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Posted

My SLS toggles aren't working. The MCM's there and I have all the prerequisites (SLSO, STS, UI extensions, etc) but every time I try to turn something on(All in one wheel, interfaces, yes I've saved and reloaded, etc) it reverts back to bring turned off when I leave the MCM menu. The Licenses are also not working as I can't turn them on. Any fix?

Posted (edited)
On 4/6/2025 at 5:34 AM, zzzzzzzzzzzzzzzzzzzzzzzzf said:

My SLS toggles aren't working. The MCM's there and I have all the prerequisites (SLSO, STS, UI extensions, etc) but every time I try to turn something on(All in one wheel, interfaces, yes I've saved and reloaded, etc) it reverts back to bring turned off when I leave the MCM menu. The Licenses are also not working as I can't turn them on. Any fix?

Start a new game and post your papyrus log. 

On 4/6/2025 at 11:55 AM, Rapilo said:

@Monoman1 Is there a possibility that this mod will have an ostim version?

I haven't used ostim in ages but isn't it more geared towards consensual sex (manually changing stages). Don't see how it'd fit a mod more focused on coerced/forced sex. 

Also, no native creature support. 

Edited by Monoman1
Posted
3 hours ago, Monoman1 said:

Start a new game and post your papyrus log. 

 

If nothing else I missed your monika, it always makes me think of Jeremy Beadle and I get the "watch out beadles about" song in my head.

 

I kinda always associated you with having the same trixster character as beadle due to that.

 

 

 

 

Posted (edited)
On 4/16/2025 at 11:20 AM, GrakSH said:

Is there a way to keep permanent wildlings? like, to have wildlings that just never get bored.

Won't be permanent but have you tried changing the settings? Base can be increased up to a week of game time

 

Edit: also have always recommended playing my mods at a timescale of 5

Edited by Monoman1
Posted

Monoman, it's great to see you! I love your mods -- they're so brilliant! They have a permanent place in my load order!  I just wanted to take this time to thank you for them.  Skyrim wouldn't be the same without them! 

I say, for Monoman or anyone else, is there a command to reset the begging quest?  You know the "Please, I need your help"?  After so long, the reply where the NPC asks for her clothes stops, oddly.

Posted
10 hours ago, OlBenny said:

Monoman, it's great to see you! I love your mods -- they're so brilliant! They have a permanent place in my load order!  I just wanted to take this time to thank you for them.  Skyrim wouldn't be the same without them! 

I say, for Monoman or anyone else, is there a command to reset the begging quest?  You know the "Please, I need your help"?  After so long, the reply where the NPC asks for her clothes stops, oddly.

From memory (so i could be wrong) but that only triggers if you have 1 item in your inventory with keyword ClothingBody and ArmorCuirass. Not much point in taking your clothes if you can just open your inventory and equip something else.

Posted
11 hours ago, Monoman1 said:

From memory (so i could be wrong) but that only triggers if you have 1 item in your inventory with keyword ClothingBody and ArmorCuirass. Not much point in taking your clothes if you can just open your inventory and equip something else.

Thank you, Monoman!

Posted
3 hours ago, 23581321 said:

Is there a function to set the PC as a citizen of a town for toll purposes?

It looks like residency is checked by a few things:

  • for holds with vanilla houses, checks if you own the house, if you're not evicted, and if you have a valid property license
  • for Whiterun when playing with Wartimes, looks like it's checking if you're still welcome at the house and a couple people are alive
  • checks if you currently have a kennel deal in the hold
  • checks StorageUtil for forms in a list named after the hold (e.g. _SLS_TempPassWhiterun), which I'm guessing is intended for other mods to hook into
Posted
On 4/19/2025 at 9:51 AM, 23581321 said:

Is there a function to set the PC as a citizen of a town for toll purposes?

Yea. Like @chaimhewast says. Use the _SLS_TempPassXyz system. Wartimes uses it so it works ok. 

Check _SLS_LocationOpsSpecific.psc for specifics. 

 

On 4/21/2025 at 2:26 AM, Snapping Crab said:

Any news on Soulgem Oven 4 integration?

There's not much integration with SGO3 anyway. Just information display and some factors towards the wildlings feature. 

Posted (edited)
On 4/25/2025 at 1:43 AM, Monoman1 said:

Yea. Like @chaimhewast says. Use the _SLS_TempPassXyz system. Wartimes uses it so it works ok. 

Check _SLS_LocationOpsSpecific.psc for specifics. 

 

There's not much integration with SGO3 anyway. Just information display and some factors towards the wildlings feature. 

	Bool Function HasHomeAtLoc()
		If HasVanillaHomeAtLoc() || HasVanillaHomeInHold() || HasWartimesHome() || _SLS_KennelResDealLoc.GetValueInt() == 0 || StorageUtil.FormListCount(None, "_SLS_TempPassWhiterun") > 0
			Return true
		EndIf
		Return false
	EndFunction

So it checks if the player has bought a house, has one in the old, wartimes, kennel or "_SLS_tempasswhiterun", which is mentioned nowhere else in the code. In "homelocations.json" I only find references to wartimes home and I breezehome itself. What exaktly is

StorageUtil.FormListCount(None, "_SLS_TempPassWhiterun") > 0

checking for?

