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Posted
2 hours ago, skylark72 said:

how do you get back in breeze home after eviction , its boarde up a nd i cant enter , yalked to every npc added by mod  i get nothin about evecition removal

 

 

That is part of having the licensing for housing enabled.  Buy the license or disabled the feature while outside of whiterun.  Test first using the all-in-one menu debug, it uses UIextensions and the hotkey need to be set in MCM. 

 

  • 2 weeks later...
Posted (edited)

 is any way i can  change the bath of skyrim - main to  the bath of skyrim, im use the  <Bathing in Skyrim - Renewed> . and i want  eat drink and sleep change to the Last seed  and soulgem 0.3 how change to 4  .  and how compatible Nether's Follower , <sexlab sexual Fame> how change to <SLSF Reloaded> . 

Edited by Woskiy
Posted

When guards catching me not paying toll they forcing me to wear armbinder(or whatever it's called). WHAT CAN I DO TO FREE FROM IT OR MAKE THEM NOT FORCING ME TO WEAR IT, I HATE THIS WHOLE BONDAGE THING, GOD!

Posted
5 hours ago, Reksider said:

When guards catching me not paying toll they forcing me to wear armbinder(or whatever it's called). WHAT CAN I DO TO FREE FROM IT OR MAKE THEM NOT FORCING ME TO WEAR IT, I HATE THIS WHOLE BONDAGE THING, GOD!


You can turn off tolls in the MCM.

  • 2 weeks later...
Posted

Anyone has a idea how to get SL Survival work with Slaverun 4.x?

I would love to have the "start Slaverun after x days" feature. Stil, when i set it to 0 to start it imidatelly, it does give a quest update, but not trigger anything in Slaverun 4. 
 

Posted

I love pickpocketing and SL survival unintentionally offers better loot than every mod out there, how could I patch it so I only have this pickpocket function and the merchant gold one. Rest of the stuff, I don't need :/

Posted (edited)
6 hours ago, zztai said:

I love pickpocketing and SL survival unintentionally offers better loot than every mod out there, how could I patch it so I only have this pickpocket function and the merchant gold one. Rest of the stuff, I don't need :/

 

 

Your lack of knowledge seems to be giving you the belief—or at least the hope—that this is doable. That kind of optimism can be blissful, but in this case it’s not very realistic.

 

It would be far more practical, and much less complicated, to create your own solution rather than trying to modify or break SLS.

 

What exactly do you mean by better loot? Are you talking about bikini distribution, or merchants having fewer petty-septims?

Maybe the "better" loot is because of the recommended BASH-Patch\Merger-Patch. That should fix loot inventory from mods being removed by other mods (conflict resolution). Bash patch are essential to Skyrim modding and not part of SLS. 

 

Both of those can be handled with xEdit scripts or Synthesis patchers, without touching SLS at all.

 

If your main issue is feature overload, the simplest solution is to open the SLS MCM and disable everything you don’t want. Make sure you do this in an interior cell or far away from affected cities.

Once you’re done, use the Export Config feature so you can reuse the same setup in future playthroughs.

 

Good luck.

 

Synthesis

Spoiler

 

Some guide

 

Download latest release, needs DotNET use 8 and 9, not 10.

Create a folder in your PC for it. I create a SkyrimTools folder and a Synthesis folder inside it, the extract it in. You do what you need. 

 

Create a shortcut for Syntehsis.exe were you need it, like desktop or Mod manager dashboard. 

 

Run it, setup profile for Skyrim SE.

In the + toolbar (top left under SYNTHESIS name), select GIT repository.

In "Browse" type in the text box, loot or leveled. It should filter every patcher by that name. 

Not all patchers work, as many got abandoned and target legacy version of the backend libraries.

Some work but has issues with huge assets list caused by new load index capable of 254+4096 plugins. 

 

Try something like Skyrim-LeveledLoot, do not remember if it has issues now.  I currently use OWL with personal patching for custom stuff.  Some patchers need extra setup or has settings menu.  Check Skyrim-LeveledLoot Settings before running it. Blue dot next to patcher name means downloading\compiling code (is temporary), red means fail. 

 

You can separate patchers in groups, each group can be named\renamed, it will become the patch plugin name if the patcher in it runs successfully. 

 

I run a group at a time to minimize issues. You can look on the internet for guides in creating or modifying those patchers to your liking. 

 

Can't remember if a special setup was needed to copy the resulting plugins into the Skyrim folder. I think is auto when it runs successfully.  You need to manually make sure the created plugins are loaded last. 

