dalengwyr Posted February 12, 2019 Posted February 12, 2019 This has gotten frustrating.Ā I can get it to work on one character, by reverting back to an older save, but not for the following 2: 1) when I restart character a's last save file (no biggie, I'll just redo the previous stuff) 2) when I try to do it on my newest character.Ā I get the AAF to work with the home key and the "/" key, but nothing else. Please help. here is my load order, via NMM:Ā (not sure how to show my load order, sorry) Ā Ā
dalengwyr Posted February 13, 2019 Posted February 13, 2019 Here's my load order (found out how to show it)Ā I'm pretty certain my order is out of wack and I am asking for help in putting it in the right order: # This file is used by the game to keep track of your downloaded content. # Please do not modify this file. *unofficial fallout 4 patch.esp *SettlementKeywords.esm *AAF.esm *ArmorKeywords.esm *shipmentofeverything.esp *raidersettlementitemunlock.esp *improved map with visible roads.esp *settleobjexpandpack.esp *settlementlimitslashed.esp *clean & smooth - commonwealth collection.esp *rangergearnew.esp *Armorsmith Extended.esp *modern firearms.esp *3dscopes.esp *dance-ola.esp *CraftableAmmo.esp *CraftableAmmo_plus.esp *SSEX.esp *Atomic Lust.esp *ImmersiveLoversEmbraceRemastered.esp *CBBE.esp *VerySmallGenerators5.esp *VerySmallGenerators10.esp *VerySmallGenerators50.esp *VerySmallGenerators100.esp *VerySmallGenerators1000.esp *SleepIntimate.esp *SleepIntimateX_Anims.esp *Crazy_Animations_Gun.esp *TBOS-BodyTalkNudeSuits.esp *FO4_AnimationsByLeito.esp *StartMeUp.esp *LooksMenu.esp Ā
Polistiro Posted February 15, 2019 Author Posted February 15, 2019 Not tested yet but "Wash Out That Cum" by megururu should solve overlays stains. Go here
megururu Posted February 15, 2019 Posted February 15, 2019 Hi, @Polistiro. I realized now that I should have obtained your permission first! I don't know why I forgot aboutĀ this. I'm so sorry ?āāļø. Ā And ... I have one question about Cum Overlay. There is this overlay ID contained in "overlay.json", but I could not found it in any animationData.xml.Ā That overlay IDs are "Back_1" and "Body_1". So, it is out of the supported IDs for "Wash Out That Cum", but is there any reason why this ID is not used?Ā Is it OK to include this ID to the support ID? I would appreciate it if you could reply this. Thank you!Ā
Polistiro Posted February 16, 2019 Author Posted February 16, 2019 No permissions needed. I can't check that now but i will. I made that long time ago, can't remember. (All textures should be used) 1
Flycrusher Posted February 16, 2019 Posted February 16, 2019 Hi, first thank you for this patch, but i have a problem, alla nimations work well , Leito, Savage and atomic, the morphs work well also, but the overlays don't show up. I have tested them with Looksmenu and i can see them and activate them, but at the end of the animations nothing. I have tried to reinstall your patch after all other files and set cumnwealth.esp as last in the load order, but it still doesn't work. I remind to have seen once an overlay on the player much later and i had to remove it with looksmenu, but not during the animations. Have you an idea of what could cause this problem.
Polistiro Posted February 16, 2019 Author Posted February 16, 2019 @FlycrusherIf you can apply overlays with looksmenu , i have no clue. You can check in "AAF_settings.xml" file if overlays are disabled <setting id="disable_overlay_handling" value="false"/> Ā @megururu In animations xml it is the overlay groups. These groups contains many overlays that are randomly applied (see "cum_overlaysData.xml"). "Back_1" and "Body_1" aren't in "cum_overlaysData.xml" but maybe i renamed them and those files are duplicated, can't remember. 1
EgoBallistic Posted February 16, 2019 Posted February 16, 2019 11 minutes ago, Polistiro said: "Back_1" and "Body_1" aren't in "cum_overlaysData.xml" but maybe i renamed them and those files are duplicated, can't remember. By coincidence I was just testing megururu's mod and ran into this.Ā Those two IDs are in the JSON and can be applied with LooksMenu, but they are not in the animation XML. 1
megururu Posted February 16, 2019 Posted February 16, 2019 45 minutes ago, Polistiro said: @megururu In animations xml it is the overlay groups. These groups contains many overlays that are randomly applied (see "cum_overlaysData.xml"). "Back_1" and "Body_1" aren't in "cum_overlaysData.xml" but maybe i renamed them and those files are duplicated, can't remember. Oh, sorry for the wrong information ?! I searched the whole "AAF" folder with "Sublime Text". Yes, it is not animatinData.xml. Thank you for your reply! Well then, I'll add those two IDs to the support ID list (an array of strings). The WOTC's list that I store IDs is for compare whether the player's overlay ID is Cum Overlay or not. (So, changing this ID is fine.) Thank you very much for your help! Edit: And Thank you too, @EgoBallistic!
