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Posted (edited)
36 minutes ago, zarantha said:

 

1. The MCM options only cover traps. If you're getting the bras from other events or quests, there's no way to disable those. You will have items you don't want forced on you from time to time, this is expected. If you have other DD mods that equip devices, the DCL mcm options will not affect those mods so you can get bras from those mods too.

 

2. How are you removing them?

 

Simply deleting the inventory item is not enough. DD items are actually in two parts, one you can see and an invisible piece for the scripts.

Make sure you are removing them properly using a key or escaping. If you must forcefully remove it, the simplest way is to use the 'free me' option in the mcm (ONLY if you are NOT on a DCL quest or wearing quest devices) or by using the Devious Devices Equip mod. If you removed it through the console, you probably broke it, revert to a save before you removed it.

1. Thank you.

 

2. I used a universal key when the bug happened.

Edit: If it matters, the bra had a timer on it. Universal key removed it anyway.

Edited by rainbowgasm
Posted
25 minutes ago, n00nex said:

Got main mod installed as well as BRRF and For Him.   Maybe stupid question but SoS works with most other restraints, is there any way to get it to work with this full body rope restraint?  

 

Can you go into the SOS mcm and mark it as revealing? Does that fix it?

SOS keywords would not have been added because that would force another dependency to the mods.

Posted
5 minutes ago, rainbowgasm said:

2. I used a universal key when the bug happened.

Edit: If it matters, the bra had a timer on it. Universal key removed it anyway.

 

So, it could have been a lag issue then. If you reload the save and try unlocking again, it may work this time. I'd give it a few minutes after loading to wait for everything to initialize.

 

Not sure if it's ok if the universal key removes a timed lock or not. But if the key works, it should work all the way.

Posted
45 minutes ago, zarantha said:

 

For  the rope binder, one of them comes with it's own hands, so until you are in the pose you won't have hands.

Couldn't tell from the screenshot what rope binder, it actually looked like no binder at all.

 

Make sure there were no errors when running fnis. Otherwise, you character might not be getting into the pose due to script lag. Usually, jumping or changing cells (going through a loading screen) will reset that.

It was a dark rope binder. I have worked around the first animation issue by reloading a save from before I had the binder on me and I used the body slide batch thing. However I have a new issue where it seems like a lot of full body restraints are not working for me and all I am left with is a tail and some hands. So this makes me think I am not doing body slide correctly. As it seems like any rope armbinders I use simply dont appear.

In these two pictures you can see I have some rubber gloves and iron shackles equipped but no hands still.

 

20210907204957_1.jpg

20210907205008_1.jpg

Posted (edited)
6 minutes ago, zarantha said:

 

So, it could have been a lag issue then. If you reload the save and try unlocking again, it may work this time. I'd give it a few minutes after loading to wait for everything to initialize.

 

Not sure if it's ok if the universal key removes a timed lock or not. But if the key works, it should work all the way.

Thanks for the help, though I've being trying to save disk space by over writing the same save over and over. No auto saves go as far back as the incident so I'll have to start a new game :(. Bright side, new hard drive just arrived so that won't be a problem again.

Edited by rainbowgasm
Posted
3 minutes ago, VeryShay said:

It was a dark rope binder. I have worked around the first animation issue by reloading a save from before I had the binder on me and I used the body slide batch thing. However I have a new issue where it seems like a lot of full body restraints are not working for me and all I am left with is a tail and some hands. So this makes me think I am not doing body slide correctly. As it seems like any rope armbinders I use simply dont appear.

In these two pictures you can see I have some rubber gloves and iron shackles equipped but no hands still.

 

 

 

 

Ok, Steel Shackles are DCL. Everything looks right in the ESP. It has khajiit and argonian races and a male and female model. Shackles don't have bodyslides and are just the item, so they can't hide the hands.

 

Rubber gloves with DLinks are because the DCL item does not have a male model set at all in the esp. DCL hasn't been updated for males, only DD has, probably because DCL was intended for female characters only. Since rubber gloves use the hands slot, this is why your hands are invisible.

Posted
34 minutes ago, rainbowgasm said:

Thanks for the help, though I've being trying to save disk space by over writing the same save over and over. No auto saves go as far back as the incident so I'll have to start a new game :(. Bright side, new hard drive just arrived so that won't be a problem again.

 

Yeah, saving over the same slot over and over also has potential to break the save at some point, it's not really recommended.

Posted
On 9/2/2021 at 11:56 PM, Elsidia said:

0C040f0f - device hider. Don't remove it never or your device hidder can work improperly.

 

17000B01 - is from mod with hex load order 17 - i don't found this item into DD, DCL or Laura bondage shop. Check what mod are with hex load order 17 and this is from this mod. looks like a rendered device, but rendered devices are show on player.

