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alambeard

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  1. Nice idea! Can you make an additional mod like that for Captured Dreams?
  2. Yes, I've checked it now with new "light" (actually full) HDT and fps actually got worse than before - I barely get 1 fps in crowded room now. And the hdtFingers.xml causes the main fps drop, as it was before. Well... you probably should be more careful and double check folder structure in future releases
  3. Oh, by the way, I wanted to ask if there is any fast way to replace baseshape on armors that have deformed baseshapes. For example heretic's breast yoke. If I just replace baseshape as usual (following your manual) body will not be properly deformed. And deforming new baseshape manually will take too long.
  4. Yes, I've noticed that installer is not working properly and replaced all files manually before writing post yesterday. Checked again now with updated installer. FPS improvement with new full HDT is considerable and breast glitch is gone. So either I've somehow solved my HDT problem unintentionally by messing with mods in past few weeks or you somehow solved it by modifying HDT files in the new version
  5. It seems that new 4.2 installer contains a folder path error: 0 Essiential Files\skse\plugins\character assets\ Also with 4.2 full HDT file set I have almost the same fps as with old light version HDT, though it can be some weird coincidence on my side. Another good thing is that on 4.2 there is no more strange breast glitches (that I've described in previous posts). Anyway, thanks for your work!
  6. Update: found a temporary solution how to disable "all gather around" slaughter effect by editing mod behavior packages in CK, so I don't get a massacre everytime when kidnapped in outside cell - only the closest NPC's are joining the fun, but otherwise this mod is still a mess. - Kidnappers aggressiveness is unpredictable: sometimes they start to attack PC instead of raping, other times they just do nothing and walk away - If kidnappers drag player in some city, there is a chance that people around will suddenly start to attack eachother (possibly some faction change problem) - Some important options in MCM not working properly: abandoned houses (which would be really useful), some trigger chances and penalty settings, etc - Couple of times the head kidnapper (revenge quest target) was an essential NPC although in 4.1 release notes it is said that he will never be essential - Ambush attempts from friendly factions often don't work: kidnappers just spawn around you, say hello and go away - In rare cases I'm getting ambush attempts with creatures that don't even mentioned in MCM settings: for example 3 rabbits suddenly spawn around player and quickly run away (this is more of a fun thing than an issue) - Ambushes can happen even during kidnappings: when player is kidnapped and dragged to some other cell, there is another ambush spawning there - And after some experimenting I'm stuck with another issue that some people described here before: PC ambushes continue for some time even if PC kidnapping option is disabled. Ambushes happen even in cities, although city penalty is set to 200% and ambush chance is set to 0. I've never used previous versions of this mod and installed it on a clean save. Due to all issues mentioned above, had to uninstall the mod and go back to a clean save without it. So as a conclusion: this mod can be a lot of fun but in it's current state it needs a lot more work.
  7. Abandoned houses option doesn't work for me either. And another thing that some people wrote before: kidnappers often lose their enthusiasm after a few rounds and just stand there or walk away. But the main issue of this mod is when PC gets kidnapped and dragged to some openworld cell (which is the case most of the times) everyone around gathering together: wild animals, dragons, giants, citizens, bandits etc. and then the chaotic slaughter begins even before PC is raped. They all are in different factions so they start attacking and killing eachother. Then even more people and creatures come and join the massacre. This problem makes mod totally unplayable and basically ruins the game. To be honest I don't think this feature even makes sense: kidnapping is kinda quiet business, it doesn't require everyone miles arount to come and look. I've tried to look into script source files and in the .esp file itself but haven't found how to turn this "all gather around" effect off. If the mod author or anyone with good modding experience could look in that issue and give a hint how to disable this (which I presume is easy if one knows what to do), I think many users would appreciate it, because otherwise the mod is interesting.
  8. All I can show at the moment is a clunky gif made from series of screenshots. For testing purposes I have disabled all SGO body scalings, all SOS addons and removed all body clothing items so nothing interferes with breast physics. 1) You can see right breast behaving strangely after jumping. Sometimes it's the left one or both at the same time. And sometimes they stay "melted" for a longer periods of time. As I've mentioned earlier, basically any fast movement causes this behavior and it takes another fast movement to reset it. 2) There is another thing here: in their "default" state breasts are pushed up and apart from each other more than they should be as if their collisions are larger than their model. My bodyslide preset sets a bit more "relaxed" position for breasts and they should not be set so far apart form each other. Because of that piercings don't mach nipples anymore. I think COSIO breast physics interferes here somehow because with standart hdt xml or for example Naturalistic hdt breasts are positioned normally in my case.
  9. COSIO includes custom HDT xmls for bounce and advanced collisions, but I dont have enough HDT knowledge to properly merge them with your bounce configuration)
  10. I have the same exact issues without Player-Creature Fix so its not at fault. Also sometimes I have a wierd "ultra-wide" FOV glitch in WW scenes. Probably it has something to do with SL WWs or Horny WWs. Still wonder how to fix these issues...
  11. Yes, but if it would be a mod conflict or a corrupted savefile, I think the problem would persist in cosio full version, but it exists only in light ver. In my case hands and fingers collision are definitely not the reason of wierd brest behavior, because breasts melting down when hands are not near them. Is it possible to just put breast physics from full version to light version?
  12. I've reinstalled all HDT mods recently and there is something similar in this post: Also this problem is not so prominent in cosio full version - breasts sometimes behave strangely but they quickly return on their normal positions, unlike in light version. So maybe it would be easy enough to just take all breast physics from full version and reduse bounce values a little bit?
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