Overhaul (With Community Patch)
3. CBO Animations+
4. Kama Sutra
Potential Conflicts
Any mod that changes Faith GUI.
Any mod that changes how 'Make Love' works
Any mod that changes the Carnalitas Rape interaction
Any mod that adds animations/clothing(With requests I can add support for it if there's a CBO Compatch for it already)
I'm willing to create more of the following if there's enough requests. Each animation scene I create has at least 5 animations for
immersion and flavor so they take awhile to create.
Orgy
More M/M(Proper ones tailored for M/M)
Raping/Being Raped(with Roleplay options and shackles)
Dom/Sub
Futa
Have fun everyone
8696 downloads
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Coetus Anima
By Mange2020
I've entirely reworked this mod from the previous version, basically starting from scratch to make a more efficient system. It's still definitely not close to what I want it to be for a number of reasons, which is why it was silent for so long but also, fuck it?
Basically it adds a system so that people's attraction is more complicated people every character has a certain attraction to tall people, short people, in between, big boobs, small boobs. They could like all or neither and everything in between. This attraction number is combined with the vanilla games attraction to affect how receptive character's are to your advances, and also how satisfied your partners may be (though this isn't the only factor).
This attraction system is meant to be based on a individuals culture and change over time but this doesn't work yet. If you click on the little hear in the top right hand corner of the character window you can see some stats on each character, and you can see that my attempts to link numbers to cultures are not working (every culture is listed as having all average attributes of zero. Attraction does change over the course of a person's life though. Essentially good sex will make a person like characters with attributes like that sex partner, bad sex makes them less attracted.
Quality of sex is determined by a bunch of things, attraction, the character's sexual experience, their familiarity with each other's sexual needs, their personalities, as well as the uhh compatibility of their genitalia. A guy's dick may be either too big or too small for any given woman. It the guy is too big the woman will eventually become used to the larger dick but this has a limit. The problem with this is that inevitably most couples will just become familiar with each other and have great sex (long term couples everywhere rejoice).
Satisfied partners and people who are worried about how society may view the relationship are much harder to seduce. Which reduces the amount of seduction happening in general.
Characters have to actually have sex to get pregnant. You don't have events fire to show you because that would be annoying but the game calculates it behind the scene. Whether you are having sex behind the scenes or via an event the chance of pregnancy is the same (it's jacked way up in the vanilla game vs. the monthly checks that the base game uses).
I've added a couple religious core tenants intended to eventually make character's have sex more easily and wear sexier clothing eventually but they don't do much now. I added some additional religious doctrines.
Modesty Doctrines intended to eventually implement a dynamic way for characters to be more or less modest in their dress, but not close to implementation. Right now there are four options. Immodest makes all characters of that religion wear revealing outfits. Full nudity makes everyone naked.
You can also set how your character spends their time in the lifestyle menu. You will see an icon next to a number representing how many hours a character spends on that thing each month. The categories are as follows
Leisure Hours: To reduce stress (to few increase stress)
Sleep Hours: Gotta Sleep
Sex Hours: Controls how often your character is available for sex. Note you need to have enough partners with enough sex hours to satisfy your character.
Dining Hours: Allows you to eat more or less to gain or lose weight
Athletic Hours: Essentially Cardio, helps you lose weight and tones your ass and legs
Combat Training Hours: Increases your muscle mass, thereby making your prowess higher (I want to add a skill element but its not implemented)
Diplomatic/Martial/Stewardship/intrigue/learning hours: Each focus automatically adds 30 hours a month to the related category. Allocating hours gives you experience to get perks to aid your rulership.
I've made marriages and concubines unlimited if you have polygamy or concubines. Meaning its the number of sex hours available that prevent your ruler from having too many children.
Fertility is based on not only a character's traits but also when in a month a person has sex.
I added a character interaction exclusive to witches that triggers an event with shitty localization. The event allows you to drain your prisoners of their various "assets" and give them to someone else (including yourself). The changes are passed down and you can go beyond what would be strictly "natural."
I've made death much more common. Death's from child birth are much higher. Women who are underweight or have narrow hips will die much more. Women with broad hips die less. Fat women are more likely to have miscarriages.
The death rate is also jacked way up. This is to try to prevent a population boom because this mod will use a bunch of processing and if the population gets too high because your horny rulers are shooting out too many kids your game will slow to a crawl.
Patreon Link
I have a patreon.
