lacie_ Posted June 5, 2021 Posted June 5, 2021 (edited) 1 hour ago, Inception said: What kind of blacksmith will remove high security restraints? I asked the one in Windhelm "Oengul War-Anvil", but he just gives the standard responses that all shopkeers have. If he's not the blacksmith of Windhelm, then I don't know who is. I had to use the safeword because I was so tired of wearing high-security slave boots that require a rare key to unlock. I've always ended up using the one in Whiterun out of convenience (can't remember her name but the one near the entrance gate). If she doesn't work for you either then maybe one of your other mods is causing the problem? edit: just re-read your question, 2 things: Firstly, high security restraints are from DCL not DD it'd probably be better if you posted on that thread. Secondly, for what it's worth I'm pretty sure the high security restraint key can only be obtained via console, the "rare" key names are listed in the DCL escape options MCM page. If one of those keys are able to unlock whatever boots you're talking about, then it wouldn't technically be a high security restraint. If that is the case, you can also change the drop chance of keys on that page, as well as set key drops to favour ones for restraints currently worn. Edited June 5, 2021 by asdj1239
fithy Posted June 6, 2021 Posted June 6, 2021 9 hours ago, Inception said: When you build the bodyslides for the piercings, use a bit of breastgravity. You can also add a bit of pushup on the body. Whatever you prefer. I Have tried that but I also have the problem of the Breasts moving and being affected by the Physics and the Piercings are not anyone know why that could be?
lacie_ Posted June 6, 2021 Posted June 6, 2021 2 hours ago, fithy said: I Have tried that but I also have the problem of the Breasts moving and being affected by the Physics and the Piercings are not anyone know why that could be? Are you using 3BA body? I had the same problem on my most recent playthrough, it was because I forgot to build DD devices for 3BA. (Although I'm pretty sure the CBBE version should still be affected by physics?)
Elsidia Posted June 6, 2021 Posted June 6, 2021 (edited) 6 hours ago, fithy said: Breasts moving and being affected by the Physics and the Piercings Load piercings into your outfit studio, load you body reference, replace all sliders for piercings, and made new bones from your body reference for physics. UPD: Then save a project as new name not to destroy old and build new project into bodyslide with your sliders. Edited June 6, 2021 by Elsidia
Elsidia Posted June 6, 2021 Posted June 6, 2021 15 hours ago, Inception said: What kind of blacksmith will remove high security restraints? If this restraint is from DCL then any blacksmith for money. If you don't have money then not. Cost are configurable in DCL MCM. If high restraint is in item's description, that's not remove by blacksmith, but high security means that you have problems with remove and need special keys from DCL. Also probably struggle out is chance zero or very low.
Elsidia Posted June 6, 2021 Posted June 6, 2021 (edited) 23 hours ago, asdj1239 said: I guess if anyone can link me to a mod that uses the new way to call on DD5.1 You need "only" replace all calls from SLV_Deviousdevices.psc script from SSL for function Libs.ManipulateGenericDevice(NPCActor, Libs.GetDeviceByTags(Libs.zad_DeviousPiercingsVaginal, tags = "piercing,vaginal", tagsToSuppress = exclTags), TRUE, FALSE, TRUE) With function Bool Function LockDevice(actor akActor, armor deviceInventory, bool force = false) for put on device or Bool Function UnlockDevice(actor akActor, armor deviceInventory, armor deviceRendered = none, keyword zad_DeviousDevice = none, bool destroyDevice = false, bool genericonly = false) for unlock device. Functions are in zadlibs.psc Also for equip you need replace Libs.GetDeviceByTags(Libs.zad_DeviousPiercingsVaginal, tags = "piercing,vaginal", tagsToSuppress = exclTags) with your own random device pick up by use themes and colors. Similar system are in DCL: dcur_library.psc Bool Function