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Posted
8 hours ago, McLude said:

I think there is a bodyslide on page 9 of this thread, not sure why it isn't in the OP.

There is, but the xml files still had the LE name for CBBE referenced in some places. (CBAdvanced)

 

So you need that, then have to update the slider group xmls. (I think)

Posted
13 hours ago, Paragonluvz said:

so how do i do all this exactly? Is there a video i can watch or a step by step guide?

 

Just install the original bodyslide files like you normally would, and then find the folder in MO/NMM/Vortex, open up the SliderGroups folder, and replace the files in there with the zip file I attached. Alternatively, you could build the Caliente Tools > BodySlide folders into the zip file and install it like a mod, and make sure it overwrites the first files.

 

If you mean how do you build files in BodySlide, there's a bunch of video tutorials about that in various places.

Posted
4 hours ago, idgaflulz said:

Just install the original bodyslide files like you normally would, and then find the folder in MO/NMM/Vortex, open up the SliderGroups folder, and replace the files in there with the zip file I attached. Alternatively, you could build the Caliente Tools > BodySlide folders into the zip file and install it like a mod, and make sure it overwrites the first files.

 

If you mean how do you build files in BodySlide, there's a bunch of video tutorials about that in various places.

Ok so i've done that but it didnt do anything. For the record, im trying to get the outfits to match the slider settings of my CBBE body. Should i copy over the SliderGroup files from the body mod TO the expansion and assets mods?

 

Posted
9 minutes ago, Paragonluvz said:

Ok so i've done that but it didnt do anything. For the record, im trying to get the outfits to match the slider settings of my CBBE body. Should i copy over the SliderGroup files from the body mod TO the expansion and assets mods?

 

The updated SliderGroup files don't do anything on their own. Once you replace the ones that come with the BodySlide archive earlier in this thread, you have to rebuild all your outfits.

 

You should see the ones that currently don't look correct under the CBBE category.

Posted

What im trying to do is get it to where the sliders match. On oldrim i didnt use a body mod, i only used bodyslide and it came with xml files for a uunp body, and all my outfits built to that. Now i DO use a body mod but all my outfits mod have their own sliders and presets. The presets share the same name as those in my body mod, but dont have any of the same dimensions.

 

 

 

 

 

Posted
1 hour ago, Paragonluvz said:

What im trying to do is get it to where the sliders match. On oldrim i didnt use a body mod, i only used bodyslide and it came with xml files for a uunp body, and all my outfits built to that. Now i DO use a body mod but all my outfits mod have their own sliders and presets. The presets share the same name as those in my body mod, but dont have any of the same dimensions.

 

Are you using cbbe-se body? Did you build the batch build the bodyslides? Select the groups you want and batch build.

 

 

bodyslide.jpg

Posted

yes i've been doing that but the results dont carry over to any outfits other than the body itself and the outfits that come with the CBBE body mod. All the DD outfits are unaffected and they have a preset bar that was empty. I managed to copy the presets from the body mod over to the DD mods but they still dont match the changes i make to the body.

 

Posted
11 hours ago, gothsome said:

Istalled today with MO2 2.1.5 and there is nothing DD related in my Bodyslide 4.7...

Are you running Bodyslide from MO? As I recall, if you don't do that, then apps like FNIS and Bodyslide don't see any mods.

Posted

Its the other way around - you have to start these programs in MO - its because how the MO works.

I use the MO2 now for skyrim, F4 and SSE - everywhere else the DD "Tools and clothes" appear in Bodyslide.

The rest of my added Clothes appear - so its no general problem, just DD.

Posted

I don't know if this will help yall fix my problem. But i noticed today while working on it today that the outfits do not respond at all to changes to the in game morph sliders. The ones in racemenu

 

Posted
On 11/27/2018 at 5:34 AM, Paragonluvz said:

I don't know if this will help yall fix my problem. But i noticed today while working on it today that the outfits do not respond at all to changes to the in game morph sliders. The ones in racemenu

 

I'm having exact same issue - The body itself, and (at least some) bodyslide-enabled clothing updates when i batch build everything, but the devious stuff does not...

