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Posted

Thanks for upkeeping the DD mod.

There are few things that bother me greatly in the mod:

1) I did not manage way to disable leveled lists. I do not like that slave collars appear on random NPCs

Is it somehow possible to turn of loot distribution for the mod? Key distribution is fine but don't want the devices to appear on everyone.

 

2) "Beneath clothing" functionality is deeply bugging.

There are several issues with this. a) It takes actual slot b) all devices take armor slot from existing armor slots. DD deeply needs to use perhaps new armor slots. c) DD should try to use in game existing mechanics for device hiding. If its not possible it would be awesome if hiding mechanism could work with keywords. Since if keywords were used then it could be also used in ingame detections.

 

3) I enjoyed the original starter quest but it seems not to work in SE version.

Posted
2 hours ago, poporaltemporal said:

1) I did not manage way to disable leveled lists. I do not like that slave collars appear on random NPCs

Is it somehow possible to turn of loot distribution for the mod? Key distribution is fine but don't want the devices to appear on everyone.

 

It's not DD that is adding slave collars to random NPCs. Look in sexlab sexual fame. Please stop blaming DD for everything.

 

The existing game mechanics don't work well for this use case. If you've ever worn some of the multi piece armors sets out there, you'd know that they can all be worn together with a vanilla armor for the body, minus what ever that multi piece armor has for the body slot, and they ALL show up. nothing is hidden. that's what the device hider is fixing for DDs.

 

If you don't want to use device hider, you can disable it in the mcm. device hider itself only takes one slot, the rest of the slots are only occupied the devices themselves. There is no way to create 'new' slots. What we have is all Bethesda gave us. Here's a link to what DD is using and what it maps to: https://github.com/DeviousDevices/Docs/wiki/Slot-Usage-Reference

 

Note: if you disable device hider, you WILL have things like nipple piercings poking through your armor. Like I said, there aren't really any good existing game mechanics for hiding. It's either visible all the time, or hidden all the time.

 

DD doesn't have a starter quest, it's a framework. Any quests you have are coming from other mods. If you mean DCL, it's a known issue with Arthmoor's alternate start. He put in what he calls an anti cheat mechanism in the SE version. That mechanism teleports you out of the caves and back into helgen. there's a patch on the troubleshooting post to fix it. Or you can use any other alternate start other than arthmoor's. Or just walk around to the cave exit after clearing the rest of the basement/caves out and pick up ralof or hadvar.

Posted

 I seem to be having an issue where interaction animations don't play. For example, trying to tug or masturbate with the chastity belt. The character will just stand there though the related sounds are played. Did I install something wrong?

Posted
16 hours ago, shembon said:

 I seem to be having an issue where interaction animations don't play. For example, trying to tug or masturbate with the chastity belt. The character will just stand there though the related sounds are played. Did I install something wrong?

 

Re-run FNIS after installing DD/DCL?
Any errors when running FNIS?

 

Don't use Nemesis. And if you did, remove it and reinstall DD and FNIS. (Other FNIS mods should also be removed)

Posted
10 hours ago, apoldan166 said:

Got some issues with 3 items not having any textures. Iron fetters, steel manacles, and steel yoke. They function fine but they are just purple. 

 

I assume you don't have DCL installed. There's a patch on the troubleshooting post for the missing textures.

Posted
5 hours ago, astor2015 said:

Hey, i been off skyrim for a while, i just came back, i was wondering is there a 3ba conversion made for DD 5.1?

 

You can use the DD 5.2 beta bodyslides. It covers everything in 5.1 plus a little more. It's also on the troubleshooting post

Posted

I got a weird problem; every time I sprint when I am not wearing any leg/feet restraint, I get a bunny hop animation. I am sure I didn't check that option when I installed DD SE, but here I am bunny hopping.

 

I am sure that it started because of Devious Body Alterations when my character was "stuck" wearing restraints as part of my playthrough, but seeing as how the animation could have only been installed with  DD SE, I am posting here.

 

Is there a way to remove the animation in its entirety, or am I doomed to have to either put up with it, or risk reinstalling the mod to see if that fixes the issue?

Posted
6 hours ago, Leytra said:

says Updated july 8

Now I may be a complete idiot and missing something, but can someone please point me to the changelog lol

 

For what version?

 

Just look  in the installed mod, there should be a doc there with the change log.
Or look on the LE page for the changelog for 5.1.

 

For the beta, the changelogs are scattered throughout the dev thread. We're on 5.2 beta 7 now.

Posted
5 hours ago, Seph64 said:

I got a weird problem; every time I sprint when I am not wearing any leg/feet restraint, I get a bunny hop animation. I am sure I didn't check that option when I installed DD SE, but here I am bunny hopping.

 

I am sure that it started because of Devious Body Alterations when my character was "stuck" wearing restraints as part of my playthrough, but seeing as how the animation could have only been installed with  DD SE, I am posting here.