progressivebondage(actor a, int theme, int itemstoadd = 1) There need check functions equiprandom..... As for me this system not ideal because it's uses script random. If there is new device or you want use new device from other mod you need rewrite a script. As i think you need made in mod random lists and pick any item from this list. If need theme and color there seems be need different list from each situation or ... maybe you can develop better system with list what use only one list. Note: Also as for random item unequip new system not works with straitjackets by DD 5.1 bug and not work for plugs because those don't have keyword zad_lockable. Bug or work as expected. new random unequip system can be found in dcur_library function Function WipeRestraints(actor a, bool genericonly = false, bool removeDCURquestitems = false, bool destroyDevices = false) Mod what uses new system is DCL Edited June 6, 2021 by Elsidia
lacie_ Posted June 6, 2021 Posted June 6, 2021 3 hours ago, Elsidia said: Load piercings into your outfit studio, load you body reference, replace all sliders for piercings, and made new bones from your body reference for physics. UPD: Then save a project as new name not to destroy old and build new project into bodyslide with your sliders. Just curious, when you're doing this, do you remove the reference body after you've replaced the sliders and copied the bone weights? Or keep reference when saving the project? And I guess just co confirm, when you say replace sliders you do this by using Sliders --> conform all, and to replace bones its the copy bone weights function? 3 hours ago, Elsidia said: You need "only" replace all calls from SLV_Deviousdevices.psc script from SSL for function Libs.ManipulateGenericDevice(NPCActor, Libs.GetDeviceByTags(Libs.zad_DeviousPiercingsVaginal, tags = "piercing,vaginal", tagsToSuppress = exclTags), TRUE, FALSE, TRUE) With function Bool Function LockDevice(actor akActor, armor deviceInventory, bool force = false) for put on device or Bool Function UnlockDevice(actor akActor, armor deviceInventory, armor deviceRendered = none, keyword zad_DeviousDevice = none, bool destroyDevice = false, bool genericonly = false) for unlock device. Functions are in zadlibs.psc Also for equip you need replace Libs.GetDeviceByTags(Libs.zad_DeviousPiercingsVaginal, tags = "piercing,vaginal", tagsToSuppress = exclTags) with your own random device pick up by use themes and colors. Similar system are in DCL: dcur_library.psc Bool Function progressivebondage(actor a, int theme, int itemstoadd = 1) There need check functions equiprandom..... As for me this system not ideal because it's uses script random. If there is new device or you want use new device from other mod you need rewrite a script. As i think you need made in mod random lists and pick any item from this list. If need theme and color there seems be need different list from each situation or ... maybe you can develop better system with list what use only one list. Note: Also as for random item unequip new system not works with straitjackets by DD 5.1 bug and not work for plugs because those don't have keyword zad_lockable. Bug or work as expected. new random unequip system can be found in dcur_library function Function WipeRestraints(actor a, bool genericonly = false, bool removeDCURquestitems = false, bool destroyDevices = false) Mod what uses new system is DCL Thanks for that, super informative. Regarding the handling of theme and color, I'm not sure I'm up for developing a whole new system myself because I don't know papyrus (or java for that matter - I'm assuming papyrus is a java-based language?) but maybe I'll look into it when I get bored of this playthrough or if I ever end up needing to learn java for something else :) Also the old Libs.ManipulateGenericDevice function you pointed out has to specify a keyword, whereas from what I can tell from what you wrote the LockDevice function doesn't. I'll look into this myself in the DD script and DCL usage of the function, but is this how it works? As in other mods calling this function don't need to specify the slot/keyword?