 

I am at a loss as to wtf is going on. I had no issues with adjusting everything in Skyrim, but here im having some weird issues.

 

Just to verify, if im doing Bodyslide "right":

1) select CBBE Body Physics

2) select Curvy preset

3) batch build with morphs everything

 

I should be done, right?

 

Weirder still, when i load outfit studio, load body as reference and .nif with, say the belt, it all lines up good, but in game it looks like the default belt shape is loaded, not the one cooked with bodyslide.

 

I made some changes and it looks like the body itself "takes", as in, i can see changes to the sliders on the body, but not on the devices... I'm sure i effed up something, rather than this being a bug, but i wish i knew what and where...

 

Anyone halp?

 

[edit]

Ok, upon further investigation:

In Outfit Studio, Devices DO NOT align. They only match the body if i load default CBBE shape (all sliders zero). When i load slider preset, the body changes, but the belt stays the same.

 

Am i missing some files or something?

 

Posted
23 hours ago, gloowa said:

I'm having exact same issue - The body itself, and (at least some) bodyslide-enabled clothing updates when i batch build everything, but the devious stuff does not...

 

I am at a loss as to wtf is going on. I had no issues with adjusting everything in Skyrim, but here im having some weird issues.

 

Just to verify, if im doing Bodyslide "right":

1) select CBBE Body Physics

2) select Curvy preset

3) batch build with morphs everything

 

I should be done, right?

 

Weirder still, when i load outfit studio, load body as reference and .nif with, say the belt, it all lines up good, but in game it looks like the default belt shape is loaded, not the one cooked with bodyslide.

 

I made some changes and it looks like the body itself "takes", as in, i can see changes to the sliders on the body, but not on the devices... I'm sure i effed up something, rather than this being a bug, but i wish i knew what and where...

 

Anyone halp?

 

[edit]

Ok, upon further investigation:

In Outfit Studio, Devices DO NOT align. They only match the body if i load default CBBE shape (all sliders zero). When i load slider preset, the body changes, but the belt stays the same.

 

Am i missing some files or something?

 

That happens because the files are set up use the Oldrim CBBE mesh and sliders and not the new higher poly SSE CBBE mesh+sliders. A solution to this is to install the Oldrim Bodyslide with its CBBE files, generate the DD meshes and then install back the SSE Bodyslide and CBEE files for it. Do keep in mind that these meshes won't morph the same way the SSE CBBE body does.

 

The best way of doing so is setting up the two versions of BS through Mod Organizer 2 so you can easily switch between them and use the output to custom directory function in BS to dump the meshes in an MO mod folder. Mod Organizer is pretty neat.

 

Edit: I just realized the BS files posted on page 9 are not the ones in the archive, the ones on page 9 actually use the SSE CBBE mesh as a base. So go use those for probably better results!

Posted
9 hours ago, asdasqq123 said:

is it normal that the moment I install these and run FNIS, all my npcs and my characters start moving as if they are bounded.

Ah no, sounds like something got misclicked when you ran FNIS. The animations are supposed to be just added, not replace the NPC idles. When you go to run FNIS, make sure the only box that is checked is the "Skeleton Arm Fix". Also when you run FNIS, pay attention to any warnings it might pop up and report them here.

Posted
18 hours ago, McLude said:

I was answering the question from the guy complaining about them only fitting oldrim body. I haven't tested everything to every extreme but they are fitting pretty decently here.  

 

With ABBA and FHU

 

 

ScreenShot127.png

Got exactly the same clipping as in august

Have even reinstalled Skyrim. 

Posted
54 minutes ago, mace42 said:

Got exactly the same clipping as in august

Have even reinstalled Skyrim. 

Which items specifically and I'll try them. I can't tell just by looking. Does anything fit? Have you tried with the standard curvy body? The only things I've found so far was the transparent catsuit doesn't have a bodyslide and it shows up as white, not transparent, but I haven't tried everything. 

Posted

A white ebonite Catsuit

Black ebonite Catsuit long gloves

Black ebonite ponyboots

Black ebonite restrictive corset

 

Im using cbbe body Physics and have tried Curvy. Same problem

 

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