Flycrusher Posted February 16, 2019 Posted February 16, 2019 13 hours ago, Polistiro said: @FlycrusherIf you can apply overlays with looksmenu , i have no clue. You can check in "AAF_settings.xml" file if overlays are disabled <setting id="disable_overlay_handling" value="false"/> Ā I have checked this in the xml and i have exactly that setting set to false, so i should not be disabled. Ā But i have an idea, i have also installed a mod named Sleep Intimate, by the way this mod is a pain in the ass!!, and i'm asking myself if there is someting in that mod that disable the overlays, that mod use a lot of scripting and use soften animations and it seems not to work well for me. So it's possible that one of those scripts disable the overlays to keet it "clean" !āŗļø
nevergonnausethiswebsite Posted February 18, 2019 Posted February 18, 2019 So is this dead, since all of the mods and files have been taken down?
Flycrusher Posted February 18, 2019 Posted February 18, 2019 2 hours ago, nevergonnausethiswebsite said: So is this dead, since all of the mods and files have been taken down? What are you talking about !!?? All mods and files are still there.
EgoBallistic Posted February 18, 2019 Posted February 18, 2019 5 hours ago, nevergonnausethiswebsite said: So is this dead, since all of the mods and files have been taken down? It's not dead, there has never been a proper files page for this mod.Ā The links are in the first couple of posts in this thread.
WandererZero Posted February 18, 2019 Posted February 18, 2019 1 hour ago, EgoBallistic said: The links are in the first couple of posts in this thread. Hey, @Polistiro, any chance you could make these patches a regular upload in the files section? These patches are pretty much standard for most people these days, and it can be really hard to track updates sometimes. ? Ā 2
will_990 Posted February 19, 2019 Posted February 19, 2019 Hi there. First of all, many thanks for the patch and your continuous work. ? Ā 1. Could someone please explain those armor definitions in patch v3.2? I don't know much/anything about clothes and armor, whatfor are those definitions? Ā 2. I've seen in the files that patch v3.2 (still) doesn't have those positiondata fixes described in Leito's first post. Aren't they needed anymore? I've updated the files in the old v3.1b and now in v3.2 as well; it seems some animations are more precise with the updates but I might be wrong...
EgoBallistic Posted February 20, 2019 Posted February 20, 2019 9 hours ago, will_990 said: Hi there. First of all, many thanks for the patch and your continuous work. ? Ā 1. Could someone please explain those armor definitions in patch v3.2? I don't know much/anything about clothes and armor, whatfor are those definitions? Ā 2. I've seen in the files that patch v3.2 (still) doesn't have those positiondata fixes described in Leito's first post. Aren't they needed anymore? I've updated the files in the old v3.1b and now in v3.2 as well; it seems some animations are more precise with the updates but I might be wrong... Anything that any actor wears on top of their base mesh is defined as an Armor by the game.Ā Your character's naked skin is an Armor, and some body parts like Feral Ghoul heads and bumps and lumps are Armors.Ā (Technically, the mesh is defined in an Armor Addon, and an Armor record combines one or more Armor Addons along with game elements like cost, protection, perks, scripts, keywords, etc). Ā You can even define an Armor that consists of a completely different body, and which replaces the wearer's own body, as long as the skeletons match.Ā This is how the patch enables the dog meshes with erect penises that are included in the Leito pack.Ā The patch defines an Armor that uses the erect body mesh, and the animation XML causes dogs to equip that armor when an animation starts and unequip it when the animation ends. 2
Arcturus7777 Posted February 20, 2019 Posted February 20, 2019 Ā am doing a complete new install of game and mods. Ā So far, to AAF, I haveĀ AAF Leito animations Leito patch 3.0 patch ALl 3 AAF themes. AAF sex emĀ up Atomic lust animations Ā Dogmeat is working at this point. Ā InstalledĀ Savagecabbages animations, with the boxes for feral ghouls, glowing ghouls, super mutants, and canine checked Ā Dogmeat no longer has a erect penis. Ā UNcheck the Canine box in savagecabbages animations and Dogmeat has his penis back, and Dogmeat is happy! Ā Checking, there is one other mod that has Dog animations besides savagecabbages, I did see one animation of dogmeat without an erection.Ā It may be fixing leito, broke the other peoples dog animations. Ā