Some people in the past have offered to donate, so I figured I should look into what site to use.
Why Patreon? It allows adult content in it's terms.
Don't want to be patron, but just send a one time donation? You can just pick a membership tier and immediately unsubscribe.
What do you get? Absolutely nothing. It's totally optional, though I appreciate it.
https://www.patreon.com/mangesmods
You will need
26187 downloads
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Physical Attributes
By Mange2020
PLEASE NOTE: The variables needed to seed the attributes can't be seeded immediately upon loading your game. It will take around a year for everything to look right.
Credit to Jengus on the Carnalitas discord for the Chinese translations.
Patreon Link
I have a patreon.
Some people in the past have offered to donate, so I figured I should look into what site to use.
Why Patreon? It allows adult content in it's terms.
Don't want to be patron, but just send a one time donation? You can just pick a membership tier and immediately unsubscribe.
What do you get? Absolutely nothing. It's totally optional, though I appreciate it.
https://www.patreon.com/mangesmods
ALSO: This mod turns off some of the sliders in the ruler designer. This is necessary because I will need to overwrite whatever you do to those body parts for the mod to work. You can still customize your ruler by giving them traits. The body will change in ruler designer to be in the range of that trait, and I can use the trait to set the physical attributes variable in the range you want.
This mod makes it so that we can reference a character's appearance in game script. This means being able to add custom localization and events that are based on a character's appearance.
It turn's your characters appearance into a height and weight. It also seeds some traits that describe characters and allow you to search for characters that look a specific way. If you hover over these traits it will give you a numerical breakdown of the various things that make up that trait.
I've also changed how character genetics works, by seeding specific variables that are held and passed down and then determine how character's look and how future generations look. This system also moderates the more extreme sizes seen in CBO, making them less common. But also making it possible to breed a big titty empire if you wish. Kids will generally take after their parents, but don't be surprised to see things skipping generations.
All of these values can be edited by starting the game in debug mode, which will give you access to character interactions that allow you to edit how your characters look.
92177 downloads
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Character Body Overhaul
By Mange2020
SEE INSTALLATION INSTRUCTIONS BELOW
Credit to WaffleIron, whose Simple Slits mod provided the asset I used to make the female model.
Also Credit to Jengus on the discord who provided the Chinese translation (as of 6/13/2023)
Also if anyone wants to use any of the code, models, or assets in any other mod. Feel free to do so without crediting me, as long as its legal.
Patreon Link
I have a patreon.
Some people in the past have offered to donate, so I figured I should look into what site to use.
Why Patreon? It allows adult content in it's terms.
Don't want to be patron, but just send a one time donation? You can just pick a membership tier and immediately unsubscribe.
What do you get? Absolutely nothing. It's totally optional, though I appreciate it.
https://www.patreon.com/mangesmods
This is basically an huge modelling and animation mod I've been working on that is designed to make a lot of the stuff that people are looking for out of the 3d models either possible, better or easier. As time has gone on and I've improved at modelling and animating I've added and will continue to add stuff to it. Just based on the way this is coded, this stuff is usually together.
Please note that the mod itself is the Mega link that you can find under downloads. CBO vanilla is just a tiny overwrite of the gene files in CBO so that people who prefer the relatively narrow body range used by paradox can still access the mods other features.
So quick run down of what this does.
Adds new character models. The new character models have a higher poly count so they should look generally better than the base game models. They also have genitalia.
Added variation in butt sizes, hip sizes, waist sizes, and shoulder sizes. Generally creating more varied looking people.
I added greater variety to breast, muscles, and fat that you see in the base game, the screenshots represent the most extreme possible visible in game to represent this greater variation but it's not the norm. As a side effect of some other work I've done I've made it so much taller characters are possible (up to around 9 feet tall) but this would require another mod to unlock.
I've added bones to the base models that allow animators to move the penis, butt, breasts, vagina, balls, and stomach of the models. In my attempts to create sex animations I basically found that I needed more control of these areas.
I've adjusted the base clothing and added revealing versions of most clothing in the game (I intend to add revealing religious and war clothing in future, considering how infrequency I update this description it's possible I already have added it and never bothered to update this descriptions).
I've added sex animations. I used to have a separate mod called carnal court that used the royal court system to create sex animations but I decided to integrate it into CBO.
I used to have a kinda janky work around to allow for sex animations in the normal event window, but it was broken in the recent update. I still intend to reintegrate this feature eventually because I don't like the animations being pay walled, but unfortunately doesn't seem to be an easy fix.