Also it can be tail, horn or any accessory if you use mods of that type.

 

 

0C is Devious Devices - Integration.ESM

17 is SOS Vectorplexus regular addon.esp

Posted
3 hours ago, IBAGadget said:

0C is Devious Devices - Integration.ESM

17 is SOS Vectorplexus regular addon.esp

Yes hider are in integration.

17 - then this equipped item is .... genitals.

 

Posted
22 hours ago, Herowynne said:

 

You can turn off the Device Hider in the MCM.

 

Go to MCM -> Devious Devices -> page Devices Underneath (1)

 

Then set Item Hider Slot = NONE (DISABLED)
 

 

 

Won't that stop my outfit being stripped when I'm in devices? I still want that to happen I just am not sure what to change the slots to or what the logic is behind the setting so I can pick my own? :)

Posted
3 minutes ago, Dont Tell My Parents said:

 

Won't that stop my outfit being stripped when I'm in devices? I still want that to happen I just am not sure what to change the slots to or what the logic is behind the setting so I can pick my own? :)

 

You can disable it for those slots only, but that means whatever is in those slots normally for DD will also show up when it's force equipped. DD uses a lot of the same slots that modular armors use, afaik, there's only like 2 or 3 slots not used by something in the base game or by DD. You aren't going to be able to get a modular armor working that doesn't use something somewhere in DD.

 

So later, if you don't want those DDs to show, you'll need to enable it again in device hider.

Posted

Is there a way to scale the size of the furniture devices, or to allow an adjustment of the relative position of the furniture and characters the way you can during animations?

 

For example, the stocks are bigger than my character.  I'd like to be  able to scale down the size of the stocks, or to adjust the position of my character upwards.   Similar issues arise for other devices and contraptions as well.

Posted

is there any way to make Nemesis work with Devious Devices? I planned on doing a playthrough with SkySa and other combat animation overhauls, but they all require Nemesis to Work. Any help would be most appreciated ?

Posted
3 hours ago, Hugsaikki said:

is there any way to make Nemesis work with Devious Devices? I planned on doing a playthrough with SkySa and other combat animation overhauls, but they all require Nemesis to Work. Any help would be most appreciated ?

Aylis's "Skyrim SE for Beginners" guide has a section on using Nemesis alongside FNIS (scroll down to the "Nemesis and FNIS for creatures" spoiler); obviously replace the mods mentioned in step 6 with whatever Nemesis mods you're using.

Posted

I keep getting the error message "A Fatal Error has occured with your installation of Devious Devices. Incomplete uninstall attempt perhaps? Aborting update Chain", I am new to modding and especially adult moddin. Could someone please help me out and give me any possible solutions for this?

Posted

Hi I've been having this issue when I try to break free from any of the restrains items that it says "success you manage to slip out" and the restrains (armbinders, cuff, mitttens, corsets, whatever) dont unequip and keep as close as the begining, also I notice that the model for ebony armbinder dont show up even after I use bodyslide to  create them

Posted
18 hours ago, chaimhewast said:

Aylis's "Skyrim SE for Beginners" guide has a section on using Nemesis alongside FNIS (scroll down to the "Nemesis and FNIS for creatures" spoiler); obviously replace the mods mentioned in step 6 with whatever Nemesis mods you're using.

When I follow Ailys's guide all animations stop, and the characters in my game slide on the ground. I can't draw my weapon, nor attack or jump.

The only animations that seem to work are for a few creatures, all other actors/creatures just stand still and slide without T-posing.

I also tried doing the guide in reverse (updating Nemesis then FNIS), and the animations work. All except for the DD idle/walking/running and the SD+ crawl/kneel animations.

Posted (edited)
On 9/8/2021 at 5:34 PM, chaimhewast said:

Aylis's "Skyrim SE for Beginners" guide has a section on using Nemesis alongside FNIS (scroll down to the "Nemesis and FNIS for creatures" spoiler); obviously replace the mods mentioned in step 6 with whatever Nemesis mods you're using.

Is there a way for me to do this with vortex? The issue I'm having is breast yokes and binders don't work in my game there's no animations I don't t pose or anything but the animations for it don't work

 

The_Elder_Scrolls_V_Skyrim_Special_Edition_Screenshot_2021.09.09_-_20.33.54.29.png

 

EDIT: ok I switched to mo2 and did what the guide said and I still have the same problem but damn mo2 loves to crash holy shit well not like I didn't already know that

Edited by Arastal
Posted
7 hours ago, Arastal said:

Is there a way for me to do this with vortex? The issue I'm having is breast yokes and binders don't work in my game there's no animations I don't t pose or anything but the animations for it don't work

 

The_Elder_Scrolls_V_Skyrim_Special_Edition_Screenshot_2021.09.09_-_20.33.54.29.png

 

EDIT: ok I switched to mo2 and did what the guide said and I still have the same problem but damn mo2 loves to crash holy shit well not like I didn't already know that

I can't speak to Vortex - once I learned about MO I switched and never looked back. Can't say it's ever crashed on me either.

