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Posted
1 minute ago, zarantha said:

It's been updated on the download page for a few months now.

Query.

So it doesn't need OSL version of Aroused anymore?

Aroused Redux SSE (which failed to work with DDx 5.2 beta 5, if I remember correctly, caused issues with FNIS on modern SE versions AND is not being developed anymore, as far as I know) is a requirement and a version from link is valid again?

5 minutes ago, zarantha said:

It's also in the 5.2beta installer.

My eyes are not good enough to see it then, maybe. Bump my snoot into the link then. Feel free to.

Posted
3 hours ago, DrinkFromTheCup said:

So it doesn't need OSL version of Aroused anymore?

Aroused Redux SSE (which failed to work with DDx 5.2 beta 5, if I remember correctly, caused issues with FNIS on modern SE versions AND is not being developed anymore, as far as I know) is a requirement and a version from link is valid again?

 

It never has needed OSL. I've used DD with both at one time or another, and haven't had problems.

With OSL, since it overwrites DD, it does need an updated patch when the beta updates, or it will break things.

 

Aroused Redux has always just worked. With any version. Since that's basically the same as the LE aroused, if things were broken for everyone, it would have caused massive screaming from the LE folks as well and I've seen nothing there.

 

The problematic ones have been SLAX and SLAM (aroused extended and aroused modular). Those have broken things in DD at one time or another and needed community patching. I stopped trying with those.

 

3 hours ago, DrinkFromTheCup said:

My eyes are not good enough to see it then, maybe. Bump my snoot into the link then. Feel free to.

 

:D

The wall of text on the first page of the installer:
image.png.6c4aa9cfcacec3b80c49b319da588f4b.png

Posted
1 minute ago, serranna said:

@zarantha I have a question. Bodyslide is foiling me yet again.

 

Could you tell me which of these 2 options I should be building? The DD or the DDX?

 

Bodyslide.jpg.2f19e54c6679b857c1c7e42b643e4836.jpg

 

DDx is the 5.1, DD is the new 5.2 one.

Posted
21 minutes ago, zarantha said:

DDx is the 5.1, DD is the new 5.2 one.

 

Regardless of which one I build there are some minor issues mostly with the straitjackets. DD being the 5.2 one makes sense because that batch does look better overall.

 

I assume being on 5.1 and using the 5.2 bodyslides is not causing a conflict?

 

Posted
3 hours ago, serranna said:

 

Regardless of which one I build there are some minor issues mostly with the straitjackets. DD being the 5.2 one makes sense because that batch does look better overall.

 

I assume being on 5.1 and using the 5.2 bodyslides is not causing a conflict?

 

 

No, it's  not conflicting. None of the paths changed. At most there's some visual differences and additional bodyslides that 5.1 won't use.

 

For straitjackets, all i have on them is to check priority with the restrictive boots.

Posted
1 hour ago, zarantha said:

No, it's  not conflicting. None of the paths changed. At most there's some visual differences and additional bodyslides that 5.1 won't use.

 

Well then I hope you dont mind I'm gonna run what's happening in my game by you and hopefully you can tell me what I'm doing wrong and/or if you think it might be related to the visual differences you mentioned.

 

Spoiler

First, on the red and white straitjacket catsuits, the catsuit part is always black. I actually kinda like this but I feel like it wasn't supposed to be that way.

ScreenShot1390.png.c229a9df2d23107f1edd3905e1ef012e.png

 

On some of the straitjacket dresses (I think only leather ones) there is an extra piece that doesn't belong by the shoulder.

 

ScreenShot1393.png.3a78fc96db5c7cd243198e950f8ec68f.png

 

Lastly on most of the rest of them, the arm and body are not aligned properly.

 

ScreenShot1389.png.70a8fc2a9ea8f57a553b06b41e686f52.png

 

I think that might be related to the arms not anchoring properly in the back? I'm pretty sure when I walked with the 5.1 bodyslides the ring at the end of the arm in the back anchored to the strap behind the body, with 5.2 it just moves freely as the last 2 screenshots illustrates.

 

ScreenShot1391.png.31a6419ed7577cff6ffb2298590b5cb1.png

 

ScreenShot1392.png.af2166c93ee312bf85ea15ba5136f41c.png

 

 

So do you think this is a 5.2 bodyslide on DD5.1 issue, or did I do something wrong?

 

Posted
9 hours ago, zarantha said:

The wall of text on the first page of the installer:

Sir, your eyes are worse than mine.

Link to DDx 5.2 latest beta.

