Jump to content

Recommended Posts

Posted
8 hours ago, DeathTribe said:

yes but i had to manually put dda, ddi, and the other ones in my game folder but now it keeps crashing

 

Did you grab the LE mods as well as the SE ones? All you need is the download from this page.

Game crashing on launch means you are missing the requirements or have the LE mod(s). Look at the download page again, it was updated with the SE requirements.

Posted
2 hours ago, artosa05 said:

Hello, first sorry for my bad english

Well, I don't know if it's related to the mod, but I no longer have the walk/run crawl animations (when my character is forced to put on the collar). I use several FNIS, but nothing works, I have no other walking or running mod. Some get the same issue?

 

Any errors running FNIS? Copy out the output after running FNIS.

What do you mean by use several FNIS? There's only one for SE/AE.

 

Collar does not change your animations with DD, if that's happening, it's another mod.

Posted
11 hours ago, Josensen said:

Just wondering why the Plugs with signs are all very static on my setting. I remember the chains were well designed (hdt) in former times also with 3ba body. I browsed through this thread already for long time and examed the related troubheshooting posts here but no dedicated mentioning this. Is it just me or a (new) problem?

 

Do you have HDT SMP installed, or Faster HDT SMP? CBPC is not a replacement.

There's no bodyslides for the plugs and signs because they don't cause a CTD if SMP is not working. If SMP is not working they would be static or on the ground instead of in your ass.

Check your HDT SMP log.

 

\Documents\My Games\Skyrim Special Edition\SKSE\hdtSMP64.log

Posted
2 hours ago, zarantha said:

 

Crash log, not papyrus log. Papyrus is useless for CTDs because it's a victim of the CTD too.

 

SE - netscriptframework

AE - crash logger

i've no idea if this will help, i cant get netscriptframework to generate logs but i got this from a mod called crash logger se

crash_2022_09_05_15_17_1.log

Posted
9 minutes ago, Crankl said:

i've no idea if this will help, i cant get netscriptframework to generate logs but i got this from a mod called crash logger se

crash_2022_09_05_15_17_1.log 9.23 kB · 0 downloads

 

Yeah, not a whole lot there other than you've got skyrim and mo2 installed in the worst places. Usually there's a lot more there. I'd recommend moving your skyrim out of program files and move MO2 to a folder in the root of the disk instead of on the desktop. You can still have a shortcut on the desktop if you want. But sometimes MO2 doesn't play well from onedrive / the user folder, which is where your desktop folder is.

 

None of that may be the problem here, I've just seen it cause problems in some of the wabbajack lists.

 

If you're on AE (game version 1.6.353), which needing to use crash logger usually suggests, there's an updated DD dll on the troubleshooting post. Before using it though, double check what your game version is by right clicking on skyrimse.exe -> properties -> details. The new dll is not needed if you're on 1.5.97.

 

Also, check your Racemenu version is the correct one for your game version. If I'm wrong and you are SE (game version 1.5.97) then you can't use the latest racemenu version, you need 0.4.16 from the old files.

 

Your papyrus log is full of script errors. Make sure you have all the requirements for the mods you are installing and check your load order. Use LOOT to do an initial sort, then adjust the plugins on the right further if they aren't in the order recommended by your mods. The mod order on the left is important too - you need to check your conflicts and make sure things are in the right install order.

