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AAF patches for Crazy & Leito mods [V3.2 Leito pack v2 + BodyTalk support]


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Posted

This has gotten frustrating.Ā  I can get it to work on one character, by reverting back to an older save, but not for the following 2:

1) when I restart character a's last save file (no biggie, I'll just redo the previous stuff)
2) when I try to do it on my newest character.Ā  I get the AAF to work with the home key and the "/" key, but nothing else.

Please help.

here is my load order, via NMM:Ā  (not sure how to show my load order, sorry)
Ā 

Ā 

Posted

Here's my load order (found out how to show it)Ā  I'm pretty certain my order is out of wack and I am asking for help in putting it in the right order:

# This file is used by the game to keep track of your downloaded content.
# Please do not modify this file.
*unofficial fallout 4 patch.esp
*SettlementKeywords.esm
*AAF.esm
*ArmorKeywords.esm
*shipmentofeverything.esp
*raidersettlementitemunlock.esp
*improved map with visible roads.esp
*settleobjexpandpack.esp
*settlementlimitslashed.esp
*clean & smooth - commonwealth collection.esp
*rangergearnew.esp
*Armorsmith Extended.esp
*modern firearms.esp
*3dscopes.esp
*dance-ola.esp
*CraftableAmmo.esp
*CraftableAmmo_plus.esp
*SSEX.esp
*Atomic Lust.esp
*ImmersiveLoversEmbraceRemastered.esp
*CBBE.esp
*VerySmallGenerators5.esp
*VerySmallGenerators10.esp
*VerySmallGenerators50.esp
*VerySmallGenerators100.esp
*VerySmallGenerators1000.esp
*SleepIntimate.esp
*SleepIntimateX_Anims.esp
*Crazy_Animations_Gun.esp
*TBOS-BodyTalkNudeSuits.esp
*FO4_AnimationsByLeito.esp
*StartMeUp.esp
*LooksMenu.esp
Ā 

Posted

Hi, @Polistiro.

I realized now that I should have obtained your permission first! I don't know why I forgot aboutĀ this. I'm so sorry ?ā€ā™€ļø.

Ā 

And ... I have one question about Cum Overlay.

There is this overlay ID contained in "overlay.json", but I could not found it in any animationData.xml.Ā That overlay IDs are "Back_1" and "Body_1".

So, it is out of the supported IDs for "Wash Out That Cum", but is there any reason why this ID is not used?Ā Is it OK to include this ID to the support ID?

I would appreciate it if you could reply this. Thank you!Ā 

Posted

Hi, first thank you for this patch, but i have a problem, alla nimations work well , Leito, Savage and atomic, the morphs work well also, but the overlays don't show up.

I have tested them with Looksmenu and i can see them and activate them, but at the end of the animations nothing.

I have tried to reinstall your patch after all other files and set cumnwealth.esp as last in the load order, but it still doesn't work.

I remind to have seen once an overlay on the player much later and i had to remove it with looksmenu, but not during the animations.

Have you an idea of what could cause this problem.

Posted

@FlycrusherIf you can apply overlays with looksmenu , i have no clue. You can check in "AAF_settings.xml" file if overlays are disabled

<setting id="disable_overlay_handling" value="false"/>

Ā 

@megururu In animations xml it is the overlay groups. These groups contains many overlays that are randomly applied (see "cum_overlaysData.xml").

"Back_1" and "Body_1" aren't in "cum_overlaysData.xml" but maybe i renamed them and those files are duplicated, can't remember.

Posted
11 minutes ago, Polistiro said:

"Back_1" and "Body_1" aren't in "cum_overlaysData.xml" but maybe i renamed them and those files are duplicated, can't remember.

By coincidence I was just testing megururu's mod and ran into this.Ā  Those two IDs are in the JSON and can be applied with LooksMenu, but they are not in the animation XML.

Posted
45 minutes ago, Polistiro said:

@megururu In animations xml it is the overlay groups. These groups contains many overlays that are randomly applied (see "cum_overlaysData.xml").

"Back_1" and "Body_1" aren't in "cum_overlaysData.xml" but maybe i renamed them and those files are duplicated, can't remember.

