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Posted
34 minutes ago, QueenAlpaca said:

Nevermind, I tested it on the wrong file. When I use the new CBBE file you provided here, it is fixed. I think it is a bug for the original CBBE bodyslide file.

 

 

But the clipping bug is still there for the catsuit and the elegant dress. So I should modified it on outfitstudio myself? 

 

 

 

For the catsuit yes. I didn't see an issue with the boots and elegant dress, but if you see clipping there still too, then yes you should modify it in outfit studio too.

Posted
On 1/6/2021 at 6:35 PM, zarantha said:

get a papyrus log please, and maybe just a quick test with DD for Him and BRRF disabled too.

I finally got a hold of my papyrus log and its a mess . it looks like when I screwed around with nemesis engine it really messed things up. I don't have it active in my load order at all and it's showing up in the log. also a bunch of other stuff not actually present in my load order. is this a quirk of mo2? I could just wipe my mod library at start over. should I switch to vortex?

Papyrus.0.log

Posted
4 hours ago, Scarlettears said:

I finally got a hold of my papyrus log and its a mess . it looks like when I screwed around with nemesis engine it really messed things up. I don't have it active in my load order at all and it's showing up in the log. also a bunch of other stuff not actually present in my load order. is this a quirk of mo2? I could just wipe my mod library at start over. should I switch to vortex?

Papyrus.0.log 164.25 kB · 0 downloads

so somehow I fucked fnis up beyond recognition. and I think I botched the reinstall  of the xxxl fnis over regular fnis but ran what I thought was regular fnis out of desperation and boom, I untucked the armbinders. task failed successfully. 

Papyrus.0.log

Posted
48 minutes ago, Scarlettears said:

so somehow I fucked fnis up beyond recognition. and I think I botched the reinstall  of the xxxl fnis over regular fnis but ran what I thought was regular fnis out of desperation and boom, I untucked the armbinders. task failed successfully. 

Papyrus.0.log 12.38 kB · 0 downloads

If I recall correctly, when changing back from nemisis, you are also required to reinstall the mods requiring fnis, not just fnis itself.

 

Try reinstalling DD and rerunning FNIS again. If that doesn't work, then you may very well be looking at reinstalling everything again.

 

Which mod manager you use is your preference. To use Vortex, you'll need to change how you handle your load order - it automates a lot of things some people prefer having control over, and there is a learning curve.

Posted
11 hours ago, zarantha said:

For the catsuit yes. I didn't see an issue with the boots and elegant dress, but if you see clipping there still too, then yes you should modify it in outfit studio too.

is there any tutorials? My catsuit and elegant dress are both clipping the boots and shoes.

 

And I found something wired. The order to wear cloth matters here. If I wear the catsuit first then wear the boots, the boots won't be clipped. But if I wear the boots first then wear the catsuit, then the boots will be clipped.

 

But for the elegant dress, I tried wear it first or wear boots first. Both doesn't work, the boot is clipped. 

 

But it does clip all other boots, the order doesn't matter for all other boots. here is an example:

Spoiler

The original shoes:

image.png.619ca2df5e5fd036970ef6a4799d050a.png

 

Wear the catsuit:

image.png.a41181414088dac326625266c4f8302c.png

 

wear the elegant dress:

 

image.png.a80d630508a5d37076761acbefe67571.png

 

Posted
1 hour ago, QueenAlpaca said:

But for the elegant dress, I tried wear it first or wear boots first. Both doesn't work, the boot is clipped. 

This is Skyrim SE. As i see from screenshots all works fine.

Catsuit and Dress have calves 38. In dress and in catsuit (black legs) are included calves. because catsuit calves and dress calves replace boot calves and seems "cut off". As simple explanation.

 

Edit: Something is wrong with your skyrim. I do some test and for me it works. Report later in this post by edit.

 

 

Posted
20 minutes ago, Elsidia said:

This is Skyrim SE. As i see from screenshots all works fine.

Catsuit and Dress have calves 38. In dress and in catsuit (black legs) are included calves. because catsuit calves and dress calves replace boot calves and seems "cut off". As simple explanation.

 

Edit: Something is wrong with your skyrim. I do some test and for me it works. Report later in this post by edit.

 

 

Yeah I am using SE. I tried it on outfit studio, and the part missed is SBP_38_CALVES. You are right. 

 

I don't know how to fix it. Seems the catsuit does have the part 38_calves and 32_body. The dress only has 32_body. Has no idea how I should fix it. 

 

Posted
3 hours ago, QueenAlpaca said:

I don't know how to fix it.

Thanks to you i do interesting discovery. And also i find solution for Restrictive boots.