 

 

 

 

Edited by safado
Posted
4 hours ago, safado said:

 

 

Your lack of knowledge seems to be giving you the belief—or at least the hope—that this is doable. That kind of optimism can be blissful, but in this case it’s not very realistic.

 

It would be far more practical, and much less complicated, to create your own solution rather than trying to modify or break SLS.

 

What exactly do you mean by better loot? Are you talking about bikini distribution, or merchants having fewer petty-septims?

Maybe the "better" loot is because of the recommended BASH-Patch\Merger-Patch. That should fix loot inventory from mods being removed by other mods (conflict resolution). Bash patch are essential to Skyrim modding and not part of SLS. 

 

Both of those can be handled with xEdit scripts or Synthesis patchers, without touching SLS at all.

 

If your main issue is feature overload, the simplest solution is to open the SLS MCM and disable everything you don’t want. Make sure you do this in an interior cell or far away from affected cities.

Once you’re done, use the Export Config feature so you can reuse the same setup in future playthroughs.

 

Good luck.

 

Synthesis

  Reveal hidden contents

 

Some guide

 

Download latest release, needs DotNET use 8 and 9, not 10.

Create a folder in your PC for it. I create a SkyrimTools folder and a Synthesis folder inside it, the extract it in. You do what you need. 

 

Create a shortcut for Syntehsis.exe were you need it, like desktop or Mod manager dashboard. 

 

Run it, setup profile for Skyrim SE.

In the + toolbar (top left under SYNTHESIS name), select GIT repository.

In "Browse" type in the text box, loot or leveled. It should filter every patcher by that name. 

Not all patchers work, as many got abandoned and target legacy version of the backend libraries.

Some work but has issues with huge assets list caused by new load index capable of 254+4096 plugins. 

 

Try something like Skyrim-LeveledLoot, do not remember if it has issues now.  I currently use OWL with personal patching for custom stuff.  Some patchers need extra setup or has settings menu.  Check Skyrim-LeveledLoot Settings before running it. Blue dot next to patcher name means downloading\compiling code (is temporary), red means fail. 

 

You can separate patchers in groups, each group can be named\renamed, it will become the patch plugin name if the patcher in it runs successfully. 

 

I run a group at a time to minimize issues. You can look on the internet for guides in creating or modifying those patchers to your liking. 

 

Can't remember if a special setup was needed to copy the resulting plugins into the Skyrim folder. I think is auto when it runs successfully.  You need to manually make sure the created plugins are loaded last. 

 

 

 

 

 

Oof, thank you for clearing it up. And thanks for suggesting two solutions, I have a lot to learn but I'll look into it

 

By better loot I had meant the "more pickpocket gold section", it adds sliders of weights for keys, jewelry, spell tomes, cure disease potions and more. I'm surprised no other mod has this functionality for pickpocket fans, few mods on nexus manually distribute some loot but it's mostly jewelry and gold via SPID and each has to be defined

Skyrim Special Edition 10 Feb 2026 10_06_41 pm (Custom).png

Skyrim Special Edition 10 Feb 2026 10_06_47 pm (Custom).png

Posted (edited)
2 hours ago, zztai said:

 

 

 

Skyrim Special Edition 10 Feb 2026 10_06_47 pm (Custom).png

 

Actually, I have never pay attention to the pickpocket feature.  I understand now, yes that runtime item's injection chance feature is unique, only seen it for DD stuff and a gatcha/card game mod.  

 

Now I will take a look, next play. 

 

Thanks.

 

 

Edited by safado
Posted

This is likely my inexperience shining through but I need assistance. For the life of me I can not get SSEEDIT to load SL Survival above the bikini mods I've installed in the load order. This prevents me from making SL Survival one of their masters and adding the keyword. I've tried putting the esps above and below in the right panel of MO2 and the left. I've tried different selection patterns within SSEEDIT. I've also tried disabling all my esps that are not required for this proccess, disabling the mods not required for this proccess. No luck, I can't figure out what I'm doing wrong. Any assitance is greatly appreciated.

Capture.PNG

Posted (edited)
16 minutes ago, Mthweb said:

This is likely my inexperience shining through but I need assistance. For the life of me I can not get SSEEDIT to load SL Survival above the bikini mods I've installed in the load order. This prevents me from making SL Survival one of their masters and adding the keyword. I've tried putting the esps above and below in the right panel of MO2 and the left. I've tried different selection patterns within SSEEDIT. I've also tried disabling all my esps that are not required for this proccess, disabling the mods not required for this proccess. No luck, I can't figure out what I'm doing wrong. Any assitance is greatly appreciated.