Posted (edited)
5 hours ago, mikesolo1975 said:

someone tested DD 5.1 whith cbbe 3bbb body  ?

if yes how its works ?

thanks for any help and advice.


I use CBBE 3BBB with DD 5.1 SE.
And for me its perfectly fine, but that is mostly because i converted to 3BBB any outfits/items that i found not working with 3BBB body, or lacking in some way, or i temporarily replaced them with something else.
I usually send the files i make, and found acceptable enough, to @zarantha, so he can review them and add them to the "official?" DD BodySlide sets he is maintaining (huge thanks to him for doing this, it isn't a job i would want).
Unfortunately, it seems to me that i am the only one who is doing this (for CBBE 3BBB), and for various reasons i am not working as fast as i wish i would be.

I don't think any of the files i gave to Zarantha were published yet, and even that doesn't cover all the outfits/items that needs to be covered, so that is probably the reason why.
So, unless i am mistaken, currently available DD 5.1 packages do not include any CBBE 3BBB BodySlide projects, but we hope to change that in near future (how near, that depends on how much time we can spend working on it - it can be often a pretty long and tedious process to do it... what i call "correctly").

Edited by Roggvir
Posted

I have the "problem" that anytime I cast any kind of spell the 'plugs and/or piercing vibrate'  event plays, so I cannot use any magic since it instantly locks my character in place for 10-15 seconds to 'ride it out'.

I assume this is a devious device event. Can I somehow lower the probability of this event triggering?

This also made me realize that I actually do not know what any of the "event" on the MCM page of DD are. Is there a comprehensive overview somewhere?

Posted
On 9/8/2021 at 4:36 PM, Hugsaikki said:

is there any way to make Nemesis work with Devious Devices? I planned on doing a playthrough with SkySa and other combat animation overhauls, but they all require Nemesis to Work. Any help would be most appreciated ?

 

23 hours ago, Hugsaikki said:

When I follow Ailys's guide all animations stop, and the characters in my game slide on the ground. I can't draw my weapon, nor attack or jump.

The only animations that seem to work are for a few creatures, all other actors/creatures just stand still and slide without T-posing.

I also tried doing the guide in reverse (updating Nemesis then FNIS), and the animations work. All except for the DD idle/walking/running and the SD+ crawl/kneel animations.

 

16 hours ago, Arastal said:

Is there a way for me to do this with vortex? The issue I'm having is breast yokes and binders don't work in my game there's no animations I don't t pose or anything but the animations for it don't work

 

The_Elder_Scrolls_V_Skyrim_Special_Edition_Screenshot_2021.09.09_-_20.33.54.29.png

 

EDIT: ok I switched to mo2 and did what the guide said and I still have the same problem but damn mo2 loves to crash holy shit well not like I didn't already know that

 

Nemesis is known to cause issues with DD. You can try the steps in this post, but I don't recommend using nemesis and DD together and it is not supported.

 

 

Posted
3 hours ago, tekkkie said:

I have the "problem" that anytime I cast any kind of spell the 'plugs and/or piercing vibrate'  event plays, so I cannot use any magic since it instantly locks my character in place for 10-15 seconds to 'ride it out'.

I assume this is a devious device event. Can I somehow lower the probability of this event triggering?

This also made me realize that I actually do not know what any of the "event" on the MCM page of DD are. Is there a comprehensive overview somewhere?

 

Description of them? no.

There's some descriptions on the plugs, but that's about it.

 

Try removing the plugs or putting in less punishing ones for your playthrough.

You can turn off all of the plug events in DD (set them to 0) and see if you still have issues casting. If you don't, turn up the events one at a time - maybe setting them somewhere around 5% or 10% and see if you have issues. You probably also want to check the mana drain and periodic shocks as well.

 

Getting your arousal down should also help with how frequently events occur.

Posted (edited)
4 hours ago, Player80 said:

I've just spent my whole afternoon trying to figure out which mod was breaking my game, I can attest that this is still an issue today

 

What is breaking? I have no idea on why you're quoting me from 3 months ago.

 

If you have an issue with DD and it's requirements only on a NEW game (nothing to pretty the game or characters up, nothing to make it easy to setup, lal is the only exception), then collect and upload a papyrus log along with what is broken and your mod list.

Edited by zarantha

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