Do you have it?

In easily findable location?

 

Overall, the tone and general lack of common sense in your responses assumes that you're not the right person to help with this already-tedious task.

Have a nice day guiding less savvy players to the edge of the abyss.

Posted
6 hours ago, DrinkFromTheCup said:

Link to DDx 5.2 latest beta.

 

The link to the latest beta is in the troubleshooting post which I linked below.

 

Please keep in mind that Zarantha is not the owner of this thread, so the main page can not be updated with links. Kimy created Devious Devices for LE, not SE and SE gets no "official" support from Kimy. Kimy was kind enough to upload the SE conversion when it was done by someone else and is still kind enough to keep the main download page updated with the newest official version when it releases. Zarantha does not have the ability to update said pages with links to extra downloads, instructions, or bug fixes so we are stuck using what we have available to us.

If it wasn't for Zarantha's hard work which is done out of kindness and nothing else, we would not have a DD for SE or AE.

 

Also, and this is not necessarily your fault, but if you were asked the same questions over and over and over and over and over, you would get testy in your responses from time to time as well.

 

 

Posted
5 minutes ago, serranna said:

Also, and this is not necessarily your fault, but if you were asked the same questions over and over and over and over and over, you would get testy in your responses from time to time as well.

Ten steps forward, nine steps backward.

My original inquiry was

23 hours ago, DrinkFromTheCup said:

GOG version of Skyrim have just arrived.

It's about right time to get adequate installation instructions (with updated requirements) and download links published in this thread (in some more... visible location).

Otherwise, there might be a surge of seemingly stupid questions and rants (as was one of mine).

But then a random bystander arrived and started doing hustle which was helping... he did helped somebody, did he?
 

I myself am pretty much aware of the stuff I'm asking about.

Was just trying to politely draw the attention to the fact that more clear instructions in more visible place might come handy in nearest future for already-mentioned reasons. Weird questions related to incorrect installs started arriving already (or never stopped in the first place). Just in case if noone noticed.

 

I'm really glad that people which did put the effort to respond to my request did so - and twice as glad for them having no clue about existance of people which are not as skilled as them.

If noone cares to give neophites a hand - well, pass by then, ignore me. I did what I could for the community here. I can help elsewhere instead.

Posted
15 minutes ago, DrinkFromTheCup said:

Was just trying to politely draw the attention to the fact that more clear instructions in more visible place might come handy in nearest future for already-mentioned reasons.

 

...and I just got through telling you exactly why that's not possible and why we have to do it this way. I'm going to assume that, like a few people here, English is not your native language because you clearly didn't understand anything I said in my above post.

Posted
14 hours ago, serranna said:

First, on the red and white straitjacket catsuits, the catsuit part is always black. I actually kinda like this but I feel like it wasn't supposed to be that way.

 

That's probably a texture swapping issue. If you have sse engine fixes then it may be something wrong in the esp instead. If you don't have engine fixes, get them.

That is not a bodyslide issue though.

 

14 hours ago, serranna said:

On some of the straitjacket dresses (I think only leather ones) there is an extra piece that doesn't belong by the shoulder.

 

That is a bug, probably improper weighting. added to my list.

 

14 hours ago, serranna said:

Lastly on most of the rest of them, the arm and body are not aligned properly.

 

Also weighting, although I'm sure I had gotten all of those. I'll check again. Not so much that they aren't aligned, but a piece that is supposed to be there went elsewhere or something like that.

 

14 hours ago, serranna said:

I think that might be related to the arms not anchoring properly in the back? I'm pretty sure when I walked with the 5.1 bodyslides the ring at the end of the arm in the back anchored to the strap behind the body, with 5.2 it just moves freely as the last 2 screenshots illustrates.

 

I did some different weighting here, to prevent distortion. Not really a good universal solution that i'm aware of.

 

Posted (edited)
6 hours ago, DrinkFromTheCup said:

Ten steps forward, nine steps backward.

My original inquiry was
 

6 hours ago, DrinkFromTheCup said:

It's about right time to get adequate installation instructions (with updated requirements) and download links published in this thread (in some more... visible location).

Otherwise, there might be a surge of seemingly stupid questions and rants (as was one of mine).

 

Install instructions are not the same as support for a new version of the game. Install instructions are what is needed to install the mod, which is what I pointed out.

For GOG, those instructions will remain the same, you would just download GOG specific versions from the SE links posted when they are available.