Oh, sorry for the wrong information ?! I searched the whole "AAF" folder with "Sublime Text". Yes, it is not animatinData.xml.
Thank you for your reply! Well then, I'll add those two IDs to the support ID list (an array of strings).
The WOTC's list that I store IDs is for compare whether the player's overlay ID is Cum Overlay or not. (So, changing this ID is fine.)
Thank you very much for your help!

Edit: And Thank you too, @EgoBallistic!

Posted
13 hours ago, Polistiro said:

@FlycrusherIf you can apply overlays with looksmenu , i have no clue. You can check in "AAF_settings.xml" file if overlays are disabled


<setting id="disable_overlay_handling" value="false"/>

Ā 

I have checked this in the xml and i have exactly that setting set to false, so i should not be disabled.

Ā 

But i have an idea, i have also installed a mod named Sleep Intimate, by the way this mod is a pain in the ass!!, and i'm asking myself if there is someting in that mod that disable the overlays, that mod use a lot of scripting and use soften animations and it seems not to work well for me. So it's possible that one of those scripts disable the overlays to keet it "clean" !ā˜ŗļø

Posted
2 hours ago, nevergonnausethiswebsite said:

So is this dead, since all of the mods and files have been taken down?

What are you talking about !!??

All mods and files are still there.

Posted
5 hours ago, nevergonnausethiswebsite said:

So is this dead, since all of the mods and files have been taken down?

It's not dead, there has never been a proper files page for this mod.Ā  The links are in the first couple of posts in this thread.

Posted
1 hour ago, EgoBallistic said:

The links are in the first couple of posts in this thread.

Hey, @Polistiro, any chance you could make these patches a regular upload in the files section? These patches are pretty much standard for most people these days, and it can be really hard to track updates sometimes. ?

Ā 

Posted

Hi there.

First of all, many thanks for the patch and your continuous work. ?

Ā 

1. Could someone please explain those armor definitions in patch v3.2? I don't know much/anything about clothes and armor, whatfor are those definitions?

Ā 

2. I've seen in the files that patch v3.2 (still) doesn't have those positiondata fixes described in Leito's first post. Aren't they needed anymore?

I've updated the files in the old v3.1b and now in v3.2 as well; it seems some animations are more precise with the updates but I might be wrong...

Posted
9 hours ago, will_990 said:

Hi there.

First of all, many thanks for the patch and your continuous work. ?

Ā 

1. Could someone please explain those armor definitions in patch v3.2? I don't know much/anything about clothes and armor, whatfor are those definitions?

Ā 

2. I've seen in the files that patch v3.2 (still) doesn't have those positiondata fixes described in Leito's first post. Aren't they needed anymore?

I've updated the files in the old v3.1b and now in v3.2 as well; it seems some animations are more precise with the updates but I might be wrong...

Anything that any actor wears on top of their base mesh is defined as an Armor by the game.Ā  Your character's naked skin is an Armor, and some body parts like Feral Ghoul heads and bumps and lumps are Armors.Ā  (Technically, the mesh is defined in an Armor Addon, and an Armor record combines one or more Armor Addons along with game elements like cost, protection, perks, scripts, keywords, etc).

Ā 

You can even define an Armor that consists of a completely different body, and which replaces the wearer's own body, as long as the skeletons match.Ā  This is how the patch enables the dog meshes with erect penises that are included in the Leito pack.Ā  The patch defines an Armor that uses the erect body mesh, and the animation XML causes dogs to equip that armor when an animation starts and unequip it when the animation ends.

Posted

Ā am doing a complete new install of game and mods.

Ā 

So far, to AAF, I haveĀ 

AAF

Leito animations

Leito patch

3.0 patch

ALl 3 AAF themes.

AAF sex emĀ up

Atomic lust animations

Ā 

Dogmeat is working at this point.

Ā 

InstalledĀ 

Savagecabbages animations, with the boxes for feral ghouls, glowing ghouls, super mutants, and canine checked

Ā 

Dogmeat no longer has a erect penis.

Ā 

UNcheck the Canine box in savagecabbages animations and Dogmeat has his penis back, and Dogmeat is happy!

Ā 

Checking, there is one other mod that has Dog animations besides savagecabbages, I did see one animation of dogmeat without an erection.Ā  It may be fixing leito, broke the other peoples dog animations.

Ā 

Posted
14 hours ago, Arcturus7777 said:

Checking, there is one other mod that has Dog animations besides savagecabbages, I did see one animation of dogmeat without an erection.Ā  It may be fixing leito, broke the other peoples dog animations.