If you have this Royal Court included in this mod is carnal court make love interaction which triggers the animations.
New Clothing:
The new clothing won't exist in the game by default, but they are available to be added in full screen barbershop.
Most of the clothing can be seen by switching the "revealing clothing" option from "default" to "revealing clothing." This will make it so that whatever outfit you select for a character, you will instead see a sexier version if one exists.
Other clothing such as underwear has also been added.
IF YOU THINK THE SHAPES ARE TOO EXTREME FOR YOU:
You have two options, one is CBO Vanilla. CBO Vanilla is the exact same mod as CBO, just with the butt sizes removed, and using the vanilla game's weight gene, and bust gene.
You could also download Physical Attributes. I personally like to have a broader range of potential characters but physical attributes is designed to redistribute the wider range created by CBO. The result is that you will still see the extreme sizes but less often.
Installation:
You can access the mega link through the download button.
IMPORTANT INSTALLATION INSTRUCTIONS
If you have a previous version of CBO, delete the entire thing, as well as CBO Vanilla.
In order to install place the zip files in your mod folder. By default Paradox places it in your document's directory, changing that is difficult. If your documents directory is in One Drive, you need to stop backing up your documents directory to one drive. This is true for all CK3 mods. Your computer will try to backup your mods to the cloud. If a mod contains only a few text files this is not a huge deal. CBO contains over 3.5 GBs of graphical assets. It will not work.
Select all of the mods you just placed in your documents directory and unzip. But if you are about to use WinZip, don't. CK3 uses extremely long file paths for their clothing, and I need to follow their lead or the files won't overwrite. Find a different unzipping software and use that (I use 7Zip)
You should be able to find Character Body Overhaul in the Paradox Launcher. Although the launcher is notoriously buggy about recognizing mod folders.
If it's refusing to recognize any mod you can just create a new mod. On the menu on the left of the launcher select All installed mods, then upload mods. Make sure not to touch the drop down and select Create a mod. Put in the information needed and it will create a mod shell. Since your launcher just created it, it will recognize it. You can just throw all the files in there just make sure all the folders at the level of the descriptor file look identical to what was in CBO at the level of the descriptor.
Load Order
Better Barbershop
Carnalitas
char_body_overhaul
(optionally CBO Vanilla)
Known Issues:
There has been some weirdness reported with all genes unlocked, I believe this mod is incompatible, though unclear on the details.
Lots of naked characters, clothing in spiky balls, or clothing seemingly stretched in random distorted ways. You are probably using a different mod that adds clothing or body models. These will not be compatible unless a specific compatibility mod exists.
880670 downloads
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LustyVixens
By gthu765
What : CBO / PA sub mod which loads a set of premade characters (the "Vixens") into the world.
Currently only 20 are built out, I had plans for more as well as an "on_game_start" event to transport them all to the players court (for a better aesthetic / genetic dynasty start) but will not be able to further engage with the project for the foreseeable future. I have attached a zip of the entirety of the planned "Vixens" as ruler designer compatible files.
Should work with either / or / both CBO and PA as they were all created and saved as ruler files (from which the history and dna was extracted) using Physical attributes and CBO.
Load Order:
Carnalitas
show all traits carnalitas patch (recommended)
Carnalitas trait tweaks (recommended)
Character body overhaul (either/or/both with PA)
Physical attributes (either/or/both with PA)
LustyVixens
rulers.zip
2031 downloads
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Intimate Encounters
By Siudhne
Intimate Encounters
Version 0.4.1
Erotic content with focus on quality, historic plausibility, and seamless integration into Crusader Kings III.
Git Repository Discord
Features
Carnalitas Sex Scenes
A modular sex scene generator to improve variety and quality of writing for Carnalitas sex scenes, for consensual sex of all all genders. These scenes may show up whenever a mod requests a Carnalitas sex scene. Visually, scenes look different depending on which mods are installed:
Default: Animations are "standing around naked" Character Body Overhaul (put IE below CBO): If you have the Royal Court DLC, uses 3d court animations with regular "make love" interaction. If you don't have the DLC, uses animations in the event window. Note: With Intimate Encounters, you can disable the CBO game rule "Carnal Court Make Love Interaction" to avoid UI clutter.