 

The whole list from your load order is a mess - you need to look up how to mod tutorials on google and READ the mod pages for the mods you install. But at a quick glance -

  • Devious Devices beast race refits is not required. It's included with DD.
  • Usually mods dependent on DD go below DD. You don't install something and then install mods it's dependent on later. You will fuck things up that way. Install requirements first, THEN the mod you wanted to use.
  • USSEP should be just below the game mods - it needs to be at the highest priority. The SKSE scripts should be up at the top as well. USSEP is a requirement for a ton of mods, as is SKSE. Therefore they are the FIRST things you install, not the middle or last.
  • HDT HH should not be used anymore. If you have mods requiring it, you should use the empty plugin and racemenu HH instead. HDT HH is outdated and last I knew didn't work with even 1.5.97.
  • Make sure nothing is overwriting papyrus util. Can't tell for sure from what you have.
  • Not sure why you're using a really old version of parasites. but that wouldn't cause problems, it just means you're missing a lot of new content and and some fixes. Your Sexlab Framework is also outdated. It's 1.63 for SE and 1.64c for AE.
  • Don't use two alternate start mods, pick one. Either ASLAL or Alternate Perspective. They are not compatible with each other.
  • Having CBBE 3BA so late is probably overwriting all the changes to Khajiits you installed. CBBE and CBBE 3BA should be above the other body changes you have.
  • Display Model requires console util, which you're missing.
  • HDT SMP and 3BA and several other mods including DD require XP32 skeleton which you're missing. --  This is probably your problem!
  • So many more things. I'm going to stop here. If you need more help with your list, the tech support forums on LL would be more appropriate.
Posted
On 8/21/2022 at 5:20 PM, valentinian said:

Not sure if this has been discussed already, but using DD Beta 7, I can't seem to tell the difference between the Straitjacket Catsuit (Open) and the Straitjacket Catsuit normal version.  I see that the (Open) version has an exposed breast keyword, but in-game, Catsuit (Open) seems to be covering the breasts. The (Topless) version looks just fine ( but doesn't have the exposed breast keyword for some reason ).

 

Was Open supposed to be an intermediate version between the Straitjacket Catsuit normal and topless?  Or does "Open" imply some other detail?  Or did i build something incorrectly?

 

 

In addition to the above issue, I also seem to have run into a problem with the Straitjacket Ebonite Dress (Open) -- the hobble dress version (not the normal straitjacket dress -- that one works fine), in DD 5.2 beta 7.  In this case, the straitjacket hobble dress's cleavage area is entirely transparent, making the body look very odd.

 

Any idea how to debug this?  I rebuilt all the bodyslides again just to be sure.  FWIW, it also looks transparent in the preview in Bodyslide.

Posted
20 hours ago, zarantha said:

 

Did you grab the LE mods as well as the SE ones? All you need is the download from this page.

Game crashing on launch means you are missing the requirements or have the LE mod(s). Look at the download page again, it was updated with the SE requirements.

I am sure I grabbed the SE files, I double checked. also I run LOOT after any mod additions or changes, all seemed fine. It loads to main menu but I can't get ppast that without a CTD.

Posted
18 hours ago, valentinian said:

 

In addition to the above issue, I also seem to have run into a problem with the Straitjacket Ebonite Dress (Open) -- the hobble dress version (not the normal straitjacket dress -- that one works fine), in DD 5.2 beta 7.  In this case, the straitjacket hobble dress's cleavage area is entirely transparent, making the body look very odd.

 

Any idea how to debug this?  I rebuilt all the bodyslides again just to be sure.  FWIW, it also looks transparent in the preview in Bodyslide.

 

For the transparent issue, can you screenshot it? I'm not quite understanding what you mean.
Mine looks fine. There are also four versions of the straitjacket hobble dress, i'm not sure which one you have a problem with. These are all 3BA.

Spoiler

 

straitjacket hobble

image.png.9d10be65b3ef9d8a71112d45d2d04112.png

 

straitjacket hobble cleavage

image.png.5aa534a1760bf7b8fa9b2ed365b874f6.png

 

straitjacket hobble open

image.png.87efb3ed78165a32b9aa25f58e815642.png

 

straitjacket hobble topless

image.png.e8d1f4954b7580dcd632e643f2370b9e.png

 

 

Straitjacket Catsuit Open - This means that the straitjacket section covering the breasts is removed, leaving the catsuit top visible. It's a subtle difference since they're the same color. The keyword might be a mistake, if it was applied to open instead of topless.

