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4 hours ago, Monoman1 said:

Because you tried to do them (or the 'escort guild') out of gold by going out 'adventuring' without an escort? 

The guards seem pretty efficient about catching would-be solo adventuring females.  A Devious Follower can relax in a tavern and let them do the work of finding a new partner to make money off of.  The follower would probably be happy when the call comes that some girl tried to leave unescorted.  It wouldn't hurt to have an option for an initial deal or debt, but I don't really believe that a follower in this sweet position would start out angry.

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53 minutes ago, HexBolt8 said:

The guards seem pretty efficient about catching would-be solo adventuring females.  A Devious Follower can relax in a tavern and let them do the work of finding a new partner to make money off of.  The follower would probably be happy when the call comes that some girl tried to leave unescorted.  It wouldn't hurt to have an option for an initial deal or debt, but I don't really believe that a follower in this sweet position would start out angry.

Ok well maybe angry isn't the right word. If the follower is the mischievous (devious) type and you've been flouting the law then why would they waste this opportunity to be mischievous. 

 

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7 hours ago, Lupine00 said:

Why

From the point of view of a Devious Follower, they can enter into a contract with two kinds of people:

 

(1) A good submissive girl who obediently walks up to them and personally requests them to be their dom.

 

(2) An arrogant, sneaky, disrespectful toll-dodger who had to be forcibly dragged to get her law-mandated escort.

 

I expect a difference in attitude between (1) and (2). It would be immersive if the Devious Follower's starting behaviour towards a disobedient troublemaker (2) was somehow "harsher" than towards a respectful sub (1).

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On 5/28/2020 at 2:35 PM, Monoman1 said:

That's interesting. It likely means one of the aliases failed to fill and because they're not flagged as optional the quest doesn't start. And they really shouldn't fail to fill. Can you try this esp please. It changes the aliases to optional. Then do the whole thing again:

StopQuest _SLS_LicenceAliases

StartQuest _SLS_LicenceAliases

Sqv _SLS_LicenceAliases

 

And take the screen shots.

SL Survival.7z 233.54 kB · 1 download

 

You should switch back to the original esp and don't save your game while using the modified esp just in case. 

 

Do you have any mod that has taken licences from you besides SLS? Sanguines debauchery and defeat you don't need to worry about. 

Stopping the quest then starting it seems to work now; however, after about two seconds after I exit the console command I get 15 "WTF" messages which seems to be the exact number of NONE references as it you can see from the result of the sqv command. If we would consider SL Adventure as a mod that would be able to take the licences then I have it in addition to Defeat.

 

Spoiler

LicenceAliases.png.55c74a7efa3f8f8f3bd419ed98508b7b.png

 

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3 hours ago, JR42 said:

(2) An arrogant, sneaky, disrespectful toll-dodger who had to be forcibly dragged to get her law-mandated escort.

And obviously, the follower prefers this second sort because they are just more fun to play with :) 

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9 hours ago, Meteox said:

Stopping the quest then starting it seems to work now; however, after about two seconds after I exit the console command I get 15 "WTF" messages which seems to be the exact number of NONE references as it you can see from the result of the sqv command. If we would consider SL Adventure as a mod that would be able to take the licences then I have it in addition to Defeat.

Wow. What the hell is going on there. You've probably figured this out but each of those 15 entries is a licence. Every licence type/duration has it's own licence object instance - the letter you get when you buy a licence. There is only one for every type/duration so 5 licence types (armor, weapon, magic, bikini, clothes) X 3 duration types = 15 licences. These are in the game from the beginning in a hidden cell and given to you as you buy them. 

 

Now I might have expected 1 or 2 of them to have been removed by some over acting mod but all 15 of them?! I'd assume you only bought a couple so I haven't a clue where they're going or how they're getting deleted. In retrospect I need some way to replace them should they be deleted. 

 

Perhaps if you move to one of the licences it might move you to it's last location and give you some clue. Do

Player.MoveTo xx043BB3

Where xx is the load order index of SLS in your load order. This is the short duration armor licence. 

 

If it's a small shack with a load of people then it's probably SLSs hidden cell which doesn't help.

 

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3 hours ago, Duncan Idaho said:

Tonight I was thinking that Survival and Troubles with Heroine would be complementary of they were aware of one another. It seems like a match made in heaven. 

