First mod that took time to put together
Hey, folks, I just wanted to drop in to let you know that I am about to release Open Skies Trading Post as a WIP.
I accomplished the basics; I built the business property, including the house, placed all of the clutter that I care to use for now, and placed a map marker so it can be "discovered" (honestly I don't understand how anyone can miss it).
The things I need to work on are making sure the chests are empty in the future; I plan on creating quests in the manner of the Grand Theft Auto games. In these games, the player had to complete missions for each property to produce money. Likewise, with Open Skies Trading Post, the player will have to complete quests to secure supplies. Another thing is Navmeshing around the outside of the building so NPCs stop getting stuck against the walls, and placing a collision layer in the floor of the work area. Also, I want to clone NPCs, so when you complete any of the supplies quests, they come to have weapons and armor made, tempered, or enchanted; they also will want potions. I may, in the future, include a black market system in which people within the hold will get pissed at the PC. Other plans, but nothing definite, include expanding to other holds. Also, I would like NPC clones to spawn a distance away and have them walk to OSTP as though they were coming a long way instead of having them spawn right at OSTP; this should occur at random intervals, but, hopefully, I can make it occur often.
In that large paragraph are things that I, mostly, can't accomplish on my own. Right now this mod is simple, but I hope to change that. Anyone who wants to jump in and help make this work the way I envisioned is welcome.
Thanks again, folks.
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