DOGMEAT ANIMATIONS:

Ā 

Crazy has 1

Leito has 2 or 3

Vader has 1 or 2

Savage Cabbage has 3 or 4

Ā 

?

Ā 

Ā 

Posted
On 5/11/2018 at 6:25 PM, Polistiro said:

Ā 

Important note about FF (Lesbians) animations:

Because i made sliders for morph you must buid the strap-on with bodyslide (not institute version), don't forgot to tick "Build morphs" . Only one version of strapon at the moment.

Keep "Up" and "Down" sliders at 0% when build.

If you install this mod using a mod organizer like mod organizer 2, you may need to launch bodyslide via your mod organizer to build the strap-on.

Ā 

Ā 

Ā 

Ā 

[loading....loading....loading...loading...loading] ... [brain error]Ā 

-----

err.... what?Ā 

Thing is... you are modder, i am stupid noob, i dont get what i need to do and how... without instructions

Posted
1 hour ago, Demi-lich said:

[loading....loading....loading...loading...loading] ... [brain error]Ā 

-----

err.... what?Ā 

Thing is... you are modder, i am stupid noob, i dont get what i need to do and how... without instructions

Ā 

If you want to use Strap-Ons (mod) with Polistiro's AAF patch you have to create a bodyslide mesh file and a morph build file for the strap-on (for your chosen female body type, vanilla, CBBE etc.).

Ā 

- I presume that you have installed CBBE body types or any other body type? If not I'm not certain if everything I wrote below is 100% correct...

- First download strap-on file v2 (as Polistiro wrote) of the linked Strap-Ons mod and install it.

Ā 

- To create those bodyslide files you have (?) to start/install bodyslide and outfit studio mod (mod) additionally (if you don't have it already). Be aware: When using ModOrganizer2 (I do) or Vortex (not sure about how it goes with that) then this one has to be installed specifically (reply again); otherwise install it like your other mods.

- After installing bodyslide run BodySlide.exe in the (new) Fallout4 subfolder Data\Tools\Bodyslide.

- Now, on the uper left side of BodySlide you can choose "outfit/body", choose "Strap-on" (it should appear last if you've installed strap-ons mod v2).

- For "preset" below, choose your installed vanilla/CBBE body type (whatever female body you're using; e.g. I'm using CBBE vanilla) to adapt the strap-on to your body build. Otherwise (not recommended) choose your body proportions etc. below manually.

- You can then "preview" the strap-on; if it's looking correct then 1. click "Build Morphs" down left, then 2. press "Build" in the middle.

- It should've created the files "Strap-on.nif" and "Strap-on.tri" in the subfolder Data\Meshes\Strapon.

Ā 

- If you use a specific FF penetration animation in game, the strap-on (violet colour by default) should be used accordingly.

Ā 

I hope that's somewhat understandable...it worked for me with AAF. ?

Posted
17 minutes ago, will_990 said:

Ā 

I hope that's somewhat understandable... ?

Perfectly, Thank you very much!

i am starting my way to be advanced noob nowĀ ?

Posted
15 hours ago, Demi-lich said:

[loading....loading....loading...loading...loading] ... [brain error]Ā 

-----

err.... what?Ā 

Thing is... you are modder, i am stupid noob, i dont get what i need to do and how... without instructions

If instructions are too long, nobody will follow them. Can you imagine to see a complete tutorial on bodyslide in each mod who need its utilization? (there is a lot of tutorials on youtube)

I'm not considering me to be a modder.

Ā 

13 hours ago, will_990 said:

Ā 

Thanks you

Posted
On 2/23/2019 at 12:11 PM, Polistiro said:

there is a lot of tutorials on youtube

googled them.Ā Got a feeling that i am sad, stupid and lonely. Comrade above was able to point all info i missed.

I mean when all you do is autoinstall with manager and just controling loading order, first experience with someĀ new,Ā even simple tech can be confusing. Especially when you are not native english speaker.

Ā 

On 2/23/2019 at 12:11 PM, Polistiro said:

I'm not considering me to be a modder.

you are godlike creature with golden hands that able to do, and actually doing things. thank you for your work!

Posted

Hey, for this patch to work, do I still need theĀ Crazy_Animations_Gun.esp installed by the required "Crazy Animations (NMM Gun Version) 3-11-17"?

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