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Posted
10 hours ago, Suomu said:

I think I'm doing something wrong but I don't know what. ?

 

I have: Flower girls (also adventures, patches for wenches and BBP) - SL - SL Aroused creatures - SL aroused loose files - SL Mathcmaker - SL Pleasure - SL Defeat - SL Solutions - SLAL - SOS - Creature Framework - JContainers - Horny creatures - More nasty critters - SimpleSlavery - TDF agressive prostitution and the 15 prostutite quests for it - ZAZ - BILLYY's animations - Creature Schlongs - DD assets, expansion and integration - DD Loot and DD Captures.

 

Am I missing something important? I should have all the required stuff from their according pages like FNIS behavior XXL and creature pack, XP32 skeleton for SE, UNP, SkyUI etc. 

 

Problem that I have is when I install all of them and run FNIS generation, it warns me of DD(1, 2 and 3)_behavior not compatible with SE. I updated it from 4.0 to 4.1, ran it again with no problems but the game crashes when I try loading new game. Before update the characters were all in the 30 degree T pose. 

Also had the same problem with Billyy's animations but re-installing them removed the warnings but kept the T pose.

Now I have my backup from before installing Loverslab mods and when the game was starting up Ok. 

 

I'm starting to have so many Loverslab mods that it's hard to keep track of their installation orders. Halp me. ?

 

Thanks already for anyone who would try to untangle this mess I have. 

You installed the oldrim version....

Posted

So I've got everything working just fine. But i decided to use a custom racemenu preset and just like i figured head devices don't line up anymore. So i guess my question is how can i manually edit the restraints to fit properly? I know the DD team cant create devices for every custom head mesh. But if I do it myself i won't mind letting whoever wants to use the conversions. 

 

Anyway I'm using cbbe and here's the preset: http://skypreset-warehouse.eu/Preset/ADetails/258

 

And again. all devices fit the default pc perfectly.

Posted
34 minutes ago, Foxtrot6 said:

So I've got everything working just fine. But i decided to use a custom racemenu preset and just like i figured head devices don't line up anymore. So i guess my question is how can i manually edit the restraints to fit properly? I know the DD team cant create devices for every custom head mesh. But if I do it myself i won't mind letting whoever wants to use the conversions. 

 

Anyway I'm using cbbe and here's the preset: http://skypreset-warehouse.eu/Preset/ADetails/258

 

And again. all devices fit the default pc perfectly.

If you use bodyslide to generate a zero weight body and check 'Build Morphs' and batch build the device they should match whatever the preset is doing.

Posted
On 11/3/2018 at 10:24 AM, Pfiffy said:

So DDa has not changed: 

 

DDi 4.2 for testing: https://mega.nz/#!rJBSzY7Z!wUMb9-0N__WAVH_0uIZwApMXmeimmHJdwsnFe_2SOkI

 

DDx 4.2 for testing: https://mega.nz/#!6VhwGIZL!Py86BEvGoSof6GHJSFnQPNJKPJKOliZ24IflT4IyzEU

 

The Hotfix: https://mega.nz/#!SRJmRagK!tj91HO0PWKoW0KocrfKkI3IZQPxTzvRr4eoMSBfjEcs

 

And the CBBE SE Slidersets: https://mega.nz/#!vZYigKIK!UiVKq-ajRGvkssSLiuLhK8mPa7gqpn4-GmZvPDWMDk8

 

What have I done? Converted meshes and animations, resaved the ESM's, added the new .dll, fixed one texture and made sure the game will start after installation. 

 

Note: Tesedit reports some errors in DDi before and after resaving. Not much I can do about from here. 

 

have fun!

 

Fixed the Nioverride errors in DDx

DDx needs zadSlaveBootsScript.pex update for the NiOverride/SKEE check.

Posted
47 minutes ago, aim4it said:

If you use bodyslide to generate a zero weight body and check 'Build Morphs' and batch build the device they should match whatever the preset is doing.

My body preset is fine. I'm talking only about the racemenu head preset. It's a different head mesh than vanilla

Posted
On 11/9/2018 at 11:07 AM, CliftonJD said:

i could understand the confusion here, by default dd items are set to no-strip. ...ok, you piqued my curiosity now. i'm gonna take a look around

My advice is from Min and is years old. I've been blindly following that advice ever since. I'm discovering that much of my advice these days is outdated - I need to catch up.

Posted

Hello I was wondering if anyone could tell me why when i equip "Iron Prisoner Chains" CTD occurs but i don't have a problem with anything else in the DD mods? (I can equip every single item except the chains, once they equip CTD)

Any help would be great!

Posted
3 hours ago, Jalko45 said:

Hello I was wondering if anyone could tell me why when i equip "Iron Prisoner Chains" CTD occurs but i don't have a problem with anything else in the DD mods? (I can equip every single item except the chains, once they equip CTD)

Any help would be great!

This happens, because they depend on HDT PE, which is not availible for SE and will never be. There are also some other Chain Models that are broken and some of them cause a CTD, too. As long as I don't find any really helpful guide to rewrite the xml's I can't even fix them for HDT SMP.... 

Posted
11 hours ago, Pfiffy said:

This happens, because they depend on HDT PE, which is not availible for SE and will never be. There are also some other Chain Models that are broken and some of them cause a CTD, too. As long as I don't find any really helpful guide to rewrite the xml's I can't even fix them for HDT SMP.... 

So does that mean DD for SSE will cause CTD regardless? Or is there something i can disable (like the chains) to prevent CTD? (sorry relatively new to modding)

Posted
5 hours ago, Jalko45 said:

So does that mean DD for SSE will cause CTD regardless? Or is there something i can disable (like the chains) to prevent CTD? (sorry relatively new to modding)

Install the hotfix... it replaces the critical models with uncritical ones...