 

Spoiler

 

straitjacket catsuit

image.png.cc706ee7543bad95710549ffeb3790ed.png

 

straitjacket catsuit open - you can see the catsuit stretching a bit here between the breasts instead of just being a smooth piece laid on top of the breasts like above. There's also vertical pieces on the side of the breasts that are used as stripes for one color variant. It's basically the same as the straitjacket hobble open, but since the catsuit is the same color as the straitjacket, it's harder to see the difference.

 

image.png.a79bc4be0c4dd27a1bba0686bd2f78d5.png

 

 

 

Posted
9 hours ago, DeathTribe said:

I am sure I grabbed the SE files, I double checked. also I run LOOT after any mod additions or changes, all seemed fine. It loads to main menu but I can't get ppast that without a CTD.

 

If you're getting missing masters like you're previous post, it's not all fine. If you're manually putting esps in your data folder it is not fine. You are doing something wrong here, or vortex is fucking up, or both. You should be checking with vortex support too if it's not installing/deploying mods right.

 

Can you screenshot your mods and plugins sections in vortex?

 

As far as what I can help with, disable everything except DD and it's requirements. purge all mods and DO NOT redeploy. close vortex

delete your data folder (i have no idea what else you've messed with there if you're manually adding things to it) and verify your game files in steam.  this will make your game version AE/1.6.353. So if you want to use mods for SE/1.5.97, you'll need to run the downgrade patcher after verifying

open vortex and deploy the minimal list (DD and it's requirements only) and test with just the minimal load order on a new game.

 

Posted
2 hours ago, zarantha said:

 

For the transparent issue, can you screenshot it? I'm not quite understanding what you mean.
Mine looks fine. There are also four versions of the straitjacket hobble dress, i'm not sure which one you have a problem with. These are all 3BA.

 

 

Screenshots attached.  This is armor 0x000831 -- Black Ebonite Strait Jacket Dress (Open).  It looks quite weird to me that the chest area is puffed up but seemingly has nothing inside.  If this is intentional, then my apologies.

 

Armor 0x03acab -- which is actually the (Topless) version but gets overriden by DD For Him to (Open), looks just fine.

 

Appreciate the note on the catsuit.  I misunderstood the intention, due the DD keyword assigned to it.

 

 

 

 

 

20220908224949_1.jpg

20220908224756_1.jpg

20220908224741_1.jpg

Posted
16 hours ago, valentinian said:

 

Screenshots attached.  This is armor 0x000831 -- Black Ebonite Strait Jacket Dress (Open).  It looks quite weird to me that the chest area is puffed up but seemingly has nothing inside.  If this is intentional, then my apologies.

 

Armor 0x03acab -- which is actually the (Topless) version but gets overriden by DD For Him to (Open), looks just fine.

 

Appreciate the note on the catsuit.  I misunderstood the intention, due the DD keyword assigned to it.

 

 

 

 

 

20220908224949_1.jpg

20220908224756_1.jpg

20220908224741_1.jpg

 

Ok, I see the issue. It's not that the chest is transparent, it's that the piece that covers the cleavage opening is sunk in instead of being level with the rest of the dress part. The body underneath is removed when it's covered to help prevent clipping, not invisible. that much is intentional.

 

I'll take a look at it this weekend and try to finish up the other bodyslide updates I have pending.

 

 

Posted
6 hours ago, kghsa said:

Would anyone here be so kind to tell me what texture am i missing here ?

image.jpeg

20220909130106_1.jpg

 

I believe that's an issue with the DD BHUNP bodyslides. I don't use BHUNP and don't know the resolution.

Posted
12 hours ago, kghsa said:

Would anyone here be so kind to tell me what texture am i missing here ?

I put my coin in your cash. This is visible physics body from some type of body 3BA, BUHMP or other. So i don't know how to fix. You can open default body of your type in outfitstudio and will see this green part as 3D asset. You can delete it, but it destroys all body physics or will lead to Skyrim CTD.