 

Since your question is actually on GOG support and not install instructions - whether or not DD is going to work on GOG Skyrim depends on if all those other mods for the install requirements support GOG. They need to be working with GOG first. Asking for DD to support it is useless right now, because:

 

1. the DLL requires SKSE to be updated for GOG first. I just checked and this has happened. so ✓

2. until other mods like Racemenu also support it, scripted functions in DD will not work.

3. i'm not a coder. If updating the DLL for GOG means making significant changes to the code, I won't be able to do it. in that case many things will still work if DD is installed without a working DLL, but the mod will be very slow during equip/unequip and a few other functions. You'll need to wait until someone else steps up if you have too many problems. I also have no way to test this, even if i did manage it.

 

Since SKSE is updated, I will make an attempt at compiling the DLL this weekend.

If I am successful, that DOES NOT mean DD will work on GOG Skyrim. As I said those other requirements all need to be working on GOG Skyrim first.

 

 

As for making the link to the troubleshooting post clearer, Kimy linked it in the second post of the thread. That, plus the fact that I have scattered links to that post on almost every page (since i use it so often) means it's readily available, assuming people read. Most do not.  The download page does not have the beta link because it's still a beta. Once it comes out of beta, i will be removing the link in the troubleshooting post, and the link on the main download page will be changed to that version.

Edited by zarantha
Posted
Spoiler
1 hour ago, zarantha said:

 

Install instructions are not the same as support for a new version of the game. Install instructions are what is needed to install the mod, which is what I pointed out.

For GOG, those instructions will remain the same, you would just download GOG specific versions from the SE links posted when they are available.

 

Since your question is actually on GOG support and not install instructions - whether or not DD is going to work on GOG Skyrim depends on if all those other mods for the install requirements support GOG. They need to be working with GOG first. Asking for DD to support it is useless right now, because:

 

1. the DLL requires SKSE to be updated for GOG first. I just checked and this has happened. so ✓

2. until other mods like Racemenu also support it, scripted functions in DD will not work.

3. i'm not a coder. If updating the DLL for GOG means making significant changes to the code, I won't be able to do it. in that case many things will still work if DD is installed without a working DLL, but the mod will be very slow during equip/unequip and a few other functions. You'll need to wait until someone else steps up if you have too many problems. I also have no way to test this, even if i did manage it.

 

Since SKSE is updated, I will make an attempt at compiling the DLL this weekend.

If I am successful, that DOES NOT mean DD will work on GOG Skyrim. As I said those other requirements all need to be working on GOG Skyrim first.

 

 

As for making the link to the troubleshooting post clearer, Kimy linked it in the second post of the thread. That, plus the fact that I have scattered links to that post on almost every page (since i use it so often) means it's readily available, assuming people read. Most do not.  The download page does not have the beta link because it's still a beta. Once it comes out of beta, i will be removing the link in the troubleshooting post, and the link on the main download page will be changed to that version.

 

 

You still have the patience!!!

Posted

Hi!

 

I'm trying to resize certain meshes in nifskope to resolve some clipping issues as I'm using custom races. During the process I found a lot of Xedit records for male body points to .nifs that could not be located in the mesh folder.

 

For example, the puppy collar record points to:

 

image.png.605463571cb15fc86ee46923da128121.png

 

However, only the female model can be found in the mesh folder:

 

image.png.a940d2f1545560c7764a3e98bf41f264.png

 

Checked hidden files but there was none. Renaming "puppyCollar" to "puppyCollar_m_1" results in meshes to be invisible on male model. Resizing the .nif as is (covert to LE, resize, back to SE) does nothing to the male model. Google yield nothing. This is my first time messing with the inner workings of a mod, so if this is a silly question I apologize in advance. I would be very grateful if anyone could point me to the right direction. 

Posted
5 minutes ago, sxin110 said:

Hi!

 

I'm trying to resize certain meshes in nifskope to resolve some clipping issues as I'm using custom races. During the process I found a lot of Xedit records for male body points to .nifs that could not be located in the mesh folder.

 

For example, the puppy collar record points to:

 

image.png.605463571cb15fc86ee46923da128121.png

 

However, only the female model can be found in the mesh folder:

 

image.png.a940d2f1545560c7764a3e98bf41f264.png

 

Checked hidden files but there was none. Renaming "puppyCollar" to "puppyCollar_m_1" results in meshes to be invisible on male model. Resizing the .nif as is (covert to LE, resize, back to SE) does nothing to the male model. Google yield nothing. This is my first time messing with the inner workings of a mod, so if this is a silly question I apologize in advance. I would be very grateful if anyone could point me to the right direction. 