I haven't really played ToH. I find it hard to get into mods with poor english (no offense intended). But somehow I still use slaverun... Go figure. 

 

What's it all about and how would it fit?

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8 hours ago, Lupine00 said:

more fun to play with

I kinda agree, but one can be firm and fun at the same time. What I meant is a difference in how an agent of the law would view an arrogant lawbreaker who got caught vs a respectful citizen who personally asked them for their services.

 

Monoman1's argument that you tried to cheat the escort out of gold by going out on adventures alone also makes sense. When the escort you disrespected starts out treating you as nicely as if you had just personally volunteered to be their sub, it feels weird.

 

Making the follower somehow a bit more bored or grumpier when the player is a caught troublemaker who needs to be taken down a peg would improve immersion.

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2 hours ago, Monoman1 said:

Perhaps if you move to one of the licences it might move you to it's last location and give you some clue. Do

Player.MoveTo xx043BB3

Where xx is the load order index of SLS in your load order. This is the short duration armor licence. 

Won't that be the master object for the short duration armor license? I mean, if you know the ID, that's the on you made in the CK right?

 

That will not be the ObjRef that you later create as a unique license object.

Or have I missed some of the context here? If so, please ignore.

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4 minutes ago, Lupine00 said:

Won't that be the master object for the short duration armor license? I mean, if you know the ID, that's the on you made in the CK right?

They are object refs. They're instanced into the game from the get-go. 

When you already have a short term magic licence and you buy another one it's actually the same licence item that leaves and enters your inventory. 

 

At the time I didn't see the point in spawning Object Refs + after all the trouble I've had with MWA I didn't want to go down that road as every spawned licence would need an alias to keep it alive. Which would be less of a problem since licences are usually carried in the player inventory and not left in the world. Usually. 

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34 minutes ago, Monoman1 said:

When you already have a short term magic licence and you buy another one it's actually the same licence item that leaves and enters your inventory.

I'm confused as I can have an unlimited number of licenses, of a given type, with different expiry dates on.

 

Now I get that there is only one alias per type, and only the latest one needs to function or have an alias, but the others are still unique ObjRefs that I can drop and pick up separately, and they do not stack in the inventory.

 

Or have you changed it so that only one license of each type can exist now?

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23 minutes ago, Lupine00 said:

I'm confused as I can have an unlimited number of licenses, of a given type, with different expiry dates on.

You must be mistaken. 

You can have one of each of the 15 different types:

Short term magic

Long term magic

Perpetual magic

Short term weapon

etc.

etc.

 

But you can not have

Short term magic

Short term magic

Short term magic

 

There is only one short term magic licence in existence. 

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6 hours ago, Monoman1 said:

They are object refs. They're instanced into the game from the get-go. 

When you already have a short term magic licence and you buy another one it's actually the same licence item that leaves and enters your inventory. 

 

At the time I didn't see the point in spawning Object Refs + after all the trouble I've had with MWA I didn't want to go down that road as every spawned licence would need an alias to keep it alive. Which would be less of a problem since licences are usually carried in the player inventory and not left in the world. Usually. 

Oh, that explains why adventures deleting the licence makes the system bug out a bit, and why spawning a new licence didn't fix it.

 

EDIT:  And just out of curiosity I had notice that when buying a new licence the old one always went away, so I had developed the habit of selling expired licences before buying a new one.

 

But actually testing stuff, if you have a licence with you, put it in a container, and buy that licence again, the licence in the container still disappear, so Monoman1 is correct on how licences work, as well he should be.

 

It's actually even easier to visually if you just drop the licence on the ground and stare at it when buying a new one, since the one in the ground just goes away

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I'm encountering two bugs. One, the inequality skill debuff is getting applied to male PCs as well as female. (Are male PCs just straight up not supported?) Two, the dialogue this mod adds to Simply Knock is appearing even if disabled in the MCM. I think it's also disabling the intimidate/persuade Simply Knock options :(

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17 hours ago, Monoman1 said:

I haven't really played ToH. I find it hard to get into mods with poor english (no offense intended). But somehow I still use slaverun... Go figure. 

 

What's it all about and how would it fit?

No offense taken, it does have poor English and it bugs me too. To be honest I didn't think it through and wasn't ready with suggestions but the 2 mods seem complementary to me but maybe not. ToH has a lot of good ideas but it's a mile wide and inch deep. 