Posted
2 hours ago, niceboatu said:

Is there a 4.0 version? Some of the mod like Slaverun SE won't recognize the 5.0 version.

 

I haven't used that mod in a long while, but I'm pretty sure 5.0 will still work with it. There is an otherwise obsolete function in the DD MCM debug page to "register devices" or something that will pop up with a warning when you try to run it. iirc you need to use that feature for SR to recognize devices from DD 5.0+.

Posted
7 hours ago, niceboatu said:

Is there a 4.0 version? Some of the mod like Slaverun SE won't recognize the 5.0 version.

 

No, old versions are not supported and links to old versions will not be provided.

 

Why don't you look on that mod's page for a patch? It's not DD's problem if Slaverun wants an old, no longer available version.

 

Posted

Thanks for upkeeping the DD mod.

There are few things that bother me greatly in the mod:

1) I did not manage way to disable leveled lists. I do not like that slave collars appear on random NPCs

Is it somehow possible to turn of loot distribution for the mod? Key distribution is fine but don't want the devices to appear on everyone.

 

2) "Beneath clothing" functionality is deeply bugging.

There are several issues with this. a) It takes actual slot b) all devices take armor slot from existing armor slots. DD deeply needs to use perhaps new armor slots. c) DD should try to use in game existing mechanics for device hiding. If its not possible it would be awesome if hiding mechanism could work with keywords. Since if keywords were used then it could be also used in ingame detections.

 

3) I enjoyed the original starter quest but it seems not to work in SE version.

Posted
2 hours ago, poporaltemporal said:

1) I did not manage way to disable leveled lists. I do not like that slave collars appear on random NPCs

Is it somehow possible to turn of loot distribution for the mod? Key distribution is fine but don't want the devices to appear on everyone.

 

It's not DD that is adding slave collars to random NPCs. Look in sexlab sexual fame. Please stop blaming DD for everything.

 

The existing game mechanics don't work well for this use case. If you've ever worn some of the multi piece armors sets out there, you'd know that they can all be worn together with a vanilla armor for the body, minus what ever that multi piece armor has for the body slot, and they ALL show up. nothing is hidden. that's what the device hider is fixing for DDs.

 

If you don't want to use device hider, you can disable it in the mcm. device hider itself only takes one slot, the rest of the slots are only occupied the devices themselves. There is no way to create 'new' slots. What we have is all Bethesda gave us. Here's a link to what DD is using and what it maps to: https://github.com/DeviousDevices/Docs/wiki/Slot-Usage-Reference

 

Note: if you disable device hider, you WILL have things like nipple piercings poking through your armor. Like I said, there aren't really any good existing game mechanics for hiding. It's either visible all the time, or hidden all the time.

 

DD doesn't have a starter quest, it's a framework. Any quests you have are coming from other mods. If you mean DCL, it's a known issue with Arthmoor's alternate start. He put in what he calls an anti cheat mechanism in the SE version. That mechanism teleports you out of the caves and back into helgen. there's a patch on the troubleshooting post to fix it. Or you can use any other alternate start other than arthmoor's. Or just walk around to the cave exit after clearing the rest of the basement/caves out and pick up ralof or hadvar.

Posted

 I seem to be having an issue where interaction animations don't play. For example, trying to tug or masturbate with the chastity belt. The character will just stand there though the related sounds are played. Did I install something wrong?

Posted
16 hours ago, shembon said:

 I seem to be having an issue where interaction animations don't play. For example, trying to tug or masturbate with the chastity belt. The character will just stand there though the related sounds are played. Did I install something wrong?

 

Re-run FNIS after installing DD/DCL?
Any errors when running FNIS?

 

Don't use Nemesis. And if you did, remove it and reinstall DD and FNIS. (Other FNIS mods should also be removed)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...