 

They're in the For Him bsa.

MO2 can browse BSAs too if you got to settings -> workarounds -> enable archives parsing (experimental)

 

image.png.84e02d4b972f9be0e06b5f18b96551ae.png

Posted
8 minutes ago, zarantha said:

 

They're in the For Him bsa.

MO2 can browse BSAs too if you got to settings -> workarounds -> enable archives parsing (experimental)

 

image.png.84e02d4b972f9be0e06b5f18b96551ae.png

 

There's no way I could discover that on my own. Thank you so much!

Posted
5 hours ago, zarantha said:

I did some different weighting here, to prevent distortion. Not really a good universal solution that i'm aware of.

 

I hope you dont mind I elaborate on this because I'm trying to understand how this works better. I rebuild the basic ebonite straitjacket in the 4.1 bodyslides, so I can show the comparison between the 2. I took a short video to demonstrate the differences.

 

Spoiler

So in the video I first put on the basic Ebonite straitjacket. If you look at the character before the bound animation kicks in, you can see the arm part and shoulder part are connected and moving in synch with each other. Also when I start walking at the 10 second mark you can see the ring at the end of the sleeve appears anchored to the back strap.

At the 24 second mark, when I put the catsuit on (which for some reason turned the top part of the catsuit the correct color, but not the bottom part when I ran the 4.1 bodyslide for the basic ebonite straitjacket), if you look at that 3-4 second animation before the bound animation kicks in, the top part and the arms are not moving in synch with each other, almost looks like the arms are not moving at all while the shoulder part moves around with the body. Then at 31 seconds when I start walking the ring moves and does not anchor itself to the strap in the back.

 

 

 

 

So are all these differences due to weighting? As in just some bodyslide sliders, or is there more to it. I find that so fascinating that just a few settings tweaks could make such a difference. I tried to find the settings differences in bodyslide that would tell me what changed but it still looks foreign to me. There are some sliders that are there in the 4.1 but not there in the 4.2 and I dont know what is relevant.

You're the boss when it comes to how it turns out in the end, but it's just my humble opinion that I like the way the first one looks where the ring appears to anchor itself to the back strap.

Posted (edited)
1 hour ago, serranna said:

So are all these differences due to weighting?

Yes this is weighting problems. You load this thing into Outfitstudio and look onto shoulder part in bones - there will some wrong weight from arms (in bone section shows green) So those arm bones force shoulder move as original Skyrim engine doesn't know about new bound animations and animate bones in original way.

Probably those bones are on pads (green) or shirt(red) see screenshot (DD 5.1 bones, maybe fixed by me):

Spoiler

Clipboard.jpg.e12630cce22349f6aa5a739ce0f399b8.jpg

UPD: seems breast bones too can remove from pads, as most bone is Spine: see second screen (red on pads, green oval selected by me):

Spoiler

Clipboard1.jpg.3e61ee920143f5b756bec19de797082a.jpg

 

Edited by Elsidia
Posted
27 minutes ago, Parky said:

any help would be appreciated. thank you

You just need spawn or bought from Whip and Chain inn trader furniture kit and throw it from inventory to ground. Instead of drop it expands furniture in that place. beware - furniture can't be taken back. (someplace in DCL thread (SE or LE) i publish script fixes for that)

Posted
2 hours ago, serranna said:

So are all these differences due to weighting? As in just some bodyslide sliders, or is there more to it.

 

Body weighting, not bodyslide sliders. The body weights correspond to the skeleton and cause outfits with the corresponding weight to move with it.

Bodyslide sliders correspond to morphing and changing the shape, not weighting.

Posted
4 hours ago, Elsidia said:

You load this thing into Outfitstudio and look onto shoulder part in bones

 

4 hours ago, zarantha said:

Body weighting, not bodyslide sliders.

 

As if Bodyslide wasn't confusing enough I looked at outfit studio and I think I lost a couple of years from my life trying to understand what I was looking at in outfit studio.

So, can you make changes and preview those changes in Outfit Studio or do you have to load the game to see how they look? My game takes a while to load because my computer is almost as good as a potato, so I could see how much of a pain that would be.

Posted
2 minutes ago, serranna said:

So, can you make changes and preview those changes in Outfit Studio or do you have to load the game to see

In latest outfitstudio probably can preview weights, but most weights can be preview only in game. So there need more do with knowledge, what weight need leave and what need modify. At least you can take spy on old versions of straitjackets in outfitstudio, what weights there set and how strong those are.

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