With the combined efforts of Donkey and WappyOne and a few minor things on my part, Lovers Creatures 2.0 rolled out today.
It brings a number of exciting features for creature loving and opens the door to adding more creature animations in the not to distant future.
Beyond that I finished updating another hand full of animations in the workshop. I have about 6 more to go to complete group 1 and will begin assembling the 1st bbb 11-200 animations pack update patch. Still shooting for a r
I kinda forgot I had put this thing here, though since it has zero followers and I failed to mention its existence on either of the SexoutAgent threads, I don't think anybody cared.
So here's what I got done last week, in no particular order:
Started on the area to be used for the (optional pre-rendered) opening cutscene.
Made some tweaks to Covert Op so people who have run through it before have something new to look for.
Finally got around to revamping the rank system. Also moved
Well, for now I still think that game creation is not so difficult. Most time consuming for now is search of lessons and references (or materials and anything else). But still, I`m not so bad as a god. Made terrain, sky and water. And created it about an hour (and much more time to find and learn).
And I already have couple if thoughts of difficulty. Scripting... damn, there will be a real work. 3d person camera is standard, without zoom and rotation - need a custom script, sky not dynamic -
Well, actually I have one idea. Future postapocaliptic world, but not so destroyed as in Fallouts. Even with humanity spreaded out in solar system.
And... spent couple of days surfing WWW with two questions in mind: is it possible to create such a big game (where all planet is a scene); and is it possible to me (well, mb not me personally, just say - is it possible not to big brand).
Answer is "yes" to both questions. Theoretically of course... for one man it will be difficult to do all:
Well, again on Bethesda (mb JRPGs are better, but I don`t remember that I ever played them), because still "living" in New Vegas.
If they (Beth officials) will listen to users of their forum and make FO4 with opinions from that users, I will never buy it. Because this will not be Fallout, not even RPG game. But I hope that forum users will be ignored in this case. I think that it is not a tendention, and not all gamers are such as i write about, but... as it seems to me - they are like littl
Well, I have managed to reach the halfway point for group 1 (which just so happens to be the largest group). Hopefully, I will be able to plow through the remaining 15+ animations this next week so I can move on to group 2 (the laying down\missionary group). After that I will tackle group 0 (cowgirl) and finish up with group 4 (oral).
I'll probably take a short break after group 2 to work on translating\updating some lovers plugins and start work on a 3rd BU armor pack.
I am going
Sometimes I, as a Fat Kyrubey, have people over to my place; why, just the other day, my good friend Sheogorath came to my home. I prepared some wine and we sat in the quest room, he in an easy chair while I curled up in my credenza den. We sipped for a moment, and my good friend in madness asked the most curious of questions;
"Where's the bloody cheese?!"
Oh my, did my face ever turn pink! I had completely forgotten his fondness for cheese! Quickly, I skittered out to the kitchen, only
Well, thats what I personally want as a player - the game which will never end (or at least will not and until I`m not getting bored of it and stop playing). Yeah, I just like to sit sometimes to computer and play.., hmm, more correctly - to live the game.
That`s why I`m very disappointed with current game industry flows. In RPGs, because I`m mostly RPG fan. Why they advertize a game as a "big open world with many actions and many ways bla-bla-bla", and then cut it, and guide players in game
Well, another day, another animation. The light at the end of the tunnel is either too far away to see or was turned off because someone forgot to pay the bill.....
Today I worked on adding b4 to an animation Grumpf made and damn is it fantastic (his animation I mean, not my b4 addition).
I also managed to get 2 other animations completed and will hopefully test them out tomorrow. If all goes well I'll release them for feedback. They are DS 40 and 41 or bbb pack 65 and 66.
I am ap
Not much of a blogger. Wonder how many people will actually read these things.
If anyone still plays Oblivion, and likes the DMRA body, I do conversions! I sometimes take requests, but I'll never take money (even though I could use some ).
Good night, and good luck.
Despite what others say, I am fully capable of making any wish come true. So long as that wish is for me to not be fat; that's silly and impossible. So make a contract with me, FAT KYUBEY!
This blog will be, basically, a list of all the progress I make on SexoutAgent. All of it. Including the really itty-bitty details no one really cares about, and the spoiler-ific stuff regarding the final tiers (though I'll hide those in spoiler boxes). Development is kind of slow at the moment (for multiple reasons) so don't expect much in the way of actual progress for a bit. I might upload some design docs here and there in the hopes that it sparks some ideas for later tiers.
I've often been PM'd about why I like to have big boobs in my videos and images. I don't want to see breasts this outlandishly big IRL. Its just not practical and stops being "hot" way before the size I tend to go with in any of my video game uploads. I think its because in video games, everyone looks the same. Everyone is fit. Being fit and generally in shape is the most important physical attractor for me IRL, in myself and in what I look for. If you have no self-control and work ethic, but yo