About This File
A Transfer Settlements blueprint that aims to repair Croup Manor making every level viable. This focuses on a high settler count that fits within the manor itself and a high food production.
Details on the changes below:
- Damaged walls are replaced by intact duplicates.
- Replaces the floors and roof with Homemaker pieces.
- Removes the carport and replaces it with a two-door garage with an electric door.
- Replaces the deck overhang.
- Extends the roof onto the third deck balcony to add living space.
- Removes internal walls to allow for more efficient spacing.
- Maintains the existing stairwells for pathing.
Settlement Features
- 21 bunks.
- 99+ food.
- 415+ defence.
- 200 power.
- 60 water.
- Tier 3 Medical, Restaurant, Clothing, and General Store.
- Dedicated medical area.
- Gym area.
- Vault-Tec drink dispenser and slot machines.
- Working sinks and showers.
- Power mostly runs through conduits to minimise visible power lines.
- Cat and dog included in the build.
- No visual glitches observed from this build.
Requirements
Downloadable Content
- Contraptions Workshop
- Vault-Tec Workshop
- Wasteland Workshop
- Far Harbour
Hard Requirements
- Transfer Settlements. To import this blueprint.
- Scrap Everything or an equivalent. To clear out the area as per Setup Instructions.
- Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects.
- Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps.
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Soft Requirements
- Craftable Working Sinks and Showers Redux. Working sinks and showers.
- Erotic Art. Frames and pictures used throughout.
- Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.
- Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects.
Nice to Have
- Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour.
- Videos of the Wasteland. Working televisions and projectors.
- Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets.
- Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness.
- Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout.
- Bad Dragon Dildos. Adds more extreme dildos throughout.
Unrelated But Useful
- Place Everywhere. Allows you to make minor adjustments if necessary.
-
Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
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Setup
Clearing the area can be relatively quick. Still, save often just in case you accidentally scrap something important like stairwells, and cliffside.
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- Gut the main home with exception of the stairwells, and intact walls. Start from the third floor and remove the roof, accoutrements, garbage, and clutter. Remove all internal walls, floors, and damaged exterior walls.
- Remove the carport, storage above the workshop, and pavement in the carport area.
- Remove deadfall, trees, dead leaves. Leave scaffolding leading to the statue intact.
- Remove the door leading into the carport.
Build a Transfer Settlements console from Power > Miscellaneous anywhere on the road. I prefer to place it nearer to the cul-de-sac as you can see the larger structures take shape.
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Tasks After Import
No additional requirements other than to confirm that all power has been restored as expected.
Notes on Imports
Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.
The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.
I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
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Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.
A Special Thanks To
Thank you to Caladon for creating the template that makes blueprints installable.
Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.
Updates
Version 2.0.0
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- Complete rebuild of the settlement with a focus duplication and precise placement of pieces by copying existing geometry.