 

Is there a way to remove the animation in its entirety, or am I doomed to have to either put up with it, or risk reinstalling the mod to see if that fixes the issue?

 

Reinstall the mod is all that can be done with DD. Or if you know what you're doing you can just pull the files out of the fomod and replace the current files. Either way, you need to rerun fnis too.

 

You could check and make sure devious body alterations didn't overwrite those files, i have no idea what that mod does.

Posted (edited)
5 hours ago, Seph64 said:

I got a weird problem; every time I sprint when I am not wearing any leg/feet restraint, I get a bunny hop animation. I am sure I didn't check that option when I installed DD SE, but here I am bunny hopping.

 

I am sure that it started because of Devious Body Alterations when my character was "stuck" wearing restraints as part of my playthrough, but seeing as how the animation could have only been installed with  DD SE, I am posting here.

 

Is there a way to remove the animation in its entirety, or am I doomed to have to either put up with it, or risk reinstalling the mod to see if that fixes the issue?

The hobble animations should only be playing when your character is hobbled by a legbinder or hobble dress, though other restraints may use these animations. Depending on which version you get, you either do a slow walk or you hop. However, the sprint is always a bunnyhop since normally, you don't have the ability to sprint while hobbled, so there was no point in changing the sprint animation.

 

The animation always playing is not normal, and something's wrong there. Try running your animation processor of choice and see if that fixes the problem.

Edited by NobodyImportant33333
Clarity
Posted
21 minutes ago, Jsven said:

Skyrim Together Reborn recently released a Papyrus Extender with functions to define remote and local players. Fingers crossed someone can take advantage of this for a DD mod that adds device syncing and or interaction. Going through the game in co-op with DD Cursed Loot sounds like it'd be entertaining. 

 

Both DD and DCL are developed in LE and the author will only support features that can work with both LE and SE. So that kind of integration will not come from DD's author, it would need to be a separate mod.

Posted (edited)

I tried using this mod: Conditional High Heel Walk at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com with the various ballet and iron boots in DD, but it doesn't seem to affect them.

 

It's working with other footwear I have in-game, from base and from mods, so is there a script or something preventing animations or keywords from applying to DD devices? Or are they using different movement animation names?

Edited by kaa62
Posted

Hey i just noticed that i have another problem, for some reason the transparent belt corset is not in the game at all, the mod files has the nif file, the xlm also has the file and all devices are built in bodyslide, i dont know whats causing this problem, someone has a solution for this? im using dd 5.1.7

image.png

image.png

Posted
2 hours ago, astor2015 said:

Hey i just noticed that i have another problem, for some reason the transparent belt corset is not in the game at all, the mod files has the nif file, the xlm also has the file and all devices are built in bodyslide, i dont know whats causing this problem, someone has a solution for this? im using dd 5.1.7

 

I think I've seen transparent items in my game labeled as "glass-oil" items. I usually search using the help function in command console.

Posted
5 minutes ago, kaa62 said:

I think I've seen transparent items in my game labeled as "glass-oil" items. I usually search using the help function in command console.

nope

Posted
8 hours ago, kaa62 said:

I tried using this mod: Conditional High Heel Walk at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com with the various ballet and iron boots in DD, but it doesn't seem to affect them.

 

It's working with other footwear I have in-game, from base and from mods, so is there a script or something preventing animations or keywords from applying to DD devices? Or are they using different movement animation names?

 

Not really DD's problem, and not supported by DD. I don't know what that mod is looking for. Try asking over there.

Posted
3 hours ago, astor2015 said:

Hey i just noticed that i have another problem, for some reason the transparent belt corset is not in the game at all, the mod files has the nif file, the xlm also has the file and all devices are built in bodyslide, i dont know whats causing this problem, someone has a solution for this? im using dd 5.1.7

 

 

 

Corset belts were removed as a single item. get the corset and wear it with a belt and you'll mostly have what used to be the corset belt. the bodyslides are just leftover as far as i know, but i don't want to remove them until/unless they're removed from LE.

Posted
18 minutes ago, zarantha said:

 

Corset belts were removed as a single item. get the corset and wear it with a belt and you'll mostly have what used to be the corset belt. the bodyslides are just leftover as far as i know, but i don't want to remove them until/unless they're removed from LE.

well that explains some things.

Posted

I was browsing the bodyslides for Beta DD and found this error:

 

1474186023_CleaveCoverNoMorph.png.b7bf300539d98e5193ed5761a9efdb6a.png

 

This is the CBBE SE version of the Open Straitjacket Dress. I tried the separate bodyslide DL as well, and it seems to have the same problem. Looks like the Cleave Pad has no morph values. Seeing as how The regular Ebonite Hobble Dress's cleave pad morphs correctly, fixing it should be a simple matter of replacing this cleave pad for that cleave pad.

 

However, I am aware that the BETA is undergoing active development before it's official release. With that in mind, I have chosen not to make a patch. Instead, I bring this bug to your attention so that if you haven't already, you can fix it during the beta.

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