See: screenshot:

Spoiler

ScreenShot135.jpg.ac5a48190eaa879346dfaa4943e62f05.jpg

Spoiler

ScreenShot136.jpg.cee1cee168ff788ae8a2e9ef88766491.jpg

As you see there is some little clipping. It can be fixed into outfit studio by enlarge boots meshes. As about dress - not sure, there must be very carefully with enlarge to not break a dress view. maybe it can be left as it.

how it can be done?

You need latest bodyslide (it have new option edit a partition)

See screenshot and down explanations:

Spoiler

Clipboard.jpg.2d1d1d252ac72091324feaf55ea010b4.jpg

 

First you need select partition 53 - and paint red down to feets (don't touch it.) that will fill clipping in upper part of catsuit.

Then press apply - without it not save anything.

Then select 37 - feet and paint up as on screenshot red. Now boots hav eonly 2 partition - feet - what not hidden in dress and catsuit and 53 part what not hidden on catsuit.

 

About vanilla armors - i have mod remodeled Armor CBBE SE  and there all vanilla boots works correct on catsuit. But hides on dress. if you want not hide you must rework any boot in that style.

If you don't have remodeled vanilla armors - you need made own boots from vanilla by converting to cbbe and add correct partitions.

 

Good Luck!

 

 

 

 

Posted
18 hours ago, paltos said:

Oh man, thanks alot! It really was NoEnchantmentRestrictions SKSE plugin. It is in troubleshouting post.

 

 

Ye I didn't find this one yesterday, my bad! Problem is solved. Thank you!


 Glad to be of help.

Posted

hey all,

 

I seem to not have the option to manipulate the locks on my DD gear before testing them. Could this be from another mod preventing that option or is something bugging? THanks!

 

Posted
50 minutes ago, lightspeed77 said:

hey all,

 

I seem to not have the option to manipulate the locks on my DD gear before testing them. Could this be from another mod preventing that option or is something bugging? THanks!

 

 

Have you enabled it in DD's MCM?

Posted
8 hours ago, Elsidia said:

Thanks to you i do interesting discovery. And also i find solution for Restrictive boots.

See: screenshot:

  Reveal hidden contents

ScreenShot135.jpg.ac5a48190eaa879346dfaa4943e62f05.jpg

  Reveal hidden contents

ScreenShot136.jpg.cee1cee168ff788ae8a2e9ef88766491.jpg

As you see there is some little clipping. It can be fixed into outfit studio by enlarge boots meshes. As about dress - not sure, there must be very carefully with enlarge to not break a dress view. maybe it can be left as it.

how it can be done?

You need latest bodyslide (it have new option edit a partition)

See screenshot and down explanations:

  Reveal hidden contents

Clipboard.jpg.2d1d1d252ac72091324feaf55ea010b4.jpg

 

First you need select partition 53 - and paint red down to feets (don't touch it.) that will fill clipping in upper part of catsuit.

Then press apply - without it not save anything.

Then select 37 - feet and paint up as on screenshot red. Now boots hav eonly 2 partition - feet - what not hidden in dress and catsuit and 53 part what not hidden on catsuit.

 

About vanilla armors - i have mod remodeled Armor CBBE SE  and there all vanilla boots works correct on catsuit. But hides on dress. if you want not hide you must rework any boot in that style.

If you don't have remodeled vanilla armors - you need made own boots from vanilla by converting to cbbe and add correct partitions.

 

Good Luck!

 

 

 

 

 

Is there anything can be done to fix the catsuit and dress itself directly? Because I tested the straitjack Elegant dress, its legs perfectly work with all the shoes and boots. So I think the problem is on the dress and catsuit itself. 

 

Spoiler

image.png.d400544fcf520169734b49811f698c24.png

 

Posted
1 hour ago, QueenAlpaca said:

Is there anything can be done to fix the catsuit and dress itself directly?

That's because you don't have installed latest DD 5.0 SE patch for calves and those costumes doesn't have calves 38.

You can remove from all DD dress, straitjackets biped slot calves 38 and all DD items will be look in that way:

Spoiler

ScreenShot138.jpg.68622e8be2879b48b9f3d0a38f4ea8fa.jpg

 

Or maybe... you can remove calves 38 from all those "damaged" costumes and open those into outfit studio and mark calves 38 into outfit partitions as body 32 - i not test it, but in theory it's can work.

 

Posted

Any idea when the BreastRopeExtreme.nif path will be corrected to be where the outfit expects it to be for building?

Posted
7 minutes ago, GGDX said:

Any idea when the BreastRopeExtreme.nif path will be corrected to be where the outfit expects it to be for building?

it's part of ZAZ not DD. ask there. i believe i recall that tara said it was a mistake/empty project so to just delete it.