Elsidia Posted June 6, 2021 Posted June 6, 2021 1 hour ago, asdj1239 said: do you remove the reference body after you've replaced the sliders and copied the bone weights? For piercings it's need 200% because later you got "double" body in game. But it's depend on outfitstudio project. If there is checkbook - do not save reference, then body is deleted automatically. If not, you need delete manually. It's language c++ because skyrim need c++ runtime module to work. And also i got c++ runtime error in Fallout 4 what uses the same engine. I think this keyword is build in DD random pick device by DD 4.3 but as tag system works very slow it's ended and need find new solutions for item randomizer. As for lockdevice there you must only pick up inventory device form object. For that first you need got this objeck by randomly choose: using script as DCl or using list with those objects inside and randomly pick any index from this list. As for unlockdevice if i remember right you can use keyword for device remove, DD find necessery inventory and rendered device to remove. But there is thing that there is bug and unlockdevice can't found straitjackets and plugs. And slot not need specify. it's equips armor object what contains slot and skyrim itself equips on right slot. (what is show up in armor device object)
Omnishade Posted June 6, 2021 Posted June 6, 2021 6 hours ago, Elsidia said: If this restraint is from DCL then any blacksmith for money. If you don't have money then not. Cost are configurable in DCL MCM. If high restraint is in item's description, that's not remove by blacksmith, but high security means that you have problems with remove and need special keys from DCL. Also probably struggle out is chance zero or very low. But the description for high security in the events tab says it has to be removed by a blacksmith. Should they have a special dialogue option for that?
Elsidia Posted June 6, 2021 Posted June 6, 2021 15 minutes ago, Inception said: Should they have a special dialogue option for that? If i remember right when you got on high security restraints there is menu where say you need go to blacksmith. And yes there is new menu for take off those restraints. And those restraints can't take off by struggle or keys.
Omnishade Posted June 6, 2021 Posted June 6, 2021 (edited) 45 minutes ago, Elsidia said: If i remember right when you got on high security restraints there is menu where say you need go to blacksmith. And yes there is new menu for take off those restraints. And those restraints can't take off by struggle or keys. I had no such option at the blacksmith but they could be unlocked by leg restraints key. When inspecting them it says they are high security restraints, so you are wrong in this case. Anyway, I disabled them in the menu because they are not worth the trouble. Edited June 6, 2021 by Inception
Elsidia Posted June 6, 2021 Posted June 6, 2021 (edited) 33 minutes ago, Inception said: but they could be unlocked by leg restraints key Any item that can be unlocked by leg restraints key isn't high security restraints. This restraints is in description as high security because those can be unlocked only by leg restraints key, what is rare DCL key. High restraints are restraints what have name: high restraint leg cuffs as example. Not in description. And those restraints can be unlocked only by blacksmith with gold. UPD: this is high security restraint: Spoiler Spoiler Edited June 6, 2021 by Elsidia 1
Omnishade Posted June 7, 2021 Posted June 7, 2021 21 hours ago, Elsidia said: Any item that can be unlocked by leg restraints key isn't high security restraints. This restraints is in description as high security because those can be unlocked only by leg restraints key, what is rare DCL key. High restraints are restraints what have name: high restraint leg cuffs as example. Not in description. And those restraints can be unlocked only by blacksmith with gold. UPD: this is high security restraint: Reveal hidden contents Reveal hidden contents I see. How come I can't struggle or cut it if it's not a high security restraints? Is that something inbetween or poorly implemented by Kimy?
Tron91 Posted June 7, 2021 Posted June 7, 2021 7 minutes ago, Inception said: I see. How come I can't struggle or cut it if it's not a high security restraints? Is that something inbetween or poorly implemented by Kimy? There are some restraints specific to DCL which are used in Quests and can be only manipulated by Quest progression. So don't worry how much you try to Struggle or Cut It, you will always fail. Only option, progress the quest and that's it.
