Jump to content

Recommended Posts

Posted
5 hours ago, AnnaShapard said:

do i need to rerun bodyslide on DD?:P i'm not sure here...

It's prudent to run both Bodyslide and FNIS if even slightest suspiciousness appears.

 

Posted
6 hours ago, AnnaShapard said:

HI, does someone know what's causing this?:/ using 3ba!

20220924230526_1.jpg

20220924230520_1.jpg

20220924230515_1.jpg

 

possibly i forgot to weight the end of the lock, or a weight is there that shouldn't be. since outfit studio yells at me when i miss weighting even one vertice, i'll go with wrong/extra weight. i'll look at it when i can. currently kinda burned out on bodyslide.

Posted (edited)
7 hours ago, zarantha said:

 

possibly i forgot to weight the end of the lock, or a weight is there that shouldn't be. since outfit studio yells at me when i miss weighting even one vertice, i'll go with wrong/extra weight. i'll look at it when i can. currently kinda burned out on bodyslide.

what i actually mean is, all boots/heels look WAY too long compared to the profile pics, but not in a good way!:/

 

20220925123559_1.jpg

20220925123848_1.jpg

20220925123541_1.jpg

20220925124529_1.jpg

20220925123735_1.jpg

20220924230520_1.jpg

20220925123719_1.jpg

20220925124852_1.jpg

20220925124800_1.jpg

20220925123824_1.jpg

20220925125435_1.jpg

it is more subtile on the iron slave boots, but the drag up is there!:/

20220925125529_1.jpg

20220925125446_1.jpg

20220925125551_1.jpg

Edited by AnnaShapard
Posted (edited)
On 5/6/2021 at 6:29 AM, zarantha said:

 

If you're UNP, then get the bodyslide files from the troubleshooting post. They will be in a DD Binders group.

https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/page/111/?tab=comments#comment-3077930

 

I use CBBE and the armbinder show up for me, so if you are CBBE you need to check where your bodyslide output is going.

The armbinders and elbowbinders for CBBE are in the DD Framework CBBE SE group.

 

I have this problem again(invisible armbinder), so I need unp bodyslides. Which post were you referring to?

Edited by RoninDog
Posted
6 hours ago, AnnaShapard said:

what i actually mean is, all boots/heels look WAY too long compared to the profile pics, but not in a good way!:/

 

it is more subtile on the iron slave boots, but the drag up is there!:/

 

 

 

Please use spoilers if you're going to spam pictures.

 

The length is due to your preset. That's the knee height slider.

And for the ring boots and one or two of those others, i don't have that slider there anymore, so make sure you're on the latest 3ba bodyslides on the troubleshooting post.

 

Spoiler

 

knee height at 0:

image.png.d24ee295ddd11305d5c49214b9a25bdb.png

 

knee height at 100:

image.png.f9dd839ce4460292a5a58e17727aeb5c.png

 

 

Posted
4 hours ago, RoninDog said:

 

I have this problem again(invisible armbinder), so I need unp bodyslides. Which post were you referring to?

 

the link that you quoted. why didn't you just try clicking it?

the armbinders are in the 5.0/5.1 section.

 

looks like this....
 

Spoiler

image.png.69065e1dae9d92ac0cd16790939584d4.png

 

Posted
1 hour ago, zarantha said:

 

Please use spoilers if you're going to spam pictures.

 

The length is due to your preset. That's the knee height slider.

And for the ring boots and one or two of those others, i don't have that slider there anymore, so make sure you're on the latest 3ba bodyslides on the troubleshooting post.

 

  Reveal hidden contents

 

knee height at 0:

image.png.d24ee295ddd11305d5c49214b9a25bdb.png

 

knee height at 100:

image.png.f9dd839ce4460292a5a58e17727aeb5c.png

 

 

but my Knee-heigth slider is zero!o_O

Screenshot 2022-09-25 211059.png

Posted
1 hour ago, zarantha said:

 

the link that you quoted. why didn't you just try clicking it?

the armbinders are in the 5.0/5.1 section.

 

looks like this....
 

  Hide contents

image.png.69065e1dae9d92ac0cd16790939584d4.png

 

 

I did. But that post has been moved to the previous page. Found it now thanks.

Posted
19 minutes ago, AnnaShapard said:

but my Knee-heigth slider is zero!o_O

Check which mod is overwriting your skeleton files? It should still be XPMSSE, but it's best to be nearly last one in the install order to not get overriden. (Changing mods order means you need to run FNIS again.)

Posted (edited)

Sometimes after equipping piercing it cannot be removed, if I try with key, it says it cannot be removed while wearing rubber suit (obviously none is equipped). I've tried to equip and unequip rubber suit, but to no avail. Trying to remove with console commands (this topic), unequipping and equipping piercing. Cursed Loot Free Me not working too, only load previous save where I don't have piercing is working. In the save without piercing I have Pierced Nipples spell in my active status, despite not having piercing right now.

Edited by hakto
Posted
1 hour ago, hakto said:

Sometimes after equipping piercing it cannot be removed, if I try with key, it says it cannot be removed while wearing rubber suit (obviously none is equipped). I've tried to equip and unequip rubber suit, but to no avail. Trying to remove with console commands (this topic), unequipping and equipping piercing. Cursed Loot Free Me not working too, only load previous save where I don't have piercing is working. In the save without piercing I have Pierced Nipples spell in my active status, despite not having piercing right now.