Posted

After installing DD 5.0 all belts I get equipped with from Deviously Enslaved are timed belts. How come? They used to be a random type and could be the standard belt.

Posted
21 minutes ago, saltshade said:

After installing DD 5.0 all belts I get equipped with from Deviously Enslaved are timed belts. How come? They used to be a random type and could be the standard belt.

Likely Deviously Enslaved needs to be updated for DD 5.0. The other belts are still there.

Posted
6 hours ago, saltshade said:

After installing DD 5.0 all belts I get equipped with from Deviously Enslaved are timed belts.

All belts from DD 4.3 have timed lock from 24h - 72 h. Only in DD 4.3 this script was bugged and in DD 5.0 it's fixed. I mean - "timed belt" you can unlock those belt with key only after 24 - 72 hours, but escape works without timing. In DD is mechanic, that belt have timer. After x hours you can unlock those belt for free. This type of belts are used into quest Dominate from DCL 8.4 - 8.5.

 

Posted

Hello, I need help. So in my original game most of the devices did not appear on my character (and I mean intead of hands she had lumps and the rest just wasn't visible), but they still retained their function. So after many hours of looking for a fix i reinstalled the whole game and just to be sure i made a new game with only the neccesary mods. Now it not only still doesn't work, but it's even worse. the armbinders do nothing and almost everything still doesn't appear. Please help

Edit: Just wanted to say. that i use SE, my FNIS works normally, all my downloads are the newest, but only from the links provided, and that I am willing to reinstall Skyrim, if the fix requires it.

Posted
3 hours ago, nag725 said:

Hello, I need help. So in my original game most of the devices did not appear on my character (and I mean intead of hands she had lumps and the rest just wasn't visible), but they still retained their function. So after many hours of looking for a fix i reinstalled the whole game and just to be sure i made a new game with only the neccesary mods. Now it not only still doesn't work, but it's even worse. the armbinders do nothing and almost everything still doesn't appear. Please help

Edit: Just wanted to say. that i use SE, my FNIS works normally, all my downloads are the newest, but only from the links provided, and that I am willing to reinstall Skyrim, if the fix requires it.

Did you run BodySlide to built the outfits?

Posted
1 hour ago, abcdefghilmn said:

Did you run BodySlide to built the outfits?

Yes. The problem is, that i have done everything to make it work including downloading the newest versions of all mods. I even reinstalled whole Skyrim with only the neccesary mods, but it still doesn't work.

Edit: Now looking back, is FNIS supposed to say "1 Warning(s)" to not having Creature pack installed, or is this the problem?

 

Edit 2: Wait, did you mean having installed BodySlide, or is there a special file for Devious devices?

 

Edit 3: Oh, I am just a dumbass. I used AddItemMenu to test this, and i always used items from Devious Device- Assets. Of course that didn't work. But still, everything from the neck down does not appear.

 

Edit 4: Ok, it was Bodyslide, because I didn't know there was more to it than just installing it, but what do I do with it to make DD work?

Edit 5: Never mind, got the hang of it

Posted
7 hours ago, Elsidia said:

All belts from DD 4.3 have timed lock from 24h - 72 h. Only in DD 4.3 this script was bugged and in DD 5.0 it's fixed. I mean - "timed belt" you can unlock those belt with key only after 24 - 72 hours, but escape works without timing. In DD is mechanic, that belt have timer. After x hours you can unlock those belt for free. This type of belts are used into quest Dominate from DCL 8.4 - 8.5.

 

 

So you can pick the lock and remove the belt before the timer runs out? And how do you decrease the timer? I tried setting it to 12-24 in xEdit(on the item itself) but it had no effect.

 

Since I'm playing with a timescale of 6(for immersion reasons), 24-72h is a very long time for me. I'd probably lose patience and just use the safeword after awhile. So far I've just reloaded when I got such a belt but I don't want to keep doing that.

 

Posted
3 minutes ago, saltshade said:

So you can pick the lock and remove the belt before the timer runs out?

When i play DCL 8.5 i specially install DD 4.3 timer hotfix and i always got belts with timer. And always i free with lockpick. That means answer is yes.

Posted
29 minutes ago, Elsidia said:

When i play DCL 8.5 i specially install DD 4.3 timer hotfix and i always got belts with timer. And always i free with lockpick. That means answer is yes.

 

That's good to know. Strange that they make a belt that blocks keys but not lockpicks though. It would be more immersive if you had to use magic to break the spell. @Kimy Maybe you can add that in next update?

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