Events
Erotic events for different occasions. Ideally you will only recognize it's from Intimate Encounters when the content is more explicit than usual. There are 10 events so far, most of which require specific circumstances. Be patient, it may take a while for one to show up.
Content spoilers:
Activities
Host a masked orgy. Who knows who will show up?
Currently broken
Content spoilers:
Requirements
Carnalitas
Supported Mods
Character Body Overhaul
Load Order
Carnalitas (Character Body Overhaul) Intimate Encounters
Credits
Writing and Coding by Ernie Collins Writing by Inerrant Coding and Maintenance by Siudhne Chinese localization by havefunlife140279 downloads
- events
- carnalitas
- (and 1 more)
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Summe's Lewd COA Emblems
Just some some NSFW COAs, all images were found on the internet, I just imported them into CK3. There are 11 images in total, the quality is a little worse than I would have liked but I am still a novice at GIMP. There are no current plans to add more.
Compatibility: should work with any mod.
4907 downloads
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CBO Community Patch
By abrevlan
Don't use this with CBO 1.8.1.
This patch was for made while Mange was away. CBO is now updated for Crusader Kings 3 1.11 (Legacy of Persia).
A community patch for Mange's Character Body Overhaul mod to bring it up to date with the Wards & Wardens update (1.10) while he's away.
As some of you might have noticed, the game still works without the community patch. But without it, you'll encounter bugs or worse, a CTD, when the game calls for the new animations. There were subtle alterations to the other animations as well, so we've included them in the patch.
This is just to bring the CBO up to date and fix bugs that come up, no new features will be added.
RECOMMENDED LOAD ORDER:
Character Body Overhaul CBO Community Patch
Maintainers (from the Carnalitas Discord):
thebumpercar Fiore me
For the changelog just go look at the commits: Github
24115 downloads
- ck3
- crusader kings 3
- (and 1 more)
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Tentacled Dreams (WIP!)
By Lithia<3
Tentacled Dreams
(Crusader Kings 3)
Description:
This is the official discussion topic for the CK3 port of Tentacled Dreams! I will share any progress I make here and update the roadmap as phases are completed. You can also chat about it on the LV discord server here. I will probably make a new server for TD with the first release.
(The downloadable image is a placeholder only! I can't add a downloads page to a normal topic after creation, so I'd have to create a whole new post with the first update if I don't do it like this.)
Roadmap:
I will update this as phases get completed. Feel free to discuss the phases or anything related to the mod, but keep in mind I won't work on any suggestions until the final phase.
There is no time frame for now. I'll work on it as I get time! If you'd like to support my efforts, you can find links for that on the LV page or Discord. I won't post any links here until I have something ready to download. ?
Progress Update 1:
Sorry for the lack of updates! I know, not the best thing to say as a first progress update.? Not that there's a lot to share yet, but I did say I'd make some small progress updates in a few LV posts. I was a little sick a few weeks ago and took a break from modding in general since then.
Butt! I have made some progress, the first phase (planning phase) is for the most part complete. There still some things I need to decide on, but this is the rough direction I am probably going to take:
For the most part, many of the events and decisions in the ck2 version can be converted. Ck3 lacks many of the systems to "hide" things, which means I will have to adapt the old content with a new way of delivering it. Ck3 does have a minor secrets system that will definitely be used. Societies ofc do not exist. Due to not having a proper way of hiding tentacle related things outright, small events to gradually corrupt players and unlock more parts of the mod will be needed. The ck2 version does this too, but small things like religions having to set a doctrine on their stance towards tentacles will be visible from the start (like witchcraft). It's not really an issue and something I'll probably find a way to do better eventually. I think the travel mechanic will be a great way of creating more encounter opportunities. Royal court will also be a good mechanic to use for events, like the ones you can get when holding tentacle festivals and such in your holdings. I will be using a combination of both 2d and 3d art assets. While I can make the 3d models myself, any help is welcome!
The next phase (porting phase) is currently underway. I've already ported many of the core code and (before I took a break) I was nearing a testable version. Not testable by users yet, that's still a few months away, but something I can put in the mod folder and test in game myself.
Here are some basic examples of how things are going:
I was working on decisions before the break, still very much a wip.
And some examples of traits. I've shown this particular one before a while ago, but might as well show it on the main page too!
There are some other things I didn't mention, but I think this is enough for a first progress update. ?
Credits/Contributions:
Cheri Song for making the original CK2 Tentacled Dreams mod and allowing me to port/update it for CK3!
5112 downloads
Updated