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4 hours ago, Duncan Idaho said:

ToH has a lot of good ideas but it's a mile wide and inch deep.

Good description.

 

ToH is full of NPCs that do strange things. You ask them about what they're doing, and the inevitable result is that you either end up having sex with them, or a troll, or you are inviting them to beat you to a pulp, or offering to pay some enormous debt they have, which ends up in you making a contract with a seedy trader, or you're inviting one of these psychos to travel around Skyrim with you. Or a blind old man mistakes you for his dog, with hilarious consequences. Or ... there are a lot of different scenarios which are mostly about humiliation and sex, and are rarely purely about humiliation.

 

It's pretty funny, but a lot of the follower behavior doesn't work right if you recruit them as actual followers right now.

 

The English is not great, but that's a strange part of its charm. You don't get phrases like "arrogant proudlings" anywhere else.

 

How does it fit with SLS? It doesn't quite. ToH is about the PC as Dragonborn. You are still super-tough dragonborn, you just submit to humiliation, mainly because you like it. This is funny for everyone else, and they let you know that.

 

There's a sort of semi-SLS-relevant plotline about how the Jarl thinks it's bad PR for the Dragonborn to be female, (or just to be a terrible slut like you) and you need to convince Skyrim that you aren't the Dragonborn. That is one story that sort of fits into SLS. There are others that don't, for example you're required to be a sort of assistant/bodyguard to a noble who abuses you and makes you their whore. It's almost SLS-ish, but not quite, because it makes no sense that a noble would expect a female follower to be anything but a whore in SLS.

 

There's a lot of Dragonborn identity jokes. A doppelganger who makes you wear a bag on your head so nobody will think you're the real you, and so on.

 

There are also NPCs that you can abuse and exploit. Some are kind of sad and tragic.

 

A new start mechanic requires a child to be present in your game, which strikes me as problematic for various reasons.

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9 hours ago, Mikarun said:

One, the inequality skill debuff is getting applied to male PCs as well as female.

You sure it's not the inequality BUFF?

9 hours ago, Mikarun said:

Two, the dialogue this mod adds to Simply Knock is appearing even if disabled in the MCM. I think it's also disabling the intimidate/persuade Simply Knock options

Is your load order correct? SLS should be loaded after SK. 

I can't remember anyone reporting issues on these two things. 

9 hours ago, Mikarun said:

Are male PCs just straight up not supported?)

Not really. Like it says at the top of the mod page :P

Males aren't specifically excluded from SLS and certain things will work just fine but dialogue isn't changed. 

People are free to create a patch if they wish but it's not something I'd have the time/interest to do myself. 

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14 hours ago, Monoman1 said:

You sure it's not the inequality BUFF?

Super sure! I verified it by toggling the setting in the MCM and then reading a skill book and then reloading to try again. :D 

14 hours ago, Monoman1 said:

Is your load order correct? SLS should be loaded after SK. 

I can't remember anyone reporting issues on these two things. 

It is loaded after! ? Let me know if screenshots or anything would be helpful.

14 hours ago, Monoman1 said:

Not really. Like it says at the top of the mod page :P

Males aren't specifically excluded from SLS and certain things will work just fine but dialogue isn't changed. 

People are free to create a patch if they wish but it's not something I'd have the time/interest to do myself. 

Ahhh, thank you, just wanted to make sure it's worth it to report what I'm seeing.

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21 hours ago, Mikarun said:

Super sure! I verified it by toggling the setting in the MCM and then reading a skill book and then reloading to try again.

Skill book? Inequality doesn't modify skills. It changes stats. Like health, magicka, stamina, buy and sell prices, XP gain rate, speed. 

So you're not going to see any changes using skill books. 

 

Unless I'm missing something. 

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2 hours ago, Durante said:

Just here to say that the belly still gets distorted to a value of 0.60 even with needs belly morphing disabled.

I probably asked you this already but did you try toggling the toggle, On, exit mcm & wait, off. There is a bug when importing settings I think. 

56 minutes ago, yamiyami0203 said:

I got ctd after load, fast travel, coc into falkreathexterior01 while using SLS with this npc replace. I tried to merge them and get navmeshes conflict dunno if is the cause

Sorry but I'm not aware of any CTD issue with falkreath. 

Also I would not merge SLS personally. 

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