VonHelton Posted February 21, 2019 Posted February 21, 2019 14 hours ago, Arcturus7777 said: Checking, there is one other mod that has Dog animations besides savagecabbages, I did see one animation of dogmeat without an erection.Ā It may be fixing leito, broke the other peoples dog animations. DOGMEAT ANIMATIONS: Ā Crazy has 1 Leito has 2 or 3 Vader has 1 or 2 Savage Cabbage has 3 or 4 Ā ? Ā Ā
Demi-lich Posted February 22, 2019 Posted February 22, 2019 On 5/11/2018 at 6:25 PM, Polistiro said:  Important note about FF (Lesbians) animations: Because i made sliders for morph you must buid the strap-on with bodyslide (not institute version), don't forgot to tick "Build morphs" . Only one version of strapon at the moment. Keep "Up" and "Down" sliders at 0% when build. If you install this mod using a mod organizer like mod organizer 2, you may need to launch bodyslide via your mod organizer to build the strap-on.     [loading....loading....loading...loading...loading] ... [brain error] ----- err.... what? Thing is... you are modder, i am stupid noob, i dont get what i need to do and how... without instructions
will_990 Posted February 22, 2019 Posted February 22, 2019 1 hour ago, Demi-lich said: [loading....loading....loading...loading...loading] ... [brain error]Ā ----- err.... what?Ā Thing is... you are modder, i am stupid noob, i dont get what i need to do and how... without instructions Ā If you want to use Strap-Ons (mod) with Polistiro's AAF patch you have to create a bodyslide mesh file and a morph build file for the strap-on (for your chosen female body type, vanilla, CBBE etc.). Ā - I presume that you have installed CBBE body types or any other body type? If not I'm not certain if everything I wrote below is 100% correct... - First download strap-on file v2 (as Polistiro wrote) of the linked Strap-Ons mod and install it. Ā - To create those bodyslide files you have (?) to start/install bodyslide and outfit studio mod (mod) additionally (if you don't have it already). Be aware: When using ModOrganizer2 (I do) or Vortex (not sure about how it goes with that) then this one has to be installed specifically (reply again); otherwise install it like your other mods. - After installing bodyslide run BodySlide.exe in the (new) Fallout4 subfolder Data\Tools\Bodyslide. - Now, on the uper left side of BodySlide you can choose "outfit/body", choose "Strap-on" (it should appear last if you've installed strap-ons mod v2). - For "preset" below, choose your installed vanilla/CBBE body type (whatever female body you're using; e.g. I'm using CBBE vanilla) to adapt the strap-on to your body build. Otherwise (not recommended) choose your body proportions etc. below manually. - You can then "preview" the strap-on; if it's looking correct then 1. click "Build Morphs" down left, then 2. press "Build" in the middle. - It should've created the files "Strap-on.nif" and "Strap-on.tri" in the subfolder Data\Meshes\Strapon. Ā - If you use a specific FF penetration animation in game, the strap-on (violet colour by default) should be used accordingly. Ā I hope that's somewhat understandable...it worked for me with AAF. ? 3
Demi-lich Posted February 22, 2019 Posted February 22, 2019 17 minutes ago, will_990 said:  I hope that's somewhat understandable... ? Perfectly, Thank you very much! i am starting my way to be advanced noob now ? 1
Polistiro Posted February 23, 2019 Author Posted February 23, 2019 15 hours ago, Demi-lich said: [loading....loading....loading...loading...loading] ... [brain error]Ā ----- err.... what?Ā Thing is... you are modder, i am stupid noob, i dont get what i need to do and how... without instructions If instructions are too long, nobody will follow them. Can you imagine to see a complete tutorial on bodyslide in each mod who need its utilization? (there is a lot of tutorials on youtube) I'm not considering me to be a modder. Ā 13 hours ago, will_990 said: Ā Thanks you
Demi-lich Posted February 26, 2019 Posted February 26, 2019 On 2/23/2019 at 12:11 PM, Polistiro said: there is a lot of tutorials on youtube googled them. Got a feeling that i am sad, stupid and lonely. Comrade above was able to point all info i missed. I mean when all you do is autoinstall with manager and just controling loading order, first experience with some new, even simple tech can be confusing. Especially when you are not native english speaker.  On 2/23/2019 at 12:11 PM, Polistiro said: I'm not considering me to be a modder. you are godlike creature with golden hands that able to do, and actually doing things. thank you for your work!
neokio Posted February 27, 2019 Posted February 27, 2019 Hey, for this patch to work, do I still need theĀ Crazy_Animations_Gun.esp installed by the required "Crazy Animations (NMM Gun Version) 3-11-17"?
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