Edit: Okay I figured it out. All you need to do is add an item the formlist through a script.

Edited by 23581321
Posted
3 hours ago, 23581321 said:

All you need to do is add an item the formlist through a script.

Preferably something unique to your mod. Like a quest etc. 

If you add like a vanilla spoon or something it would be difficult to determine what mod added the form if there's some problem. 

Posted

Thats the weird thing. You need to add nothing. The property doesn't need to get filled.

> MiscObject Property tempPassMarkarth Auto

is enough. No even if no object is attached. 

Posted (edited)
6 minutes ago, 23581321 said:

Thats the weird thing. You need to add nothing. The property doesn't need to get filled.

> MiscObject Property tempPassMarkarth Auto

is enough. No even if no object is attached. 

'None' is probably being added to the list so count is still > 0

But obviously don't do that. I'd prefer a spoon to that

Edited by Monoman1
  • 2 weeks later...
Posted (edited)

After sleeping at the kennels I'm unable to draw weapons/spells. More exactly, I can draw but then it immediately gets sheathed again.

 

I noticed this before and it was accompanied by non-stop equip/unequip noises. That was enough warning to load. Not so lucky this time. So I guess some script is running on repeat and keeps sheathing weapons.
Edit: Actually I have the non-stop sound now too, just not audible with the volume turned down. It's not the equip sound, but a shorter one.

 

Anyone had this before? I'll try disabling mods to figure it out..

Edited by Immor
Posted (edited)

Ok I finally figured out what causes it (for me). Having magic equipped as weapon is conflicting with something when the keeper equips the restraints. This then causes the eternal  sheathe loop. No save/load/whatever can stop it... unless you get the idea to unequip the magic.

Edited by Immor
  • 2 weeks later...
Posted
On 6/14/2022 at 10:16 PM, leakim said:

Got an odd issue that I have not seen before despite having used SLS for a long time.

 

Suddenly the game thinks I've already paid the gate toll (of Whiterun), even though I have not.

 

I simply get the message "I've already paid the toll" and the gate remains locked. If I leave through other means I do not get the "guards will be on lookout for me" message that you usually get.

 

I've tried disabling and re-enabling the toll system both inside and outside of Whiterun to no avail.

 

SLS seems to simply think I've permanently paid the gate toll. Perhaps there is some quest or variable that has not been set correctly. Perhaps you can guide me on how to get this system back into a valid state?

 

UPDATE:

 

It seems that if I start a new game, SLS is capable of tracking my location in the "My Location" of the MCM menu. However, my broken game does not do this. It simply consistently has "Untracked Location".

 

I looked a bit at the scripts of the mod to see if I could figure it out myself, and I think I might have solved the problem:

  1. Found the .psc file that contains the text "You have already paid the toll"
  2. Determined that the script uses a variable called Init.IsTollPaid.
  3. Looked for the functions that changes this value (PlayerLocChange->SetIsInsideWalls)
  4. Found the trigger script that executes this function (_SLS_LocTrackCentralAlias.psc)
  5. Found the quest in the .esp files that triggers this script (_SLS_LocTrackCentralAlias)
  6. Loaded my broken game, ran the script "StopQuest _SLS_LocationTrackCentralQuest" followed by "StartQuest _SLS_LocationTrackCentralQuest"
  7. Exited Whiterun, location now being tracked.
  8. Re-entered Whiterun, now able to pay the toll again.

 

Anything I should worry about, doing this? It does make me worry how this happend and if something else could be broken.

Quoting this mostly for myself as had this issue surface for some reason and this fixed it.

Posted

Does anybody know of any mod for AE that does something similar to the camera debug options in SLS, to get out of a stuck camera? I'm trying to put together a non-SL LO for AE so I'd like to avoid any SL mods for this particular instance. Or is there a way to trigger the blacksmithing animation from console?

Posted

Hey, whenever I use a bow I have to do the look at debug isNPC=0 to get the correct aim. Afterwards PC is not looking at near npcs anymore. However it is a bit annoying that I have to do it that often. Is there a possibility to deactivate this feature at all?

Posted
2 hours ago, Josensen said:

Hey, whenever I use a bow I have to do the look at debug isNPC=0 to get the correct aim. Afterwards PC is not looking at near npcs anymore. However it is a bit annoying that I have to do it that often. Is there a possibility to deactivate this feature at all?


I have been using Sexlab Survival for several years, and I have never noticed any interaction with bow aiming or PC head tracking.

 

What leads you to think that behavior is from SL Survival?

Posted
18 minutes ago, Herowynne said:


I have been using Sexlab Survival for several years, and I have never noticed any interaction with bow aiming or PC head tracking.

 

What leads you to think that behavior is from SL Survival?

 

Nah, I had this happen a lot too. After daydreams make you stare at an NPC's crotch, your aiming in 1st person gets all slow and drifty (it's hard to describe). It seems to be something to do with the isNPC on the player getting stuck on after the crotch staring because switching it off in the debug fixes the wonky aiming. I always meant to try and make a fix, but Survival has like a billion things you have to compile it against so I never got around to it.

 

@Josensen I can't remember if you can turn off crotch staring alone or if you have to switch off the whole daydreaming system, but that's where the issue comes from.

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