 

I might be wrong about this, but try flagging SL Survival as a master - similar to how you would flag an esp as a light plugin, do what you have to do and then remove the master flag again.

Edited by AlyssaAwoo
Posted (edited)
1 hour ago, Mthweb said:

This is likely my inexperience shining through but I need assistance. For the life of me I can not get SSEEDIT to load SL Survival above the bikini mods I've installed in the load order. This prevents me from making SL Survival one of their masters and adding the keyword. I've tried putting the esps above and below in the right panel of MO2 and the left. I've tried different selection patterns within SSEEDIT. I've also tried disabling all my esps that are not required for this proccess, disabling the mods not required for this proccess. No luck, I can't figure out what I'm doing wrong. Any assitance is greatly appreciated.

 

 

Manual sort plugins in your mod manager, move SLS near bottom of list.  In Vortex is a rule system or index id lock, can't recall how it is in Mod organizer. 
 

Alternative;

Spoiler

In the pop‑up window, scroll to the bottom and select <new file>.esp (ESL‑flagged / Light).

Name the new file something descriptive. Using the patched mod’s name plus a short hint about its purpose will make it much easier to recognize later.

The new plugin will appear at the end of the load order. Right‑click the plugin name and add the required masters, such as SL Survival and SL Arousal (if needed).

After assigning the masters and right-click it sorts masters, save the plugin. You can then edit it to add the necessary keywords. This creates a patch for the original mod that does not consume a load‑order slot and protect the original plugin from ooops moments. 

 

 

Spoiler

If you want to add keywords to multiple entries in the same mods, like what it necesary with _SLS_bikiniarmor, then

left window; select all the armor entries in the patch plugin, 

  • right-click \ Compare selected
  • on the right window is listed all the selected armor in a comparison. 
  • On the first column go to the keyword  right-click the space aligned with KWDA label but in the armor column, choose add
  • replace Null-reference with the keyword you want to propagate, like _SLS_bikiniarmor.
  • When added it get sorted, right-click it and choose copy to selected records
  • popup window click ok.
  • Now is in all selected armors.

 

Edited by safado
Posted
35 minutes ago, AlyssaAwoo said:

 

I might be wrong about this, but try flagging SL Survival as a master - similar to how you would flag an esp as a light plugin, do what you have to do and then remove the master flag again.

That worked perfectly, thank you

Posted (edited)
On 2/19/2026 at 3:08 PM, Dinsignia said:

Can anyone recomend me a mod for the steep fall ragdoll glitch, in my game it happens every time my character falls.

 

Thanks

 

What do you mean recommend? A replacement mod? A mod that take advantage of it? 

It is not a glitch, you have it enabled in the SLS menus on purpose. If you do not want others mods glitching it, then disable it. 

 

If you mean that another mod triggered an animation-while-in-ragdoll-glitch, that the other mod fault. Some DAR\OAR animation mods try to force an animation while in ragdoll will glitch it, also a mod forcing sexlab or a buttslap.

 

 Try resetting it by using the SLS All-in-one menu go to the debug option, and in the debug window scroll down to ragdoll reset option (forgot name).  It will ragdoll again and if nothing interrupt the ragdoll scene it will recover. It may not work if another mod took over and force an animation that is now stuck.  Better to load a save without suffering the ragdoll issue and disabling the steepfall feature in SLS.  

 

Edited by safado
Posted
11 hours ago, safado said:

 

What do you mean recommend? A replacement mod? A mod that take advantage of it? 

It is not a glitch, you have it enabled in the SLS menus on purpose. If you do not want others mods glitching it, then disable it. 

 

If you mean that another mod triggered an animation-while-in-ragdoll-glitch, that the other mod fault. Some DAR\OAR animation mods try to force an animation while in ragdoll will glitch it, also a mod forcing sexlab or a buttslap.

 

 Try resetting it by using the SLS All-in-one menu go to the debug option, and in the debug window scroll down to ragdoll reset option (forgot name).  It will ragdoll again and if nothing interrupt the ragdoll scene it will recover. It may not work if another mod took over and force an animation that is now stuck.  Better to load a save without suffering the ragdoll issue and disabling the steepfall feature in SLS.  

 

Sorry, english is not my first language.

 

I read in  the download page that steep fall had 2 problems, ragdolling and dropping items on the floor, I thought that getting stuck in ragdoll was a common glitch because of this.

 

also I had played with this 2 mods before installing SL Survival, and didn't get  stuck in ragdoll camera, so I thought it was because of this mod.