 

pierced nipples/clit always remain in the active status after getting your first piercing. it doesn't mean something is there.

 

you might have a bugged rubber suit where it's not showing equipped, going back to a previous save is the easiest way to fix it.

Posted (edited)
7 hours ago, hakto said:

Sometimes after equipping piercing it cannot be removed,

Don't spawn piercings by console, you know.  Piercing about you talked are from DCL Damsel in Distress quest, it not spawn in naturally way, and it includes variables for quest, so you can't remove this piercing before remove quest rubber suit. As you not under this quest, rubber suit not equipped, but variable is active. So ... you are doomed or need start manually this quest to remove those piercings.

Edited by Elsidia
Posted
13 hours ago, Zaflis said:

Check which mod is overwriting your skeleton files? It should still be XPMSSE, but it's best to be nearly last one in the install order to not get overriden. (Changing mods order means you need to run FNIS again.)

THX! i would kiss you if i could, but i'm gagged! "bakafactory" has overwritten XPM!:P
just one last thing, is there a way to make the ring smaller so it fits better with the ancles?:P157857435_Screenshot2022-09-26110342.png.157ca748e3a661b90fe10fd0fdc84ffa.png

Posted
7 hours ago, Elsidia said:

Don't spawn piercings by console, you know.  Piercing about you talked are from DCL Damsel in Distress quest, it not spawn in naturally way, and it includes variables for quest, so you can't remove this piercing before remove quest rubber suit. As you not under this quest, rubber suit not equipped, but variable is active. So ... you are doomed or need start manually this quest to remove those piercings.

So that's what is it. Although I bought them, how can I distinguish among others and why could Cursed Loot not removed them (Safe word, all devices)?

Posted
4 hours ago, AnnaShapard said:

THX! i would kiss you if i could, but i'm gagged! "bakafactory" has overwritten XPM!:P
just one last thing, is there a way to make the ring smaller so it fits better with the ancles?:P157857435_Screenshot2022-09-26110342.png.157ca748e3a661b90fe10fd0fdc84ffa.png

Think Roggvir already did what you want. All you need is to search for it.

Posted
1 hour ago, hakto said:

Although I bought them

Where and how you bought it? Full item name, what mod sells it and maybe even full item id.  If it DCL piercing from quest, it can't be sell by DCL. As i understand it. It probably can be sell by other mod. It is necessary to get know how this bug happen.

 

1 hour ago, hakto said:

why could Cursed Loot not removed them (Safe word, all devices)?

If you speak about piercings from this quest, those is missing keyword zad_Lockable [KYWD:XX003894], what is necessary for script removing procedure. This is DD 5.0 new removing procedure, so some quest items now can't be removed by this function Free Me! as it missing this keyword. If you still want to destroy all your DCL quests and never quests from DCL work, you can add this keyword to piercing rendered devices, and then it will remove. I recommend manually start this quest by console and complete it. It always was done by another user, what equips this piercing from console.  So your DCL quests will be safe.  Of course if those piercings is from this quest:

dcur_lb_VpiercingInventory "Vaginal Piercing" [ARMO:XX04C615] and dcur_lb_NpiercingInventory "Nipple Piercings" [ARMO:XX04C618]

 

Posted (edited)
17 hours ago, leesjig said:

Logically you'd think yes, but sure its no.

If you want more precise info, then:

Spoiler

For Struggle Alternation or Destruction adds 4% at max level.

At 101 success escapes it's add 4% to escape chance.

Each failed escape add 1% to success, so you need about 100 failed attempts, to get 100% of escape.

But if restraint have 0% chance of escape, you never escape even with max escape attempts or bonuses.  0% means zero.

Also if there some % for escape, and if you fail, can trigger critical failure. You got info about that by message after struggle. So in that moment struggle chance is drop to 0% and you never escape by struggle even after 100 attempts.

And about lock-pick skill - it's too add 4% at max level for escape by lock-pick.

 

UPD: Sorry i was wrong. Probably by bug or work as expected, if you have Destruction >75 or Alternation >75 (not summed both need only one) adds 6% to struggle success.

The same for Lock-pick - >75 adds 6%

For Cut need onehanded >75 and it add 6%

As for success escape attempts after 101 it's add 4%

You can check count by console help zadDeviceEscapeSuccessCount - it will return your current success escape value.

 

Full formula:

>25 - 1%

>50 - 3%

>75% - 6%

 

Escapes made:

>10 - 1%

>25 - 2%

>50 - 3%

>100 - 4%

 

Each failure (not critical, it reset to zero chance) add 1% for current restraint. not sum for other restraints, each restraint have own value of failed attempts.

 

Edited by Elsidia
Posted

GOG version of Skyrim have just arrived.

It's about right time to get adequate installation instructions (with updated requirements) and download links published in this thread (in some more... visible location).

Otherwise, there might be a surge of seemingly stupid questions and rants (as was one of mine).

Posted (edited)
4 hours ago, DrinkFromTheCup said:

GOG version of Skyrim have just arrived.

It's about right time to get adequate installation instructions (with updated requirements) and download links published in this thread (in some more... visible location).

Otherwise, there might be a surge of seemingly stupid questions and rants (as was one of mine).

 

It's been updated on the download page for a few months now. How much more visible do you need it?

It's also in the 5.2beta installer.

 

image.png.e819140c0312aacfa3736d36df49281e.png

Edited by zarantha

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...