Posted

Noticed that my character was keeping her mouth open like she'd have a gag inserted but a glance at inventory revealed that she had no gags there. Instead when she finally got a gag, her mouth was shut. I also notice a lot of zad_something errors. One example of them is this:


warning: Assigning None to a non-object variable named "::temp465"
stack:
    [zadQuest (1500F624)].zadlibs.ApplyGagEffect() - "zadLibs.psc" Line 2442
    [Item 1 in container  (FF001A6F)].zadGagScript.OnEquippedPost() - "zadGagScript.psc" Line 76
    [Item 1 in container  (FF001A6F)].zadGagScript.OnEquipped() - "zadEquipScript.psc" Line 210

 

Does this have anything to do with the mouth bug? I do have mfg installed but papyrus throws errors about that too. 

Posted

So two questions. Is Devious Devices Integration 4.1 integrated (lol) into one of the three main files for download in the downloads section? I ask because a mod (Slaverun) is requiring DDi 4.1 and I didn't see that naming convention pop up at all. Also prompted asking because I saw DDi 4.2 beta a few posts up (which won't work for my build I am sure) but never saw a similar file for 4.1.

 

Second question, will this hotfix work for version of DD prior to 4.2? ( https://mega.nz/#!SRJmRagK!tj91HO0PWKoW0KocrfKkI3IZQPxTzvRr4eoMSBfjEcs )

 

If no, to either of those questions, my follow up is, where do DDi 4.1 for SSE and the hotfix that works with them.

Posted
7 hours ago, Rennik said:

So two questions. Is Devious Devices Integration 4.1 integrated (lol) into one of the three main files for download in the downloads section? I ask because a mod (Slaverun) is requiring DDi 4.1 and I didn't see that naming convention pop up at all. Also prompted asking because I saw DDi 4.2 beta a few posts up (which won't work for my build I am sure) but never saw a similar file for 4.1.

 

Second question, will this hotfix work for version of DD prior to 4.2? ( https://mega.nz/#!SRJmRagK!tj91HO0PWKoW0KocrfKkI3IZQPxTzvRr4eoMSBfjEcs )

 

If no, to either of those questions, my follow up is, where do DDi 4.1 for SSE and the hotfix that works with them.

Se the main Download page for SE. Kimy has not updated the main file to 4.2 by now. (just checked it)

Posted

The current 4.1 version seems not include any quest, right? The MCM menu‘s quest tab is empty, and I opened the forbidden bookcase, nothing happens, and try putting on belt, no escape quest pop up, is that normal? Will these quests be added in the futher?

Posted

For anyone still struggling with CTDs whenever a DD struggle, vibration etc occurs, try enabling MemoryManager in SSEEngineFixes (it's disabled by default). This seems to have completely cured things for me.

Posted

Only a few issues left with the slidersets. Some of them don't have any presets associated with them (but that's okay because the new sliders work fine with them). But those same slidersets have slight clipping issues when using the new sliders.

 

Also any chance of switching to SMP for the physics?

Posted

I dropped DCL from my LO and tried a new game. Still having these issues:

 

CTD when I try to unlock a gag.

CTD when vaginal piercing vibrates.

Transparent suit has no textures and the ballet boots remain invisible.

 

I used the latest files in this thread and these are the only issues I find. The first two may be because Assets wasn't updated with the other two. CTD happens when using Intergraation only as well and Assets doesn't seem to lock on it's own, so I can't test that. 

 

All three seem pretty stable, so hope to see the polish thrown on soon to eliminate all the minor issues. 

Posted

Is there a bodyslide conversion for all DD ?

When I use bodyslide many items are clipping anyway. Especially armbinders and stuff like that.

Posted
On 11/11/2018 at 4:02 AM, idgaflulz said:

DDx needs zadSlaveBootsScript.pex update for the NiOverride/SKEE check.

Download link of DDx is break..

Posted

Hello, is there a beta or test version of the DDi DLL for SKSE 2.0.10 or do I need to downgrade skyrim and then downgrade SKSE if I want to play with DDi?

 

EDIT:

On 10/10/2018 at 9:20 PM, pugwash99 said:

Whooops. I left rar on the default which creates rar4 files. Normally I switch it but I missed it this time as it. I didn't notice because I think NMM 0.65.10 might have rar4 support as it worked for me.

 

I've changed my default profile to create the compatible versions.

 

Devious Devices 2.09b 1.5.53 runtime Debug DLL Only.rar

Devious Devices 2.09b 1.5.53 runtime Release DLL Only.rar

Never mind, I seem to have overlooked this post :). It works for SSE 1.5.53/SKSE 2.0.9/2.0.10.

If anyone is getting error 193 for DeviousDevices.dll in "my games/skyrim special edition/skse/skse64.log", you need this DLL.

Posted
On 11/19/2018 at 11:07 AM, Cllaid said:

Is there a bodyslide conversion for all DD ?

When I use bodyslide many items are clipping anyway. Especially armbinders and stuff like that.

I am also having this problem. I cant get my outfits to use my body preset as their preset. So things that do not replace the body like gloves, boots, and corsets simply clip whereas outfits that do replace the body change it into something that doesnt match the body i did the batch build for.

 

Posted
41 minutes ago, Paragonluvz said:

I am also having this problem. I cant get my outfits to use my body preset as their preset. So things that do not replace the body like gloves, boots, and corsets simply clip whereas outfits that do replace the body change it into something that doesnt match the body i did the batch build for.

 

I think I had to edit the SliderGroup files and change CBAdvanced to CBBE in order to get a lot of the things to look right.

 

Try these, then load up BodySlide and see if you are able to build them with your preset.

 

 

Devious Devices SliderGroups (SE - CBBE).7z

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