 

Running sprinting and falling

https://www.nexusmods.com/skyrimspecialedition/mods/42512?tab=description

slip of slopes

https://www.nexusmods.com/skyrimspecialedition/mods/45886?tab=description

 

 

I'll try to disable animations to see if one is messing with steep fall.

 

Thanks

 

 

Posted (edited)
10 hours ago, Dinsignia said:

Sorry, english is not my first language.

 

I read in  the download page that steep fall had 2 problems, ragdolling and dropping items on the floor, I thought that getting stuck in ragdoll was a common glitch because of this.

 

also I had played with this 2 mods before installing SL Survival, and didn't get  stuck in ragdoll camera, so I thought it was because of this mod.

 

Running sprinting and falling

https://www.nexusmods.com/skyrimspecialedition/mods/42512?tab=description

slip of slopes

https://www.nexusmods.com/skyrimspecialedition/mods/45886?tab=description

 

 

I'll try to disable animations to see if one is messing with steep fall.

 

Thanks

 

 

 

Those two mod you listed features overlap with SL survival steep-fall.  SLS steepfall does extra effects like items "falling" out of the inventory, but multiple mods doing the same thing could glitch the animation system by locking the character in the wrong alignment. 

 

Recommend disabling SLS features that overlap with other mods, to minimize confusion and game engine glitches.  It is likely that falling is not a common thing with your mods, but because it is combined with SLS steepfall it could be detrimental and occurring a little too often. 

 

Spoiler

Also, I think the mod you listed are designed to be stand-alone partners to SkyParkour v3 - Procedural Parkour and Climbing Framework (SPPF).

 It is a good parkour mod that helps to access hard to reach areas in an "immersive way", but because Skyrim NPC navigation is a joke, being able to reach "difficult" areas could be considered cheating. That why mods that simulate falling accidentally are kind of an artificial "leveling with game AI" effect. Not quite (the AI is very bad even for 2011 and worse in 2026), but that is the "immersive" player mentality. 

 

Spoiler

132292-1755196031-226313043.gif

 

Spoiler

132292-1744490070-1687453597.png

 

 

 

Edited by safado
  • 3 weeks later...
Posted

Can someone help? My jiggle not seem to work as the game always read it as zero even i use SLIF and change its node but still nothing change except for broken body, the game still read the jiggle is 0 and have a cleavage debuff. Begin to disable the mod until fixed.

Posted

Is it possible to have daydreaming happen but disable stripping hallucination when talking to boys as it is causing me some issues?

Posted
12 hours ago, Breastie said:

Is it possible to have daydreaming happen but disable stripping hallucination when talking to boys as it is causing me some issues?

 

What issues striping male slot32 is causing?

Spoiler


Modify _SLS_CumDesperateEffects, the code that unequip slot32 on conversing male. 

  • Is in the Event OnMenuOpen(String MenuName);
  • on the Line akActor.UnequipItem(akActor.GetWornForm(0x00000004))
  • Maybe also remark SOS.Makerect, but if males could be using Revealing armors then leave it. 
  • and then Compile.

 

Good luck

 

Posted

I don't play as a female. What sort of features does mod add for a straight male character that interacts with female NPC's?

Posted

Hey I have installed SL survival and required today. The functions listed do work ingame but I cant find the mcm menu anywhere ingame. What to do?

Posted (edited)
7 hours ago, Leonel777 said:

Hey I have installed SL survival and required today. The functions listed do work ingame but I cant find the mcm menu anywhere ingame. What to do?

 

Try moving the plugin to the last position in the load order and load the game in a save that do not have it.  After loading the save, wait for all the init messages from mods to stop scrolling or wait a few minutes.  Save and reload again.  Some mods main init triggers after first reload of a save that has got it fresh to ensure shit is in place before scripts looks for it.  The last version 0.685 also requires UIExtensions as a new requirement, and will fail the MCM without it.  Learn about SkyUI reset or use a mod like Menu Maid 2.

 

Edited by safado
Posted
On 3/26/2026 at 4:02 AM, safado said:

 

Try moving the plugin to the last position in the load order and load the game in a save that do not have it.  After loading the save, wait for all the init messages from mods to stop scrolling or wait a few minutes.  Save and reload again.  Some mods main init triggers after first reload of a save that has got it fresh to ensure shit is in place before scripts looks for it.  The last version 0.685 also requires UIExtensions as a new requirement, and will fail the MCM without it.  Learn about SkyUI reset or use a mod like Menu Maid 2.

 

Thanks for the help! I was able to figure out that I had probably exceeded the MCM limit. So I installed MCM superseeded and it worked! Thanks!

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