Omnishade Posted June 7, 2021 Posted June 7, 2021 (edited) 32 minutes ago, Tron91 said: There are some restraints specific to DCL which are used in Quests and can be only manipulated by Quest progression. So don't worry how much you try to Struggle or Cut It, you will always fail. Only option, progress the quest and that's it. That's not it though. I looked them up and they are Shock Boots from DCL that can only be opened by the right key, it seems: Spoiler As you can see it says they are "high security restraints" but they don't have it in the name. Edited June 7, 2021 by Inception
Tron91 Posted June 7, 2021 Posted June 7, 2021 Spoiler 15 minutes ago, Inception said: That's not it though. I looked them up and they are Shock Boots from DCL that can only be opened by the right key, it seems: Hide contents As you can see it says they are "high security restraints" but they don't have it in the name. Not all items from DCL are quest items. Some are generic items too. Those boots are specifically programmed to use Leg Restraints Key. There are some items in DCL which are scripted to use multiple keys. By the way those keys are added by DCL only
Tron91 Posted June 7, 2021 Posted June 7, 2021 @Inception DD World is kind of Pandora's Box. Open it at your own Peril! 1
Elsidia Posted June 7, 2021 Posted June 7, 2021 1 hour ago, Inception said: I see. How come I can't struggle or cut it if it's not a high security restraints? Is that something inbetween or poorly implemented by Kimy? Some items are quest items and some are made special not to struggle out for hardest life. 17 minutes ago, Inception said: I looked them up and they are Shock Boots from DCL Shock boots is from quest and for high player punishment. Because those can be unlocked only by key. Also in events page there is default chance drop Shock boots 10 - you can disable it or even make more chance to drop.
Omnishade Posted June 7, 2021 Posted June 7, 2021 (edited) 28 minutes ago, Elsidia said: Some items are quest items and some are made special not to struggle out for hardest life. Shock boots is from quest and for high player punishment. Because those can be unlocked only by key. Also in events page there is default chance drop Shock boots 10 - you can disable it or even make more chance to drop. What does "quest items" mean in this case? It implies it is involved in a quest somehow, but I got the boots after a DCL random rape event and there is no quest in my log tied to them. No need to tell me about what the settings do. I know that already. Edited June 7, 2021 by Inception
Tron91 Posted June 7, 2021 Posted June 7, 2021 @Elsidia Don't see any quest item referencing Shock Boots in xEdit.
Elsidia Posted June 7, 2021 Posted June 7, 2021 1 hour ago, Tron91 said: Don't see any quest item referencing Shock Boots in xEdit. @Inception, here: Spoiler
Elsidia Posted June 7, 2021 Posted June 7, 2021 (edited) 2 hours ago, Inception said: but I got the boots after a DCL random rape event and there is no quest You start the quest Rubber doll after random DCL trap, start Damsel in distress after random DCL trap, start Bondage adventure after solicitation failed. It's DCL) Edited June 7, 2021 by Elsidia
Omnishade Posted June 7, 2021 Posted June 7, 2021 1 hour ago, Elsidia said: You start the quest Rubber doll after random DCL trap, start Damsel in distress after random DCL trap, start Bondage adventure after solicitation failed. It's DCL) You took out that quote from its context if you know what that means. I said I don't have the quests so there is nothing to progress, but it doesn't matter now. At least I know they can't be removed by the blacksmith, which is all I needed to know. Thanks.
negative0004 Posted June 8, 2021 Posted June 8, 2021 I'm still having trouble getting suits, gloves and boots to show up. its just an invisible body. Ive got everything installed that is needed. I've ran bodyslide hundreds of times, with no luck. I've Reinstalled Devious devices as well. nothing works. I'm familiar with bodyslide, I know how it works. the issue is textures not showing up. anybody have an idea? i thought about switching to UNP body. Maybe that would work, plus CBBEs pregnant body morph doesnt work right.
tznvlw Posted June 8, 2021 Posted June 8, 2021 Hello, everyone: I have a problem about catsuit. recently I just migrated to CBBE 3BA. i have build meshes and morphs for catsuit, long glove etc, but as you see, when the combination of long gloves and catsuit appears, clipping still appears. What is going on? (DD CBBE 3BA Bodyslide from the DD 4.3 AIO 3BA Bodyslide Files 1.0.1) Spoiler
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